Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Bushw4cker on <07-06-16/0736:42>
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..and Rides (Transys Steed) into Battle!
Playing around with Obese Combat Mage Idea I've had for while, had to make him Mystic Adept or I don't think he would survive long in fight.
One question that came up while making character: Plague Cloud. Is the DV Equal to Adepts Magic Rating?
Also, I think Power should also be renamed Flatulence Cloud, at least for this character, because it fits, and would be funny.
PLAGUE CLOUD
COST: 0.5 PP
ACTIVATION: FREE ACTION
This power surrounds the adept in a dense cloud of
fumes, insects, or other pollutants or toxins. All ranged
attacks made while the power is active (either against or
by the adept) are considered to be in at least Moderate
Fog/Smoke (see Ranged Attack Modifiers, p. 173, SR5).
If anyone makes a successful melee attack against an
adept with this power is active, the attacker must resist
the damage effects of pollution (see sidebar, p. 105).
Any thoughts or comments are always appreciated.
Thanks )
SHADOWRUN 5TH EDITION CHARACTER SHEET (MYSTIC ADEPT)
Name: Maximillian Metatype: Human (Changeling) Ethnicity: Caucasian Nationality: Allied German States
Sex: ♂ Age: 28 Weight: 195 kgs Height: 1.8 m Eye Color: Blue Hair Color: Blonde
Current Karma:_____ Spent Karma:______ Notoriety:_____ Public Awareness:_____ Street Cred (Total Karma/20):_____
MOUNTAIN MENTOR SPIRIT
+2 Dice for Survival Tests
+2 Dice for Counterspelling
+2 Dice for Anchored Rituals
Composure (3) Test to Abandon a
Plan, Composure (3) Test to
Precede in anything without a Plan
SHAMANIC TRADITION
Combat: Beasts
Detection: Water
Health: Earth
Illusion: Air
Manipulation: Man
Drain: Willpower + Charisma
ATTRIBUTES (520)
BOD 5 WIL 7 WLK 1
AGI 1 LOG 3 RUN 2
REA 2(4) INT 4 SPNT (+.5)
STR 3 CHA 5 COM 12
ESS 6 EDGE 3 JUD 9
MAG 6 LIFT 8 MEM 7
Init: 8 + 3D6 Edge: OOO
PHY 5 MEN 6 SOC 8
PHYSICAL CM 11, STUN CM 15
POSITIVE QUALITIES RTG
Tough as Nails (Stun) 3
Mentor Spirit (Mountain) -
Steely Eyed Wheelman -
Quick Healer -
NEGATIVE QUALITIES RTG
SINner (National, German) -
Consummate Professional
Creature of Comfort (Mid) 1
Distinctive Style -
In Debt (Owes 15,000¥) 2
CHANGELING CLASS III SURGE (30)
Ogre Stomach
Low-Light Vision
Metagenic Willpower Imp
Dermal Alteration (Blubber)
Impaired Reaction
Impaired Agility
Symbiosis
Adiposis
ADEPT POWERS (30) RTG
Mystic Armor 6(8)
Improved Reflexes 2
Flatulence (Plague) Cloud -
ACTIVE SKILLS (116) RTG DP
Etiquette 1 6
Negotiation 1 6
Animal Handling 1 6
Automatics 1 1
Unarmed Combat 1 1
Perception 2 6
(Visual +2) 8
Spellcasting 6 12
(Combat +2) 14
Counterspelling 4 12
Ritual Spellcasting 2 8
(Anchored +2) 12
Pilot Ground Craft 1 4
(Wheeled +2) 6
Computer 1 4
Survival 1 10
KNOWLEDGE SKILLS (4) RTG DP
Parageology 1 5
Talismongering 2 5
Parazoology 1 4
Magic Theory 2 5
Trid Shows 1 5
Geography 1 4
Music 1 5
Fashion 1 5
(Big and Tall +2) 7
LANGUAGE SKILLS RTG DP
German N -
English 4 8
Japanese 1 5
Spanish 1 5
French 1 5
FOCI (22) F
o Sustaining (Manipulatn) 2
Onyx Ring
Qi (Mystic Armor) 4
Shield Tattoo on Chest
SPELLS (50) T RNG D DRN
Clout (Ind) P LOS I F - 3
Blast (Ind) P LOSA I F
Manabolt (Dir) P LOS I F - 4
Ltn Grenade (Ind) P Tch I F - 1
Detect Life M Tch S F - 3
Extnd D. Enemies M Tch S F
Imp. Invisibility P LOS S F - 1
Armor P LOS S F - 2
Levitate P LOS S F - 2
Heal M Tch P F - 4
RITUALS (10)
Ward (Anchored)
Watcher (Minion)
ARMOR (9,010¥) RTG
Mystic Armor 8
o Armor Jacket YNT 12
Fire Resistance 6
Nonconductivity 6
Insulation 6(8)
o Armor Clothing YNT 6
(Casual) -
Biofiber Pocket (x2) -
Faraday Pocket (x1) -
Concealed Pocket (x4) -
BIOFIBER POCKETS RTG CON
Regeants ___ ___
_________________ ___ ___
FARADAY POCKETS RTG CON
_________________ ___ ___
CONCEALED POCKETS RTG CON
Burrito ___ ___
Burrito ___ ___
_________________ ___ ___
_________________ ___ ___
ID (10,000¥) TYPE RTG
Maximillian Real SIN -
Maxwell Fake SIN 4
LIFESTYLE (8,040¥)
High Lifestyle (8,040¥ a Month)
NOTES (10)
Starting Nuyen: 5D6 x 500 + 1,250¥
15 Karma Spent on Resources
GEAR (1,070¥)
o Renraku Sensei (DR 3)
o Running Silent (-2 DP Matrix Actions)
o Trodes
DRAMS OF REAGENTS
88888 88888 88888 88888 88888
RANGED WEAPONS (595¥) CON ACC DAM AP RC MODE MODS
o Steyr TMP (+1) 4(5) 7S (+1) - oSA oBF oFA Laser Sight, Sling
o (Ext. Clip) Gel OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOO o (Ext. Clip) Gel OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOO
CONTACTS (4) TYPE METATYPE LOCATION CON LOY NOTES
Smiley Fixer Ork Downtown Seattle 5 2 CAS Accent,Infectious Tusky Smile, Former Shadowrunner
Everett Talismonger Ogre Bellevue 3 3 British, Dragonslayer Mentor Spirit
Mrs. Jackson Store Owner Human Bellevue 1 4 Large Older Woman, Always asks if Max is eating enough.
