Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Ajax on <02-17-19/2138:41>
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(https://i.pinimg.com/originals/51/e8/f0/51e8f0a6eb6bd8fc0760a15241334129.jpg)
"The best way to lie is to tell the right amount of truth at the right time -- and then shut up."
Character: Shōjiki Sasori / "Storyteller"
Concept: Con Artist Extraordinare
Just in case my Private Detective (https://forums.shadowruntabletop.com/index.php?topic=28932.0) character concept for Neo-Tokyo get rejected, I thought I should have a more conventional character as backup. Please review and critique.
Priorities:
Metatype: D Human
Attributes: A 24
Magic: B Adept
Skills: C 28/2
Resources: E ¥6,000
Attributes
Body: 3
Agility: 5
Reaction: 5 (6)
Strength: 4
Willpower: 3
Logic: 3
Intuition: 3
Charisma: 6
Edge: 5
Magic: 6
Essence: 6
Qualities
Allergy [Uncommon, Moderate; Dogs] (-10)
Creature of Comfort [Middle] (-10)
Phobia [Uncommon, Mild; Awakened Canines] (-5)
Solid Rep [Mitsuhama] (+2)
The Speaker's Way (+20)
Too Pretty to Hit (+3)
Martial Arts
Style: Kenjutsu
Techniques: Bending of the Reed, Iaijutsu
Adept Powers (Rank / PP Cost)
Authoritative Tone (3 / 1.50 PP)
Commanding Voice (- / 1.00 PP)
Imp. Ability [Con] (1 / 0.25 PP)*
Imp. Potential [Social] (1 / 0.25 PP)*
Improved Reflexes I (- / 1.50 PP)
Kiai (2 / 0.50 PP)
Kinesics (1 / 0.25 PP)
Voice Control (2 / 0.75 PP)*
*The Speaker's Way Discount
Active Skills
Blades [Kenjutsu] 5
Con* (3)
Etiquette 6
Impersonation* 2
Intimidation 4
Negotiation [Bargaining] 6
Perception** 4
Performance* 2
Unarmed Combat 3
Pistols 2
*Skill Group
**Free Adept Skill
Knowledge Skills
Business (Megacorp) 3
Fashion (Tokyo Scene) 3
Japanese Politics 2
Mitsuhama Computer Technologies 2
Contacts
- Fixer (Con 6, Loy 2)
- Mitsuhama Office IT Guy (Con 2, Loy 5)
- Nightclub Owner (Con 4, Loy 2)
Karma Expenditure (25 Karma)
- 3 added to Contacts
-12 Karma for Martial Arts
-10 to gain ¥20,000 more Resources
Equipment
Lifestyles
Middle (One Month) ¥ 5,000
Armor
Zoé Executive Suite [Cap 4] ¥ 2,000
> Nonconductivity (Rating 4; -4 Cap) ¥ 1,000
Forearm Guards [Cap 3] ¥ 300
Ballistic Mask [Cap 8] ¥ 150
Weapons
Combat Knife ¥ 300
> Personalized Grip ¥ 100
Colt New Model Revolver ¥ 180
>Regular Ammo (Hold Out, x10) ¥ 20
>Speed Loader ¥ 25
>Concealable Holster ¥ 150
Katana ¥ 1,000
> Personalized Grip ¥ 100
Other Stuff
Commlink, Meta Link ¥ 100
Commlink, Sony Emperor ¥ 700
> Biometric Reader ¥ 200
> Sim Module ¥ 100
Contacts [Cap 2] ¥ 400
> Low-light Vision [-1 Cap] ¥ 500
> Image Link [-1 Cap] ¥ 25
Credstick, Standard ¥ 5
Duct Tape, Roll of ¥ 5
Earbuds (Capacity 1) ¥ 100
> Sound Link [-1 Cap] ¥ 25
Fake SIN (Tendo Nabiki; Rating 4) ¥10,000
> Fake License (Awakened; Rating 4) ¥ 800
> Fake License (Armor; Rating 4) ¥ 800
Flashlight ¥ 25
Medkit (Rating 4) ¥ 1,000
Restraints, Metal ¥ 20
Subvocal Mic ¥ 50
Tag Eraser ¥ 450
Trodes ¥ 70
White Noise Generator (Rating 6) ¥ 300
Background[/b]
There's a lot of folks running around Neo-Tokyo who can shoot a gun, swing a sword, or make Matrix code dance. Even a fair few that can sneak up on their own shadows. Shōjiki's different. She can hold her own in a scrap, don't get me wrong, but when she's around most of the time you won't need to fight. Shōjiki Sasori is the only Shadowrunner I've ever met that says "Please" and "Thank You." Like my first `run with the girl... Slot this:
You know the type of job, snatch and grab of a corporate suit, standard relocation package. Should of been a milk-run. But this time situation was a little bit complicated because this particular salaryman didn't want to go. We were going to have to extract him. To do that we needed to gain access to his fortified villa. Four meter tall continuous wall topped with razor-wire and only one gate through it. Six centimeter plasteel plate on the gate, two hardened guardhouses with hardwired air gapped telephone link to the main house, four guards with submachine guns, two guard dogs, and a silent alarm hooked to a deadman's switch linked to each the guards' bio-monitors. So, how do we do it?
