Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: celondon on <08-31-16/1359:07>

Title: [SR5] B&E/Shooter
Post by: celondon on <08-31-16/1359:07>
Quick note on House Rules:
Base Priority system only
Resources A can take 1 item of Avail 15-16 and 2 items of 13-14. For this build, I went with R3 Muscle Replacement, a Yamaha Raiden and a Fuchi Cyber-X7 for those.

The Prince is a recent transplant to Seattle from Miami. Bad Things(tm) happened there and he needed a change of scenery for the heat to die down.

Are there any obvious oversights? Anything I could do better?

[suspicious](http://i.imgur.com/uZdJ4dA.jpg)[/suspicious]

[suspicious]The Prince
METATYPE: HUMAN
B 3, A 6/9, R 5/7, S 1/4, W 3, L 3/5, I 5/6, C 3, ESS 0.77, EDG 5
Condition Monitor (P/S): 10 / 10
Armor: 15
Limits: Physical 6, Mental 7, Social 6
Physical Initiative: 10/14+2D6
Matrix Initiative: 12+3D6
Active Skills: Athletics Group 1, Automatics (Assault Rifles +2) 6, Computer 1, Hardware 3, Influence Group 1, Locksmith 4, Perception (Visual +2) 3, Pilot Ground Craft 1, Sneaking (Urban +2) 5 (6), Unarmed Combat 3
Knowledge Skills: Maglock Idiosyncracies 3, Miami Sprawl 3, Security Design 4
Languages: Creole (Jamaican) 2, English N, Portuguese 2, Spanish 2
Qualities: Biocompatibility (Cyberware), Catlike, Creature of Comfort (Middle Lifestyle), Distinctive Style: Colorful, distinctive clothing and tat's, Family Curse, Insomnia (Half-Speed Recovery) (9dicepool vs. 4), Motion Sickness, Prototype Transhuman: Insomnia (Half-Speed Recovery)
Augmentations:
   Bone Lacing (Aluminum)
   Cerebellum Booster (Prototype) (1) w/ Prototype Transhuman
   Cerebral Booster (Prototype) (2) w/ Prototype Transhuman
   Datajack
   Muscle Replacement (3)
   Orthoskin (1) w/ Chemical Repulsion
   Reaction Enhancers (2)
   Reflex Recorder (Prototype): Sneaking w/ Prototype Transhuman
   Synaptic Acceleration
   Tetrachromatic Vision
Vehicles:
   Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
      Gear:
         Anti-Theft System (1)
         Linguistics: English (local language)
         Linguistics: Japanese (Manufacturer's Language)
         Morphing license plate
         Smuggling Compartment
         Spoof chip
Gear:
   Autopicker (6)
   Backpack
   Ballistic Mask (Customized) w/ Gas Mask, Smartlink, Trodes, Vision Magnification, Electronic
   Certified Credstick, Gold
   Chameleon Suit w/ AR Gloves, Concealable Holster, Thermal Dampening (4)
   Contacts (2) w/ Flare Compensation, Image Link
   Dominic (4)
   Ear buds (2) w/ Select Sound Filter (2)
   Electronic Parts x2
   Fake SIN: James Batelli w/ Fake License: Drivers License (4), Fake License: Firearms License (4), Fake License: Restricted Bioware (4), Fake License: Restricted Cyberware (4), Fake SIN (4), (1 month) Middle Lifestyle
   Forearm Guards
   Fuchi Cyber-X7 w/ Add a Module, AR Games: Puzzle Masters, Diagnostics, Shopsoft: Ammo Depots, Sim Module, Stealth Dongle (2), Ticker: Violent Crime
   Goggles (4) w/ Thermographic Vision, Vision Enhancement (3)
   Medkit (3)
   Micro-Tranceiver
   Sequencer (5)
   Subvocal Microphone
   Survival Kit
   Synergist Business Line w/ Custom Fit, Holster (concealed), Nonconductivity (5), Synergist Business Line Longcoat
   Tag Eraser
   Tool Kit, Hardware
   Tool Kit, Locksmithing
Weapons:
   Ares Crusader II [Machine Pistol, Acc 7, DV 7P, AP -4, SA/BF, RC 2(3), 40 (c)] w/ (100x) APDS, Custom Look, Electronic Firing, Extended Clip (1), Gas-Vent System (2), Personalized Grip, Smartgun System, Internal, (2x) Spare Clips, Trigger Removal
   Ares Crusader II [Machine Pistol, Acc 7, DV 5S(e), AP -5, SA/BF, RC 2(3), 40 (c)] w/ Custom Look, Electronic Firing, Extended Clip (1), Gas-Vent System (2), Personalized Grip, Smartgun System, Internal, (100x) Stick-n-Shock, Trigger Removal
   Yamaha Raiden [Assault Rifle, Acc 7, DV 9S(e), AP -5, BF/FA, RC 4(5), 60 (c)] w/ (60x) APDS, Gas-Vent System (3), Imaging Scope, Personalized Grip, Shock Pad, Silencer/Suppressor, Smartgun System, Internal, (2x) Spare Clips, (60x) Stick-n-Shock, (60x) Subsonic Ammo, Underbarrel Weight
   Knife [Blade, Acc 5, DV 5P, AP -1]
   Shock Glove [Unarmed, Acc 6, DV 8S(e), AP -5] w/ Internal Battery
Contacts:
Jasmine Tao (Connection 3, Loyalty 3)
Jean-Pierre Suisse (Connection 5, Loyalty 2)
Starting ¥: 1,230 + (4D6 × 100)¥
Ammunition & Resources:
   Ares Crusader II - APDS x40
   Ares Crusader II - Stick-n-Shock x40
   Shock Glove - Internal Battery x10
   Yamaha Raiden - Stick-n-Shock x60
   Edge Pool - 0/5[/suspicious]
Title: Re: [SR5] B&E/Shooter
Post by: Kuirem on <08-31-16/1503:46>
Attribute
not much to say, I generally avoid 1 Rating attribute but that's personal preference and you raise it with Muscle Replacement anyway.

