Shadowrun
Shadowrun General => General Discussion => Topic started by: The Bald Man on <08-30-16/1245:08>
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I'm sure I'm not the only listener out there. We have been told that we won't be seeing character sheets of the PC's, and that other than the patreon only podcasts, the episodes were recorded nearly a year before we hear it. Feel free to post any other discussion topics, but I have a questions that I am hoping others can answer:
How does the kid get his matrix attributes so high? his limits seem to be 8-9. That is a lot of submersion - and maybe that is the answer. I don't hear him threading forms to boost his attributes. Anyone have any thoughts? The low limits and the difficulty of increasing them seems to be one of the main reasons not to play a technomancer.
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I can't tell you for sure. They do seem somewhat high, I admit.
But he often has his Sprites helping him. Each additional person (or sprite in this case) doing a teamwork test raises your Limit by 1, in addition to adding it's successes to your dicepool. It's possible that he and the GM just agreed "Hey, unless I say anything different, just assume I have two of my sprites assist me on every roll, they're just buying hits, so with a Level 6 I get +1 limit and +2 dice"
We also don't really know how much Karma they have at this point, he might have raised most his mental stats up to his natural maximum, being 6 as a human. I don't think Submersions increase the max for those, just for his Resonance, but having it at 6 is not bad. Of course through Submersions he could have picked up some of those Echos that allow him to boost some matrix stats without raising the Mental stats. Might have some of those, I guess.
There's Bioware that increases some of those attributes. During that 1 year downtime, they were apparently allowed to make changes and retcon their characters. Possible he retconned some of that into him, maybe even through Prototype Transhuman. Don't know that though, just a guess.
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But he often has his Sprites helping him. Each additional person (or sprite in this case) doing a teamwork test raises your Limit by 1, in addition to adding it's successes to your dicepool. It's possible that he and the GM just agreed "Hey, unless I say anything different, just assume I have two of my sprites assist me on every roll, they're just buying hits, so with a Level 6 I get +1 limit and +2 dice"
That is probably what I am missing. That makes sense. Thanks.