Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Kenico on <10-22-16/1108:49>
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https://drive.google.com/file/d/0B-3E3HjUC7HpcG5pNUJ0akx0WEV1QlVwTElIZDh0QXBDbXFZ/view?usp=sharing (https://drive.google.com/file/d/0B-3E3HjUC7HpcG5pNUJ0akx0WEV1QlVwTElIZDh0QXBDbXFZ/view?usp=sharing)
I intended this character, helped made by @LordGrizzle, to be used for both Missions and Home Games. Any critique good or ill is welcomed and any help to get this sheet and character ratified would be greately appreciated. Thanks for all who read this their time and have a pleasant day, and looking forward to your responses
EDIT: Attached now hopefully is a bit of Background I managed to hobble together, not my best work but I hope it fits :)
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I appreciate characters like this as is. There is a lot of optimization to be done if you like - but looks playable and fun for a missions game just fine. Do you have more character story for him yet?
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Well now that you mention it I actually have a backstory on him. I just haven't finished it yet :P
The biggest things are he was born in CAS, went to Chicago with his parents when was 7-8 years old, only to be caught up in the hell that was Bug City. He watched his parents get killed by an insect spirit, only to be saved by the timely arrival of Ares forces, some Knight Errant groups, and a crusty old Shadowrunner named Jason MacTavish. The latter of whom took Wolf in and for the next ten years trained him how to properly defend himself in the shadows. After that they parted ways and now maintain a more Mentor/Fixer deal in which the guy gets him his equipment and some advice from time to time lol. Its been about seven years since they parted and wolf has managed to grow into a decent runner. Not legendary heavens no lol but enough that if you need a swordsman he's on the list of guys to get lol.
again thats just the condensed version of his backstory but I'll be editing that first post with both a picture (may either get a comission OR find a picture closest to what he looks like lol) and the completed backstory
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Lol, posted in the other thread :P...
Away from books, but a quick glance looks like you might have over spent on Power points (But this may be due to the wolf mentor as I can't remember what it gives you.)
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He gets the Agility boost from his mentor spirit, so power points are okay (assuming that he bought 6 of them).
Overall, playable, but Drain resistance is a bit lower than I like to see, and the Insomnia quality will make it harder to heal. His other two negative qualities have a bad synergy, too. Carrying a sword around everywhere will get him noticed by the cops, then his prejudice might escalate the confrontation. I'm not saying change them, if they fit the concept. However, the distinctive style/prejudice combo is one where you might want to ask the GM if it would be playable in his game, or whether the character would swiftly get arrested.
Being a swordsman as well as a shooter and a spellcaster is obviously not the most optimal combo - a lot of resources go into redundant ways of attacking enemies. It is a functional character, though, and most things can be fixed/improved as you gain Karma.
I would probably change the two rating: 2 fake SINs/licences into a single rating: 4 one.
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About those two qualities being bad synergy
Sword all the time: The Reason why he does this without worry is because of the fake licenses. He's got most of those papers up to date so the cops shouldn't flinch over it so long as he has the proper paperwork to pack it let alone carry it out in public
Prejudice about Cops: Interesting to learn He has a polarizing attitude when it comes to cops. On the one hand, He despises Lone Star. He will give them that look of "If so much as make a subtle threat I will hack you to pieces and no one will find you" AKA he'll be a bit hostile. He won't be hostile enough that it wont threaten the mission, but if you're lone star and you have a weapon pointed at him, you better hope you get him cause if not points at the words in quotation
now here comes to the polarization part, If you were an agent or officer of Knight Errant, He will roll out the red carpet for you. He will give you enormous amount of respect and courtesy, hell if he witnesses something and you ask him he'll be the most cooperating witness you have ever seen (So long as he wasn't involved of course :P).
Bottom line, on the one hand he is very disdainful of Lone Star while on the other hand he is very respectful towards Knight Errant. As you had read in the bio I threw up, they were among the people who saved his life when he was a boy. Not to mention during his travels growing up he witnessed both groups and found Lone Star as corrupt and contemptible as they come while he sees Knight Errant, though not without its flaws, to be the more honorable of Law Enforcement Companies.