Skills
Influence group 1 with 3 Charisma won't get you far. You might as well put 2 points into Athletics group and buy Etiquette Rating 1-2 with Karma since Negotiation and Leadership are useless without a good dice pool.

Augmentations
Quite a few problem here. First Cerebellum Booster. Ok it gives an extra Initiative and an extra dice in perception/dodge but it is incredibly expensive for just that. I wouldn't recommend it unless you use INT for other things (like Drain dice or something in the Matrix).

Cerebral Booster is even worst. You only use LOG for a couple of knowledge skill and some tertiary skills, it seems really overkill. Consider Mnemonic enhancers for a much cheaper way to raise your Knowledge skills, especially since it works on all and not only LOG based Knowledge.

Muscle Replacement. You don't use STR much, Muscle Toner will allow you to fit more chrome in your body since it tax your essence less. For example you could get a better Orthoskin or raise your Bone Lacing to Titanium (Used).

If you use Synaptic Acceleration consider using Drugs like Cram or Jazz. Else you should probably go for Wired Reflexes or Synaptic Booster for more Initiative, that's vital for combat type.

Smartlink, put it in your meat for that extra +1 Dice!

Gear

Get yourself Vision Magnification in those Contacts, it's incredibly useful when you need to hit outside of your range.
Title: Re: [SR5] B&E/Shooter
Post by: celondon on <08-31-16/1602:12>
Attribute
not much to say, I generally avoid 1 Rating attribute but that's personal preference and you raise it with Muscle Replacement anyway.
Yeah, I hate doing that, but felt I needed to in this case.

Quote
Skills
Influence group 1 with 3 Charisma won't get you far. You might as well put 2 points into Athletics group and buy Etiquette Rating 1-2 with Karma since Negotiation and Leadership are useless without a good dice pool.
Probably a good idea.

Augmentations
Quite a few problem here. First Cerebellum Booster. Ok it gives an extra Initiative and an extra dice in perception/dodge but it is incredibly expensive for just that. I wouldn't recommend it unless you use INT for other things (like Drain dice or something in the Matrix).

Cerebral Booster is even worst. You only use LOG for a couple of knowledge skill and some tertiary skills, it seems really overkill. Consider Mnemonic enhancers for a much cheaper way to raise your Knowledge skills, especially since it works on all and not only LOG based Knowledge.

