Shadowrun

Shadowrun General => Gear => Topic started by: Black Bart on <01-24-16/2317:33>

Title: Drugs
Post by: Black Bart on <01-24-16/2317:33>
So, I've been ransacking quite a few sites, pages on here and a few other sources but I haven't been able to find everything I need.


Can anyone give me more info on drugs. I have the 4e and 2nde core books but not much else.
Title: Re: Drugs
Post by: Herr Brackhaus on <01-24-16/2337:57>
Buy the 5th Edition core rulebook and Chrome Flesh. Straight up posting content like that is frowned upon, if not outright breach of copyright.
Title: Re: Drugs
Post by: Black Bart on <01-24-16/2340:47>
I did it more to show what I had and most of that stuff was off of Elvengilder something. I don't really have the budget to buy those. Having two newborns kinda stretches my funds.
Title: Re: Drugs
Post by: Herr Brackhaus on <01-25-16/0034:36>
I feel for you; tight budgets are never fun.

That still doesn't make potential copyright violation cool. I'd recommend you remove the text in spoiler tags and start saving up, and spare a thought for the writers who make their living on this hobby while you're at it.
Title: Re: Drugs
Post by: AJCarrington on <01-25-16/1143:08>
@Black Bart - thanks for reacting and making the edits. Not sure if this may be an option, but the PDFs are pretty reasonably priced...5E is $20 while Chrome Flesh is $25. Periodically, there are sales that hit which can reduce these further (though I'm not aware of any planned in the near future).

Regards, John
Title: Re: Drugs
Post by: prionic6 on <01-25-16/1153:05>
You say you have the 4e core book, so maybe this PDF for $12 would help you:

http://www.drivethrurpg.com/product/57423/Shadowrun-Arsenal

It contains advanced drug rules for 4th edition Shadowrun, among other stuff.
Title: Re: Drugs
Post by: Whiskeyjack on <01-25-16/1204:51>
spare a thought for the writers who make their living on this hobby while you're at it.
::)
Title: Re: Drugs
Post by: Herr Brackhaus on <01-25-16/1208:14>
Hey, I could have said "THINK OF THE CHILDREN!" :D
Title: Re: Drugs
Post by: Black Bart on <01-25-16/2027:04>
I'm sure the children love drugs...
Title: Re: Drugs
Post by: Lorebane24 on <01-31-16/0440:42>
Chrome Flesh makes drugs feasible as a central theme for a character build.  After looking through the rules, I decided to try building a drug-focused street sam.  I figured he'd be a little subpar, but with fun flavor.  Ended up going priority A attributes and Priority B resources, since drugs are so much cheaper.  Bought some low-rating cyberware as a foundation for his combat prowess then spent a ton of money on designer drugs and a few auto-injectors, took the qualities to make him more addiction resistant, and it turns out he could easily outshine a more traditional samurai once he was all jacked up, which wasn't actually all that expensive.

In a nutshell:  5th ed drugs kick ass.
Title: Re: Drugs
Post by: ScytheKnight on <01-31-16/0549:20>
Until the Drug Interaction table kicks your ass.
Title: Re: Drugs
Post by: Lorebane24 on <02-01-16/2337:14>
Where's your sense of adventure?
Title: Re: Drugs
Post by: FST_Gemstar on <02-03-16/0115:16>
Until the Drug Interaction table kicks your ass.

Lots of drugs don't have crash effects and you have to pick drugs carefully. Don't be too afraid of that table!

But, yes, drugs can be a cost effective way to design characters to shine when they need to, as well as look a lot less chromed.
Title: Re: Drugs
Post by: jim1701 on <02-03-16/1311:48>
I found Kamikaze + Narco to be pretty much all I needed. 

Also, if you are only combining two drugs at a time the risk is pretty minimal especially if you can swing designer grade drugs.  That would give you only a 1 in 6 chance of even a minor drawback.
Title: Re: Drugs
Post by: Jack_Spade on <02-03-16/1721:09>
I found Kamikaze + Narco to be pretty much all I needed. 

True. Kamikaze in pharma grade quality + narco + nephritic screen is pretty much all you need to be an effective street monster.
It's so good, that you can easily build a burnout adept around this concept with Adept Spell: Detox
Title: Re: Drugs
Post by: jim1701 on <02-03-16/1740:48>
I found Kamikaze + Narco to be pretty much all I needed. 

True. Kamikaze in pharma grade quality + narco + nephritic screen is pretty much all you need to be an effective street monster.
It's so good, that you can easily build a burnout adept around this concept with Adept Spell: Detox

Well, I personally wouldn't use Nephritic Screen just because it reduces the amount of time the drug stays in your system.  Granted it would only be for [Rating] minutes in this case so it's only a very minor disadvantage. 

Instead I just took a mild addiction to Kamikaze for which Narco gives a +2 DP bonus to addiction tests if you have an addiction to the substance.  Plus I did this with a Sum to 10 troll so I am rolling 16 dice for my addiction tests.  Character also has a 6 edge so managing the addiction isn't a big issue. 
Title: Re: Drugs
Post by: FST_Gemstar on <02-03-16/1742:42>
I found Kamikaze + Narco to be pretty much all I needed. 

True. Kamikaze in pharma grade quality + narco + nephritic screen is pretty much all you need to be an effective street monster.
It's so good, that you can easily build a burnout adept around this concept with Adept Spell: Detox

Though I have been seeing an interpretation of Detox that you have to cast it at the Force of a drug's Rating (for parity with Toxin base DV). For Kamikaze, this means it requires a Force 9 Detox. So you need at least Magic 5 to cast it. The drain isn't awful even if it's physical, but it's hard to get a lot of 'ware and keep a Magic 5. 

I think I like this interpretation, even though it invalidates a lot of my character concepts. I guess it makes more sense than just casting Detox at Force 1 all the time to get a single hit, as this is kind of cheap. It does make Detox a more appreciated spell for more typical team magicians to have on hand though. 
Title: Re: Drugs
Post by: Jack_Spade on <02-04-16/0250:18>
Addiction rating is not the same as the power of a toxin. This interpretation would make trolls virtually immune to alcohol or Long Haul.
Besides: Adepts can't overcast. They are limited to their magic rating for the force of their spells.

Nephritic screen might shorten Kamikaze's duration, but that's usually insignificant for the duration of the typical fight. Also if you have detox you'll probably play it safe and purge as soon as the action is over.

The benefits of Nephritic screen are just huge overall
Title: Re: Drugs
Post by: Lucean on <02-04-16/0504:29>
Besides: Adepts can't overcast. They are limited to their magic rating for the force of their spells.
You must declare the Force at which to cast the spell. The Force acts as a limit on the spell. Higher Force spells are more powerful, but cause more Drain. You can cast a spell at a Force up to twice your Magic rating.

So where exactly is there a distinction between magician and adept?
Title: Re: Drugs
Post by: Jack_Spade on <02-04-16/0516:24>
From hard targets where Adept Spell is printed:
p.190:
"The adept has learned to cast a single spell like a mage. You learn one spell for free when acquiring this power. The maximum Force of the spell is your Magic Rating and the Drain is always physical, resisted with Body + Willpower. This ability otherwise follows the standard rules for spellcasting."
Title: Re: Drugs
Post by: Lucean on <02-04-16/0919:29>
Since Mystic Adepts are also adepts your comment was only valid for the adept power Adept Spell and is just wrong in general.
Title: Re: Drugs
Post by: Jack_Spade on <02-04-16/0932:14>
Sorry, I tend to ignore the existence of Mystic Adepts on general principles.
Title: Re: Drugs
Post by: Lorebane24 on <02-07-16/0318:48>
Sorry, I tend to ignore the existence of Mystic Adepts on general principles.

This guy knows what's up.
Title: Re: Drugs
Post by: Pap Renvela on <02-11-16/2137:51>
I am going to pretend the light's not red and just keep on driving.

But in all fairness... I would have done mysad's as aspected mage/adept hybrid as giving them the full range (minus projection of course) is a bit overpowered in my book. So I understand the sentiment.

Title: Re: Drugs
Post by: kyoto kid on <02-11-16/2338:50>
I'm sure the children love drugs...
....my little teenage mad bomber Leela loves her Cram and Jazz.