Shadowrun

Shadowrun General => General Discussion => Topic started by: Desiani on <01-21-17/2054:05>

Title: Trolls and shotguns
Post by: Desiani on <01-21-17/2054:05>
So I am making a troll Mysad (More Adept than mystic) and from a  RP side... for some reason the WINCHESTER MODEL 201 looks really fun even despite the clip issues. Are all trolls Auto-Melee or are guns pretty good from a RP/Flavor wise?
Title: Re: Trolls and shotguns
Post by: Reaver on <01-21-17/2304:01>
Yes, trolls can use guns no problem.

The issue is that many people say Trolls are not "optimal" for guns because of the lower Agility...
Title: Re: Trolls and shotguns
Post by: Ghost Rigger on <01-22-17/0005:07>
What you want to do with a gun-toting troll is go for the high rate of fire weapons. Sure, they might not have the highest agility, but with enough strength and recoil-compensation gear they can fire full-auto with anything, and nobody will be able to dodge for drek. Plus, with higher strength comes the ability to carry around and use the heavier categories of machine guns.
Title: Re: Trolls and shotguns
Post by: Desiani on <01-22-17/0046:48>
What I am going for is literally a Shotgun toting Mysad Giant. Most of my Life module Karma Magic wise is a power Focus of R3 ish and 5 spells max with the rest going full 7/7 PP. I took Exceptional Attribute (Magic).

He's a community college professor that teaches Magic Theory and Adept Firearms courses. He's gotten bored with his job and has taken up Running to help pay for equipment for his classes. Ares doesn't pay much when all you are is a community college mean to funnel new blood into Ares Staff, security and military in my case. Also.. he like to just shoot people with his Shotgun :P
Title: Re: Trolls and shotguns
Post by: Reaver on <01-22-17/0220:17>
What I am going for is literally a Shotgun toting Mysad Giant. Most of my Life module Karma Magic wise is a power Focus of R3 ish and 5 spells max with the rest going full 7/7 PP. I took Exceptional Attribute (Magic).

Not sure if you are aware of the errata, but Mystic adepts pay 5 karma per Power point now, so those 7 PP are costing you 35 karma... Not saying you can't do it, it just means that a large chunk of your karma has gone there....
Title: Re: Trolls and shotguns
Post by: Desiani on <01-22-17/0254:05>
I know. I took the full 7/7 to lock in the 35 in case I found a need for all 7 points. I'm almost done with the char and found myself only 'needing' 5/7 so I am going to free up 10 karma for a spell or two i think.... Although I can't seem to make up my mind on if I want 5 or 7 spells. My main jive will be to Summon spirits and chuck elemental grenades into rooms. Occasionally use Phys Barrier to trap a group of mooks for a Pass or two while I chew through people with APDS shotgun rounds xD
Title: Re: Trolls and shotguns
Post by: Reaver on <01-22-17/0402:51>
I know.

Fair enough. Just didn't want you wasting all your time, only to find out you're 21 karma short :P
Title: Re: Trolls and shotguns
Post by: Novocrane on <01-22-17/0545:51>
You know what you're doing. If you don't think your opinion will change when you can see you're less effective than you could be (either through break-loadng shotgun or shovelling points into 7Mag/7PP mystic adept troll) then I hope it all works out awesome.
Title: Re: Trolls and shotguns
Post by: Xexanoth on <01-22-17/0635:04>
What you want to do with a gun-toting troll is go for the high rate of fire weapons. Sure, they might not have the highest agility, but with enough strength and recoil-compensation gear they can fire full-auto with anything, and nobody will be able to dodge for drek. Plus, with higher strength comes the ability to carry around and use the heavier categories of machine guns.

Shotguns give quiet nasty maluses to evasion too, especially in close range.
Works well with the tanky nature of trolls, People tend to focus on the Troll directly in front of them, not the sniper on the next building.
And if the shotgun doesn't finish em of, you can just use your high strenght to punch right through em.
Title: Re: Trolls and shotguns
Post by: Desiani on <01-22-17/1249:39>
You know what you're doing. If you don't think your opinion will change when you can see you're less effective than you could be (either through break-loadng shotgun or shovelling points into 7Mag/7PP mystic adept troll) then I hope it all works out awesome.

