Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Desiani on <01-17-17/1916:26>

Title: Rigging and marks.
Post by: Desiani on <01-17-17/1916:26>
The core for 5e keeps talking how you can jump into another drone or vehicle if you have 3 marks on it. Is there a special kind of rigger mark or do you need to slave your RCC/rig to the decker/techno so you can bum off their marks?

Edit: Also... is it useful to take a used R3 Rig in the head with the restricted quality or should you stick with a r2 rig?
Title: Re: Rigging and marks.
Post by: fseperent on <01-17-17/1952:25>
Marks determine what you can do with the vehicle or drone.
Pages 219-220 and 236-240 of the core book should answer your questions.

You can get an R3 Rig during chargen without Restricted Gear if it is used.
As for choosing between R2 and R3, that's going to depend more on your
money situation than anything.
Title: Re: Rigging and marks.
Post by: Desiani on <01-17-17/2039:11>
Marks determine what you can do with the vehicle or drone.
Pages 219-220 and 236-240 of the core book should answer your questions.

You can get an R3 Rig during chargen without Restricted Gear if it is used.
As for choosing between R2 and R3, that's going to depend more on your
money situation than anything.

The main concern I have is if I only use an RCC and my r3 control rig what would I use for sleaze and other attributes since that aren't on my RCC or control rig?
Title: Re: Rigging and marks.
Post by: firebug on <01-17-17/2106:30>
The idea is that a rigger is normally the Owner of whatever drones they are going to jump into.  As the book mentions, when you are the Owner of a device, you are treated as having 4 marks (which is above the normal 3 possible through hacking) on any device you own; this means a rigger can always jump into any drone they own, as those marks cannot be removed unless you are no longer the owner.  This Ownership benefit is something anyone can get, by the way, not just riggers.  Even your adept has the Owner mark on her commlink.

An RCC cannot be used for hacking, as it lacks an Attack or Sleaze attribute.  As such, you can't be marking and jumping into drones you don't own.  If you want to do this, you'll need a cyberdeck and to pick up the Hacking or Cybercombat skill.  At this point though, you're giving up your RCC (you cannot use both at once) and the benefits it offers you.  It also requires a significant skill investment, so I do not recommend you do this.

Early into the game I would say that a R2 Control Rig is fine for early on.  The one die different isn't worth the significant resource cost and Essence cost.  You should spend that money on other things like your RCC, drones, a vehicle, and other augmentations depending on what you plan on doing.
Title: Re: Rigging and marks.
Post by: Desiani on <01-17-17/2118:17>
So the main idea of a rigger is quite simply You're either a driver or a droner specialization?  There are a few actions in R5 that use E.Warfare to try and disrupt opposing drones.

The reason I was asking about the marks was as sort of an extension of those actions.  Aside from the matrix actions mentioned in R5, would there be any other reason to have a high E.Warfare skill?
Title: Re: Rigging and marks.
Post by: firebug on <01-17-17/2138:59>
Yes, those are the two main functions of a rigger, but keep in mind what a drone can do is very flexible.  A drone can be a sniper, a spy, provide cover fire, act as combat control or area denial...

Electronic Warfare is primarily used to compensate for noise (using the special action only available through an RCC).  You may also use EW in place of Perception any time you are using a Sensor Array (page 445), which includes your drone's sensors, meaning if you plan on seeing through your drones a lot, investing in EW can get you more value.
Title: Re: Rigging and marks.
Post by: Desiani on <01-17-17/2148:24>
Oh... that sounds super swell! :D I would assume investing in a few points of Perception itself  is still handy when you're not drone whoring?
Title: Re: Rigging and marks.
Post by: firebug on <01-18-17/0004:06>
It can be, depending on how often you plan on personally being in the action.  If the only time you're physically present is meeting with Mr. Johnson, then it's not necessary.  Even when you're "on site", if you're sitting in your van directing your drones around, you don't really need Perception.  Keep in mind, vehicles have sensor arrays as well (as vehicles are drones in almost every way).
Title: Re: Rigging and marks.
Post by: Desiani on <01-18-17/0110:39>
Yea. I have tricked out a Bulldog into a sort of  mobile surveillance Van. Had motion sensorns, radio scanners and a few camera to pick up possible intruders

:D All I can say is it's expensive and it is making my hand hurt writing all the stuff i want drones and cars to have xD

Its going to be a fun guy to play if/when my face guy dies.  Rigger's name is Mr.Rodgers. Thought this was hilarious since the show had puppets :x
Title: Re: Rigging and marks.
Post by: &#24525; on <01-18-17/1714:08>
You could theoretically could have an Attack or Sleaze on an RCC with Modifications from Data Trails, however this also would fall under firebug's recommendation.
Title: Re: Rigging and marks.
Post by: Desiani on <01-19-17/2259:45>
Thanks for all the info! :)
Title: Re: Rigging and marks.
Post by: revan.be on <01-25-17/1659:52>
umm, about that idea of rigging into a hacked vehicle or drone...
It should be doable , if you just Mod your RCC to have a native Sleaze Rating of 1,
and then run the ridiculous Smoke And Mirrors cyberprogram , both from Data trails.
You have an action available only to RCCs to reduce Noise if needed , and the program gives you both 1-5 extra Sleaze and Noise.
To simply borrow someone elses stuff , its ideal , to actually steal it ,
you are going to need a metric ton of Hardware skill , and some ingenuity .
Title: Re: Rigging and marks.
Post by: firebug on <01-25-17/2111:02>
A lot of GMs don't allow that program since it's blatantly broken, but yes...  As getting noise compensation is easy as finding dirt in the forest, you can use the rules in Data Trails to give your RCC a Sleaze attribute of 1, then use Smoke-And-Mirrors to raise it to up to 6.  You'll still need to also have at least 12 dice for the Hack-on-the-fly action, which will probably mean 6 in Hacking unless you've got higher than 6 LOG (which is easy to do).