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Sword all the time: The Reason why he does this without worry is because of the fake licenses. He's got most of those papers up to date so the cops shouldn't flinch over it so long as he has the proper paperwork to pack it let alone carry it out in public
I have taken the liberty of changing it from that into something more...subtle...IE Instead of carrying a sword around in public all the time, He now has and i quote "Wolfish Eyes that almost glow in darkness" I hope that works :)
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Sorry for the third posting but I got to ask, can everyone see my revised Profile? I'm just wanting to make sure :P
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Looks good, but I'm worried about your lack of social skills. Honestly, Nitewolf could use some Etiquette to not autofail any interaction with Lonestar.
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Hmmm I'll think about it. however like I said its not like he's going to outright attack them, he's just going to act uncooperative. Not enough for them to arrest him but enough to get the message that they're on his shitlist. However if he sees them coming at him with weapons draw...He WILL get agro soo...I may take up your advice :P
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Hmmm I'll think about it. however like I said its not like he's going to outright attack them, he's just going to act uncooperative. Not enough for them to arrest him but enough to get the message that they're on his shitlist. However if he sees them coming at him with weapons draw...He WILL get agro soo...I may take up your advice :P
Lets see... an armed man being uncooperative. (And thanks to your failed social test) verbally abusive....
Hope your Doc Wagon coverage is good :D
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ROFL! Fair enough. Alright I bite. Suppose I get Ettiquite, what do I need to drop to get it?
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Personally, I would say take 2 off of Palming and 1 off intimidation....
Palming isn't as useful as many people think. It's not really going to help you smuggle in weapons to a place, simply because MAD sensors and Chem Sniffers are not affected by it.
Intimidation, while ok usually, just doesn't help you much... Cause you don't have the social skills to start the conversation.
And running up to complete strangers and giving them the 'Stink Eye' right off the bat usually gets met with lead. Lots and lots of lead...
You don't need a high etiquette, just enough to turn the coversation to "Boy I dislike you KE officers" from "Die is a pool of piss you freakin pig faced jackboot wearing assclowns!!"
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I actually laughed at that jackboots deal at the end
Alright I'll add Ettiquette to it and reup the revised sheet.
Also as I said before, Wolf has a complex relation ship with Law Enforcement. namely while he has some animosity towards Lone Star, he actually has a deep respect and high regard for Knight Errant. Why he has this polarizing relationship (Hates LS Loves KE) no one really knows but it does have its origin from his time in Bug City (heck it would be a bold claim to say he's a fan of Ares Macrotechnology and has some respect for them)
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@Reaver
Intimidation has a few more options than the threat of immediate violence. There is the stare down where you aren't saying anything, the talking nicely and civilized while dropping all sorts of personal information, the asking of pointed questions that lay bare your insecurities and lot's and lots of other things a married man should be familiar with... ;)
Personally, I like the "scribbling things in a notepad and ask for their supervisor" tactic.
Also, the palming is part of the stealth skill group.
One thing that should be mentioned: There are a few high class suit/armors that give you social dice as wireless bonus. A decent charisma score and one point of skill bought after creation will get you through the worst of it.
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Soo...Should I get etiquette or is it good as is? #confused
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One point certainly won't hurt, although you should be able to get that one after your first run for 2 Karma
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@Reaver
Intimidation has a few more options than the threat of immediate violence. There is the stare down where you aren't saying anything, the talking nicely and civilized while dropping all sorts of personal information, the asking of pointed questions that lay bare your insecurities and lot's and lots of other things a married man should be familiar with... ;)
Personally, I like the "scribbling things in a notepad and ask for their supervisor" tactic.
Also, the palming is part of the stealth skill group.
One thing that should be mentioned: There are a few high class suit/armors that give you social dice as wireless bonus. A decent charisma score and one point of skill bought after creation will get you through the worst of it.
I'm happily divorced. (many she failed her intimidation test? Or I passed the Willpower test?)
But, good points Jack.
