Shadowrun
Shadowrun General => General Discussion => Topic started by: AngryDonkey123 on <04-09-17/1455:32>
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Hi y'all, these is my first post on this forum, so I thought I might as well try to make it a good one.
I have been working on a little project for a while now. And this is the net result of my work. A badly formatted, awfully balanced, abysmally written and uncreative attempt by me to give technomancy more of a substantial feel. Below are two copies:
The first is the pdf version 1.0:
https://drive.google.com/open?id=0By-QEedWrdNpS2phbGdtVk1zaVE (https://drive.google.com/open?id=0By-QEedWrdNpS2phbGdtVk1zaVE)
This is the initial version of the document, and I will keep producing more up to date versions with new features, edits, cleaning up my abysmal editing skills. Y'know, the typical.
The second is to the google docs version:
https://docs.google.com/document/d/1Aytrz6OdRa4N_qdTKMJp6Cnedcd-9S36AuL3o7P8Sxg/edit?usp=sharing (https://docs.google.com/document/d/1Aytrz6OdRa4N_qdTKMJp6Cnedcd-9S36AuL3o7P8Sxg/edit?usp=sharing)
This is the part I'd like your help with Chummers. This is an opportunity for the community to help me make technomancers feel more substantial (or at least to pull me up on my terrible editing skills), by adding echoes, adding complex forms (and resonants), adding new sprites, adding new streams and paragons, but most of all making it not just something that is slapped upon you, but for something you can contribute to and make your voice heard. I wanna make this something that we have all worked on, or at least more than just me.
Essentially, leave comments here with any suggestions (also I know this makes them feel like mages of the matrix) or on the google doc, and I will work to update it with new features and the like.
Thanks in advance Chummers.
EDIT:
Version 1.1:
https://drive.google.com/open?id=0By-QEedWrdNpVmVzZ2JlSFJLYjQ (https://drive.google.com/open?id=0By-QEedWrdNpVmVzZ2JlSFJLYjQ)
It contains many edits, a lot of formatting, some additional new complex forms and echoes, and a completed list of Streams.
Version 1.2
https://drive.google.com/open?id=0By-QEedWrdNpdnBuYk1BZ2F1aDg (https://drive.google.com/open?id=0By-QEedWrdNpdnBuYk1BZ2F1aDg)
This version contains further edits, a bit more formatting, as well as two new powerful additions for a technomancer: Frame Forms and Daemons.
Version 1.3
https://drive.google.com/open?id=0By-QEedWrdNpTjRWeGY2bUMteFE (https://drive.google.com/open?id=0By-QEedWrdNpTjRWeGY2bUMteFE)
This version contains further edits + formatting, as well as fully fleshed out Technoadepts, Technosavants, and a new feature for all, Paradigms.
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1 Combat Turn is awfully short for a TM to learnt a program.
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Point made. What would you recommend?
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Page 48 of Core has information on tests over time. Maybe a short or average time would do.
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PDF VERSION 1.1!
Contains some new echoes and complex forms, a lot of edits and general formatting, and a now completed list of streams!
https://drive.google.com/open?id=0By-QEedWrdNpVmVzZ2JlSFJLYjQ (https://drive.google.com/open?id=0By-QEedWrdNpVmVzZ2JlSFJLYjQ)
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PDF VERSION 1.2
https://drive.google.com/open?id=0By-QEedWrdNpdnBuYk1BZ2F1aDg (https://drive.google.com/open?id=0By-QEedWrdNpdnBuYk1BZ2F1aDg)
This contains a bit more editing, some balance changes, and two new powerful additions for technomancers: Frame Forms and Daemons.