Shadowrun
Shadowrun Play => Rules and such => Topic started by: Reaver on <11-01-18/2056:43>
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The other day, I was trying to remember what was the piece of 'ware (can't remember if it was cyber or Bio) that you could combine with Move-By-Wire to get a total of 6d6 initiative dice?
I know there was one such piece... even if it wasn't RAI.
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Synaptic Accelerator i believe
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I think you're right...
I usually forget that one normally.
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It's not the synaptic accelerator, I checked Man and Machine first which is SA is stated, and didn't find it.
But there lots more 3rd books, I'll keep looking.
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Damn... i was sure that was it....
Hm..
All I can remember is it was a fairly minor piece of ware as far as initiative wenr, so it got over looked a lot...
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Move By Wire specifies explicitly that it is not compatible with any other Reaction or Initiative-enhanching cyber- or bioware. A case could be made for drugs though - Jazz, Kamikaze etc.
The one I remember is Boosted Reflexes and Synaptic Accelerators. Giving a total of +2 Reaction and +4 initiative dice.
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Drug does look like possibility, I'm missing one of the SOTA books so it might be in that.
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No, it was a piece of 'ware.
And like I said, it was exactly RAI, but wasn't explicitly called out.....
And yes, it was a very controversial thing, even back then but there was no forum back then to discuss these things.
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Can we please not turn an SR3 debate into a trollfest, and just start getting along and debate in peace?
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If it helps any, we have discussed this combo on these forums in an off topic debate about 5 or 6 years ago i think... but my search-fu failed me in finding it...
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Alright guys, Solved my own issue :D
Got a hold of my old buddy that ran the build back then and he broke it all down for me and where the bonuses came from.
So those of you that were looking it up for me can stop.. The piece of tech I was looking for was "Boosted Reflexes".
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Glad you found it!
Can we please not turn an SR3 debate into a trollfest, and just start getting along and debate in peace?
Can you please stop calling me a troll whenever I ask a simply question about the validty of an argument? Thanks.
I fear you're mixing me up with someone else. Our last direct interaction was this post (https://forums.shadowruntabletop.com/index.php?topic=28630.msg508911#msg508911), back when your post count was at 13.
And while I understand the fact you have a grudge against Reaver and the moderation team, I think it's best to keep that out of unrelated topics.
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Alright guys, Solved my own issue :D
Got a hold of my old buddy that ran the build back then and he broke it all down for me and where the bonuses came from.
So those of you that were looking it up for me can stop.. The piece of tech I was looking for was "Boosted Reflexes".
Where was it?
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I did a google search and found a 2006 topic, not sure if it helps:
https://forum.rpg.net/showthread.php?300309-SR3-Samuri-upgrade-question&p=6662455#post6662455
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Apparently its in the shadowtech book.
I was a little wrong on the build. Actually a lot wrong. The build didn't require a MBW system, but was a collection of delta grade ware that all stacked together to give you a massive initiative score, but very little room for anything else..... even a smartgun system!
It's actually an older build from 2e, just expanded and made more of an initiative monkey thanks to boosted reflexes.
this all stems to from an off forum conversation about the "good ol' days" of SR and how things have changed for the better and worse from our perspectives as long time players even though we play in different circles.
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I did a google search and found a 2006 topic, not sure if it helps:
https://forum.rpg.net/showthread.php?300309-SR3-Samuri-upgrade-question&p=6662455#post6662455
That's some of it for sure and follows the logic of how they stack. Good find!
In fact the only difference would be the smartlink they are talking about. For the exact build in question, a smartlink is a waste of essence as this character specializes in dual smgs for the maximum damage and IP action usage under the old 2e and then (less effectively) 3e combat systems and dice pools.
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I did a google search and found a 2006 topic, not sure if it helps:
https://forum.rpg.net/showthread.php?300309-SR3-Samuri-upgrade-question&p=6662455#post6662455
That's some of it for sure and follows the logic of how they stack. Good find!
Was an easy find after you told us the name of the augmentation. =)
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That's very interesting, i bet that combo is why boosted only comes in 1 level now. lol
I can see why it was controversial, I'm not totally sold that was RAI, but it was RAW for sure.
I can see the argument, as to why it would work. It's funny I never thought to check the core book, and it totally reminds me of the flaws of 3rd. The actual function of boosted isn't in the description or in the table where's it priced, its' on a whole 3rd table another page away, not referenced of course. It's moments like that, for which I am grateful for 5th lol.
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Boosted reflexes sat in a corner crying that no one loved it for 2 books, until Man and Machine came out and they mentioned explicitly in MM that Boosted and synaptic accelerator worked together.
Both pieces of ware, by themselves were nothing special, and there was better options for initiative enhancement.
BUT, when you combined them (as MM said you could) then you had a winning combo :D Throw in all the other reaction and initiative toys in there... and suddenly you have a build that had a solid initiative performance in the upper ends of silly.
Combine that high initiative with dual weapons, and short bursts, and you had a single character, taking 4 short bursts every Initiative pass, and with the way the damagee system worked back then, he was sure to drop 2 targets every pass...
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Did Cybertechnology say Synaptic Accelerator then? I could have sworn...
As for boosted reflexes I always saw it as a NPC implant as it could never be upgraded, not something for a long term character.
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Not sure what Cybertechnology has to say...
Anything that isn't being played right now is in a storage locker as I am selling my house and moving to the country..
(Well... considering where I hang my hat, moving MORE into the country may be a better term :D)
So, I don't have that book handy.
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Cybertechnology is 2nd.
Man and Machine is the 3rd book.
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I know Cybertechnology is SR2. I was trying to track down where I got the idea of Synaptic Accelerator being stackable.
Sadly I left all my books on the other side of the planet so it’s hard for me to check. 8)
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Boosted Reflexes and Synaptic Accelerator started getting stacked as soon as Synaptic Accelerator came out in Cybertechnology; hell, that was one of the tricks I used when I made my first biosamurai. The theory was simply this: Boosted Reflexes enhanced the chemical makeup of your nervous system (from fluff, Street Samurai Sourcebook, 1e). Synaptic Accelerator enhanced the neurocellular portion of your nervous system (from fluff, Cybertechnology, 2e). Therefore, functioning upon two different-but-complementary portions, they would stack.
The only thing that might have stacked with Move-By-Wire (now with TLE-x!) would have been ... I forget the actual in-game name for them. The reaction enhancers, the levels 1-6 ones that were added to your spinal column and basically sped everything up, added +1/level to your Reaction (and thus initiative). I can see both sides of the the argument on that one, but would have come down on 'no, MbW is nasty enough'.
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Hey, know what the favourite song is of anyone who had Move-by-wire removed?
There are no strings on me...
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So the theme song for MbW users is “Master of Puppets”?
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Hey, know what the favourite song is of anyone who had Move-by-wire removed?
There are no strings on me...
<Facepalm>
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Move By Wire specifies explicitly that it is not compatible with any other Reaction or Initiative-enhanching cyber- or bioware. A case could be made for drugs though - Jazz, Kamikaze etc.
The one I remember is Boosted Reflexes and Synaptic Accelerators. Giving a total of +2 Reaction and +4 initiative dice.
that was the combo. Thank you!
(Sorry just noticed you posted the correct answer way back.... and I kind of didn't respond)
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No worries. You reached the correct conclusion - I'm happy 8)