Muscle Replacement. You don't use STR much, Muscle Toner will allow you to fit more chrome in your body since it tax your essence less. For example you could get a better Orthoskin or raise your Bone Lacing to Titanium (Used).

If you use Synaptic Acceleration consider using Drugs like Cram or Jazz. Else you should probably go for Wired Reflexes or Synaptic Booster for more Initiative, that's vital for combat type.

Smartlink, put it in your meat for that extra +1 Dice![/quote]

I toyed around with these changes a bit and they help in terms of essence and for Armor Saves, but at the cost of 2 dice for Hardware and 2 dice for Dodge Tests. As with everything in SR, it's a tradeoff. Good advice; I need to weigh the alternatives.

Quote
Gear

Get yourself Vision Magnification in those Contacts, it's incredibly useful when you need to hit outside of your range.
If I can get the nuyen together, yes, I will!
Title: Re: [SR5] B&E/Shooter
Post by: Bushw4cker on <08-31-16/1636:05>
Does your GM allow Karma Gen Created Characters?

Seems like you would get more out of making with Character with Karma Gen..

Get Capacity 3 Contacts w/ Low-Light Vision.. or get some Cybereyes...

You could probably spend about half of what you did on Cyberware/Bioware/Gear and you would barely notice difference..
Title: Re: [SR5] B&E/Shooter
Post by: celondon on <08-31-16/1908:38>
Does your GM allow Karma Gen Created Characters?

Seems like you would get more out of making with Character with Karma Gen..

Get Capacity 3 Contacts w/ Low-Light Vision.. or get some Cybereyes...

You could probably spend about half of what you did on Cyberware/Bioware/Gear and you would barely notice difference..

No Karma-gen.

Tetrachromatic genetech is, essentially, Low-Light vision.
Title: Re: [SR5] B&E/Shooter
Post by: celondon on <09-01-16/1631:49>
Okay, round 2! Give it a look, please.