He doesn't have the stealth skill group, so there is no advantage there... "Palming is sleight-of-hand skill that gives a character the ability to snag, hide, and pass off small objects." this is not so well defined, what is a small object? (I personally say anything that fits in the palm of your hand...) I doubt any firearm, short of a holdout is going to qualify... but that's up to the GM.
actually it appears he does, just not noted on the sheet the way I am used to seeing it....
Then I would say take the points from Gymnastics, its not as useful as people really think it is... yes it can help you if you go Dodge (interrupt action) but that costs you -5 initiative and can only be done once per combat turn, and for only a single attack... Which makes it... "blah" at best.
I also just don't see it being as useful as etiquette is going to be. Sure it will come in handy every now and then, but compared to the uses of etiquette and how often it could come into play.... etiquette, IMO, is the more valuable skill...Etiquette can make you avoid combat... where Gymnastics just prolongs combat....
Also note, you only have 1 combat spell, so I don't really know if a combat specialization in spell casting is work the skill point... Especially when you are hunting for skill points...
And intimidation can have... unintended results... sure you scared that lone ganger into letting you pass... but once you are out of eyesight, he's probably calling in a few friends for when you come back.... REALLY scare a guy? He just might think shooting first is his best option.. Now for Missions play, this is less of an issue as most runs are pretty insulated from each other, but campaign play, things can get more tricky, especially if the GM has a very organic setting.
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Fair enough on all counts. Basically my guy is a no nonsense swordsman whose all business when he's on the job but I see your point. I think I'll get some etiquette and take it from intimidation by 1 and either from palming or Gymnastics, depending on where I need it less and at least get ettiquette up to 3. Sound like a plan?
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Fair enough on all counts. Basically my guy is a no nonsense swordsman whose all business when he's on the job but I see your point. I think I'll get some etiquette and take it from intimidation by 1 and either from palming or Gymnastics, depending on where I need it less and at least get ettiquette up to 3. Sound like a plan?
Yea, the trick to Shadowrun is that you will NEVER have the perfect character right out of the box :P There will ALWAYS be gaps in what you want VS what you can afford to pick up.....
Keep in mind, for the majority of tests out there, you only need a single hit to pass the test... (the big exception to this, is combat of course)
Some people like to front load their characters (few skills at high skill ranks), some like to spread their skills out... Both have advantages and disadvantages, so neither is "wrong"
Personally there are a few skills that I call "essential"... and every character should have and they are:
A Combat skill (be it guns, melee, spellcasting)
Perception (so you can actually DO things without giving up your first IP by not spotting the trouble before in smashes in your teeth!)
Etiquette (Because "TROG SMASH!!" only gets you so far... and combat is the fastest way to END a run before it begins... And talking your way out of trouble can save you money and band-aids, not to mention make you friends! And friends are good IE: contacts)
From there, I get the skills I would 'like' to have.... such as sneaking, or technical skills, or complmentary skills to the archtype...
But those 3 are the 3 that come up the most....
Combat because its a violent world,
Perception to spot the things that don't have giant blinking neon signs pointing to them
Etiquette to advance the run (gain information, talk to contacts, and would be contacts, get out of tight spots without violence)
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So Combat, Perception, Ettiquete Are the MUSTS
I got the first two and I subtracted 2 from palming like you said and 1 from Intimidation. So that should give me a balanced 3 for Ettiquete. I honestly thing that would work if you all think it should be higher for a guy like Wolf please tell me :P
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So Combat, Perception, Ettiquete Are the MUSTS
I got the first two and I subtracted 2 from palming like you said and 1 from Intimidation. So that should give me a balanced 3 for Ettiquete. I honestly thing that would work if you all think it should be higher for a guy like Wolf please tell me :P
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3 is plenty... you are not a 'face' after all.
That gives you a DP of 6 for most interactions AND the option to use Edge if you absolutely have to! (The fast and dirty rule is 4 dice = 1 success, which is all you need for most etiquette tests to avoid making a scene)
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Sorry about that folks I thought I was Modifying Post# 1 for my sheet My bad folks ignore this lol