Walk up to the front door and ask to be let in.
No drek, chummer. That's how we did it. The salaryman even invited us in for a cup of tea, the two of `em made small talk, and he walked right back out with us.
She told me and the team that she was called Shōjiki Sasori (most likely an assumed name, but we all know not to ask) and on the Matrix she operates under the handle of Storyteller. I don't know too much about Shōjiki's past. Shōjiki Sasori told me that she was the spoiled eldest daughter of Mitsuhama Computer Technologies executives who left her life of luxury behind to seek thrills and excitement in the shadows. But I've also heard Sasori tell other folks she was an orphan from Ciba City, an heiress to a disgraced samurai family, the mistress of a Yakuza oyabun, and many more. So I've got no clue exactly where she came from and damn near every time I've overheard her tell someone her "real history," well... Hell, I would swear to you on a stack of Bibles and my own mother's grave that they were told the absolute truth.
I've seen a lot of weird drek back in Seattle. Seen even weirder drek over here in Tokyo. Never saw a `runner get a bloody 'Thank You' card in the mail though. Not `til I met Shōjiki...
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Maybe I am missing something, but the con seems a bit low for a con artist extraordinaire.
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Twelve dice, total, once you add all the bonuses from Adept Powers and a Social Limit of 12... Even Elite Corporate Security (Professional Rating 5) is only throwing two dice to resist (Defaulting on Con with a base Charisma 3).
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While I agree 12 dice isn't bad, do keep in mind that mooks add their Professional Rating to their dice pools when resisting Social tests (SR5 pg 379).
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While I agree 12 dice isn't bad, do keep in mind that mooks add their Professional Rating to their dice pools when resisting Social tests (SR5 pg 379).
Ah, missed that... Still, that's only another 3-5 Dice for most higher-end security guards. Your average receptionist or other wage-slave desk jockey isn't going to throwing half that.
Besides, the secret to a good con job is to avoid making many tests in the first place. You can get a long way with only one or two lies, if you pick the right ones.
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Twelve dice, total, once you add all the bonuses from Adept Powers and a Social Limit of 12... Even Elite Corporate Security (Professional Rating 5) is only throwing two dice to resist (Defaulting on Con with a base Charisma 3).
I can only base this off of Chicago missions which I am running, but the stats and skills are usually better than that if they think the players will be tossing dice. It got to the point I was pretty sure the pizza delivery guy would have straight 5s in attributes. Random guards where the set up you can't really con your way past them as well they can't open the door, they think maybe you will try intimidate to force them to call the boss up above so they toss 5 skill on them, they only had a 3 charisma which is unusually low for the characters in Chicago missions. Also assume every Johnson will roll 14-18 dice in negotiation even if they aren't a professional at that stuff. Though I don't think con is one they used much specifically.
