Shadowrun
Shadowrun General => General Discussion => Topic started by: Chalkarts on <04-19-16/1609:14>
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It's one of my favorite pieces of gear.
It's much maligned but for some reason I keep going back to it.
It's subtle seductiveness calls to me.
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In SR5 you just need to use the German Edition costs and house rule the skillwire expert system from SR4, and you've got a really decent piece of kit.
You quickly hit cost savings on skills after only a few rating points, and a character with high attribute scores and access to an online skill subscription has the capability to become a great jack of all trades.
I think skill wires can form a solid basis for a great character concept, and my personal opinion is that it's a viable build unless you play with people who hyperspecialize. You're never going to hit dice pools of 18+ unless you have a technomancer friend, so as long as the rest of the team is on the same power curve it works out just fine.
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The main problem is the price, but having high Logic and Agility can make you an insanely useful skill monkey. You can probably persuade your teammates to help you fund some key skills.
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In SR5 you just need to use the German Edition costs and house rule the skillwire expert system from SR4, and you've got a really decent piece of kit.
Since you mention it, could you tell us the German Edition costs?