Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Exeerdna on <05-08-17/2045:36>
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My whole concept for this character is a scout that's able to stake out an area for an extended about of time. While being decent with B&E skills, looking for any advice to improve it. I know with some adjustments I could make a decent adept combat medic yet that's for another day. I know the strength and charisma is a problem. Honestly for RP reasons I wanted to take incomplete programing instead of paranoia either works.
Human Adept, Prime Runner
Priority: Metatype: D, Attributes: A, Magic: C, Skills: B, Resources: E
I put the 2 points into Stealth
Attributes:
Bod: 3
Agi: 5
Rea: 5
Str: 1
Cha: 2
Int: 5
Log: 5
Wil: 6
Edg: 2
Mag: 5
Ess: 5.6
Contacts
Fixer 2, 4
Infobroker 2, 4
Qualities:
Positive: Invisible Way, Blandness, Catlike, Photographic Memory from Bioware
Negative: Paranoia, Dry Addict (Moderate) (Long Haul)
Active Skills:
Gymnastics: 4/9(11) Climbing
Locksmith: 5/10(12) Maglock
Navigation: 5/10
Palming: 4/10(12) Pockpocket
Perception: 6/11(13) Visual
Pilot Ground Craft: 1/6
Pistols: 6/11(13) Semi-Automatics
Sneaking: 6/13(15) Urban
Survival: 5/11(13) (Urban bought w/ karma)
Tracking: 5/10
Knowledge Skills:
Area Knowledge: Seattle 4/9(11) Downtown
English: N
Security Tactics: 2/7(9) Corporate
Black Markets: 2/7(9) Seattle
Underworld: 2/7(9) Blackmail
Limits:
Physical - 4
Mental - 7
Social - 6
Astral - 7
Adapt Powers:
Power Points – 5
Combat Sense - 1
Danger Sense - 2
Freefall – 2
Hang Time – 3
Light Body – 2
Magic Sense
Motion Sense
Nimble Fingers
Three-Dimensional Memory
Traceless Walk
Wall Running
Bioware:
Neuro Retention Amplification
Reception Enhancer
Sleep Regulator
Street Gear:
Lifestyle:
Low w/ Mapping System Subscription Gold = $2500
Armor
Urban Explorer Jumpsuit: YNT Softweave Armor, Attachable Gear Access, Nonconductivity (Rating 6), Electrochromic Clothing, Faraday Pocket, Biomonitor
Cloak (Rating 6)
Weapons:
Colt Agent Special: Concealed Quick-Draw Holster, Laser Sight, Ceramic/Plasteel Components, Silencer, Personalized Grip
Gear:
Transys Avalon w/ Receiver, Mapsoft(Seattle), Subvocal Mic, Theme Music
Certified Credstick, Gold
5 Fake Licenses (Rating 4) - Adapt, Driver, Firearms, Concealed Carry, Private Investigator
Fake SIN (Rating 4)
Earbuds (Rating 3) - Select Sound Filter (Rating 1), Audio Enhancement (Rating 2)
Survival Kit
Backpack (nice) w/ Lockpick set, Chisel, Crowbar, Miniwelder, Minwelder Fuel Canister, Autopicker (rating 6), Sequencer (Rating 3)
Binoculars (Rating 3) w/ Vision Magnification, Low Light, Vision Enhancement (Rating 2), Camera, Micro (rating 1)
200 Ammo: Gel Rounds (Light Pistols)
200 Ammo: Stick-n-Shock (Light Pistols)
Spare Clips x4 (Colt Agent Special) (Gel Rounds)
Spare Clips x4 (Colt Agent Special) (Stick-n-Shock)
Survival Kit
Tag Eraser
Bug Scanner (Rating 6)
White Noise Generator (Rating 6)
Ultrasonic Noise Generator (Rating 4)
Stealth Tags x20
Security Tags x20
Sensor Tags x20
Datachips x20
AR Gloves
Trodes
Vehicle:
Suzuki Mirage: Sensor Arrow (Rating 2), Anti-Theft System (Rating 3), Chameleon Coating, Morphing License Plate, Run-Flat Tires (Rating 6)
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Magic is listed in integers, Essence as a fraction.
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fixed
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It might be good to note the change in Magic during creation, but it is important to note that your Magic is reduced to 5. It isn't "technically" at 6 with a penalty, or temporarily lowered due to essence loss. It is a permanent change, and your attribute is considered for all purposes to be at the new rating (of 5).
Essence loss also lowers your Magic maximum, so you won't be able to increase it again unless you either take Exceptional Attribute or initiate.
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Some possible modifications/optimizations :
- Switch Metatype and Magic to trade 2 skill points for 1 Edge, worth it for an infiltration specialist imo. You could also go for an elf like that for the extra AGI/CHA.
- Transfer 1 point of WIL into AGI, you will use AGI much more than WIL and it doesn't give you an extra Stun Box.
- Remove the Survival specialization. There are much better things you can do with karma: extra contact, more nuyen, bound a focus… It will also let you increase Outdoors as a skill group later if you feel like it.
- Get a Focus. Sneaking is the obvious choice, might as well use the invisible way as much as possible though it can be done later in play of course (but you don't have a Talismonger contact so maybe not that easily).
- Get a social skill! Con or Etiquette, even if you are low CHA you will still have a chance when you have to convince some street thug that, yes there is a perfectly good reason you are sneaking in this alley. With no skill you will roll only 1 dice, good luck to do anything with that.
Don't let that Dry Addict quality just be a cheap karma grab, have your character always carrying some Longhaul to remind themselves that they are don't need it anymore, they have bioware now! But surely just a little won't hurt, you will need to stay awake for a long time tonight…
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This guy is a covert ops survivalist. There are a lot of builds that can have Strength as a dump stat - this isn't one of them. Note that I am not in the crowd that thinks Strength: 1 characters are unplayable. It lets you haul about 20 kilos, plenty for basic armor, a sidearm, and a commlink. Wearing a backpack, though? Probably not. With a Physical Limit of 4, you will be throwing away successes in your primary skills. I would take two points from Logic (which really isn't as crucial to your build) and put them into Strength.
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Thanks I took both Kuirem and Glyph advice on the tweaking. I kept the character human though now I get it. Even though I'm not really planning on stealing anything carrying in all that B&E / electronic warfare gear yet I need to be more then a wet noodle. Also I found some left over Long Haul I don't need it yet if I need to be up 36-48 hours overwatching a site relaying info back to the group I can do that. Finally with what extra karma and nuyen I had I took a qi focus for Stealth also one for Cloak power.
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if I need to be up 36-48 hours overwatching a site relaying info back to the group I can do that.
A microdrone or three can do that too, and they are harder to detect than an adult human. They are also quite cheap.
And there are sensor tags, AKA "bugs". Planting these on site is probably a good idea too.
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What micro drones do you suggest? I got the tags also I switched from pistols to automatics specializing in machine pistols. Since I realized I can get more group utility out of the Steyr TMP.
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Something simple like fly-spy's or those floating eyes are good. That's a starter kit, you can always get something fancy later in the game.