Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Bushw4cker on <07-29-16/2344:06>
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My Decker Archetype. It's Sum to 9 for a few reasons...
First off, I wanted to make Archetype that you could Customized a little.
If someone wants to play this character, but lets say they want to play a different race, it's very easy to make this character almost any Metatype in seconds. (Except for Troll and some of the more exotic Metavarients.) If a player wants more skills or wants higher Attributes, it is easy.
Second, I wanted to show you can make Decent Decker even with a Handicap at character creation.
Race: 1(D)
Attributes 3(B)
Skills: 3(B)
Resources: 2(C)
Magic: 0(E)
Any Comments or Suggestions are always appreciated.
Thanks 8)
METATYPE
Human
ATTRIBUTES
Body 3
Agility 3
Reaction 3
Strength 3
WIllpower 3
Logic 6
Intuition 5
Charisma 4
Edge 5
Essence 5.4
Physical 4
Mental 7
Social 6
POSITIVE QUALITIES
Codeslinger (Hack on the Fly)
Overclocker
NEGATIVE QUALITIES
Creature of Comfort (Middle)
SINner (National, UCAS)
In Debt (10pt)
CYBERWARE
Datajack
Commlink (Transys Avalon)
BIOWARE
Bilateral C. Co-Proc
Sleep Regulator
ACTIVE SKILLS
Con 6
(Fast Talking +2)
Etiquette 2
(Matrix +2)
Computer 5
Hardware 5
Software 5
Cybercombat 6
(Personas +2)
Hacking 6
(Devices +2)
Electronic Warfare 6
Perception 1
(Visual +2)
Automatics 3
(Machine Pistols +2)
Unarmed Combat 1
Gymnastics 1
Sneaking 1
Pilot Ground Craft 1
KNOWLEDGE SKILLS
Business 2
Economics 1
Small Unit Tactics 1
Street Drugs 1
Global Politics 1
Corporate Politics 3
Social Networks 1
Matrix Games 1
Trid Shows 2
Iconography 1
Literature 1
Simsense 1
Sports 1
Music 1
LANGUAGE SKILLS
English N
Japanese 2
'l33tspeak 2
ARMOR (1,230¥)
o Armor Clothing (Casual)
Electrochromic Modification
Concealed Pocket (x2)
Faraday Pocket (x4)
GEAR (7,360¥)
o Glasses (Capacity 4)
Flare Compensation
Low-Light Vision
Image Link
Smartlink
o Wireless: +1 Dice Pool to Smartgun Weapons
o Ear Buds (Capacity 1)
Audio Enhancement (Rating 1)
o Wireless: +1 Dice Pool to Audio Perception
o Shock Gloves (8Se, -5AP)
Charges OOOOO OOOOO
o Recharge by Induction (1 Charge per Hour)
o Concealable Holster (Milit 100)
o Wireless: Total -2 to Items Concealability
o Concealable Holster (Milit 100)
o Wireless: Total -2 to Items Concealability
o Flash-Pak OOOOOOOOOO Charges
o Wireless: Subscriber Penalties Halved
o Reactive Myomer Pack
o Wireless: Retrieving Item is Simple Action
o Stim Patch (Rating 6) X OO
o Doses of Long Haul x OO
o Doses of Psyche x OO
RANGED WEAPONS
2 x Fianchetti Military 100's (Smartlink, Electronic Firing, Trigger Removal, Adv. Safety System-Electro) w/ 4 Clips Regular Ammo, 2 Clips Frangible Ammo, 8 Extended (40 Round) Clips Regular ammo.
CONTACTS
Fixer (Connection 5, Loyalty 2)
Script Kiddie (Connection 2, Loyalty 5)
CYBERDECK (128,950¥)
Hermes Chariot
Programs: 2 Device Rating: 2
Attribute Array: 5 4 4 2 *(+1)
Attack OOOOOOO
Sleaze OOOOOOO
Data OOOOOOO
Firewall OOOOOOO
Program Carrier Modification
Baby Monitor
Hardening OOOOO
Noise: OOOOOO
Noise Reduction: OOOOOO
Matrix CM: OOO OOO OOO
o Running Silent (-2 DP Matrix Actions)
o Hot Sim (Data + Intuition + 4D6), +2 Dice
o Cold Sim (Data + Intuition + 3D6)
*Overclocker (+1 to any ASDF)
COMMON USE PROGRAMS
o Bootstrap
Hidden Commands with Reboot
o Browse
Matrix Search Times Halved
o Configurator
Switch to Stored Configuration
o Edit
+2 to Data Limit for Edit Tests
Encryption
+1 to Firewall
o Search
+2 to Search if Info in Host Searched
o Shredder
+2 to Data for Edit File (Delete)
o Signal Scrub
Rating 2 Noise Reduction
o Tool Box
+1 to Data Processing
o Virtual Machine
+2 Programs, 1 Extra Matrix Dam
HACKING PROGRAMS
o Decryption
+1 Dice to Attack
o Defuse
+4 Dice to Resist Data Bomb
o Demolition
Add 1 to set Data Bomb Rating
o Cloudless
Edit File move to Single Device
Opposesed Test vs. Public Grid (6)
Local Grid (8), Global Grid (10)
o Evaluate
Calculate Possible Data Worth
o Exploit
+2 to Sleaze for Hack on the Fly
o Stealth
+1 to Sleaze
o Track
+2 to Data for Trace User
o Wrapper
Change your Icon Images
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Put Character in Spoiler as well
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Personally I would move a point from both strength and Charisma into Willpower. Willpower is helpful to a decker, the strength is a bit low then (a 2) and Charisma is normal (3), If my on the fly math is right this will also save 5 karma that could be used for quick config