Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Cesar 052 on <03-29-16/2208:46>
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I made this character to see how many Physical and Stun boxes I could get, and I reached 23 Physical boxes and 17 Stun boxes.
So yeah, what do you guys think?
Priorities
Adept B (3) Magic 6, one rating 4 active skill
Attributes A (4) 24
Skills D (1) 22/0
Metatype C (2) Sasquatch {0}
Resources E (0) $6,000
Sasquatch
BOD
11/11
AGI
5/6
REA
5/6
STR
8/10
WIL
3/6
LOG
2/6
INT
5/6
CHA
1/6
EDG
1/6
Racial Traits: Dual Natured, Mimicry, Natural Weapon (Claws: DV (STR + 1)P, AP —, +1 Reach), Uneducated
Qualities
Tough as Nails 3 (Physical) -15 Karma
Tough as Nails 1 (Stun) -5 Karma
Mentor Spirit (Bear) -5 Karma
Sasquatch -20 Karma
1 Karma to 2,000
Computer Illiterate +7 Karma
Hobo with a Shotgun +10 Karma
Thrill Seeker +4 Karma
Gremlins 1, +4 Karma
Uneducated
Adept powers
Supernatural Toughness 6 (6PP)
Rapid Healing 1 (Bear)
Skills
Unarmed Combat 6
Gymnstics 6
Perception 6
Sneaking 4
Pistols 4 (Adept)
Etiquette 1 (2 Karma)
Running 1 (2 Karma)
Knowledge Skills
Seattle Gangs 4
Criminal Organizations 3
Sprawl Life 3
American Sign Language (Native)
Gear
Ares Light Fire 70, $400
Armor Jacket, $2,000
Ballistic Mask, $300
Fake SIN 1, $5,000
Metalink, $200
20 Regular Light Pistol Ammo, $80
$20 left
0 Karma left
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I mean it's a lot of boxes and nothing else of note. You completely omitted the INT stat.
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I mean it's a lot of boxes and nothing else of note. You completely omitted the INT stat.
He has an INT of 5? Unless you mean something else
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Misread that this morning on my phone, sorry
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No worries here, I like seeing your comments for things cause you know your stuff and reading them teaches me things and I figured I was missing something.
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Is it bad that this strikes me as something I would pit players against as a pseudo boss fight about 1/2 to 3/4 way through a run?
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It's a nice dice pool exercise in the vein of "How many dice for pistols can I get?" or "How many power points can my adept start out with?" and I applaud it for that. But in actual game play, avoiding combat > dodging attacks > soaking damage > having a bigger condition monitor.
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Yeah, seconded- better to dodge and/or soak better (body 11 will soak pretty well, granted). All those damage boxes will just end up giving you massive negative mods once you start getting injured- you could be looking at dice pool penalty of -12 while still being conscious potentially? Get a pain editor implanted down the line maybe.
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Thirded. Good job on the thought exorcise. It is great for what it is.
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I like the character concept.
But as most have said, its pushed past optimal to the point of diminished returns.
A few changes/suggestions I'd do.
Skills
Longarms-6 (Sniper Rifles+2)
Perception-6
Sneaking-6 (Woodland+2)
Unarmed Combat-6
Gymnastics 1 (2 Karma)
Running 1 (2 Karma)
Adept powers
Agility Boost-1 (0.25)
Combat Sense-1 (0.5 PP)
Critical Strike-Unarmed Combat (0.5 PP)
Improved Reflexes-3 (3.5 PP)
Penetrating Strike-1, OR, Spirit Claw (0.25PP)
Supernatural Toughness 1 (1PP)
Rapid Healing-1 (Bear)
Qualities
1 Karma to 2,000
Thrill Seeker +4 Karma
+ SINner-UCAS
Gear
Ares Globetrotter
Metalink
Remington-950, OR, Ruger-100
20 Regular Sniper Rifle Ammo
He'll loose 5 boxes, but, in this form its still pretty impressive & is MUCH more effective all around.
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Why sniper rifles? This seems like a clear-cut case of a character who wants to be in the middle of things with a shotgun.
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Just seemed appropriate since Bigfoot lives/hunts in the woods :)
Also, because most shotguns have crappy accuracy & can burst + spread shot to reduce target dodge pool.
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Just reviewing...
Because you are built to take a lot of hits, but taking so many hits is going to cripple your dice pools, I wonder if it is worth it to:
get rid of the Will to Live Qualities,
take a Restricted Gear,
go Skills E Resources D instead,
and pick up a Pain Editor. Having a lot of boxes is more beneficial if you are not effected by damage penalties. I think it is worth it to drop a few in order to avoid those penalties. You also commit yourself to up to an essence worth of 'ware, so character has a nuyen vector of growth. If there is a way to get Narco at character generation too (perhaps with throwing more karma at nuyen), the character could handle physically addicting drugs very well.