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Twelve dice, total, once you add all the bonuses from Adept Powers and a Social Limit of 12... Even Elite Corporate Security (Professional Rating 5) is only throwing two dice to resist (Defaulting on Con with a base Charisma 3).
I can only base this off of Chicago missions which I am running, but the stats and skills are usually better than that if they think the players will be tossing dice. It got to the point I was pretty sure the pizza delivery guy would have straight 5s in attributes. Random guards where the set up you can't really con your way past them as well they can't open the door, they think maybe you will try intimidate to force them to call the boss up above so they toss 5 skill on them, they only had a 3 charisma which is unusually low for the characters in Chicago missions. Also assume every Johnson will roll 14-18 dice in negotiation even if they aren't a professional at that stuff. Though I don't think con is one they used much specifically.
I can't speak to your example, but it sounds to me like the GM upped the dice pools. They certainly didn't have those kinds of dice pools when I played the last two Chicago seasons...
I'm more familiar with Neo-Tokyo as I've run all 6 missions. And yeah, you won't be seeing 14-18 dice pool for social opposition very often at all. Only one instance in the entire 6 mission season is coming immediately to mind actually...
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Comparing the contact skills in the core rules to the ones in Run Faster, you can see that their skills got reigned in (especially obvious since some of them are the same contacts re-statted).
A high con skill is good; I consider con and negotiation my personal top two social skills, and also the two where a face is likeliest to face negative modifiers, and need more net successes (which determine the degree of success)..
But really, she only needs a high enough con skill to fool Ranma.
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But really, she only needs a high enough con skill to fool Ranma.
Insert old-school rant about fanfic writers exaggerating Nabiki into the Master Businesswoman/Con artist extraordinaire/massive capitalist here.
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I'd pick one Combat skill put it at 6 with a specialization and throw the leftover points into whatever you'd like for a back up. One Maxed out skill, one minor investment back up. There are occasional Missions where players are temporarily separated from their gear, but it's not often or for long.
Mentor Spirit? Generally easy-peasy dice to pick up there.
I'm not sure you need Improved Potential (Social) if you've got a Limit of 12. You only need a Limit about half your highest dice pool.
Per one of the more recent FAQs Ways don't cost double after chargen, so you can pick that up later. Just an FYI if you were looking at some other Positive Qualities.
IMO Negotiation, Leadership, and Con, are the big three skills for a Face. You'll use them constantly. I've never seen the "Doppleganger" gimmick be particularly useful in Missions, just never enough time for all the Legwork and set up. Absolutely cool for a home game though.
Mortimer's of London? Free dice to all Social Tests, can't be beat.
Sapphire Knife > Combat Knife.
Palming, Sneaking, Looper Rounds are De rigueur for Shadow Runners, IMO, anyways.
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your con skill is crap for a face and i don't see Leadership, how are you going to use that Commanding Voice without it?
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So here’s my revised Active Skills list. With this set up, I’ll also swap her Martial Arts Style and Techniques for Aikido with Counter-Strike and Yielding Force (Counterstrike).
Active Skills
Con [Fast Talk] 6
Disguise* 2
Etiquette 4
Intimidation 4
Negotiation [Bargaining] 6
Palming* 2
Perception 4**
Sneaking* 2
Unarmed Combat [Aikido] 5
*Skill Group
**Free Adept Skill
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Redo the skills or redo the power.
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Commanding Voice adds dice to the both Opposed Intimidation or Leadership tests that the adept initiates. Although Leadership tests can result in some useful things every now and then, they’re pretty dang rare... it’s not often I find myself having “Follow me, lads!” moments in Shadowrun.
Intimidation, on the other hand, comes up with some regularity. But usually only with street toughs and gutter punks. Professional shadowrunners, elite security, and corporate big-wigs are too cool to be intimidated (and it’s not usually worth it to try, even if you could throw enough dice at them. “Flies with honey,” and all that).
