Shadowrun
Shadowrun General => Gear => Topic started by: markc on <09-16-16/1437:23>
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Could/Should the bio-wear Tremor Reducer from Chrome Flesh provide a situation bonus to other skills besides sniping?
I was thinking that reducing the tremors in your body could help in other areas such as, drawing, painting, surgery, and in general any area in which having a very steady hand would benefit you.
MDC
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I think so, but perhaps you could apply a small penalty similarly to substituting skills (page 130, CRB)?
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At the very least, I'd let it offset the penalty twitchy characters get to avoiding motion sensors (p. 365, SR5). If players remind me they have a piece of gear that seems applicable, I'll generally toss them an extra die or two.
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Thanks for the feedback,
I understand that often in SR skills, abilities, bio, cyber are more designed for combat focus but I also like to look for other more normal things/areas in which said items can apply or work.
I also think the various companies would also look for ways to broaden the market for there goods.
MDC
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Iīd always take a look at the fluff text, the tremor reducer seems to be a primarily medical implant.
One could for example argue that a character got one because his parents couldnīt stand his restless leg syndrome any longer, so they threw money at the problem ;D