I would ask your GM about it first, since like I said, a lot of people look at that program and laugh because it's so overpowered.  It's a key component to my "Win The Matrix" build (which makes a hacker who is completely untargetable on the matrix).
Title: Re: Rigging and marks.
Post by: Csjarrat on <01-28-17/0521:31>
There are also other programs that give boost to sleaze without getting too cheesy if you do go down the modification route on your rcc
Title: Re: Rigging and marks.
Post by: FST_Gemstar on <01-29-17/1340:04>
I thought modifying RCC's with sleaze/attack was errata'd out? 

Riggers who can hack (have a cyberdeck or are technomancers) or deckers/technos who can rig (have a control rig implant or a control rig echo) can jump into devices with rigger interfaces that they have 3 marks on. 

I always liked the idea of a rigger who had decent hacking skills and a cheap deck. They aren't going to do anything meaningful in a host, but let's say they can get three marks on a host through hacking a slaved device at a corp facility, a construction site, a warehouse, etc. Many of the drones/vehicles around are going to be slaved to that host. Jump into a bulldozer or a crane and wreck some stuff! Jump into a garbarge cleaning drone to get access to secure levels of the facility! Steal an item from a warehouse by jumping into a company delivery rotodrone. 

A cheap deck and some hacking skills is not that huge of an investment and does give this option to riggers.   
Title: Re: Rigging and marks.
Post by: Csjarrat on <01-30-17/0947:07>
I thought modifying RCC's with sleaze/attack was errata'd out? 

A cheap deck and some hacking skills is not that huge of an investment and does give this option to riggers.   
As far as i'm aware that was regarding using the dongles on RCC's/ they are commlink only but there's a chance i might have missed an errata somewhere. The attack/sleaze ratings can be put on literally anything, even a toaster or a drone (which makes hacker AI drones pretty useful)
Title: Re: Rigging and marks.
Post by: Jack_Spade on <01-30-17/1009:58>
To be precise: There hasn't been any official errata yet, despite a few volunteers excellent efforts.
What we have is the stated intent of the writer that dongles should not work on RCCs. By RAW they have all the functions of a commlink and therefore should be dongle compatible.

Entirely separate from that is the modding of matrix attributes. Even a wifi enabled toaster can be given a sleaze attribute (although that's not really useful beyond making it a bit harder to find the toaster on the matrix)

Even cheap decks can be veritable:
A cheap Erica can have the 2 matrix attribute lowered to 1 and the 4 elevated to 5 (5 3 1 1) add a module with virtual machine to the slot and you have three cyber programs available. Use the configurator program to have an attack and a defense config with the relevant +1 programs and one other useful prog.
Finally get Overclocker and Perfect Timing.
Leaving Data Processing at 3 at all times you now can switch rapidly between your action stat and firewall for what is in essence a 1 7 3 7 deck with one program for operation.

Costs: 10 (20 after char gen) karma and about 55 000 nuyen.
Title: Re: Rigging and marks.
Post by: Xexanoth on <01-30-17/1151:58>
I thought modifying RCC's with sleaze/attack was errata'd out? 

A cheap deck and some hacking skills is not that huge of an investment and does give this option to riggers.   

Sleaze is also used for staying undetected in the Matrix, which is important for infiltrating/scouting a location with Drones, the fact that it was left out in the first place was already bullshit,
and basicially made it impossible to get Drones in anywhere with a Spider. Requiring a Deck in addition to everything else a Rigger needs, just to do something you're already supposed to do, isn't really a good solution.
A good dongle isn't exactly cheaper then a Deck, but you don't run into Slave/Master issues that way.
Can a device be  slaved to two different master devices?
Wouldn't break the either Master or Slave rule, and having multiple PANs was never an issue.
It could be one way around the "no Dongle for RCC" issue. Simply Slave your drones to both the RCC and a commlink+dongle/deck, enjoy being able to stealth.
Title: Re: Rigging and marks.
Post by: Finstersang on <01-31-17/1102:50>

Sleaze is also used for staying undetected in the Matrix, which is important for infiltrating/scouting a location with Drones, the fact that it was left out in the first place was already bullshit,
and basicially made it impossible to get Drones in anywhere with a Spider.

Word. Iīm fine with the fact that Riggers have to invest in a Deck (or beefed up commlink) if they want to serve as secondary hackers, but having only Logic to defend against Matrix deception is a huge problem for any kind of stealthy approach (one of the most fun parts of rigging, IMO). Would have been a nice addition in the Rigger book. But alas...

Anyway:
I recently introduced a neat little houserule because of this: Since the RCC is already somewhat flexible in its configuration (meaning that you can distribute [device rating] points into either Programm Access oder Nose Reduction), I added a new "Concealment" Ressource that serves as a kind "passive" Sleaze Attribute: While you canīt use it as a limit for your own Matrix Actions, it still offers additional protection against Matrix Perception and Tracing attempts. In total, you can distribute your RCCīs device rating over up to 4 different Ressources: