Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Reklawyad on <03-16-16/0005:06>

Title: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-16-16/0005:06>
So I just recently switched from a decker/rigger to an Adept in the campaign we were running. The long story short is that the hacker aspect we didn't really enjoy as my character was just focused on that and it was quite boring for the others when I would be in hacker land and they would be in the meat world.

So I ran an adept the other night to get a feel for the character (the GM made it for me with Herolab) and I wanted to change some things up.

One of the things I REALLY liked was the ability of the Bow instead of a Gun. I like the sneaking aspect of it and also the ability of the new bow that you can change your value of the bow.

I didn't get to use the bow at all, as when we started a fight it was against some summoned creatures so I had to resort to my fists and Killing Hands special to damage them.

What I was looking at was something along the lines like this

== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 5
Nuyen: 94100

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: D - Adept or Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 2
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         4 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    2 + DP + 3d6
Matrix Hot Initiative:     2 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    3
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 4
Archery                    : 6 [Bow]                Pool: 11 (13)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 5                      Pool: 10
Clubs                      : 5                      Pool: 10
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 6                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 3                      Pool: 8
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 1
Negotiation                : 6                      Pool: 11
Perception                 : 6                      Pool: 8
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 5                      Pool: 12

== Knowledge Skills ==
English                    : 2                      Pool: 4
Japanese                   : 2                      Pool: 4
Spanish                    : 4                      Pool: 6

== Contacts ==
(3, 1)
(2, 3)
; Urban Anthropologist (2, 2)
; Gang Leader (1, 1)

== Qualities ==
Adept
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Perfect Time

== Powers ==
Combat Sense Rating: 5
Improved Reflexes 3
Killing Hands

== Lifestyles ==
City  1 months

== Armor ==
Lined Coat                          9

== Weapons ==
Unarmed Attack
   Pool: 12   Accuracy: 8   DV: 5P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)RGRG

== Karma Expenses ==

== Nuyen Expenses ==


The GM had given the character 93 total Karma so after I get it ready for "creation" I was going to add some PP levels as well as up the Agility to Max, and possibly other things. My real question is am I spreading myself too thin with trying to go close combat unarmed as well as Bow and a Face? What I'd like to see this character be is something like Green Arrow, During the day he's Oliver McQueen (face making negotiations) during the night shadowrunner that can also have some great moves up close if needed.

Is there something in the game that can allow me to do this or should I just worry about the Bow/Face aspect and screw with the unarmed attack stuff? I read a few people are saying that unarmed isn't as good and you need to throw a lot of things at it before you can get it to be "just good" and that guns or other things are better.

Thanks ahead of time.


Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: FST_Gemstar on <03-16-16/0040:14>
Weapons:
The issue with using a regular bow is that it requires both good agility and strength. Guns just require Agility. It's tempting to take unarmed because that also takes good agility and strength. Having a gun option is easier, but I can see the desire for close-combat skills.

One option is to actually dump strength for Intuition (better initiative/defense/perception), still take Archery and Unarmed, but focus on Crossbows and shockgloves. These don't rely on strength, there are heavy damage big crossbows for when you know you are fighting in the open, there's a little one for sneaking in places if you need, and shockgloves/unarmed gives you a close-up/stun option. When using shock gloves, you get +2 to your attack roll (you are going for a touch attack only) and win on a tie, making the change of hitting better. You also could save PP as you wouldn't need killing hands. Doesn't seem like it is in your concept, but it might get you the best of both worlds.

Face?:
Good "Facing" often requires opposed dice rolls and a lot of negative modifiers. Unless you can get really high dice, it may not be worth it. It may take more investment than a high negotiation, like adept powers that you may prefer elsewhere. Is there another face in your group already? If not, it may be nice to have negotiations, but if there is already someone good at this, I wouldn't combo as a "face". But, you may be able to do some more infiltration (someone who can sneak/talk their way past protections). If you go the crossbow/unarmed route, your weapons don't make noise (bonus) and you'll have higher intuition (for disguise/perception). I noticed that you put a skill group into close combat. You really don't need 3 more ways to fight, one would do.  Maybe put your sneaking dice to unarmed, and move your skill group to stealth.  You can move Negotiation to Con, drop Ettiquette a few points (it's the one social skill that usually just requires a threshold check instead of opposed), and get a little lockpicking and gymnastics (don't need much).

So you won't be a negotiator, but more of a con artist. A big bonus here is that there are some great low-cost adept powers that are really helpful for infiltrating (facial sculpt, authoritative tone, etc.). Raven mentor spirits are popular with such characters too.