[suspicious]The Prince
METATYPE: HUMAN
B 3, A 6/9, R 5/7, S 1/4, W 3, L 3, I 5, C 3, ESS 0.15, EDG 5
Condition Monitor (P/S): 10 / 10
Armor: 17
Limits: Physical 6, Mental 5, Social 5
Physical Initiative: 10/13+2D6
Matrix Initiative: 12+3D6
Active Skills: Armorer 1, Athletics Group 1, Automatics (Assault Rifles +2) 6, Computer 1, Hardware 5, Influence Group 2, Locksmith 4, Perception (Visual +2) 1, Pilot Ground Craft 1, Sneaking (Urban +2) 5 (6), Unarmed Combat 3
Knowledge Skills: Maglock Idiosyncracies 3, Miami Sprawl 3, Security Design 4
Languages: Creole (Jamaican) 2, English N, Portuguese 2, Spanish 2
Qualities: Biocompatibility (Cyberware), Catlike, Creature of Comfort (Middle Lifestyle), Distinctive Style: Colorful, distinctive clothing and tat's, Family Curse, Insomnia (Half-Speed Recovery) (8dicepool vs. 4), Motion Sickness, Prototype Transhuman: Insomnia (Half-Speed Recovery)
Augmentations:
   Bone Lacing (Aluminum)
   Datajack
   Image Link
   Muscle Replacement (3)
   Nephritic Screen (6)
   Orthoskin (Prototype) (3) w/ Chemical Repulsion, Prototype Transhuman
   Reaction Enhancers (2)
   Reflex Recorder: Sneaking
   Smartlink
   Synaptic Acceleration
   Synthacardium (2)
   Tetrachromatic Vision
Vehicles:
   Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
      Gear:
         Anti-Theft System (1)
         Linguistics: English (local language)
         Linguistics: Japanese (Manufacturer's Language)
         Morphing license plate
         Smuggling Compartment
         Spoof chip
Gear:
   Autopicker (6)
   Backpack
   Ballistic Mask (Customized) w/ Respirator (6), Trodes, Vision Enhancement (3)
   Certified Credstick, Gold
   Chameleon Suit w/ Chemical Protection (4), Faraday Pocket, Thermal Dampening (4)
   Contacts (2) w/ Flare Compensation, Vision Magnification, Electronic
   Ear buds (2) w/ Select Sound Filter (2)
   Electronic Parts x2
   Endoscope
   Fake SIN: Jimeno Sandoval w/ Fake License: Drivers License (4), Fake License: Firearms License (4), Fake License: Restricted Bioware (4), Fake License: Restricted Cyberware (4), Fake SIN (4), (1 month) Middle Lifestyle
   Forearm Guards
   Fuchi Cyber-X7 w/ Add a Module, AR Games: Puzzle Masters, Diagnostics, Shopsoft: Ammo Depots, Sim Module, Stealth Dongle (2), Ticker: Violent Crime
   Gecko Tape Gloves
   Goggles (1) w/ Thermographic Vision
   Handheld Sensor Housing (2) w/ Geiger Counter, Motion Sensor
   Medkit (3)
   Micro-Tranceiver
   Nixdorf Sekretär
   Sequencer (5)
   Subvocal Microphone
   Survival Kit
   Synergist Business Line w/ Custom Fit, Holster (concealed), Nonconductivity (5), Synergist Business Line Longcoat
   Tag Eraser
   Tool Kit, Hardware
   Tool Kit, Locksmithing
   Wrapper
Weapons:
   Ares Crusader II [Machine Pistol, Acc 9, DV 7P, AP -4, SA/BF, RC 2(3), 40 (c)] w/ (100x) APDS, Custom Look, Electronic Firing, Extended Clip (1), Gas-Vent System (2), Personalized Grip, Smartgun System, Internal, (2x) Spare Clips, Trigger Removal
   Ares Crusader II [Machine Pistol, Acc 9, DV 5S(e), AP -5, SA/BF, RC 2(3), 40 (c)] w/ Custom Look, Electronic Firing, Extended Clip (1), Gas-Vent System (2), Personalized Grip, Smartgun System, Internal, (100x) Stick-n-Shock, Trigger Removal
   Yamaha Raiden [Assault Rifle, Acc 9, DV 9S(e), AP -5, BF/FA, RC 4(5), 60 (c)] w/ (60x) APDS, Gas-Vent System (3), Imaging Scope, Personalized Grip, Shock Pad, Silencer/Suppressor, Smartgun System, Internal, (2x) Spare Clips, (60x) Stick-n-Shock, (60x) Subsonic Ammo, Underbarrel Weight
   Knife [Blade, Acc 5, DV 5P, AP -1]
   Shock Glove [Unarmed, Acc 6, DV 8S(e), AP -5] w/ Internal Battery
Contacts:
Jasmine Tao (Connection 3, Loyalty 3)
Jean-Pierre Suisse (Connection 5, Loyalty 2)
Starting ¥: 3,805 + (4D6 × 100)¥
Ammunition & Resources:
   Ares Crusader II - APDS x40
   Ares Crusader II - Stick-n-Shock x40
   Shock Glove - Internal Battery x10
   Yamaha Raiden - Stick-n-Shock x60
   Edge Pool - 0/5

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2016 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.[/suspicious]
Title: Re: [SR5] B&E/Shooter
Post by: Kuirem on <09-01-16/1730:18>
Nice! Don't forget to pick some Climbing Gear later, it's cheap, legal and it works even when it rains. And well it's never a bad idea to have some rope with you, your team might now have your agility to climb by themselves into a building. And some Cram, winner do drugs in Shadowrun, it's a cheap way to improve your initiative and it is almost impossible to get addicted to it by accident.
Title: Re: [SR5] B&E/Shooter
Post by: Hobbes on <09-01-16/2025:03>
Locksmith Note, you only ever need a dice pool of 11 to beat any lock in the game as long as the GM isn't cheating.  Extended tests buying hits you will succeed with a dice pool of 11.  More dice means faster of course, or if there are penalties, just a note.

Skills, all those things at 1 or 2 were bought with Karma?  Yes?  Yes. 
Perception Recapitalization in Visual when you'll have +3 dice from Tetrachromatic vision and another +3 or so from Gear seems like overkill.  Hearing?  Just me maybe.
Hardware should take a specialization in (Alarms) for B&E.

Qualities: Insomnia is brutal IMO. 

