Shadowrun

Shadowrun General => Gear => Topic started by: markc on <09-16-16/1437:23>

Title: Tremor Reducer and other skills
Post by: markc on <09-16-16/1437:23>
Could/Should the bio-wear Tremor Reducer from Chrome Flesh provide a situation bonus to other skills besides sniping?
 I was thinking that reducing the tremors in your body could help in other areas such as, drawing, painting, surgery, and in general any area in which having a very steady hand would benefit you.

MDC
Title: Re: Tremor Reducer and other skills
Post by: Adamo1618 on <09-16-16/2141:36>
I think so, but perhaps you could apply a small penalty similarly to substituting skills (page 130, CRB)?
Title: Re: Tremor Reducer and other skills
Post by: Kincaid on <09-16-16/2146:46>
At the very least, I'd let it offset the penalty twitchy characters get to avoiding motion sensors (p. 365, SR5).  If players remind me they have a piece of gear that seems applicable, I'll generally toss them an extra die or two.
Title: Re: Tremor Reducer and other skills
Post by: markc on <09-17-16/1436:45>
Thanks for the feedback,
I understand that often in SR skills, abilities, bio, cyber are more designed for combat focus but I also like to look for other more normal things/areas in which said items can apply or work.
  I also think the various companies would also look for ways to broaden the market for there goods.
MDC
Title: Re: Tremor Reducer and other skills
Post by: Mirrownis on <09-18-16/1939:14>
Iīd always take a look at the fluff text, the tremor reducer seems to be a primarily medical implant.
One could for example argue that a character got one because his parents couldnīt stand his restless leg syndrome any longer, so they threw money at the problem  ;D