Everything else:
Really, if you have a prime build and an extra almost 100 karma to throw at it, you can probably swing whatever you want. It may not be optimized but if you can play well with your group, that's what matters.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-16-16/0119:01>
Right now we have a Mage who's been our "face" but I think we'd rather have a true face do the negotiation and I don't mind filling in that roll. While I do like the concept of having a bow and arrow (and there are some nice arrows to be used) the issue becomes how good are they compared to guns and since you need STR and AGI to make them worthwhile.

My other idea was to go with a face/adept that uses the new kinds of knives that aren't detectable so I can have those in a meet in case something goes down.

I'm sort of all over the place with this character at this point. If I need to just stick with guns and lower the strength to get a good face I will do that. I do Ike the idea of a dual wielding character with the Light/Heavy pistols.

Thank you for the quick reply. I'll try to get some more of the finer details down in Chummer to flesh out the character. I really like the Improved Reflexes and Combat Sense abilities so far, after that I was looking at perhaps improved Perception and maybe some negotiation skills.

The mentor spirit Shark was something I liked mainly as a point that when he sets his eyes on an enemy has cant stop.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-17-16/0416:54>
Here's my take on a Social Adept:



Metatype: D - Human(3)               
Attributes: A - 24 Attributes               
Special: C: Adept 4, 1 R2 Skill               
Skills: B - 36 Skills/5 Skill Groups               
Resources: E - 100,000¥               
               
BOD   3      MR   6   
AGI   6      EDG   3   
REA   5(7)      ESS   6   
STR   4      P-Limit   6   
WIS   3      M-Limit   4   
LOG   1      S-Limit   7(10)   
INT   5      Init   12+3d6   
CHA   5            
                
Qualities               
Prototype Transhuman|Wanted               
Agile Defender               
Mentor Spirit:Shark               
JOAT,MON               
               
Skills               
Influence SG 5               
Arcana 2               
Archery|Crossbows 6|+2               
Con|Fast Talk 6|+2               
Locksmith|Maglocks 6|+2               
Stealth|Urban 6|+2               
Unarmed Combat|Natural Weapons 6|+2               
               
Knowledge Skills               
12 points               
               
Adept Powers               
Attrinute Boost (AGI) [1]               
Improved Reflexes [2]               
Combat Sense [5]               
Authoratative Tone[3]               
               
Augmentation               
Striking Callus *4               
Tailored Phermones [3]Used               
               
Gear               
28250 Nuyen               
                
               
                     DP   ACC    Damage   AP
Striking Callus      16      6              6P   


The character has no negative qualities so you could add what you want to get more Karma.
If you're face to face and initiating the social encounter you got a 15DP for the Influence SG and 18DP for Fast Talking.

I'd get get 17 or so negatives to increase nuyen by 20k and have 7 carryover karma for post-chargen.
That will give you 100 karma post-chargen.
2 Initiations and raise MR by 1 is 64...after 1 run you should have the 40 to rise MR to 8.
Improved Reflexes to 3 and Combat Sense to 8.
At this point you have 27 DP on full Defense.
Or you can forget about the 2nd MR increase for now and use the 36 Karma to round off your skills.

Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-18-16/0110:20>
I'll try to finish this up before my game Saturday, and post the results. I've decided to go with a less hands on approach to the character, more of the face / negotiator and see where that takes me.

I liked the idea of the free essence at the start, I might go with retractable claws instead, and beef up my str.

I'm going to have Improved Relfexes 3 off the bat for sure, no reason not to IMO and Combat Sense 5 (might go with the animal that gives a free combat sense)

Originally I liked the Shark but I'm thinking I might go with something else.

Hope to have something posted tomorrow for more review, one odd thing in Chummer I wasn't able to select the Natural of Unnarmed Combat, not sure if that's because I'm using the beta or if it's been a known bug.

Thank again folks always love coming here getting help.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-18-16/1707:01>
I'd suggest throwing over bow.

there are a whole bunch of adept powers geared at throwing stuff that can synergize together very well.

there's even one that allows you to throw improvised /found items (chopsticks, playing cards, coins, pencils, forks etc) as deadly throwing weapons.

this gives you a whole new kind of advantage in a meet as you could literally walk in unarmed and just grab a stack of cutlery/ pens/ coins etc and toss them with nasty results.

i'd consider going face/ unarmed / throwing
this combination could result in a pretty deadly person who almost never needs "weapons", perfect for a face.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-18-16/1802:19>
I'd suggest throwing over bow.

there are a whole bunch of adept powers geared at throwing stuff that can synergize together very well.

there's even one that allows you to throw improvised /found items (chopsticks, playing cards, coins, pencils, forks etc) as deadly throwing weapons.

this gives you a whole new kind of advantage in a meet as you could literally walk in unarmed and just grab a stack of cutlery/ pens/ coins etc and toss them with nasty results.

i'd consider going face/ unarmed / throwing
this combination could result in a pretty deadly person who almost never needs "weapons", perfect for a face.

