Shadowrun

Shadowrun Play => Rules and such => Previous Editions => Topic started by: sigfriedmcwild on <09-21-19/1619:42>

Title: [SR3] Full defence
Post by: sigfriedmcwild on <09-21-19/1619:42>
I'm confused by the rules for full defence in melee combat in SR3

Normal melee combat flow:

Full defence combat flow:

Steps 2, 3, 4, and 5 in the full defence flow are a more drawn out retelling of steps 2 and 3 in the normal melee flow (in both cases I get to roll my melee combat skill + combat pool vs the attacker), without the chance of getting a counterattack in.

The only advantage I can see to full defence is that I can choose how much combat pool to roll after I've rolled my combat skill, which doesn't really seem worthwhile (in both cases I get to know how well the attacker rolled and if I overcommit combat pool in the normal flow it's just going to be more damage anyway)

Am I missing something?