DRONE (10,400¥) HAND SPEED ACCL BODY ARMOR STR PLT SEN MANEUVER CONDITION MONITOR MATRIX CM
Transys Steed 4 2 2G 2 3(1) 3 - 2 2(6) Autosoft-2 OOO OOO OO OOO OOO OOO
Speed Upgrade-1, Acceleration Upgrade-1, Armor Upgrade-3, Visual Sensors Upgrade-6
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Not sure about the DV of Plague Cloud but note that you need to be a Toxic Adept to learn it (SG p.87). Consider switching it to Elemental Body (Acid probably) or make sure your GM is ok with it.
I like you concept but I am not sure it is a good idea to make him a combat mage. Mage strongest point are their utility spells anyway so why not focus him on an other magic and that way do not need Initiative so badly that you have to invest into Mystic Adept. Manipulation or Health could fit well to make him more of a support mage.
Given your BOD and WIL you should consider turning him into a soaking mage. If you have access to Run & Gun buy him a Sleeping Tiger + Longcoat and some other +armor and increase your STR a bit so he can wear them without dropping his AGI . Well you can even keep Mystic Adept for the added armor and you can invest the Improved Reflexes PP into something like Increase Attribute (BOD) for even more soak dice (pain resistance and rapid healing are also pretty good for a tank mage).
Manipulation have protective spells like Armor and Physical Barrier but also some offensive power with stuff like Fling (Pretty good for throwing Grenades or Knifes without having to pick the Throwing Skill and invest in AGI) or Magic Fingers (The fingers agility are based on the net hit so you will get much better result than shooting with your 1 AGI, even with the -2 dice to sustain). Not to mention all the Mind manipulation spells (use them at your own risk).
Health mages are always appreciated, nothing like throwing 14+ dice for a Heal spell or casting Increased Reflexe/Attributes around, they lack offense in their school but nothing stops you from dipping into others. The Bear Mentor Spirit also fit pretty well your concept and would make you even more tanky.
Consider taking the Focused Concentration quality if you go one of those since it might allow you to sustain multiple spells. Tough As Nails could be replaced by Focused Concentration 4 for example allowing you to maintain an Armor spell force 4 on yourself without having to losing dice for other stuff. Also because the max dice for Initiative are 5D6 and Street sam often have 3D6, Improved Reflexes Force 4 is enough.
For your character it seems decent as it is (except for what I said about the problem of building a low AGI/REA combat mage), of course 1 DP in unarmed combat is a bit pointless but I suppose you picked it mostly for the fluff?
You can still pick 2 spells (it is Magic x 2 max) just in case you forgot, you will need to spend some karma of course. I suggest for those two : Physical Barrier which is an incredibly versatile and useful spell (stop enemies, make bridge/ramp...), Increase Reflexes your Street Sam's best friend or Trid Phantasm the all-in-one illusion spell.
Clout vs Stunbolt is an eternal argument and they both have their pros and cons. Since you are taking the AOE version as well I think it could be worth to replace Clout with Stunbolt so you have a good spell to stun highly armored targets while Blast will take down group of less protected enemies.
An extra note : If your aim is just to play a fat Mage you can pick the ADIPOSIS negative metagenic quality without using getting a SURGE quality. This is stated p.119 of Run Faster :
While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background
RAW, this is only true for Negative though.
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An extra note : If your aim is just to play a fat Mage you can pick the ADIPOSIS negative metagenic quality without using getting a SURGE quality. This is stated p.119 of Run Faster :
OHHH did not see that! THANKS!! Back to the drawing board!
Might go with Sorcerer.
Thanks for replies!