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Well the cool bit about Commanding Voice is it's the game's version of the Jedi Mind Trick. Using Leadership to tell HTR troopers that these aren't the shadowrunners they're looking for would be something a GM could reasonably say "will never work, so no I'm not even figuring out your dice pool penalty"... but what's feasible ceases to be a concern when you involve the magic of Commanding Voice.
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the final/ official/ errata'd version of the power uses only leadership
personally id be cool with either
also you should check the mechanical bonuses you can confer to your teammates via leadership
it can be quite useful when you cant get to / dont to want to enter the fight
Commanding Voice adds dice to the both Opposed Intimidation or Leadership tests that the adept initiates. Although Leadership tests can result in some useful things every now and then, they’re pretty dang rare... it’s not often I find myself having “Follow me, lads!” moments in Shadowrun.
Intimidation, on the other hand, comes up with some regularity. But usually only with street toughs and gutter punks. Professional shadowrunners, elite security, and corporate big-wigs are too cool to be intimidated (and it’s not usually worth it to try, even if you could throw enough dice at them. “Flies with honey,” and all that).
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Have you considered a "half-elf"...?
The build below dumps the Adept priority to D, because it's much more effective to use special attribute points to raise Magic to 6. She's built as an elf with the human-looking positive quality, which seems to fit the picture. Body suffered slightly, but that should be an early priority to buy to 3. Alternately, you could move the low stat to either Willpower, Logic, or Intuition (though the latter two will reduce knowledge skills).
With social bonus from armor and Authoritative Tone, any Opposed Social Skill Test you initiate is 13 dice + skill level. Negotiation is 19 dice, or 21 dice for bargaining. Commanding Voice is (as calculated by Hero Lab) 15 dice, and most GMs will also allow the +2 Command specialization for 17 dice. Some will say it is a social skill test and also give armor and Authorative Tone bonuses, but also impose test penalties for enemy attitude. Either way, you have a good shot at succeeding with the power.
FYI, there have been multiple versions of Commanding Voice. The current version is a 5-word command that can be nearly anything, and the target will either take a Complex Action to follow the command or stand confused (GM's choice). You can take a -2 penalty for each added target, up to a max of 6. It's a great way to stop multiple foes in their tracks - my personal favorite command is "drop your weapons and flee".
If you're absolutely set against elves, even human-looking ones, you can build the character as a human - lower Cha and Agl, but higher Edge.
Finally, gear is stripped down a bit. Much of this stuff can be bought after your first run, when you've fully immersed yourself in the shadows. With 20+ dice of Negotiation (Bargaining), Availability isn't a problem for you.
Storyteller (Shojiki Sasori)
METATYPE: ELF
B 2, A 6, R 5/7, S 5, W 3, L 3, I 3, C 9, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 9 / 10
Armor: 8
Limits: Physical 7, Mental 4, Social 10
Physical Initiative: 8/10+3D6
Active Skills: Acting Group 2, Blades (Swords +2) 6, Etiquette 4, Intimidation 1, Leadership (Command +2) 6, Negotiation (Bargaining +2) 6, Perception 1, Pistols (Tasers +2) 1
Knowledge Skills: Business (AAA Corps +2) 3, Fashion (Tokyo +2) 3, Mitsuhama 1, Politics (Japan +2) 1
Languages: English 1, Japanese N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Allergy, Uncommon (Moderate): Dogs, Creature of Comfort (Middle Lifestyle), Exceptional Attribute: Charisma, Human-Looking, Phobia, Uncommon (Mild): Awakened Canines, Solid Rep: Mitsuhama, Too Pretty to Hit
Adept Powers: Authoritative Tone (3), Commanding Voice (15dicepool vs. Willpower + Intuition), Critical Strike: Blades, Improved Reflexes (2), Voice Control (1) (13dicepool[4] vs. Voice rec. x 2 or PER + INT)
Gear:
. . Ace of Diamonds w/ +2 modifier for concealability, Concealable Holster
. . Certified Credstick, Standard
. . Contacts (2) w/ Flare Compensation, Image Link
. . Ear buds (1)
. . Sony Emperor w/ Receiver
. . Subvocal Microphone
. . Tendo Nabiki w/ Fake License: Adept (3), Fake License: Taser (3), Fake SIN (3), (1 month) Low Lifestyle
. . Trodes
Weapons:
. . Defiance EX Shocker [Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)] w/ Laser Sight, Personalized Grip, (8x) Taser Dart
. . Katana [Blade,Blade, Reach 1, Acc 8, DV 9P, AP -3] w/ Personalized Grip
Contacts:
Fixer (Connection 5, Loyalty 2)
Mitsuhama IT Guy (Connection 2, Loyalty 4)
Nightclub Owner (Connection 4, Loyalty 3)
NTMP Dispatch Supervisor (Connection 4, Loyalty 3)
Starting ¥: 2,185 + (3D6 × 60)¥
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With 32 skill points & 2 group points I'd probably look for something like this.
