Body | Agility | Reaction | Strength |
3 | 3 | 2 | 2 |
Charisma | Intuition | Logic | Willpower |
6 | 5 | 3 | 5 |
Edge | Magic | Essence | Initiative |
3 | 6 | 6 | 7 + 1d6 |
Influence Skill Group | 5 |
Clubs (Batons) | 3 |
Pistols (Tasers) | 3 |
Assenssing (Aura Reading) | 4 |
Spellcasting (Detection) | 1 |
Animal Handling (Training) | 6 |
Perception (Visual) | 6 |
Sneaking (Urban) | 5 |
Con (Fast Talk) | 6 |
First Aid | 2 |
Area Knowledge : Seattle (Street) | 6 |
Chemistry (Organic) (Academic) | 3 |
Parazoology (North America) (Academic) | 5 |
English | N |
Power | Cost | Notes |
Adept Spell (Animal Sense) | 1 | |
Animal Empathy (2) | 0,50 | |
Astral Perception | 0,50 | Discounted by Beast's Way |
Authoritative Tone (3) | 1,50 | |
Commanding Voice | 0,50 | Discounted by Beast's Way |
Cool Resolve (1) | 1 | |
Enhanced Perception | 0,25 | Discounted by Beast's Way |
Kinesics (3) | 0,75 | |
Traceless Walk | 0 | Mentor Spirit (Raven) |
Voice Control | 0 | Mentor Spirit (Raven) |
Extendable Baton | Stun Baton | Defiance EX Shocker (Concealed Quick-Draw Holster) |
Armor Clothing (Nonconductivity 6) | Armor Jacket (Fire Resistance 6; Thermal Damping 6) | Helmet (Vision Enhancement 3; Vision Magnification) |
Handheld Housing Sensor 3 (Ultrasound 3; Atmosphere 3; Olfactory 3) | Medkit 3 | Medkit 6 |
Bunch of other stuff (see the PDF for the details) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor |
4/3 | 1 | 3 | 1 | 4 | 4 | 1 |
Contact | Location | Archetype | C/L |
Christopher Sears | Seattle | Bartender | 3/3 |
Dibbs | Seattle | Troll Street Dealer | 3/2 |
Grigri | Seattle | Talismonger | 2/5 |
Two-Time | Seattle | Ganger | 4/1 |
Might want to consider Mystic Adept, along with borrow sense spell, being able to heal your critter could also prove useful.