Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: FST_Gemstar on <10-21-17/2332:35>
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I feel bad using this space just as link space... but it is very convenient!
This build certainly works a lot smoother with beyond-Core resources, but this should cover the bases of:
Having the dicepools to Face (while still relying on some good roleplaying to get social modifiers)
Can drive moderately well (along with navigating/tracking/gunnery)
Can function out of the car (sneaking/shooting/perceiving dice are functional)
Can handle some assensing (as no one else in group is doing anything magic )
Karma expenditures: 10 on Strength, 10 on Logic, 24 on Positive Qualities, 2 on Assensning, 1 on Contacts, 3 on Nuyen, -25 on Negative Qualities = 0 Remaining.
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 8/16 (2m/hit) Swim: 5 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Elf
Composure: 6
Judge Intentions: 9
Lift/Carry: 5 (30 kg/20 kg)
Memory: 5
Nuyen: 1,805¥
== Priorities ==
Metatype: B,3
Attributes: E,0
Special: D,1
Skills: A,4
Resources: C,2
== Attributes ==
BOD: 3
AGI: 2 (4)
REA: 4 (7)
STR: 2
CHA: 3
INT: 6
LOG: 2
WIL: 3
EDG: 3
MAG: 5
== Derived Attributes ==
Essence: 5.00
Initiative: 13 +4d6
Rigger Initiative: 13 +4d6
Astral Initiative: 12 +3d6
Matrix AR: 13 +4d6
Matrix Cold: 6 + DP +3d6
Matrix Hot: 6 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 5
Mental: 6
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+1] (Only for visual Perception)
Social: 8
Astral: 8
== Active Skills ==
Assensing: 1
Automatics: 6 (Machine Pistols)
Con: 6 (Fast Talk)
Disguise: 6
Etiquette: 3 (Street)
Gunnery: 6 (Ballistic)
Navigation: 4
Negotiation: 6 (Bargaining)
Perception: 6 (Visual)
Palming: 6
Pilot Ground Craft: 6 (Wheeled)
Sneaking: 6
Survival: 4
Tracking: 4
== Knowledge Skills ==
English Native
French Native
Antiques: 1 (Vintage Cars and Car parts)
Area Knowledge: 1 Seattle (Downtown)
Art: 1 (20th Century Pop Art)
Awakened Hangouts: 1 (Seattle)
Law Enforcement Procedures: 2 (Physical)
Smuggler Routes: 2
Underworld: 2 (Drag Racing)
== Contacts ==
; Fixer (4, 3)
; Mechanic (2, 1)
== Qualities ==
Adept
Astral Beacon
Bilingual
First Impression
Insomnia (Basic)
Low-Light Vision
Mentor Spirit (Chaos)
Prejudiced (Specific, Outspoken) (Magicians)
Quick Healer
== Powers ==
Astral Perception
Combat SenseRating: 1
Improved Potential (Mental)
Improved Potential (Social)
Improved ReflexesRating: 3
== Lifestyle ==
Low (Low) 1 Months
== Cyberware/Bioware ==
Muscle TonerRating 2 (used)
Tailored PheromonesRating 2 (used)
== Armor ==
Actioneer Business Clothes 8
Armor Jacket 12
Helmet 2
+ Gas Mask
+ Trodes
== Weapons ==
AK-97
+ Gas-Vent 3 System
+ Laser Sight
Pool: 10 Accuracy: 6 DV: 10P AP: -2 RC: 5
Steyr TMP
+ Gas-Vent 3 System
+ Laser Sight
Pool: 10 (12) Accuracy: 5 DV: 7P AP: - RC: 5
Survival Knife
Pool: 3 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 3 Accuracy: 6 DV: 2S AP: - RC: 2
== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
+ Micro-Transceiver
+ Subvocal Mic
+ Sim Module
+ AR Gloves
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear: Equipped ==
Ammo: Regular Ammo (Machine Pistols) x60
Ammo: Regular Ammo (Assault Rifles) x150
Ammo: Stick-n-Shock (Machine Pistols) x60
Biomonitor
Contacts Rating 3
+ Vision Enhancement Rating 1
+ Flare Compensation
+ Image Link
Earbuds Rating 1
+ Sound Link
Fake SIN Rating 4
+ Fake License (Adept License) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Restricted Bioware License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Weapon License) Rating 4
Medkit Rating 6
Survival Kit
Tool Kit (Disguise)
White Noise Generator Rating 6
== Vehicles ==
Ford Americar (Sedan)
+ Weapon Mount
+ Sensor Array Rating 2
+ Atmosphere Sensor Rating 2
+ Camera Rating 2
+ Omni-directional Microphone Rating 2
+ Olfactory Scanner Rating 2
+ Motion Sensor Rating 2
+ MAD Scanner Rating 2
+ Ultrasound Rating 2
+ Radio Signal Scanner Rating 2
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I really like seeing builds and have no problem with you using this as a place to link builds.
I think you are handicapping the build with skills A and Attributes F. 4 extra points of charisma and agility allows you to drop your skills significantly while keeping the same dice pools for a lot of rolls. You also missed out on perception.
Does wheelman have to include buying the car, if not a car thief who changes cars every mission might be interesting.
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Oops, I deleted Perception when editing, will add it back in!
I will play with A/B flipping. I have been on an A skills kick after a big prohibition... may have to scale it back.
Car thieving would be interesting...