Group Stealth = 2
Con = 6 + Specialization
Etiquette = 6
Negotiation = 6
Perception = 6
Blades or Unarmed = 6 + Specialization
I'd also consider shifting some Reaction to Intuition
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(https://i.pinimg.com/736x/f3/51/26/f351261e55cf7c7264d457ac41357a64--fabien-baron-haider-ackermann.jpg)
"Do not be distracted by the pincers when it is the tail that can kill you."
Character: Shōjiki Sasori / Storyteller
Concept: Con Artist
Priorities:
Metatype: B Elf
Attributes: A 24
Magic: D Adept
Skills: C 28/2
Resources: E ¥6,000
Attributes
Body: 3*
Agility: 6
Reaction: 5 (7)
Strength: 5
Willpower: 3
Logic: 3
Intuition: 3
Charisma: 8
Edge: 3
Magic: 6
Essence: 6
* Increased via Karma
Limits
Mental: 4
Physical: 7
Social: 9 (10; 12 with Executive Suite)
Derived Attributes
Initiative: 10 + 3d6
Physical Condition: 10
Stun Condition: 10
Qualities
Allergy [Uncommon, Moderate; Dogs] (-10)
Creature of Comfort [Middle] (-10)
Phobia [Uncommon, Mild; Awakened Canines] (-5)
Mentor Spirit [Raven] (+5)
Solid Rep [Mitsuhama] (+2)
Too Pretty to Hit (+3)
Martial Arts[/b]
Style: Kenjutsu
Techniques: Iaijutsu, Finishing Move
Adept Powers (Rank / PP Cost)
Authoritative Tone (3 / 1.50 PP)
Commanding Voice (1 / 1.00 PP)
Critical Strike [Blades] (1 / 0.50 PP)
Improved Ability [Blades] (1 / 0.50 PP)
Improved Reflexes II (2 / 2.50 PP)
Traceless Walk (1 / 0.00 PP)*
Voice Control (1 / 0.00 PP)*
* Mentor Spirit Bonus
Active Skills
Blades [Kenjutsu] (7)
Con 4
Disguise* 2
Impersonation 1
Intimidation 2
Leadership [Command] 4
Negotiation [Bargaining] 4
Palming* 2
Perception 1
Pistols [Tasers] 2
Sneaking* 2
*Skill Group
**Free Adept Skill
Knowledge Skills
Business (Megacorps) 3
Fashion (Tokyo Scene) 3
Japanese Politics 2
Mitsuhama Computer Technologies 2
Contacts
- Fixer (Con 6, Loy 2)
- Mitsuhama Office IT Guy (Con 2, Loy 4)
- Nightclub Owner (Con 4, Loy 2)
- NTMP Dispatch Supervisor (Connection 4, Loyalty 3)
Karma Expenditure (40 Karma)
- 3 Karma added to Contacts
-12 Karma for Martial Arts
-10 Karma to gain ¥20,000 more Resources
-15 Karma to raise Body 2 to 3
Equipment
Lifestyles
Middle (One Month) ¥ 5,000
Armor
Zoé Executive Suite [Cap 4] ¥ 2,000
> Nonconductivity (Rating 4; -4 Cap) ¥ 1,000
Forearm Guards [Cap 3] ¥ 300
Ballistic Mask [Cap 8] ¥ 150
Weapons
Katana ¥ 1,000
> Personalized Grip ¥ 100
Tiffani-Defiance Protector ¥ 300
> Concealable Holster ¥ 150
Other Stuff
Commlink, Meta Link ¥ 100
Commlink, Sony Emperor ¥ 700
> Biometric Reader ¥ 200
> Sim Module ¥ 100
Contacts [Cap 2] ¥ 400
> Low-light Vision [-1 Cap] ¥ 500
> Image Link [-1 Cap] ¥ 25
Credstick, Standard (x2) ¥ 10
Credstick, Silver ¥ 20
Duct Tape, Roll of ¥ 5
Earbuds (Capacity 1) ¥ 100
> Sound Link [-1 Cap] ¥ 25
Fake SIN (Tendo Nabiki; Rating 4) ¥10,000
> Fake License (Armor; Rating 4) ¥ 800
> Fake License (Awakened; Rating 4) ¥ 800
> Fake License (Taser; Rating 4) ¥ 800
Flashlight ¥ 25
Restraints, Metal ¥ 20
Subvocal Mic ¥ 50
Tag Eraser ¥ 450
Trodes ¥ 70
White Noise Generator (Rating 6) ¥ 300
"Cash" on Hand ¥ 200 (plus 4D6 x ¥100)