That was going to be my next question if anyone had that work out. I MIGHT drop unarmed all together but not sure, nee to load up Chummer and see where my skills are. I did see the adept power where you could turn anything into a deadly weapon and I really do like that option as well.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-18-16/1841:46>
Youll want the following adept powers to be an xclnt tosser ;-)

enhanced accuracy: throwing weapons
missile mastery
barrage
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-18-16/2153:56>
Youll want the following adept powers to be an xclnt tosser ;-)

enhanced accuracy: throwing weapons
missile mastery
barrage

You forgot to mention that Barrage is a 22 Karma Investment.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-19-16/0047:44>
hehe yeah it's not for everyone ;-)
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-19-16/0342:11>
For 29 Karma you get:
Shark mentor Spirit
Barrage
Master of Taijiquan
Counterstrike for .5 PP
Missile Mastery for .5 PP
Combat Sense for .25 PP
Which leaves you 4.75 PP for other powers (probably IR 3, 2 more levels of Combat Sense and Attribute Boost-AGI 1)

Add Throwing|Non-Aerodynamic 6|+2
Unarmed|Natural Weapons 6|+2

You could even do Transhuman and Restricted gear  to fit in 4*Striking Callus and Muscle Toner 4.
At this point you would need 24 karma of negative qualities and C Resources. The last point available would probably be In Debt 1

I guess this would be Meta E/Attribute A/Magic B/Skills D/Resources C

But I forgot this is a Face too, so the Transhuman/Restricted is probably out as you got to have more skill points to Face.


Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-21-16/0127:20>
== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 5
Nuyen: 20229

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: D - Adept or Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 2
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         4 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    2 + DP + 3d6
Matrix Hot Initiative:     2 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    3
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Archery                    : 6 [Bow]                Pool: 11 (13)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 4
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 1
Negotiation                : 6 [Bargaining]         Pool: 11 (13)
Perception                 : 6 [Visual]             Pool: 10 (12)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6 [Urban]              Pool: 11 (13)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 6 [[Martial Art]]      Pool: 11 (13)

== Knowledge Skills ==
Alcohol                    : 2                      Pool: 4
English                    : N                      Pool: 0
Magical Theory             : 2                      Pool: 4
Mandarin                   : 4                      Pool: 6

== Contacts ==
Fixer (3, 1)
Infobroker (2, 3)
Merc Alchemist; Urban Anthropologist (2, 2)
Parabotanist; Gang Leader (1, 1)

== Qualities ==
Adept
Allergy (Common, Mild) (Pollutants)
Bad Luck
Creature of Comfort (Middle)
Mentor Spirit (Eagle)
Perfect Time
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
The Warrior's Way

== Powers ==
Combat Sense Rating: 4
Improved Reflexes 3
Killing Hands

== Lifestyles ==
City  1 months

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 11 (13)   Accuracy: 6   DV: 12P   AP: -2   RC: 3
Unarmed Attack
   Pool: 11   Accuracy: 8   DV: 5P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Micro-Transceiver x2
Quickdraw Quiver
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)


Here's what I've come up with so far.. Keep in mind that Chummer doesn't have the Bow from Hard Target in it yet as well as some of the contacts (so those aren't right) and I haven't made this character active so I don't get to get my other 3 levels of initiation yet. I'm also going to improve Arcana or Int with some of the leftover Karma I have right now.

My question is on increasing the Unarmed Attack Values, both Attack and Damage wise. I know you base the unarmed off of your strength, but I'd like to see if there are powers or abilities that I am missing that oculd go better.

Thanks for all the help and hopefully in the next day or so I"ll have another round of updates with this character that also involves the post character gen.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-24-16/0941:03>
== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/20
Karma: 94
Street Cred: 9
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 10 (75 kg/50 kg)
Memory: 6
Nuyen: 613729

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8)
STR: 5
CHA: 5
INT: 3
LOG: 3
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (11) + 4d6
Rigger Initiative:         11 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      11 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 5
Archery                    : 6 [Bow]                Pool: 12 (14)
Armorer                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 2
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 6 [Bargaining]         Pool: 11 (13)
Perception                 : 6 [Visual]             Pool: 9 (11)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 4
Sneaking                   : 6 [Urban]              Pool: 11 (13)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 6                      Pool: 14