Mortimer's, Mortimer's, Mortimer's for more social dice.  I find I never use my Chameleon suit.  You're better off running Wireless and having your Social bonuses, IME. YMMV. Your social skills you want are Etiquette (probably corp) and Con (fast talk).  Negotiations isn't doing you much good.  Think about shuffling those around.  You'll never be a face, but being able to pre-edge and throw 12 dice on a fast talk is really handy for B&E guy.   

I realize you're broke but a Mini or Micro Drone with Realistic Features 4 is so, very, very, very handy for this kind of character.  And so is the Radar from Chrome Flesh.
Title: Re: [SR5] B&E/Shooter
Post by: celondon on <09-02-16/0013:09>
Locksmith Note, you only ever need a dice pool of 11 to beat any lock in the game as long as the GM isn't cheating.  Extended tests buying hits you will succeed with a dice pool of 11.  More dice means faster of course, or if there are penalties, just a note.
Yes. The idea is that he's good without the autopicker, but phenomenal with it.

Quote
Skills, all those things at 1 or 2 were bought with Karma?  Yes?  Yes.
Yes.
 
Quote
Perception Recapitalization in Visual when you'll have +3 dice from Tetrachromatic vision and another +3 or so from Gear seems like overkill.  Hearing?  Just me maybe.
I went back and forth on this. It'll probably change 2-3 more times before play starts. :)

Quote
Hardware should take a specialization in (Alarms) for B&E.

Agreed, but low on points. Hmm.

Quote
Qualities: Insomnia is brutal IMO.
I'm well aware. So is Wanted, a 10pt Allergy or Astral Beacon. The way we handle Edge in this game, though, it's not *quite* as bad -- Edge replenishes per game session, not per night, so no spending edge on all your legwork, then resting a couple days and going in full.

Quote
Mortimer's, Mortimer's, Mortimer's for more social dice.  I find I never use my Chameleon suit.  You're better off running Wireless and having your Social bonuses, IME. YMMV. Your social skills you want are Etiquette (probably corp) and Con (fast talk).  Negotiations isn't doing you much good.  Think about shuffling those around.  You'll never be a face, but being able to pre-edge and throw 12 dice on a fast talk is really handy for B&E guy.
Mortimers is too...staid for a flashy, flamboyant guy from Miami. Mechanically, yes, it is better, but it just doesn't fit.   

Quote
I realize you're broke but a Mini or Micro Drone with Realistic Features 4 is so, very, very, very handy for this kind of character.  And so is the Radar from Chrome Flesh.
Radar I'll probably buy as a Sensor and build it into my forearm guards or something. Drones are decker bait.I don't feel like flushing that much nuyen on a regular basis. :)
Title: Re: [SR5] B&E/Shooter
Post by: Hobbes on <09-02-16/0908:02>

Radar I'll probably buy as a Sensor and build it into my forearm guards or something. Drones are decker bait.I don't feel like flushing that much nuyen on a regular basis. :)

RAW the Radar is Cyber only, there isn't an addendum saying how much it costs as a non-implanted sensor function that I've seen.  Easy enough to just treat like every other Sensor function though.

Kanmushi micro-drone with Realistic Features 4 cost 3,000 IIRC and can totally be given orders to go look under a door or around a corner and come back.  Plug in your UDP, give the orders, wait.  Wireless off the whole time.  With your fancy commlink and stealth dongle you really should be able to run Wirelessly without too many problems though.

Infiltrators that can see through walls and around corners are really good infiltrators. 
Title: Re: [SR5] B&E/Shooter
Post by: Thanael on <09-02-16/1723:59>
What's his backstory for prototype transhuman? Also family curse?

Still no drugs?
Title: Re: [SR5] B&E/Shooter
Post by: Hobbes on <09-02-16/1947:18>
What's his backstory for prototype transhuman? Also family curse?

Still no drugs?

Only cool kids use drugs.  Maybe he's not cool?

Kidding, kidding.  Drugs are bad.  Especially for kids.  Just say no and all that.
Title: Re: [SR5] B&E/Shooter
Post by: RowanTheFox on <09-02-16/2004:23>
What's his backstory for prototype transhuman? Also family curse?

Still no drugs?

Only cool kids use drugs.  Maybe he's not cool?

Kidding, kidding.  Drugs are bad.  Especially for kids.  Just say no and all that.

