Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Cesar 052 on <03-29-16/2208:46>

Title: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Cesar 052 on <03-29-16/2208:46>
I made this character to see how many Physical and Stun boxes I could get, and I reached 23 Physical boxes and 17 Stun boxes.
So yeah, what do you guys think?

Priorities
Adept B (3) Magic 6, one rating 4 active skill
Attributes A (4) 24
Skills D (1) 22/0
Metatype C (2) Sasquatch {0}
Resources E (0) $6,000

Sasquatch
BOD 
11/11
AGI
5/6
REA
5/6
STR
8/10
WIL
3/6
LOG
2/6
INT
5/6
CHA
1/6
EDG
1/6

Racial Traits: Dual Natured, Mimicry, Natural Weapon (Claws: DV (STR + 1)P, AP —, +1 Reach), Uneducated

Qualities
Tough as Nails 3 (Physical) -15 Karma
Tough as Nails 1 (Stun) -5 Karma
Mentor Spirit (Bear) -5 Karma
Sasquatch -20 Karma
1 Karma to 2,000

Computer Illiterate +7 Karma
Hobo with a Shotgun +10 Karma
Thrill Seeker +4 Karma
Gremlins 1, +4 Karma
Uneducated

Adept powers
Supernatural Toughness 6 (6PP)
Rapid Healing 1 (Bear)

Skills
Unarmed Combat 6
Gymnstics 6
Perception 6
Sneaking 4
Pistols 4 (Adept)
Etiquette 1 (2 Karma)
Running 1 (2 Karma)

Knowledge Skills
Seattle Gangs 4
Criminal Organizations 3
Sprawl Life 3

American Sign Language (Native)

Gear
Ares Light Fire 70, $400
Armor Jacket, $2,000
Ballistic Mask, $300
Fake SIN 1, $5,000
Metalink, $200
20 Regular Light Pistol Ammo, $80

$20 left
0 Karma left
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Whiskeyjack on <03-30-16/1119:33>
I mean it's a lot of boxes and nothing else of note. You completely omitted the INT stat.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: odd on <03-30-16/1924:12>
I mean it's a lot of boxes and nothing else of note. You completely omitted the INT stat.

He has an INT of 5?  Unless you mean something else
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Whiskeyjack on <03-30-16/1927:51>
Misread that this morning on my phone, sorry
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: odd on <03-30-16/1936:56>
No worries here, I like seeing your comments for things cause you know your stuff and reading them teaches me things and I figured I was missing something.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: CraterShip on <03-30-16/2018:59>
Is it bad that this strikes me as something I would pit players against as a pseudo boss fight about 1/2 to 3/4 way through a run?
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Glyph on <03-30-16/2116:23>
It's a nice dice pool exercise in the vein of "How many dice for pistols can I get?" or "How many power points can my adept start out with?" and I applaud it for that.  But in actual game play, avoiding combat > dodging attacks > soaking damage > having a bigger condition monitor.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: cyclopean on <03-30-16/2258:33>
Yeah, seconded- better to dodge and/or soak better (body 11 will soak pretty well, granted). All those damage boxes will just end up giving you massive negative mods once you start getting injured- you could be looking at dice pool penalty of -12 while still being conscious potentially? Get a pain editor implanted down the line maybe.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: SoulGambit on <03-31-16/0858:33>
Thirded. Good job on the thought exorcise. It is great for what it is.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Tarislar on <04-10-16/0054:23>
I like the character concept. 

But as most have said, its pushed past optimal to the point of diminished returns.

A few changes/suggestions I'd do.


Skills
Longarms-6  (Sniper Rifles+2)
Perception-6
Sneaking-6  (Woodland+2)
Unarmed Combat-6
Gymnastics 1 (2 Karma)
Running 1 (2 Karma)


Adept powers
Agility Boost-1  (0.25)
Combat Sense-1  (0.5 PP)
Critical Strike-Unarmed Combat  (0.5 PP)
Improved Reflexes-3  (3.5 PP)
Penetrating Strike-1,  OR,  Spirit Claw  (0.25PP)
Supernatural Toughness 1 (1PP)
Rapid Healing-1 (Bear)


Qualities
1 Karma to 2,000
Thrill Seeker +4 Karma
+ SINner-UCAS


Gear
Ares Globetrotter
Metalink
Remington-950,  OR,  Ruger-100
20 Regular Sniper Rifle Ammo



He'll loose 5 boxes,  but,  in this form its still pretty impressive & is MUCH more effective all around.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Whiskeyjack on <04-10-16/0819:00>
Why sniper rifles? This seems like a clear-cut case of a character who wants to be in the middle of things with a shotgun.
Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: Tarislar on <04-10-16/2204:34>
Just seemed appropriate since Bigfoot lives/hunts in the woods :)
Also, because most shotguns have crappy accuracy & can burst + spread shot to reduce target dodge pool.

Title: Re: Sasquatch with 23 Phys boxes and 17 Stun boxes
Post by: FST_Gemstar on <04-16-16/1056:54>
Just reviewing...

Because you are built to take a lot of hits, but taking so many hits is going to cripple your dice pools, I wonder if it is worth it to:

get rid of the Will to Live Qualities,
take a Restricted Gear,
go Skills E Resources D instead,

and pick up a Pain Editor. Having a lot of boxes is more beneficial if you are not effected by damage penalties. I think it is worth it to drop a few in order to avoid those penalties. You also commit yourself to up to an essence worth of 'ware, so character has a nuyen vector of growth. If there is a way to get Narco at character generation too (perhaps with throwing more karma at nuyen), the character could handle physically addicting drugs very well.