Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Totentanz on <08-29-17/1758:24>
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My long-time RP group has finally come around to trying SR5. One of our guys who absolutely loves SR has agreed to run a game for a smaller section of the group.
Group Details:
- Two PCs, one NPC
- We will be independent operators / criminal types, so traditional Shadowrunning is somewhat limited, though not out of the question.
- Other PC is a Melee Adept
- NPC is a decker / sniper.
Character Creation Details:
- 1200 Karma
- Characters are "Primer Runners" and thus don't have normal restrictions on gear availability, Attribute maxes, etc.
- Everything in my posted build is pre-cleared with the GM.
- Essence loss only decreases Magic Maximum
- 1 Karma = 3000Y
My PC:
- Concept is Elf Mage / Face, with Bioware (because I like doing things the hard way my first time out.)
- Former mercenary with a AA corp.
Any and all feedback is appreciated. I'm specifically hoping for thoughts on if I spent too many resources optimizing my Magic DPs and augs. I somewhat neglected my "backup" dice pools, here. The only thing I'm 100% set against is abandoning the concept of the augmented Mage.
( Edited to clarify a few things )
== Personal Data ==
Movement: 8/16 (2m/hit) Swim: 5 (1m/hit)
Composure: 14
Judge Intentions: 13
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 479¥
== Attributes ==
BOD: 2
AGI: 4
REA: 3
STR: 2
CHA: 8
INT: 5
LOG: 2
WIL: 6
EDG: 3
MAG: 8
== Derived Attributes ==
Essence: 5.03
Initiative: 8 +2d6
Rigger Initiative: 8 +2d6
Astral Initiative: 10 +3d6
Physical Damage Track: 9
Stun Damage Track: 11
== Limits ==
Physical: 3
Mental: 5
Social: 13
Astral: 13
== Active Skills ==
(Appropriate skills include Power Focus)
== Magic Skills ==
Spellcasting 21
Summoning 21
R Spellcasting 17
Alchemy 17
Banishing 16
Binding 16
Artificing 16
Disenchanting 16
Counterspelling 14
Assensing 8
Arcana 3
(Social Skills don't include Tailored Pheromones )
==Social Skills==
Negotiation 12
Con 10
Etiquette 11
Intimidation 10
Leadership 10
== Other Skills ==
Automatics (Machine Pistols) 6 (8) (Before smartlink)
Artisan 6
Blades 6
Disguise 6
Palming 5
Perception 6
Running 3
Sneaking 5
Swimming 3
== Knowledge Skills ==
English Native
Japanese Base: 3 Pool: 8
Sperethiel Base: 3 Pool: 8
Magical Organizations Base: 3 Pool: 5
Magical Theory (Academic)Base: 4 Pool: 6
Mercenary Practices Base: 0 Pool: 4
Seattle Criminal UnderworldBase: 1 Pool: 3
== Qualities ==
Allergy (Uncommon, Mild) (Silver)
Biocompatability (Bioware)
Code of Honor (Code of the Criminal)
Focused Concentration (Rating 6)
Insomnia (Basic)
Low-Light Vision
Magician
Mentor Spirit (Dragonslayer)
Prototype Transhuman
SINner (Corporate Limited) (Helios International Security Solutions)
== Tradition ==
Black Magic, Resist Drain with: WIL + CHA (14)
== Initiation ==
Grade 1 -- (Ordeal, Group) Centering
Grade 2 -- (Ordeal, Group) Geomancy
Grade 3 -- (Ordeal, Group) Masking
== Spells ==
Armor (Alchemical) DV: F-2
Aspect Mana Line DV: Special
Ball Lightning (Limited) DV: F-3
Clout DV: F-3
Combat Sense DV: F
Heal DV: F-4
Increase Reflexes DV: F
Influence DV: F-1
Levitate DV: F-2
Manabolt DV: F-3
Stunbolt DV: F-3
Trid Phantasm (Limited) DV: F-2
== Lifestyle ==
Bolthole (Low) 2 Months
+ Datahost Subscription [+250¥]
+ Extra Secure
+ Obscure/Difficult to Find [+10%]
== Cyberware/Bioware ==
Bone Density AugmentationRating 4 (Delta)
Boosted Reflexes (Gamma)
OrthoskinRating 4 (Beta)
Dragon Hide (Gamma)
Insulation (Alpha)
Sleep Regulator (Alpha)
Tailored PheromonesRating 3 (Alpha)
== Armor ==
Armor Jacket 12
+ Chemical Protection 6
+ Fire Resistance 3
+ Nonconductivity 4
+ Thermal Damping 4
+ YNT Softweave Armor
Full Body Armor 17
+ Attachable Gear Access
+ Fire Resistance 6
+ Full Body Armor: Chemical Seal
+ Gel Packs
+ Nonconductivity 4
+ Thermal Damping 5
+ YNT Softweave Armor
+ Quick-Draw Holster
Full Body Armor: Helmet 3
+ Fire Resistance 3
+ Nonconductivity 3
+ Thermal Damping 3
+ YNT Softweave Armor
Helmet 2
+ Chemical Seal
+ Nonconductivity 3
Mortimer of London: Argentum Coat 14
+ Chemical Seal
+ Concealability
+ Custom Fit (Stack)
+ Fire Resistance 1
+ Gel Packs
+ Thermal Damping 3
+ Concealed Quick-Draw Holster
Mortimer of London: Berwick Suit 9
+ Chemical Protection 2
+ Concealability
+ Custom Fit
+ Fire Resistance 1
+ Nonconductivity 4
+ Thermal Damping 1
+ YNT Softweave Armor
== Weapons ==
Ares Alpha
+ Extended Clip
+ Folding Stock
+ Foregrip
+ Gas-Vent 3 System
+ Improved Range Finder
+ Melee Hardening
+ Personalized Grip
+ Smartgun System, Internal
+ Spare Clip
+ Spare Clip
Pool: 6 Accuracy: 8 DV: 11P AP: -2 RC: 8 (9)
Ares Crusader II
+ Concealed Quick-Draw Holster
+ Gas-Vent 2 System
+ Improved Range Finder
+ Personalized Grip
+ Silencer
+ Sling
+ Smartgun System, Internal
+ Spare Clip