Build Notes
Okay... Here is Shōjiki v2.0 which incorporates a lot of the feedback from Stainless Steel Devil Rat, Adzling, and Fedifensor. The biggest change is going with an elf instead of a human metatype, I've also opted not to use the Human Looking Quality. Putting up with some of the racism in Japan with a smile on my face actually sounds like a lot of fun.
The other big difference is that I've opted to drop the Speaker's Way in favor of a Raven Mentor Spirit, which I will be role-playing as a Scorpion Mentor Spirit unless the GM objects.
Shōjiki v2.0 is actually a better fighter than v1.0 was. She's still not going to put any Street Samurai out of work, but a lot of people will be caught by surprise when they learn that katana on her hip isn't just for fashion.
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On a purely karma cost level I'd drop pistols entirely and raise one of your social skills to 6 and add a specialization to con. Its what 11 karma to get back there but if you ever want to improve a social skill to 6 its 21. On a character concept level and functional level I think it works as is.
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...the other part is as an adept you will likely want to initiate which also takes karma so having your primary skills at their highest out of the box would be more effective.
I would consider powers like Cool Resolve which adds + 1 to all social skills per rating. That way the character could still be human but have the advantage if she had a higher Charisma.
For powers, I would consider Improved Reflexes at 1 to start Authoritative Tone at 2, and take 2 levels of Cool Resolve. Use Priority D for Metatype, and B for Adept (which also gives you rating 4 in one skill to start) as well as the Speakers' Way Which will reduce the cost of Cool Resolve, and Voice Control (which the character has). Oh, and Commanding Voice as well as Authoritative Tone sort of do the same thing only that Commanding voice can be used against more than a single target but at a dice pool penalty, and also incurs an additional penalty iof used within 24 hours. Not really worth 1 PP. Using Authoritative Tone with Cool Resolve can go a lot further.
Also keep in mind how Meta's are regarded in Japan and a female character is already at a slight disadvantage. I have a mundane Elf Face but she has Metatype Modification Biosculpting (the 20,000¥ treatment) so for all intents, she is human, only with a 9 Charisma (Genetic Optimisation genemod).
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Agreed with what SK & KK said.
Stick w/ Human in Neo Tokyo.
The CHA bonus is nice but 4 extra Skill Points & not being hated by your meta hating overlords goes a long way too.
Active Skills
Blades [Kenjutsu] (7)
Con 4
Disguise* 2
Impersonation 1
Intimidation 2
Leadership [Command] 4
Negotiation [Bargaining] 4
Palming* 2
Perception 1
Pistols [Tasers] 2
Sneaking* 2
Don't bother with those 1-2 point skills except for Stealth-Group-2
Your going to be surprised all the time w/ that Perception roll.
Stack them into critical & lots of NPCs will dodge those Taser bolts.
I mentioned them above but I'd set up skills as follows for good pools early & room to pick up lower level skills later w/ Karma.
Group Stealth = 2
Con = 6 + Specialization
Etiquette = 6
Negotiation = 6
Perception = 6
Blades or Unarmed = 6 + Specialization (Either boost STR for Blades or lower STR for UAC & pick up Elemental Aura ability)
Attributes BARSWLIC = 35353346 (Knives) or 35523356 (UAC w/ ElemAura)
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Stick w/ Human in Neo Tokyo.
The CHA bonus is nice but 4 extra Skill Points & not being hated by your meta hating overlords goes a long way too.
You can take Human-Looking, and get the CHA and AGL bonuses without having to deal with meta-hating overlords...
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Character: Shōjiki Sasori / Storyteller
Concept: Con Artist
Priorities:
Metatype: D Human
Attributes: A 24
Magic: B Adept
Skills: C 28/2
Resources: E ¥6,000
Attributes
Body: 3*
Agility: 6
Reaction: 4 (6)
Strength: 5
Willpower: 3
Logic: 3
Intuition: 3
Charisma: 6
Edge: 5
Magic: 6
Essence: 6
* Increased via Karma
Qualities
Allergy [Uncommon, Moderate; Dogs] (-10)
Creature of Comfort [Middle] (-10)
Phobia [Uncommon, Mild; Awakened Canines] (-5)
Mentor Spirit [Raven] (+5)
Solid Rep [Mitsuhama] (+2)
Too Pretty to Hit (+3)
Martial Arts[/b]
Style: Kenjutsu
Techniques: Iaijutsu
Adept Powers (Rank / PP Cost)
Authoritative Tone (3 / 1.50 PP)
Commanding Voice (1 / 1.00 PP)
Cool Resolve (1 / 1.00 PP)
Improved Reflexes II (2 / 2.50 PP)
Traceless Walk (1 / 0.00 PP)*
Voice Control (1 / 0.00 PP)*
* Mentor Spirit Bonus
Active Skills
Blades [Kenjutsu] 6
Con [Fast Talk] 6
Leadership [Command] 6
Negotiation [Bargaining] 6
Disguise* 2
Palming* 2
Sneaking* 2
Etiquette** 4
*Skill Group
**Free Adept Skill
Knowledge Skills
Business (Megacorps) 3
Fashion (Tokyo Scene) 3
Japanese Politics 2
Mitsuhama Computer Technologies 2
Contacts
- Fixer (Con 6, Loy 2)
- Mitsuhama Office IT Guy (Con 2, Loy 4)
- Nightclub Owner (Con 4, Loy 2)
- NTMP Dispatch Supervisor (Connection 4, Loyalty 3)
Karma Expenditure (39 / 40 Karma)
- 9 Karma added to Contacts
- 7 Karma for Martial Arts
- 9 Karma to gain ¥18,000 more Resources
-15 Karma to raise Body 2 to 3
Equipment
Lifestyles
Middle (One Month) ¥ 5,000
Armor
Zoé Executive Suite [Cap 4] ¥ 2,000
> Nonconductivity (Rating 4; -4 Cap) ¥ 1,000
Forearm Guards [Cap 3] ¥ 300
Ballistic Mask [Cap 8] ¥ 150
Weapons
Katana ¥ 1,000
> Personalized Grip ¥ 100
Other Stuff
Commlink, Meta Link ¥ 100
Commlink, Sony Emperor ¥ 700
> Biometric Reader ¥ 200
> Sim Module ¥ 100
Contacts [Cap 2] ¥ 400
> Low-Light Vision [-1 Cap] ¥ 500
> Image Link [-1 Cap] ¥ 25
Credstick, Standard (x2) ¥ 10
Credstick, Silver ¥ 20
Duct Tape, Roll of ¥ 5
Earbuds (Capacity 1) ¥ 100
> Sound Link [-1 Cap] ¥ 25
Fake SIN (Tendo Nabiki; Rating 4) ¥10,000
> Fake License (Armor; Rating 4) ¥ 800
> Fake License (Awakened; Rating 4) ¥ 800
Flashlight ¥ 25
Restraints, Metal ¥ 20
Subvocal Mic ¥ 50
Trodes ¥ 70
"Cash" on Hand ¥ 200 (plus 4D6 x ¥100)
Build Notes
Shōjiki v2.1 - H. sapiens sapiens edition.