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 6
English                    : N                      Pool: 0
Magical Theory             : 3                      Pool: 6
Mandarin                   : 4                      Pool: 7
Shadow Community           : 2                      Pool: 5

== Contacts ==
Fixer; Fixer (3, 1)
Infobroker (2, 3)
Merc Alchemist (2, 2)
Parabotanist (1, 1)

== Qualities ==
Adept
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Perfect Time
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
Sensitive System
The Warrior's Way

== Powers ==
Combat Sense Rating: 6
Critical Strike (Unarmed)
Improved Ability (skill) (Archery) Rating: 1
Improved Ability (skill) (Unarmed Combat) Rating: 1
Improved Reflexes 3
Killing Hands
Penetrating Strike Rating: 4

== Lifestyles ==
Home  4 months

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 12 (14)   Accuracy: 6   DV: 12P   AP: -2   RC: 3
Unarmed Attack
   Pool: 14   Accuracy: 8   DV: 6P   AP: -   RC: 3

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Medkit Rating 4 x3
Micro-Transceiver x2
Quickdraw Quiver
Respirator Rating 6 x3
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)


Okay newest version.. odd that Chummer doesn't put the -4 AP from Penetrating Strike up for the Unarmed Attack and Killing Hands but whatever.

I'd still like to increase the damage output of the Unarmed Attacks but I think at this point the only way to do that is to get more STR.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <03-24-16/0947:30>
I'm going to have Improved Relfexes 3 off the bat for sure, no reason not to IMO

The only reason not to would be if you weren't initiated at all yet and couldn't afford to, neither of which is the case.

On your sheet - I'd dump LOG for more INT. Maybe get an Astral Perception qi focus. With that much money, Prototype Transhuman is a serious contender - bioware that doesn't affect your ESS to raise AGI and STR, bone aug, and/or get a pain editor...
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-24-16/1056:32>
So if you've taken Warrior's Way and initiated you might consider Counterstrike and Master of Tajiquan.
It's a very powerful enhancement to unarmed attack when fighting multiple opponents and very flashy.

I would also hard-cap that agility at 6 as you currently have no hard-capped stats and agility will help you hit with a bow and your unarmed.

Finally I would consider ditching Arcana (mostly useless to you as an adept) and using those points elsewhere.

Prototype Transhuman is a good option if you can fit it in.
With Proto you could easily grab Striking Calluses x 4 and Bone Density Aug or Muscle Toner.
Any / all of them would make you much more effective in combat.

Personally, if you had the money, I'd ditch Improved Reflexes and replace with a the bioware Synaptic Accellerator as the PP cost for Imp reflexes is huge and imho better spent on other things.
This would make you a little bit slower but imho the improvement in the rest of the character would more than make up for it (your face skills and your combat skills would improve dramatically).
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <03-24-16/1122:28>
Yeah IR 2 with good REA + INT is usually good enough initiative
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-24-16/1317:53>
The extra 600k is what the GM is giving me after character creation so he's been around for a bit etc etc.

I'll take another look at Proto Transhumance and see about getting some of the bio ware.

I do agree the PP cost of Improved Reflexes is huge. I'll also look at putting more into INT as log doesn't do much for this character but I was told you shouldn't have a stat at 1.

Back to that drawing board again!
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-24-16/1454:18>
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-24-16/1539:17>
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....

I thought you had to use the 1 point of Free Essence on the initial character? If not then holy crap I'm GOLDEN!!

The last character I had, we made BANK.. we had 2 mil nuyen EACH for a job we finished
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-24-16/1633:39>
Normally your right.
However your gm has completely tossed all semblance of what a normal srun game looks like so what does that little detail matter?
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <03-24-16/1737:28>
600k is a shit-ton of cash, well beyond prime and into street legend territory.

With that kind of cash I would definitely go proto transhuman + biocompatible (bioware).
then you could grab a rating 3 synaptic booster at Delta or Beta grade and still have enough of that free essence point left over to cram in 4 striking calluses.

Then you just freed up 3.5 powerpoints to spend on face and unarmed stuff.

Scary, scary character that.....
Not worth it compared to loading up full Muscle Toner/Aug, Bone Aug, and maybe a callus or two, imo.

2.5PP for IR 2 really is sufficient.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-25-16/0134:07>
Normally your right.
However your gm has completely tossed all semblance of what a normal srun game looks like so what does that little detail matter?

Well I'm basically "killing off a character" and starting over and they didn't want me to feel like I would start out from scratch so I think a little fudging of numbers and things is probably going to be fine.

