Shadowrun
Shadowrun General => Gear => Topic started by: Tai-Pan on <01-20-16/0445:40>
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Toying around with the Tables in the back of Run Faster
93 Nuyen (would have liked to hit an even 100)
Gear:
. . Book of Matches (10 Starting) (10)
. . Cheap Ink Pen (Clicker Style)
. . Disposable gloves
. . Flashlight
. . High Quality Multi-Tool
. . One Liter of Gasoline
. . One-liter canteen
. . Pack of Cigarettes (20)
. . Plastic Restraints x10
. . Roll of Duct Tape
. . Sandwich bags (10) (10)
. . Ten pieces of chewing gum (10)
. . Tube of Epoxy
Weapons:
. . Ball Bearing x25 [Acc 0, DV –, AP –]
Generically handy stuff for a troublemaker on the go.... and then Ball Bearings? in my head I'm seeing them as a deterrent for being followed, being chased down a set of stairs leave a fun little surprise around a corner on a landing.
Edit: Kind of settled on a can of spray paint and 2 condoms to round out the last 7 nuyen no official price on condoms but i figured disposable glove was a reasonable re-purpose.
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I really like things like this on characters.
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Are ink pens and gasoline that common to have around anymore? I would think that 90% of people in 2072 don't even know how to write. It's all in the Matrix, man.
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Are ink pens and gasoline that common to have around anymore? I would think that 90% of people in 2072 don't even know how to write. It's all in the Matrix, man.
Perhaps not for corporate neighbourhoods, but outside the arcologies and enclaves, in the kinds of places where you can find trolls with actual books? Yeah.
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These strike me as "random shit you'd have in your car". Which I like. I'd add in a Can of Spray Paint (5¥), four disposable lighters (1¥) and a thin washcloth (1¥).
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What's th damage code on makeshift flame throwers and molotov cocktails?
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What's th damage code on makeshift flame throwers and molotov cocktails?
I wish I knew. 5th has no stats. I believe Arsenal from 4e had molotovs, but I don't remember how much they did. Shame, because a character I had made use of them semi-regularly.
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Just off the top of my head
(STR+1)P for impact
6P for each turn on fire, following fire rules.
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Unbroken bottles do Str +1S when used as improvised weapons. (just sayin)
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Are ink pens and gasoline that common to have around anymore? I would think that 90% of people in 2072 don't even know how to write. It's all in the Matrix, man.
Brain went MacGyver... spring from the pen. Foil from the chewing gum...
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Toying around with the Tables in the back of Run Faster
93 Nuyen (would have liked to hit an even 100)
Add in a 2nd book of matches (or replace with a light), a datachip and another canteen (for water), extra ball bearings, face mask/bag or chewing gum, unless you want to be all out of chewing gum
Gear:
. . Book of Matches (10 Starting) (10)
. . Cheap Ink Pen (Clicker Style)
. . Disposable gloves
. . Flashlight
. . High Quality Multi-Tool
. . One Liter of Gasoline
. . One-liter canteen
. . Pack of Cigarettes (20)
. . Plastic Restraints x10
. . Roll of Duct Tape
. . Sandwich bags (10) (10)
. . Ten pieces of chewing gum (10)
. . Tube of Epoxy
Weapons:
. . Ball Bearing x25 [Acc 0, DV –, AP –]
Generically handy stuff for a troublemaker on the go.... and then Ball Bearings? in my head I'm seeing them as a deterrent for being followed, being chased down a set of stairs leave a fun little surprise around a corner on a landing.
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Repurpose disposable gloves entry to Condoms?
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What's th damage code on makeshift flame throwers and molotov cocktails?
I wish I knew. 5th has no stats. I believe Arsenal from 4e had molotovs, but I don't remember how much they did. Shame, because a character I had made use of them semi-regularly.
They're in Splintered State. Pg 24.
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What's th damage code on makeshift flame throwers and molotov cocktails?
I wish I knew. 5th has no stats. I believe Arsenal from 4e had molotovs, but I don't remember how much they did. Shame, because a character I had made use of them semi-regularly.
They're in Splintered State. Pg 24.
Where?
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Uh...Ciarniello Soldier.
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To wit:
2 petrol bombs [Grenades, DV 10P (Fire), AP –2, Blast –2/m]
Note: Their petrol bombs detonate immediately on impact, and generate smoke like smoke grenades as well as causing Fire damage to those in Blast range.
I'm surprised the AP is -2 instead of -6, as it is in the Core rulebook (p. 171).
I would also use the ongoing fire damage from the Core book as well. (DV 3, increasing by 1 each Combat Turn until the item is destroyed or the fire is put out.)
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This is an awesome thread