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You can take Human-Looking, and get the CHA and AGL bonuses without having to deal with meta-hating overlords...
Until someone looks closely & then they beat you twice as hard for trying to fool them.
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Attributes
Body: 3*
Agility: 6
Reaction: 4 (6)
Strength: 5
Willpower: 3
Logic: 3
Intuition: 3
Charisma: 6
Edge: 5
* Increased via Karma
Qualities
Allergy [Uncommon, Moderate; Dogs] (-10)
Creature of Comfort [Middle] (-10)
Phobia [Uncommon, Mild; Awakened Canines] (-5)
Mentor Spirit [Raven] (+5)
Solid Rep [Mitsuhama] (+2)
Too Pretty to Hit (+3)
Martial Arts[/b]
Style: Kenjutsu
Techniques: Iaijutsu
Adept Powers (Rank / PP Cost)
Authoritative Tone (3 / 1.50 PP)
Commanding Voice (1 / 1.00 PP)
Cool Resolve (1 / 1.00 PP)
Improved Reflexes II (2 / 2.50 PP)
* Mentor Spirit Bonus
Active Skills
Leadership [Command] 6
Negotiation [Bargaining] 6
Etiquette** 4
I honestly don't recall what Leadership is good for other than some minor initiative boosts........ so take this with a grain of salt.
But it seems your really invested into it but missing some critical areas that every adept should have.
1. Combat Reflexes-1
2. Some Perception (You need 9+ dice to pass surprise tests reliably)
I like Leadership when I'm getting it free as part of the Group Skill, but I would stick those points into Etiquette & Perception which seem to get used a lot more often.
I would move 2 points from Reaction over to Intuition for the same Dodge/Initiative score but more Perception dice.
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1) Commanding Voice is an Opposed Test with Leadership + Charisma against the target(s) Willpower + Intuition, so if I want to reliably get my Bene Gesserit on (and I do) then I need to have a good Leadership rank.
2) I’m not familiar with Combat Reflexes... Did you mean Combat Sense? It would definitely be useful, but I just can’t figure out how to squeeze it in. I’m thinking maybe save up for that as a Qi Focus after the first couple modules.
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You can take Human-Looking, and get the CHA and AGL bonuses without having to deal with meta-hating overlords...
Until someone looks closely & then they beat you twice as hard for trying to fool them.
...this is why paying the 20K for Metatype Modification Biosculpting is good. Then again this character has Resources at E.
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Well, I’m still hoping my Private Detective (https://forums.shadowruntabletop.com/index.php?topic=28932.msg511756#msg511756) is allowed in. This character is just meant to be a backup.
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...yeah still finishing a few details on my Mundane Face. She is built to also be more useful in the CMPs than My Blade Adept Snow Lily is.
My Mystic influence Adept would almost work in NT were it not for all the mental manipulations spells she uses, and the fact she was made for the Chicago seasons.
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2) I’m not familiar with Combat Reflexes... Did you mean Combat Sense? It would definitely be useful, but I just can’t figure out how to squeeze it in. I’m thinking maybe save up for that as a Qi Focus after the first couple modules.
Yeah, I meant Combat Sense-1. Typo.
Looking at your powers again, agreed, it would be hard to get in there.
My only suggestion would be to drop a level of Improved Reflexes to free up the point & use it for Combat Sense-1 & maybe toss in Agility Boost-1 & Facial Sculpt-1.
You won't be quite as quick on initiative but it keeps your Dodge Pool the same & grants a surprise check as well as boosting your Disguise, Sneaking, Palming, & Blades pools.