I've never actually played a character who uses drugs. Closest I have in my repertoire is a dry addict Sherlock Holmes wannabe.
Title: Re: [SR5] B&E/Shooter
Post by: celondon on <09-02-16/2255:13>
He uses Cram...or rather, he would. Another play asked me if he could do the B&E character, so The Prince is now shelved. Working on a Dwarf Mage now. /sigh He would have been fun, too!
Title: Re: [SR5] B&E/Shooter
Post by: drakir on <09-05-16/0808:09>
Synaptic acceleration is not compatible with reaction enhancers (and not upgradable). Skip both and get synaptic booster. If the essence is enough, I would also change orthoskin and aluminium lacing to used Titanium bone lacing.
Is synthacardium needed? Your Athletics dice is enough IMO.

I actually think prototype transhuman is a bit of a trap but that's just me.
Title: Re: [SR5] B&E/Shooter
Post by: Kuirem on <09-05-16/0908:10>
Synaptic acceleration is not compatible with reaction enhancers (and not upgradable). Skip both and get synaptic booster.

I actually think prototype transhuman is a bit of a trap but that's just me.

They are compatible Synaptic Acceleration is incompatible with "augmentation that increases their Initiative or grants any Initiative Dice" while Reaction Enhancers is incompatible with "other enhancements to Reaction". SA don't increase Reaction and RE don't give initiative, well indirectly through Reaction but I really don't think it counts.

I'm interested to know why you think Prototype Transhuman is a trap. 1 extra Essence is huge. What about Biocompatibility then, is it a trap as well?
Title: Re: [SR5] B&E/Shooter
Post by: Hobbes on <09-07-16/0744:39>
Synaptic acceleration is not compatible with reaction enhancers (and not upgradable). Skip both and get synaptic booster.

I actually think prototype transhuman is a bit of a trap but that's just me.

They are compatible Synaptic Acceleration is incompatible with "augmentation that increases their Initiative or grants any Initiative Dice" while Reaction Enhancers is incompatible with "other enhancements to Reaction". SA don't increase Reaction and RE don't give initiative, well indirectly through Reaction but I really don't think it counts.

I'm interested to know why you think Prototype Transhuman is a trap. 1 extra Essence is huge. What about Biocompatibility then, is it a trap as well?

Kuirem is correct on Synaptic Acceleration and Reaction Enhancers, they work just fine together.  They would also stack with Cerebellum Boosters, and Psyche for example.

Prototype Transhuman at 10 Karma is likely too cheap.  Essence is a limited commodity and there are only a couple ways to effectively increase it.
Title: Re: [SR5] B&E/Shooter
Post by: drakir on <09-07-16/1431:59>
I stand corrected on the compatibility issue. I would stil recommend Synaptic Booster as it is upgradable.

Prototype Transhuman might be too cheap and a trap at the same time. Too good for what it does in the right place but tricking many in to using it unnecessarily.
Then there is a difference what GMs allow you to do. I would never let a PC change/upgrade the bioware that is "in" PT. The character was engineered that way. Unsure what RAW is exactly on this issue.

For mundanes, PT often is not necessary. You have enough essence and later get "more" through upgrading to beta/deltaware or going bioware instead of Cyberware.  The Qualities points are also a limited resource  (at least at character creation). I guess the longer you have a character, the more PT will be "profitable". I usually don't play the same character that long. (Have never had a character reach 200 karma without WFTP)

Awakened characters can benefit hugely from PT, but here is a big trap. To utilize PT fully you also need lots of money, which awakened characters seldom have. If they take money as a high priority, they lose out on something else and end up weaker than without PT. I guess this changes with Karma build option which I don't use. It might be  broken there?

Title: Re: [SR5] B&E/Shooter
Post by: celondon on <09-07-16/1508:55>
You have enough essence and later get "more" through upgrading to beta/deltaware or going bioware instead of Cyberware.

This has not been my experience. Characters rarely ever get to upgrade to beta/deltaware, even if it is possible in theory. Locating and getting in good with a clinic capable of this, alone, is something that rarely happens and, then, being able to save the nuyen and make the availability rolls for such items is not easy, especially if your GM sticks to the run rewards outlined in the books. Basically, whatever you start with is what you've got, barring some minor tweaks here and there.
Title: Re: [SR5] B&E/Shooter
Post by: drakir on <09-07-16/1547:18>
@celondon
My experience as well for the most part which is why I see Qualities Points as a limited resource and Prototype Transhuman as not so broken (unless maybe in karma build).

