Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Rift_0f_Bladz on <02-19-16/1445:03>

Title: Troll Combat mage
Post by: Rift_0f_Bladz on <02-19-16/1445:03>
Sum to 10, nothing special. Meta A, Magic A, Skills C, Stats E, Resources E, used chummer. So what do you guys think. Used Amnesia so I would have extra karma, plus it would be fun to have to deal with not knowin what my GM (who is actually really good) would pick as knowledge skills, so the 16 knowledge skills have not be picked to represent that. Hobo with a shotgun (hence the roomsweeper) just felt fun for this guy, especially coupled with amnesia.

== Info ==
Street Name: Slug Thrower
Name: Bob?
Movement: 4/8
Karma: 1
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll M Age 20
Height 3m Weight 200Kg
Composure: 6
Judge Intentions: 8
Lift/Carry: 10 (75 kg/50 kg)
Memory: 6
Nuyen: 440

== Priorities ==
Metatype: A(4) - Any metatype
Attributes: E(0) - 12 Attributes
Special: A(4) - Magician or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 5
AGI: 2
REA: 3
STR: 5
CHA: 2
INT: 6
LOG: 2
WIL: 4
EDG: 6
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         12 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    5
Social:                    5
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 1
Assensing                  : 4                      Pool: 10
Automatics                 : 0                      Pool: 1
Binding                    : 4                      Pool: 10
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 5
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 1
Etiquette                  : 2                      Pool: 6
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 2                      Pool: 8
Negotiation                : 0                      Pool: 1
Perception                 : 4                      Pool: 10
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 4 [Semi-Automatics]    Pool: 6 (8)
Ritual Spellcasting        : 5                      Pool: 11
Running                    : 0                      Pool: 4
Sneaking                   : 2                      Pool: 4
Spellcasting               : 6 [Combat]             Pool: 12 (14)
Summoning                  : 5                      Pool: 11
Survival                   : 2                      Pool: 6
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 2                      Pool: 8
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
                           : 0                      Pool: 0
                           : 0                      Pool: 0
                           : 0                      Pool: 0
                           : 0                      Pool: 0
English                    : N                      Pool: 0

== Contacts ==
Slim; Fixer (3, 3)

== Qualities ==
Amnesia (Surface Loss)
Distinctive Style
Exceptional Attribute (INT)
Focused Concentration (Rating 1)
Gremlins (Rating 1)
Hobo with a Shotgun
Jack of All Trades Master of None
Magician
Mentor Spirit (Dragonslayer)
Thermographic Vision

== Spells ==
(Tradition: Psionic, Resist Drain with WIL + INT (10))
Death Touch                DV: F-6
Deflection                 DV: F-1
Detect Magic, Extended     DV: F
Heal                       DV: F-4
Increase [Attribute] (AGI) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Lightning Bolt             DV: F-3
Stunbolt                   DV: F-3
Watcher                    DV: Special

== Lifestyles ==
Lodge  2 months

== Armor ==
Clothing                            0
Hat                                 0
Helmet                              2
Lined Coat                          9

== Weapons ==
Colt Manhunter
   +Holographic Sight
   +Spare Clip
   Pool: 6 (8)   Accuracy: 6   DV: 8P   AP: -1   RC: 3
Remington Roomsweeper
   +Laser Sight
   +Spare Clip
   Pool: 6 (8)   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Unarmed Attack
   Pool: 1   Accuracy: 6   DV: 5S   AP: -   RC: 3
Yamaha Pulsar
   +Spare Clip
   Pool: 6   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 3

== Commlink ==
Transys Arthur (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: Flechette Rounds (Holdouts) x30
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x20
AR Gloves
Fake License (Private Investigator License) Rating 2
Fake License (Mage License) Rating 2
Fake SIN (Bob) Rating 2
Flashlight, Infrared
Magical Lodge Materials Rating 4 x4
Reagents, per dram x50
Respirator Rating 6
Survival Kit
Sustaining Focus, Health (Bonded Foci) Rating 1
Trodes

== Karma Expenses ==
2/18/2016 9:51:56 AM      1            Starting Karma

== Nuyen Expenses ==
2/18/2016 9:51:56 AM      440          Starting Nuyen

== Description ==
Large dark green troll, cheap clothes, metal ring (focus), old black hat, long coat, dirty.

== Background ==
Does not remember due to Amnesia

== Concept ==
Combat Mage Troll

== Notes ==
Trying to make a decent Troll Mage
Title: Re: Troll Combat mage
Post by: Whiskeyjack on <02-19-16/1510:38>
Summoning wants to be 6. So does Binding.

Eh I am generally down on combat spells this edition versus debuffs. Turn by turn drain is annoying and in directs don't really benefit from reagents. Did you think about Witness My Hate though?
Title: Re: Troll Combat mage
Post by: Whiskeyjack on <02-19-16/1623:37>
I will say that I like the build but it also highlights the problems trolls have in normal prio AND sum to 10. Sure there are costs but the benefits just don't outweigh the drawbacks usually.
Title: Re: Troll Combat mage
Post by: Rift_0f_Bladz on <02-19-16/1751:21>
I did, but I want to raise intuition as high as I could, so that sucked a chunk of my karma, so Witness my Hate will have to be post character gen. Summoning and Ritual Spell casting was what I used with my 2 free skill 5 from magic A. I do plan (if he is ever used) to get a power focus pretty soon as well as another sustaining focus (for debuffs spells). The other issue he has with using debuff spells, is he will be sustaining 2 spells currently agility and increased reflexes, so until I get another sustaining focus, I don't really want to cast those much yet. One thing I do like about him, is the max edge, which helps counter some of his issues.
Title: Re: Troll Combat mage
Post by: Pap Renvela on <02-19-16/2122:08>
I would skip the exceptional attribute and go with INT 5 WIL 5- same drain pool but 1 higher stun monitor.

Heck..if you really want 6 INT for 2 karma go with Minotaur- you get a BOD 6 min on top of it.

Title: Re: Troll Combat mage
Post by: Whiskeyjack on <02-20-16/1048:13>
I would skip the exceptional attribute and go with INT 5 WIL 5- same drain pool but 1 higher stun monitor.

Heck..if you really want 6 INT for 2 karma go with Minotaur- you get a BOD 6 min on top of it.
Good calls.
Title: Re: Troll Combat mage
Post by: Rift_0f_Bladz on <02-20-16/1140:43>
Hmm, I will check it out. I like the increase to Stun track, probably more than the loss to defense pool and I initiative modifier. Which then also frees up enough karma for WMH.
Title: Re: Troll Combat mage
Post by: Whiskeyjack on <02-20-16/1222:40>
So the great thing about WMH is that direct combat spells don't involve spell Force in their damage calculations (unlike indirects), so you can very easily take it as limited with some kind of fetish, cast at low (or even medium Force, with a fetish) and deal with a measly 3 Drain, while using Reagents (or pre-Edging, with high Edge) to set the Limit and do a lot of damage. Works even better when you can afford a R4+ power focus.
Title: Re: Troll Combat mage
Post by: Rift_0f_Bladz on <02-22-16/2131:12>
I knew of the benefits of WMH/reagents.

Other news, in a day or so I will have the Minotaur version posted. I think overall it will be a stronger build in the long run.