== Info ==
Street Name:
Name: Unnamed Character
Movement: 12/24
Karma: 93
Street Cred: 9
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 10
Lift/Carry: 14 (135 kg/90 kg)
Memory: 5
Nuyen: 480629

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 6
REA: 5 (8)
STR: 5 (9)
CHA: 5
INT: 5
LOG: 2
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                10 (13) + 4d6
Rigger Initiative:         13 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      13 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  11
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 2                      Pool: 4
Archery                    : 6 [Bow]                Pool: 12 (14)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 5
Blades                     : 0                      Pool: 5
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 5                      Pool: 10
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 2                      Pool: 8
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Impersonation              : 5                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 4
Negotiation                : 6 [Bargaining]         Pool: 12 (14)
Perception                 : 6 [Visual]             Pool: 11 (13)
Performance                : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 5
Running                    : 0                      Pool: 8
Sneaking                   : 6 [Urban]              Pool: 12 (14)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 8
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 6                      Pool: 15

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 8
English                    : N                      Pool: 0
Magical Theory             : 3                      Pool: 5
Mandarin                   : 4                      Pool: 9

== Contacts ==
Bill; Fixer (4, 5)
Francis; Forensics Expert (4, 3)
Jill; Alchemist (3, 3)
Selene; Talismonger (4, 4)

== Qualities ==
Adept
Allergy (Common, Mild) (Peanuts)
Bad Luck
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
Prototype Transhuman
The Warrior's Way

== Powers ==
Combat Sense Rating: 6
Critical Strike (Unarmed)
Improved Ability (skill) (Unarmed Combat) Rating: 1
Improved Ability (skill) (Negotiation) Rating: 1
Improved Reflexes 3
Killing Hands
Penetrating Strike Rating: 4

== Lifestyles ==
Home  4 months

== Cyberware/Bioware ==
Muscle Augmentation Rating 4
Striking Callus Rating 4

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 10)
   Pool: 12 (14)   Accuracy: 6   DV: 12P   AP: -2   RC: 4
Unarmed Attack
   Pool: 15   Accuracy: 11   DV: 12P   AP: -   RC: 4

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Hammerhead (Bows) Rating 1 x100
Arrow: Incendiary Head (Bows) Rating 1 x100
Arrow: Injection (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Screamer Head (Bows) Rating 1 x100
Arrow: Seeker Shaft (Bows) x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Medkit Rating 4 x3
Micro-Transceiver x2
Quickdraw Quiver
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser
Tool Kit (Disguise)/


Okay here is my final "Created and boosted with the initiative levels and bought new stuff etc etc. Note that the Bow lvl 10 is just a place holder while we wait for chummer to implement the new bot from Harder Target.

I kept with some of the Arcana as that will help me keep leveling up my level of Initiation as it gets a bonus of Arcana + Int when you go to initiate so I left the Arcana in there. As far as the other abilities and skills I seem to be quite happy being a face, range and close combat force to be dealt with. Being able to do 11 P or S damage up close with a -4 AP seems to be QUITE brutal. I'm going to read up on the part of adding in QI focus for the Face aspect of the meetings. I was going to cut out improved reflexes but that would have cut into my budget even more for the Beta+ ware and it seems to have worked out more this way adding in STR for me.

Now to work on the backstory and why he has such anger management when he gets in combat (I mean he was a test tube baby who got rescued for a reason right??)
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-25-16/0239:05>
My 2 cents on something minor: allergy peanuts >>> specific. allergy nuts >>> common.

You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.

Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

You have 8.75 PP of powers (excluding killing hands) with a MR of 6.
Considering your powers, Warrior's Way saves you .75... so that's 2 PP too many.
Did you initiate twice and take 2 power points?
If so, somewhere on this sheet it should say so.

You have Bad Luck- that in and of itself gives you Notoriety. So it can't be zero.
And while Combat monster isn't listed (as only CRB qualities are on the list), Combat Monster is in keeping with the other qualities that give you notoriety: but that's a GM call.

With 600k- why don't you have muscle toner 4... even if you lose 1 MR the +4DP plus movement increase is well worth it.

Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-25-16/0754:45>
My 2 cents on something minor: allergy peanuts >>> specific. allergy nuts >>> common.

You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.

Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

You have 8.75 PP of powers (excluding killing hands) with a MR of 6.
Considering your powers, Warrior's Way saves you .75... so that's 2 PP too many.
Did you initiate twice and take 2 power points?
If so, somewhere on this sheet it should say so.

You have Bad Luck- that in and of itself gives you Notoriety. So it can't be zero.
And while Combat monster isn't listed (as only CRB qualities are on the list), Combat Monster is in keeping with the other qualities that give you notoriety: but that's a GM call.

With 600k- why don't you have muscle toner 4... even if you lose 1 MR the +4DP plus movement increase is well worth it.

