Shadowrun

Shadowrun Play => Rules and such => Topic started by: peterjk3 on <08-19-19/1420:58>

Title: 6e firearms firing modes
Post by: peterjk3 on <08-19-19/1420:58>
Am I to take it that I can’t fire a Ruger Super Warhawk in SS mode because it list only SA mode. If so, that makes no sense. I just want to pull the trigger once
Title: Re: 6e firearms firing modes
Post by: Michael Chandra on <08-19-19/1442:43>
Yeah I think that's an error. I'd assume SA weapons can fire single rounds.
Title: Re: 6e firearms firing modes
Post by: peterjk3 on <08-21-19/1616:25>
You can also buy gas vents to take away the -2 AR penalty and a speed loader or smartlink to make reloading a minor action, that way you get a +1 DV with minimizing the negatives.
Title: Re: 6e firearms firing modes
Post by: Michael Chandra on <08-21-19/1726:16>
Pretty much, plenty of tactical options for gunbunnies. 8)
Title: Re: 6e firearms firing modes
Post by: peterjk3 on <08-21-19/1935:44>
That’s my problem actually. I’m running a adept face and losing those 2 points in AR is hurting a lot. I’d rather be able to shoot 1 bullet for regular AR than get that plus 1 DV. I think most of the time i’ll shoot randomly and try to scare people with intimidation checks.
Title: Re: 6e firearms firing modes
Post by: Shinobi Killfist on <08-21-19/2035:14>
I’m trying to follow this. So SA is now burst fire and the 6 shot revolver is forced to fire in burst fire mode?
Title: Re: 6e firearms firing modes
Post by: Hobbes on <08-21-19/2041:38>
SA and BF both raise DV at the cost of lowering AR.  And yeah the Warhawk is listed as SA, which by RAW doesn't include the ability to fire a single shot.  It must come with a damn light trigger pull from the factory.    ;D
Title: Re: 6e firearms firing modes
Post by: Shinobi Killfist on <08-21-19/2118:24>
Feels like another typo. Warhawk has always been as but more damage innately than other pistols. If it’s intended it seems like a change for changes sake.

also SA it seems odd that it has to be multiple shots.
Title: Re: 6e firearms firing modes
Post by: Hobbes on <08-21-19/2143:45>
As Michael Chandra stated upthread, it's safe to assume that RAI is SA can fire in SS mode.  I'm sure the Errata team will get to it.

Title: Re: 6e firearms firing modes
Post by: penllawen on <08-22-19/0144:52>
also SA it seems odd that it has to be multiple shots.
Basically, because of the switch from Simple/Complex to Major/Minor actions, and because all attacks are Major actions, the difference between SS and SA can no longer be reflected in the action economy. So now, SS is a single bullet, and SA is a double-tap. The latter has the damage code and attack value mods mentioned upthread. SS guns can only do the former, SA guns (it seems is RAI) can do either.
Title: Re: 6e firearms firing modes
Post by: Xenon on <08-22-19/0152:25>
I’m trying to follow this. So SA is now burst fire and the 6 shot revolver is forced to fire in burst fire mode?
SA Major Action is now the same as Fire Semi-Auto Burst Complex Action from SR5 (which was also multiple shots), but it only spend 2 bullets now (you basically double tap your target for +1 DV and -2 AR).

It is not very clear when reading the book, but I would like to think that you can also choose to aim at one target, tap the trigger once and then aim at another target and tap the trigger a second time. By spending a major action, minor action, splitting the pool, get +/- 0 AR against the highest DR and deal +/0 DV on each target.

It is not very clear when reading the book, but I would like to think that you, in SA mode, can also choose to aim at one target, tap the trigger once. For +/0 DV and +/0 AR. By spending a Major action.

If this is intended then it need to be clarified.


BF Major Action is now the same as Fire Long Burst Complex Action from SR5, but it only spend 2 x 2 bullets now (you basically tap the trigger twice for +2 DV and -4 AR).

You can also choose to aim at one target, tap the trigger once and then aim at another target and tap the trigger a second time. By spending a major action, minor action, splitting the pool, get -2 AR against the highest DR and deal +1 DV on each target.

It is not very clear when reading the book, but I would like to think that you, in BF mode, can also choose to aim at one target, tap the trigger once. For +1 DV and -2 AR. By spending a Major action.


If this is intended then it also need to be clarified.
Title: Re: 6e firearms firing modes
Post by: Michael Chandra on <08-22-19/0300:49>
I'm assuming it's change blindness and yes SA can fire single rounds, but we'll need errata to know for sure.
Title: Re: 6e firearms firing modes
Post by: peterjk3 on <08-22-19/1423:40>
Well I’m glad I asked the question but what do RAW and RAI stand for.  Acronyms suck
Title: Re: 6e firearms firing modes
Post by: penllawen on <08-22-19/1433:26>
Rules As Written - the letter of the law
Rules As Intended - the spirit of the law

In perfectly written and edited rules, these are the same.
Title: Re: 6e firearms firing modes
Post by: peterjk3 on <08-22-19/1442:40>
Thank you
Title: Re: 6e firearms firing modes
Post by: kyoto kid on <08-23-19/0155:39>
...excuse me, the Super Warhawk, which is based on the current day Blackhawk is a single action revolver, ergo one shot per round/action. The only way to fire multiple bullets is to "fan" the hammer which reduces accuracy (apologies, have fired an extended barrel .454 Blackhawk in RL).
Title: Re: 6e firearms firing modes
Post by: Xenon on <08-23-19/0234:52>
If you fan the hammer you get to fire 4 bullets at the same target in one major action. DV increase by 2. AR decrease by 4. Working as intended, no?
Title: Re: 6e firearms firing modes
Post by: Shinobi Killfist on <08-23-19/0946:20>
...excuse me, the Super Warhawk, which is based on the current day Blackhawk is a single action revolver, ergo one shot per round/action. The only way to fire multiple bullets is to "fan" the hammer which reduces accuracy (apologies, have fired an extended barrel .454 Blackhawk in RL).

It’s not a stretch that in 2080 it’s a double action revolver. I don’t see the need for changing it off of SS it made it distinct from other heavy pistols.
Title: Re: 6e firearms firing modes
Post by: kyoto kid on <08-26-19/0134:00>
..if the Warhask is SA why bother with it as an Ares Predator has a larger magazine (along with built in internal Smartlink) and does the same DV?
Title: Re: 6e firearms firing modes
Post by: Stainless Steel Devil Rat on <08-26-19/0138:06>
..if the Warhask is SA why bother with it as an Ares Predator has a larger magazine (along with built in internal Smartlink) and does the same DV?

The Pred is 3P and the Warhawk is 4P.
Title: Re: 6e firearms firing modes
Post by: Chummer 5 is Alive on <08-26-19/0345:21>
The Yamaha Raiden's underbarrel shotgun has SS/SA, FWIW. Indicates at least one person thought there was a difference between the two.
Title: Re: 6e firearms firing modes
Post by: Michael Chandra on <08-26-19/0403:40>
Might be SR5 leftovers, where SS was '1 round, no recoil' and SA was 'recoil, semi-automatic burst possible', instead of the current 'SA IS the semi-automatic burst'.
Title: Re: 6e firearms firing modes
Post by: Chummer 5 is Alive on <08-26-19/0642:57>
The UB shottie's new on the Raiden though, so there's no comparison point.
Title: Re: 6e firearms firing modes
Post by: Michael Chandra on <08-26-19/0649:01>
Doesn't mean rules didn't change between guns being written up and final product.