Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Digital_Viking on <03-25-16/1434:30>

Title: Adept Rigger
Post by: Digital_Viking on <03-25-16/1434:30>
I am obsessed with the idea of an adept rigger. Am I crazy? I realize he wouldn't be 'optimal' but that doesn't concern as much as just being playable. I assume I'd lose a point of ESS getting the rig, but I wonder how necessary that is.

Anyway, curious what others thoughts are on this.


Thanks

DV
Title: Re: Adept Rigger
Post by: Rooks on <03-25-16/1505:12>
Its doable, control rig improved reflexes and ability if you want AR or just abilities with VR
Title: Re: Adept Rigger
Post by: Pap Renvela on <03-25-16/1515:20>
Burnout's Way and possibly Biocompatability....
Control Rig 2 will be either 1.4 or 1.2 Ess.
Fit in Smartlink and a few other small things and you still start with MR 4.
That's Good enough for Improved Reflexes [3] and Combat Sense [1].
Or whatever 4 points of power you want.
Title: Re: Adept Rigger
Post by: fseperent on <03-25-16/1521:13>
Given how you add the rating to Handling and Speed and lower thresholds by the same amount, it's not necessary, but highly valuable.
Title: Re: Adept Rigger
Post by: Pap Renvela on <03-25-16/1638:56>
Ummm, Control RIG is what makes a Rigger.

Otherwise you're just another guy with a drone or a car.
Title: Re: Adept Rigger
Post by: Whiskeyjack on <03-25-16/1700:57>
Thinking about it, as the rules don't say it doesn't work, Powers adding to REA and skills would absolutely improve your abilities while jumped in AND the power you would want for REA would also improve your meat initiative.

Title: Re: Adept Rigger
Post by: Pap Renvela on <03-25-16/1751:01>
Thinking about it, as the rules don't say it doesn't work, Powers adding to REA and skills would absolutely improve your abilities while jumped in AND the power you would want for REA would also improve your meat initiative.
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I joined a party and took over the NPC hired Rigger when someone had to drop out(his character was subsequently arrested for novacoke possession- he was an addict so it fit)... I was definitely going Adept CR[2] but the GM said the mage had already assenssed the Rigger as mundane and he didn't want to go rewriting the IC thread.

I like Rigger adepts and decker adepts... yeah, you start w/MR4 for the rigger but the decker can keep his 6 with prototype human. Slightly weaker than going mundane at the start but with more growth potential.
Title: Re: Adept Rigger
Post by: Rooks on <03-25-16/1840:48>
Ummm, Control RIG is what makes a Rigger.

Otherwise you're just another guy with a drone or a car.
and what's guy with a dr 5 RCC drones smoke n mirrors swarm smart soft maneuvering an targeting autosoft 5 is your nightmare
Title: Re: Adept Rigger
Post by: Pap Renvela on <03-25-16/2044:06>
Ummm, Control RIG is what makes a Rigger.

Otherwise you're just another guy with a drone or a car.
and what's guy with a dr 5 RCC drones smoke n mirrors swarm smart soft maneuvering an targeting autosoft 5 is your nightmare

A mage could do that. A Troll who makes love to his combat axe can do that. Anyone can do that. So evidently doing that isn't what makes you a rigger.

CRB p256: Rigging starts with the important first step of having a control rig augmentation (p. 452) for your character.

Title: Re: Adept Rigger
Post by: Digital_Viking on <03-25-16/2101:53>
Thanks for the commentary guys. When I have a spare moment I will work one up and post. I look forward to being savaged ;)
Title: Re: Adept Rigger
Post by: Blue Rose on <03-25-16/2109:10>
To be a "rigger" is not simply controlling vehicles and drones.  Riggers do that, too, but that's not what makes a rigger.

Rigging is the act of jumping into a vehicle or drone.  You are not  simply controlling it at that point, you become the vehicle or drone.  If a paraplegic dwarf uses a control rig to jump into a rotodrone, she is the rotodrone.  She does not have crippled meat legs.  She has rotors.  That drone's narcoject rifle is not some tool she controls with a joystick and AR input; that is her hand, real as meat, or even more real.  She is not strapped into a chair; she is free, the meat of no concern.  And when that Lone Star fragger blows you out of the sky with an Ares Alpha loaded with stick n shock, you didn't lose a toy.  You just died an agonizing, crashing, fiery death as your entire body locked up and careened through the air until it met pavement and you were born again in some alien pile of skin, now with internal bleeding, wondering why the frag you can't feel your gyrostabilizers.

The control rig fully integrates your mind into an exterior vessel.  Motor controls, nervous system, all the conventional five senses, some modified to allow you to comprehend the data output by nonstandard sensors, proprioception, vestibular sense, the works, while completely blocking off those inputs from your meat body.  This is what makes a rigger, and the reason they're the term used for the 'wheel man' archetype; they're the only ones good enough to do it.

The only way to do that without a control rig is for a Technomancer to submerge and take Man and Machine.

For an adept to be a rigger, they need that control rig.  They can still be a fantastic rigger, using Adept powers from the remainder of their magic after augmentation to crank up their already considerable Vehicle skills in their domain of choice, or better yet, to crank up Gunnery.  But you can't be a rigger as an unaugmented Adept.
Title: Re: Adept Rigger
Post by: Rooks on <03-25-16/2122:47>
Which is why you use a RCC and jump to your back up drone to prevent dumpshock also if you jumping into a Roto drone lol one for the clue file
Title: Re: Adept Rigger
Post by: Pap Renvela on <03-25-16/2135:11>
Before anyone mistakes what I meant.

In no way am I saying someone can't be effective with drones or a car if they don't have a control rig.

You could make an effective drone fleet without ever jumping in.

You just won't be a rigger.

And as far as technomancers- dronomancy is the only way I'd play one since spending half the day compiling sprites is just not my thing.

Title: Re: Adept Rigger
Post by: Blue Rose on <03-25-16/2203:47>
I dislike technoriggers for one simple reason, personally.  You have to submerge first, and therefore can't be one until you're a few runs in, which is unfortunate because it can be rather fundamental to a number of character concepts.  Feels a lot like 3.5 Rogues who can't get Weapon Finesse until level 3; you're waiting for that one ability that lets you actually be your character.

As for controlling drone swarms?  Not terribly hard.  A common enough decker pastime, when and if they can spare the money.
Title: Re: Adept Rigger
Post by: Rooks on <03-25-16/2234:08>
Course anyone and their mother can have a drone fleet just need hardware Armorer and the respective mechanics skills and be a force to be reckoned with
Title: Re: Adept Rigger
Post by: Blue Rose on <03-25-16/2240:19>
Drone swarms are actually not a bad idea for an adept, since many adepts don't have much need for money; they're just super karma hungry.

At least, as long as you're not doing something important in the fight already, like throwing thirty dice at a mob of Lone Star cops to mow them all down with full auto.
Title: Re: Adept Rigger
Post by: Rooks on <03-26-16/0220:10>
Or control rig alphaware then used cyberhand with nanohive with control rig booster 3 for only about 1 essence taking bio compatibility