Shadowrun
Shadowrun General => General Discussion => Topic started by: Ramid on <02-22-16/0747:56>
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As title says what supplements are worth buying for a more fun SR experience
Already have the main Rulebook Street Grimoire and Run Faster
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Run&Gun is a very useful resource that I'd recommend regardless of everything else.
Otherwise there are the books for the different splats:
- Rigger 5 for all your vehicle and drone needs
- Chrome Flesh for your street sam
- Data Trails for your decker (but not really for your technomancer)
- Hard Targets for more gun fun and a stealth rules upgrade for alchemists and adepts
Of those books I'd recommend Hard Targets the most - mainly because it has the least problems with editing of the four.
- Gun Heaven 3 for more weapons
- Shadow Spells for more magic and adept fun
- Bullets & Bandages for some very nice/gritty rules on healing
- Stolen Souls for more info on the meta-plot with CFD
- Lockdown for even more info on the meta-plot with CFD
Those are mainly as PDF available and I'd recommend getting SS and BB
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Thanks for the list :)
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If you read German-the German version of said books.
Just saying.
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hehe No sadly no german so until they waste money translating the books into an obscure language that only half a million or so people speak ill have to stick with the English versions :)
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vlax romani?
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Icelandic
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Icelandic would have been right after a dialect of Moroccan, Hindi, Indonesian or Vlaxx Romani... alright, there's another another eight languages in between Romani and Icelandic.
Problem with having a name that shows up in 12 different countries but is super rare,
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Oh my. No, we don't have any Icelanders on hand that I know of.
As for books, they missed a few! So...
Run Faster - This is the "Player's Guide" for lack of a better term. New ways to make characters, ways to make chargen easier, alternate races, and so on.
Run and Gun - New gear! Guns, armor, and new rules for expanded combat.
Chrome Flesh - Augmentations! Stick it in ya, chummer!
Data Trails - The Matrix
Shadow Spells - Magic
Rigger 5 - Vehicles and Drones and goodies, oh my!
Those are the core 'splatbooks', plus the "Player's Guide", which can be viewed as the complete package, but not everyone will dip into them all.
Hard Targets and Bullets and Bandages both have expanded rules (gun mods and medical foo, respectively), but aren't "splatbooks" exactly.
After that, metaplot and settings. The new Seattle book's on the way, and Market Panic, which will catch you up on all the corporate stuff, is due out Quite Soon (tm).
How long have you been away? We'd be happy to catch you up on the plot that you've missed. :)
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Chrome Flesh - Augmentations! Stick it in ya, chummer!
My mind descended beyond the gutter at this line...
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Aye i can see the mixup:) the name has nothing to do with my native tongue its the name of my first Sr character back in SR the early 90s how time does fly.
As for the metaplot ive been away from the game for just over
A year so not sure whats been happening
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Chrome Flesh - Augmentations! Stick it in ya, chummer!
My mind descended beyond the gutter at this line...
Ah, the 6th World! Finding new ways to frag you since 2012! ;D
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To come from a different angle, there are some very nice books about the game world that were printed prior to 5th edition but are still relevant. Including Attitude, Seattle 2072, 6th World Almanc. I'd rank them in that order in terms of usefulness. Very handy stuff for the GM especially but players can benefit quite a bit as well.