Good call on the Nuts allergy, I'll give the notoriety. I did initiate twice with PP, not sure what's up with that, Chummer has a special way of not printing things out. If I should have the bioware at Chargen then I'll go back and see what I can afford and get all the equipment later. I bought the meek it's as at the time I was trying to find ways to spend the extra money, I'm also thinking 100 of each arrow might be much, might take that down to fifty (except the explode arrows as those I can't retreive).

I'll make those changes and post the new character later thanks a ton for your help as well as the other posters!! With so many books it's great to get others ideas of what they have used.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Novocrane on <03-25-16/0931:01>
You don't need 6 medkits... 1 x Rating 3 and 1 x Rating 6 is more than sufficient.
Or a saviour medkit. Single shot of nanites and an expert program (+device to run it) to walk you through any needed medical procedures they can't handle alone.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <03-25-16/1142:50>
Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

Generally agree, but this is something to ask the GM, since he may not care if it facilitates your build.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-25-16/1519:15>
Regardless of the comments posted above: Prototype transhuman should only use the funds available in chargen as you can't change it post chargen.

Generally agree, but this is something to ask the GM, since he may not care if it facilitates your build.

93 Karma is about 20 runs or less.
600k means 30k plus lifestyle plus expenses per run.
Yeah- he might not care.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-25-16/1737:40>
Because crazy stuff comes to my head:

Meta: B Elf(6)
Attributes: A 24
Magic: D Adept
Skills: C 28\2
Resources: E 100000

Take Biocompatability and Lucky (or whatever the name of the quality that raises edge) plus whatever.
Place all 6 Special points into Edge (Mr Lucky Elf)
Use starting money only for gear- no 'ware.

Post Char-gen.
Initiate 3 times (48 Karma - discounts if any)
Buy Kuro- used, for 543750
MCT: KURO (BLACK)
• Bone density augmentation 4
• Commlink (MCT-5000, DR 5)
• Enhanced articulation
• Muscle augmentation 4
• Muscle toner 4
• Orthoskin 4
• Reflex record (Pistols)
• Reflex recorder (Unarmed Combat)
• Suprathyroid gland
• Synaptic booster 3

You Magic(Max 9 Current 2) drops like a stone to Magic(Max 3 Current 0)
Buy 3 MR for 30 Karma.

Not only do you start with 24 attribute points to an elf, you gain +1BOD,+4AGI,+3REA,+4STR, another 4 Dice to BOD for damage soak... 8 Base damage unarmed if you don't put a single attribute point towards STR.

If you saved 5 Karma from chargen you'd have just enough to Initiate a 4th time.

Something like: B 4[5] A 7[11] R 5[8] S 1[5] W 3 L3 I 5 C 7 Initiative 10[13]+4d6
Of course this set of attributes would use Crossbow instead of Bows.

With 3 Initiations you can have up to 6 Power points- I'd take at least masking though which would drop it down to 5 PP.

Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-25-16/1740:08>
Of course, while RAW allows grades to cybersuites since it's cyber/bio-ware... not sure that's RAI.
It was just a crazy idea that popped into my head because Kuro and Ultimate Warrior are normally out of the price range of characters even after a boatload of runs.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-27-16/0147:01>
Talked to the GM he's cool with me taking the Bioware after character creation. The only think I might change that I recently did is to add perfect time into the Qualities. Having two free actions is quite nice, especially if I need to center and then strike with killing hands.

I MIGHT take out warriors way, I've read quite a few people seem to think the discount o on PP points doesn't warrant the increased loss of Karma and I'm starting to buy into that theory.

Continuing on with the character, I'd like to really start to focus more on the face side of things, suggestions from the crowd?
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: adzling on <03-27-16/0959:33>
well if you can replace Improved Reflexed with Synaptic Accellerator 2 or 3 then you just got back 3.5pp to spend.

For face you'll want Authoritative Tone 3, maybe Cool Resolve 1.
It's probably worth the extra essence loss to get Tailored Pheromones 3.

Commanding Voice is exclnt.

+ There a bunch of other face powers that can let you change your form physically to look like other people.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <03-27-16/1131:29>
well if you can replace Improved Reflexed with Synaptic Accellerator 2 or 3 then you just got back 3.5pp to spend.
I wouldn't  :P Simply because then your way to get AGI boosting is the terrible adept power, compared to cheap toner. Toner and tailored pheromones and bone aug are probably the go-to things with ware imo. Especially with so much money.

For face you'll want Authoritative Tone 3, maybe Cool Resolve 1.
Personally I feel like you can quickly get into overkill territory with this stuff.