+ Spare Clip
Pool: 6 (8) Accuracy: 8 DV: 7P AP: - RC: 4
Combat Knife
Pool: 6 Accuracy: 6 DV: 4P AP: -3 RC: 2
== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3
Transys Avalon (ATT: 0, SLZ: 6, DP: 0, FWL: 6)
+ Encryption
+ Signal Scrub
+ Browse
+ Search
+ Sim Module
+ AR Gloves
+ Trodes
+ Subvocal Mic
== Gear: Equipped ==
Backpack (Good)
Power Focus (Bonded Foci) Rating 7
Centering Focus (Bonded Foci) Rating 5
Certified Credstick, Silver Rating 1
Certified Credstick, Standard Rating 5
Contacts Rating 3
+ Flare Compensation
+ Smartlink
+ Image Link
Datachip x10
Earbuds Rating 3
+ Sound Link
+ Select Sound Filter Rating 1
+ Audio Enhancement Rating 1
Fake SIN (Burner ID) Rating 2
Fake SIN ("Real ID") Rating 4
+ Fake License (Magic License) Rating 6
+ Fake License (Bounty Hunter) Rating 5
+ Fake License (Military Augs) Rating 5
Fetish x2
Goggles Rating 6
+ Flare Compensation
+ Thermographic Vision
+ Vision Enhancement Rating 3
+ Vision Magnification
Mage Sight Goggles
Magical Lodge Materials Rating 10
Medkit Rating 3
Periscope
Reagents, per dram x100
Restraint, Metal
Restraint, Plastic x10
Standard Tags x10
== Gear: Available ==
Fake SIN (Lucian ) Rating 6 (Actual SIN)
+ Fake License (Magic, Weapons, and Bioware.) Rating 1
== Location: Ammo Bag ==
Ammo: APDS (Assault Rifles) x100
Ammo: APDS (Machine Pistols) x100
Ammo: Regular Ammo (Machine Pistols) x200
Ammo: Silver (Assault Rifles) x200
Ammo: Stick-n-Shock (Assault Rifles) x100
Ammo: Stick-n-Shock (Machine Pistols) x100
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Deltaware? Magic 8 despite lowered essence and no initiation? Skills significantly above 6? And you think this is the hard route?
The only real advice I have is that for all your power gaming your body is probably 3 points too low.
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I admit I think the prime runner rules do a meh job of fixing everything up so you can transfer a seasoned character up or re-imagine them, but at the same time... yeah honestly just do prime by karma and jack up the Karma 200 instead of 4 I think. Keep in mind 'prime' still has racial limits, and gear limits. It just has higher gear limits allowing for 15 instead of 12, opening the door to a surprising number of things. Also does not grant easy Delta.
Which, again, is just RAW. but without that... threats for you guys will be kinda super lethal.
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Dragonslayer and black magic? Unless your table has different fluff/background for one or both, your tradition and mentor spirit seem like they would be at odds.
Not going mystic adept? Astral sight/projection is nice, but you are 45 Karma away from having 8 power points to play with. If you are worried about stepping on the other player's toes, there are plenty of social-enhancing powers, as well as combat sense so you won't get hit as easily.
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I don't know how to multi-quote here; apologies in advance.
Shadowcatx:
I did Initiate; it just didn't show up in the data from Chummer. I've edited it in manually.
I also don't have skills above 6; I just have a boned power focus. I'll go back after I finish this and edit to better reflect that.
Regarding Body, even with the Bone Aug / Dragonskin, you think it should be at 5? I could move some Attributes around; which do you suggest lowering?
Mathan:
Character creation rules are fixed at this point.
Any advice on weak areas to regarding this level of lethality?
'Ware wise, the GM approved everything I had in terms of availability, but I don't have a special pipeline or anything for the "good stuff" going forward. If I'm blowing that one-time offer in the wrong place, I'd love to hear it.
Glyph:
We are altering the fluff around Black Magic a bit, yes. My post was already long so I left out some fluff discussion. Lucian is the noble criminal sort.
I'm not really worried about stepping on toes. I had considered MysAd, but end up staying straight Mage. I would need to net 50 Karma to swap the quality AND get the power points. If I went that route, where would you advise I pull back?
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Yes. You won't die because you took Magic 7 instead of Magic 8. You very well might die because you took body 2 instead of body 5. Shadowrun is a marathon, not a sprint.
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Yes. You won't die because you took Magic 7 instead of Magic 8. You very well might die because you took body 2 instead of body 5. Shadowrun is a marathon, not a sprint.
Fair enough! Dropping Magic to 7 is enough to get Body to 4 with 5 Karma leftover. Also realized I spent Karma on a ritual I got free with Initiation, so that leaves me with 10 Karma. I'll go ahead and drop that third Initiation, which leaves me with 26.