I have upgraded such thing as Titanium Bone Lacing from used (gettable at creation) to beta grade. Only costs something like 25000  IF you are allowed upgrades, which is not RAW. Allowing upgrades is a really good house rule though that everyone should use.
Title: Re: [SR5] B&E/Shooter
Post by: drakir on <09-07-16/1614:58>
@celondon
My experience as well for the most part which is why I see Qualities Points as a limited resource and Prototype Transhuman as not so broken (unless maybe in karma build).

I have upgraded such thing as Titanium Bone Lacing from used (gettable at creation) to beta grade. Only costs something like 25000  IF you are allowed upgrades, which is not RAW. Allowing upgrades is a really good house rule though that everyone should use.

Here's a link to my character Hound. A character I'm very happy with, both fluff-wise and power-wise. He's also a "Sam" archetype. Standard Priority build. No prototype transhuman or cybercompatibility. I have used both on other characters, so I don't consider them bad, but this time I got to use the qualities points for stuff I felt more useful for Hound. I could've put my Synaptic Boosters in PT  and had one more essence actually (skip First Impression). But then we have the fluff, much harder to make up a story for a PT character than for a regular.

 https://drive.google.com/open?id=0B_uo4RmLfLw3Q0dRaW5jWmZfMVU (https://drive.google.com/open?id=0B_uo4RmLfLw3Q0dRaW5jWmZfMVU)

The Prince is way better at Sneaking but on the other hand Hound's a lot more social.

Should have said much earlier. Your character seems good. Nephritic screen is nice for drug use. Orthoskin and Lacing gives him a lot of durability. And Sneaking near 20 dice. Nice!

Small thing that may save you a tiny amount of money. Were a little curious how you got so high accuracy and looked up electronic firing. You can have both on a weapon but they are not cumulative with personalized grip. Have not played with the Yamaha Raiden myself, too high availability at creation and the Ares Alpha has that nice grenade launcher...

Title: Re: [SR5] B&E/Shooter
Post by: celondon on <09-08-16/1233:36>
@celondon
My experience as well for the most part which is why I see Qualities Points as a limited resource and Prototype Transhuman as not so broken (unless maybe in karma build).

I have upgraded such thing as Titanium Bone Lacing from used (gettable at creation) to beta grade. Only costs something like 25000  IF you are allowed upgrades, which is not RAW. Allowing upgrades is a really good house rule though that everyone should use.

Here's a link to my character Hound. A character I'm very happy with, both fluff-wise and power-wise. He's also a "Sam" archetype. Standard Priority build. No prototype transhuman or cybercompatibility. I have used both on other characters, so I don't consider them bad, but this time I got to use the qualities points for stuff I felt more useful for Hound. I could've put my Synaptic Boosters in PT  and had one more essence actually (skip First Impression). But then we have the fluff, much harder to make up a story for a PT character than for a regular.

 https://drive.google.com/open?id=0B_uo4RmLfLw3Q0dRaW5jWmZfMVU (https://drive.google.com/open?id=0B_uo4RmLfLw3Q0dRaW5jWmZfMVU)

The Prince is way better at Sneaking but on the other hand Hound's a lot more social.

Should have said much earlier. Your character seems good. Nephritic screen is nice for drug use. Orthoskin and Lacing gives him a lot of durability. And Sneaking near 20 dice. Nice!

Small thing that may save you a tiny amount of money. Were a little curious how you got so high accuracy and looked up electronic firing. You can have both on a weapon but they are not cumulative with personalized grip. Have not played with the Yamaha Raiden myself, too high availability at creation and the Ares Alpha has that nice grenade launcher...

Nice build. Gotta love Agile Defender (all those Qualities are banned at our table; the GM didn't like my last character tossing 28d for defense tests...) The Alpha is probably the better weapon, TBH, but since it's the go to for Sams everywhere, I wanted something a little different. And quieter (BF with -7 on the Perception test to hear it? Gotta love it!)