It's probably worth the extra essence loss to get Tailored Pheromones 3.

Commanding Voice is exclnt.
On these 2 - definitely.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Pap Renvela on <03-27-16/2214:17>
Another suggestion:

Take Prototype Transhuman and buy Bone Density[4] alpha grade (fits in at .96 ess) 24k

Instead of 20 points on Warrior's Way,
Go 15 on Burnout's Way and 5 on Biocompatability(Bioware).
Now all that bioware you buy at standard price is .7*normall ess cost.

Muscle Toner[4] .6ess 128k
Muscle Augmentation [2] .6ess 124k
Synaptic Boosters [2] .8ess 190k

You have lost 2 magic, so you are eithe 4 MR or 5 MR with Exceptional Attribute.
Assuming 4:
Combat Sense[4]
Improved Ability (probably Archery) [3]
Authoritative Tone [2]
And of course you can initiate twice and raise magic twice with the karma.
You get 2 power points from raising Magic plus 2 choices from Initiation (I'd go 1 PP and Masking).
With the 3 addition PP I'd increase Combat Sense[6] and get Improved Ability(Unarmed)[3]

Total money spent: 466 k

That leaves you with 234k. Don't spend it all on a fancy car :)





Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <03-29-16/0106:36>
Another suggestion:

Take Prototype Transhuman and buy Bone Density[4] alpha grade (fits in at .96 ess) 24k

Instead of 20 points on Warrior's Way,
Go 15 on Burnout's Way and 5 on Biocompatability(Bioware).
Now all that bioware you buy at standard price is .7*normall ess cost.

Muscle Toner[4] .6ess 128k
Muscle Augmentation [2] .6ess 124k
Synaptic Boosters [2] .8ess 190k

You have lost 2 magic, so you are eithe 4 MR or 5 MR with Exceptional Attribute.
Assuming 4:
Combat Sense[4]
Improved Ability (probably Archery) [3]
Authoritative Tone [2]
And of course you can initiate twice and raise magic twice with the karma.
You get 2 power points from raising Magic plus 2 choices from Initiation (I'd go 1 PP and Masking).
With the 3 addition PP I'd increase Combat Sense[6] and get Improved Ability(Unarmed)[3]

Total money spent: 466 k

That leaves you with 234k. Don't spend it all on a fancy car :)

I'm going to go this route as I was adding up my adept powers and screwed myself with the Warriors way, forgot you can only get discounts for every 2 points of MR you have, that's only three discounts at the start, just not worth it.

I'll punch in these new stats and see what I can come up with tomorrow thanks!
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Reklawyad on <04-09-16/0959:43>
Info ==
Street Name:
Name: Bon
Movement: 20/40
Karma: 107
Street Cred: 10
Notoriety: 0
Public Awareness: 0
Human M Age 27
Height 5" 11 Weight 220
Composure: 8
Judge Intentions: 10
Lift/Carry: 14 (135 kg/90 kg)
Memory: 5
Nuyen: 272184

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 6 (10)
REA: 5 (8)
STR: 5 (9)
CHA: 5
INT: 3 (5)
LOG: 2
WIL: 3
EDG: 3
MAG: 7 (5)

== Derived Attributes ==
Essence:                   4.01
Initiative:                8 (13) + 4d6
Rigger Initiative:         13 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      13 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  11
Mental:                    4
Social:                    10
Astral:                    10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Arcana                     : 5                      Pool: 7
Archery                    : 6 [Bow]                Pool: 16 (18)
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 9
Blades                     : 0                      Pool: 9
Clubs                      : 0                      Pool: 9
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 9
Etiquette                  : 5                      Pool: 12
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 9
Gymnastics                 : 6                      Pool: 16
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 9
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 5                      Pool: 12
Longarms                   : 0                      Pool: 9
Navigation                 : 0                      Pool: 4
Negotiation                : 5                      Pool: 14
Perception                 : 6 [Visual]             Pool: 11 (13)
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 0                      Pool: 9
Running                    : 0                      Pool: 8
Sneaking                   : 6 [Urban]              Pool: 16 (18)
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 8
Throwing Weapons           : 0                      Pool: 9
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 6                      Pool: 18

== Knowledge Skills ==
                           : 0                      Pool: 0
Alcohol                    : 3                      Pool: 8
English                    : N                      Pool: 0
Magical Theory             : 3                      Pool: 5
Mandarin                   : 4                      Pool: 9

== Contacts ==
Audrey; Fence (3, 3)
Bill; Fixer (4, 5)
Francis; Infobroker (4, 3)
Weasal; Bartender (4, 4)

