Shadowrun

Shadowrun General => General Discussion => Topic started by: GMFunkytown on <02-10-17/0907:35>

Title: GM Screen - Alchemy in SR5
Post by: GMFunkytown on <02-10-17/0907:35>
Ever felt like summoning a bunch of spirits in prep for your next job was just not enough work? With Alchemy you can cast those spells early, and save them for later use! Learn how to use alchemy and make alchemical preparations!

https://youtu.be/KsAfaM0Nu0s
Title: Re: GM Screen - Alchemy in SR5
Post by: Reaver on <02-10-17/2036:55>
Don't know if others have said this to you or not but:

Keep up the great work! Your videos cut a lot of confusion out of some of the rules as written and is the primary place I send my new victims, um dice scrubs, err carpet stains players to!
Title: Re: GM Screen - Alchemy in SR5
Post by: Kiirnodel on <02-10-17/2113:37>
You mentioned adding the Rating of the Magical Lodge to the Limit on the test, is that a reference to Background Count? Because that's a heavily debated topic. If it isn't about Background, can you give a page reference for that? I'm not familiar with anything that says the Lodge gives a bonus at all to Alchemy...