I think you are dismissing the fact that I can use it as a club ;D
Title: Re: Trolls and shotguns
Post by: Reaver on <01-22-17/1252:08>
You know what you're doing. If you don't think your opinion will change when you can see you're less effective than you could be (either through break-loadng shotgun or shovelling points into 7Mag/7PP mystic adept troll) then I hope it all works out awesome.

I think you are dismissing the fact that I can use it as a club ;D

Sadly, there are many that only Min/Max and don't care about concept. And while a certain level of optimalization is needed, it shouldn't be the only focus of character creation....
Title: Re: Trolls and shotguns
Post by: Desiani on <01-22-17/1632:47>

I could only budget for 3/5 agility sadly. Most of my casting skills/attributes were upped since he is a big defensive caster. To correct this I took the Adept power Attribute Boost Agility with 5/10 body and 4/5 will for only 1 drain should be good. I'm going Psionic Tradition so my Intuition is 5/5.

While I know I'm not going to win any casting spam off having Physical Barrier, (Element) Grenade, mana Barrier and Petrified. I have enough combat utility as the group doesn't have any current Barrier mages (the shaman doesn't use any spells except mana bolt and Napalm even though he has improved invisible/levitate and heal, he's not a team player :/

I'm going for a Trap, run up and mage grenade or drop it and shotgun cone the group/individual
Title: Re: Trolls and shotguns
Post by: Novocrane on <01-22-17/1920:28>
I hope it all works out awesome.
I think you are dismissing the fact that I can use it as a club ;D

Quote
Rifle butt: Accuracy 3, (STR + 3)S
I prefer the Krime Boss for trollish style, but mileage varies.
Title: Re: Trolls and shotguns
Post by: Ghost Rigger on <01-23-17/0917:56>
What are you guys going on about clubs for when bayonets are a thing?
Title: Re: Trolls and shotguns
Post by: Reaver on <01-25-17/1944:58>
What are you guys going on about clubs for when bayonets are a thing?

because while having a shotgun is questionable enough for the average security to go "Hmmm... Wtf?", Having a bayonet mounted to your shotgun makes it an auto "Keep an eye on this guy!" ??
Title: Re: Trolls and shotguns
Post by: Quatar on <01-25-17/1955:16>
I know. I took the full 7/7 to lock in the 35 in case I found a need for all 7 points. I'm almost done with the char and found myself only 'needing' 5/7 so I am going to free up 10 karma for a spell or two i think....
Just mentioning it:

At char creation is the only time you can get PP for karma. After that the only way you can get PP is through Initiation and taking the PP metamagic. You don't get auto points through magic like Adepts do, and you can't buy it.
You can buy spells later without problem though.

So from a somewhat optimizer standpoint: Take the 7 PP if you can afford them. Then learn the Spells later. If you don't wanna that's fine, but you should know the stakes before making that decission :)

Though one thing I do have to wonder: Exceptional Attribute is 14 Karma, 35 for PP, that makes 49. Even with 25 karma in Negative Qualities that means you have no positive ones at all, which seems rather bland. Qualities are an amazing place to customize your character. Or are you using Karma gen, then I take it all back ;)
Title: Re: Trolls and shotguns
Post by: Desiani on <01-25-17/2349:21>
I used the Life Module system :D

I think he's pretty fun even though he's not that optimized 'like a giant' should be. Shotguns are just fun xD
Title: Re: Trolls and shotguns
Post by: Dinendae on <01-25-17/2357:59>
I used the Life Module system :D

I think he's pretty fun even though he's not that optimized 'like a giant' should be. Shotguns are just fun xD


The Troll decker I made up near the start of SR5 used an SVD sniper rifle for long range foes, and a shotgun for close to medium engagements. She was a real blast to play! ;D
Title: Re: Trolls and shotguns
Post by: Adamo1618 on <01-26-17/0725:51>
What are you guys going on about clubs for when bayonets are a thing?

because while having a shotgun is questionable enough for the average security to go "Hmmm... Wtf?", Having a bayonet mounted to your shotgun makes it an auto "Keep an eye on this guy!" ??
Use a flick bayonet you trog!
Title: Re: Trolls and shotguns
Post by: Desiani on <01-26-17/1446:18>
The Mage and my gm both hate my guts :x

Apparently having 12+4d6 dice and casting Offensive Mana Barrier/Physical Barrier to trap groups of baddies/Astral baddies and swoosh ing about with a shot gun is 'encroaching on the mages territory' with me casting the only 2 of 4 spells I know. The Adept doesn't mind... lmfao.