== Qualities ==
Adept
Allergy (Common, Mild) (Nuts)
Bad Luck
Biocompatability (Bioware)
Creature of Comfort (Middle)
Mentor Spirit (Shark)
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Technomacer)
Prototype Transhuman
The Burnout's Way

== Powers ==
Combat Sense Rating: 5
Cool Resolve Rating: 2
Improved Ability (skill) (Negotiation) Rating: 2
Improved Potential (Social) (Social)
Killing Hands
Penetrating Strike Rating: 4

== Lifestyles ==
Home  4 months

== Cyberware/Bioware ==
Cerebellum Booster Rating 2
Muscle Augmentation Rating 4
Muscle Toner Rating 4
Striking Callus Rating 4
Synaptic Booster Rating 3
Tailored Pheromones Rating 3

== Armor ==
Actioneer Business Clothes          8
   +Electrochromic Clothing
Armor Clothing                      6
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 4
   +Insulation 4
Armor Vest                          9
Chameleon Suit                      9
   +Thermal Damping 4

== Weapons ==
Bow (Rating 9)
   Pool: 16 (18)   Accuracy: 6   DV: 11P   AP: -2   RC: 4
Unarmed Attack
   Pool: 18   Accuracy: 11   DV: 11P   AP: -   RC: 4

== Martial Arts ==
Turkish Archery
   +Called Shot (Pin)

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Arrow: Barbed Head (Bows) Rating 1 x100
Arrow: Explosive Head (Bows) Rating 1 x100
Arrow: Monotip Head (Bows) Rating 1 x100
Arrow: Stick-n-Shock w/Static Shaft (Bows) Rating 1 x100
Backpack (Nice)
Camera Rating 1
Certified Credstick, Gold Rating 1
Certified Credstick, Standard
Certified Credstick, Standard
Climbing Gear
Contacts Rating 3
Contacts Rating 3
Datachip x50
Duffel Bag (Nice)
Duffel Bag (Nice)
Earbuds Rating 3
Fake SIN (Bug Out) Rating 1
Fake SIN (Bug Out 2) Rating 1
Flashlight x3
Flashlight, Low-light x3
Gecko Tape Gloves
Lockpick Set
Long Haul x4
Medkit Rating 3 x3
Micro-Transceiver x2
Quickdraw Quiver
Restraint, Metal x3
Restraint, Plastic x10
Security Tags x20
Slap Patch, Antidote Patch Rating 4 x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Tranq Patch Rating 5 x4
Slap Patch, Trauma Patch
Standard Rope (100m) x4
Stealth Tags x10
Subvocal Mic x2
Survival Kit
Tag Eraser

== Vehicles ==
Mercury Comet
   +Sensor Array Rating 2


Here's the created FINAL version. Thank you all for your help. After much debate and actual use, I changed the Acting Skill group to the Influence group and just went with some of the Adept powers going towards Negotiations. I also purchased a car as well. I went with the increased Arcana so that will help me in the future when I want to gain more initiation levels. Adept power vise I really like the extra power points from going with Synaptic Booster over the Adept powers, that's really nice little combo. The addition of Biocompatability, Transhuman and Burnout is just wrong on so many levels I love it. I'm hoping having that extra essence loss isn't going to screw me in the end since I won't be able to raise my MAG up to the full potential, but there had to be some drawback or everyone would be doing that.

As far as the Negative Qualities, I really like the Bad Luck quality for in game purposes. Sure if you spend an edge you can REALLY screw yourself but sometimes you need to have that little uncontrollable in a game me thinks.

Backstory wise I'm still working out the kinks, but basically he's a test tube baby and was "rescued" when a team came into the facility to break out the subjects (one of them was a Technomancer who hired multiple Shadowrun teams to come into the lab to rescue them and were instructed to take out any other adversaries in their way, so multiple deaths from multiple teams as well as loss of life at the facility while the Technomancer got away free and clear).

So thanks again everyone for the help. It was much appreciated and helped me to iron out the details and make a good all around Bow/Face/Unarmed Adept. I think this will be a great character to play for a long time!

Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Whiskeyjack on <04-09-16/1110:38>
If you're not going to use arcana until the long term it's better to raise it with karma and use the points now on stuff that matters now. Just sayin. With your build a little Con will go a LONG way.
Title: Re: Bow Adept/Face/Unarmed attack perhaps?
Post by: Spooky on <04-10-16/1720:18>
Another suggestion: trade unarmed for exotic weapon: melee bow. That's what I had my player do when he built an "oliver queen" orc character, in order to give him that melee bow smash ability that Arrow has in the show. Or mix n match those points a bit, such as 3:3 or 4:2, whatever works for you.