Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Pap Renvela on <01-31-16/0308:22>

Title: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/0308:22>
Idea based on Heerr Brackhaus's thread. Not totally complete, but the premise is 4 cyberlimbs customized but enhancements bought post chargen. This only works if your using the optional rule from the German Chrome Flesh (if you have 4 limbs you can use their stats for limits). There's 32000nuyen and 1 Karma left over.

Meta   E
Attributes   A
Magic   D
Skills   C
Resources B
   
BOD    5
AGI           1[3]
REA    5[6]
STR           1[3]
WIL           5[7]
LOG      3
INT           5
CHA    3
   
Qualities   
Redliner   
Cyber Singularity Seeker   
JOAT/MON
Limited Corporate SIN (Knight Errant)   
   
Skills   
Athletics Skillgroup 1   
Influence Skillgroup 1   
Perception 6 [Visual +2]   
Automatics 6 [SMG +2]   
Unarmed 6 [Cybermelee Weapon +2]   
Con 6 [Fast Talk +2]

Adept Powers
Improved Reflexes 1
Combat Senses 1   

Augmentation
4 Obvious Cyberlimbs Alpha grade (custom AGI/STR6) [AGI 8/STR 8]
-Spurs in both arms, cyber-implant Ingram Smartgun and external clip port in one arm.
-So each leg has full capacity, right arm 3 and left arm 12.
Bilateral Coordination Coprocessor Alpha grade
Smartlink Alpha grade
Datajack Alpha grade

Ess is 2.48 so you can put in a further .48 of ware later on.
Title: Re: Redlinner Samurai
Post by: FST_Gemstar on <01-31-16/0941:43>
That's nice that limit rule is spelled out in the German book, even if it is optional.
Title: Re: Redlinner Samurai
Post by: Herr Brackhaus on <01-31-16/1034:07>
The problem with alpha grade arms is that anything you put in them must be alpha grade too. That means spurs become avail 14F instead of 12F, putting them above the normal character generation limits. Everything also becomes more expensive, which means you probably have less nuyen left over than you think.
Title: Re: Redlinner Samurai
Post by: Whiskeyjack on <01-31-16/1122:53>
I get how the adept is saving you some money but it's also hurting you pretty bad in prio allocation. I don't know that the trade off is worth it.
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/1441:47>
The problem with alpha grade arms is that anything you put in them must be alpha grade too. That means spurs become avail 14F instead of 12F, putting them above the normal character generation limits. Everything also becomes more expensive, which means you probably have less nuyen left over than you think.

Need the Alphaware to stay at maximum magic 2 so I could buy up to magic 2 in karma phase.
Changing to Hand razors leaves me at 39 300- more than I had originally.

0.8   18000   Cyberarm       Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
   5600   Internal Ingram Smartgun X         Alpha
   1200   External Clip      Alpha   
               
0.8   18000   Cyberarm       Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
   1500   Handrazor      Alpha   
               
0.8   18000   Cyberarm      Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
               
0.8   18000   Cyberarm      Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
               
               
0.16   5400   Bilateral Coordination Co-Processor Alpha         
0.08   4800   Smartlink Alpha         
0.08   1200   Datajack Alpha         
               
3.52   235700   Total         
   39300   Leftover         
               
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/1455:50>
I get how the adept is saving you some money but it's also hurting you pretty bad in prio allocation. I don't know that the trade off is worth it.

You don't seem to like adept hybrids period.

But in any event we're talking about 5 edge or 3 for a human... while the 5 edge is really useful, I can buy it in the future... I can't buy the ability to gain PPs in the future if I don't start as an adept in chargen.
Title: Re: Redlinner Samurai
Post by: Whiskeyjack on <01-31-16/1504:22>
You don't seem to like adept hybrids period.
Not quite. I don't like adept hybrids that trade poorly.
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/1510:19>
You don't seem to like adept hybrids period.
Not quite. I don't like adept hybrids that trade poorly.

But your definition of 'poorly' and mine must differ.

All your doing is saying it's a poor trade without actually saying what the poor trade is that I made.

I look it at this way. I'm an adept.

I lost 4 PP potential  but gained 8 STR and 8 AGI with the ability to make them 10 in the future.
It would take 9 Attribute points plus 5 PP to have 8 STR and 8 AGI without ware.
It would take a further 30 Karma and 3 PP to make them 10 without ware.
And for 2 Initiations and raising magic magic to 4 I could have 4 PP's that I lost (70 karma).
70-30 means I traded 40 Karma for the equivalent of 270 karma worth of AGI and Str (8s).
 
I lost two special points- or the ability to be an elf with no special points.
I gained Rea +1 plus, +1d6 Initiative, + defense and I can't be auto surprised (always get a perception test). I also gained te ability to put all the attribute points that I didn't need to spend on AGI/STR in other attributes.

Me, I don't think I traded poorly.
Title: Re: Redlinner Samurai
Post by: prionic6 on <01-31-16/1709:43>
I'm not sure if I counted wrong but I think you only used 20 attribute points (out of 24).
Title: Re: Redlinner Samurai
Post by: Herr Brackhaus on <01-31-16/1856:00>
I think the Ingram would cost 5,760¥, but other than that, looks good. All availability is below 12, and you've got a decent starting foundation to build on. Each additional point of strength or agility only costs 7,800, and you can up-armor as necessary.

Ingram (800¥) + cybergun modification (4,000¥) = 4,800 * Alpha Grade 1.2 = 5,760¥
Title: Re: Redlinner Samurai
Post by: Duellist_D on <01-31-16/1900:08>
I like it.
A bit to strictly focused at charGen for my taste, but with tons of potential and a lot of additional powergain after a mere 35 Karma
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/1909:02>
I think the Ingram would cost 5,760¥, but other than that, looks good. All availability is below 12, and you've got a decent starting foundation to build on. Each additional point of strength or agility only costs 7,800, and you can up-armor as necessary.

Ingram (800¥) + cybergun modification (4,000¥) = 4,800 * Alpha Grade 1.2 = 5,760¥

The ruling on cyberdecks is that the cyber is modified by grade but not the cost of the cyberdeck.
So I figured the +4000 is modified by deck...but if I have to add 1.2 to the cost of the gun it's no sweat.
Title: Re: Redlinner Samurai
Post by: Herr Brackhaus on <01-31-16/1918:38>
Yeah, that's a fair point, I'd agree with that.
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/1934:56>
I'm not sure if I counted wrong but I think you only used 20 attribute points (out of 24).

I forgot to add attribute points when I shifted up to attributes A from B, so you are most certainly correct. I think I might keep it at B and raise human to D giving me edge 5 instead of 3.

or increase skills:
Stealth SG 5
Perception 6 [Visual +2]   
Automatics 6 [SMG +2]   
Unarmed 6 [Cybermelee Weapon +2]   
Con 6 [Fast Talk +2]
Gymnastics [Climbing +2]
wait for post chargen to use joat to get things like arcana 1 and ettiquette 1


which do you guys think is the better way to go?

and of course, there's always the Elf (0) +1 AGI that doesn't matter other than my AGI augmented max is now 11, +2 CHA which would allow me to transfer one of the 2 points I invested in CHA to maximize WIL (sooner or later I'll have an adept power that causes drain and 19 Full defense isn't maxed to the hilt but still ain't shabby) and of course low light vision which saves me a couple of bucks.


And speaking of future purchases Reflex Recorder*2 (automatics/unarmed), platelet factory- all alpha... so what to do with the last .16?
Title: Re: Redlinner Samurai
Post by: Herr Brackhaus on <01-31-16/1944:43>
I'd take the edge, personally.

I'd also skip the reflex recorder and maybe even platelet factories in favour of a pain editor; it's just too good to not consider.
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/2008:35>
I'd take the edge, personally.

I'd also skip the reflex recorder and maybe even platelet factories in favour of a pain editor; it's just too good to not consider.

edge is the big equalizer.

and if I can get the pain editor at alpha grade I could still fit in the platelet factories and 1 recorder...
Title: Re: Redlinner Samurai
Post by: Whiskeyjack on <01-31-16/2128:56>
But your definition of 'poorly' and mine must differ.

. . .

I lost 4 PP potential  but gained 8 STR and 8 AGI with the ability to make them 10 in the future.

Sure. AGI is objectively valuable to basically everyone, but STR is only really valuable if you want it to be, which...I guess you do?

I don't agree with your karma offset math because Improved Physical Attribute is overpriced crap that nobody should buy, Attribute Boost AGI 2 with good MAG is a decent stand-in for permanent augmentation, and Prototype Transhuman is a Thing if you can afford it. STR is really the important part, but again, only if you want it to be - a lot of builds incorporate high STR for very little actual value.
Title: Re: Redlinner Samurai
Post by: Whiskeyjack on <01-31-16/2132:29>
I'm not sure if I counted wrong but I think you only used 20 attribute points (out of 24).

I forgot to add attribute points when I shifted up to attributes A from B, so you are most certainly correct. I think I might keep it at B and raise human to D giving me edge 5 instead of 3.

or increase skills:
Stealth SG 5
Perception 6 [Visual +2]   
Automatics 6 [SMG +2]   
Unarmed 6 [Cybermelee Weapon +2]   
Con 6 [Fast Talk +2]
Gymnastics [Climbing +2]
wait for post chargen to use joat to get things like arcana 1 and ettiquette 1


which do you guys think is the better way to go?

I'm really torn, because the above is a nice spread, but Edge 5 is of more general value.

I'd probably go with the Edge, because I like your initial skill spread a lot, though I might trade Athletics Group for Stealth Group. And Con pool of 12 isn't bad, but doesn't seem to be where you really seem to be aiming the character

Etiquette 1 can certainly be nice, but Arcana 1 is pretty low-value to buy except immediately before initiating.
Title: Re: Redlinner Samurai
Post by: Pap Renvela on <01-31-16/2207:11>
I guess sneaking 6[Urban =2] would be more useful to this character than the Con.

And
i could buy etiquette 1 and Con 1 right after the first run.

But then the next 28 karma would have to go to initiation and raising magic to 3.

The other option is to save the money on the STR customization (still end up with 5) and go with shock hands instead... that will give me the money off the bat to buy the armor. So that's a thought.