Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Kirklins on <09-28-19/2331:14>
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I want to echo Zerosum with my own huge thanks to Aria for the awesome character sheet generator.
I'm a sucker for atypical or unexpected characters. They're not necessarily optimized, but they should be playable and fun. In this case, Migo is a face. In game, he's a stringer for a gossip sheet. (Trans. He's a freelance 'reporter' for a regular 'news' (gossip) stream on the matrix.) He's got a bit of a 'white hat on a grey knight' complex. But the key thing is that he truly likes his mentor spirit. He doesn't like to kill because corpses can't be embarrassed. (They can be embarrassing, of course, but that gets old.) His regular teammates have learned to watch each other to ensure they haven't been 'encouraged' to pick a nose or scratch an awkwardly placed itch (sometimes someone else's) while meeting Mr. Johnson.
As I said, primary role is face. Secondary role will be astral overwatch and entry assistance.
In play he'll increase willpower, charisma, and agility in that order. He'll drop agility to use control thoughts or invisibility as appropriate.
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Name & Principle Alias Michael Kroeger 'Migo'
Ethnicity & MetatypeWhite Troll
Born 2052 Sex Male Height 215 cm Build Medium
Nationality CAS
Description A slender troll with small, equally sized and shaped horns and regular features. Dark hair and surprisingly blue eyes.
Race C Attributes A Magic D Skills B Resources E
Attributes
Body: 4
Agility: 4
Reaction: 5
Strength: 2
Willpower: 5
Logic: 5
Intuition: 5
Charisma: 5
Edge: 4
Magic/Resonance: 6
Essence: 6.00
Initiative: 10+1D6
Matrix VR Initiative: 6+2D6 +1D6 HotSIM
Astral Initiative: 10+2D6
Phys CM: 12
Stun CM: 11
Surprise: 10
Composure: 10
Judge Intentions: 10
Memory: 10
Lift/Carry: 40kgs
Defence Rating 6 7 w/Helmet
Attack Rating Unarmed 7
Primary Attack Rating Ranged 9/ 9/ 0/ 0/ 0
Primary Attack Rating Melee 6
Positive Qualities / Racial Bonuses
Thermographic Vision, Built Tough (2)
Dermal Deposit (1).
Focused Concentration (3)
Mentor Spirit (Coyote)
Negative Qualities / Racial Penalties
Combat Paralysis
Honorbound (White Hat)
Incompetent (Outdoors)
SINner
Skills
Astral 1 ( 7 ) S: 0 E: 0
Athletics 0 ( 3 ) S: 0 E: 0
Biotech 1 ( 6 ) S: 0 E: 0
Close Combat 0 ( 3 ) S: 0 E: 0
Con 5 ( 10 ) S: 0 E: 0
Conjuring 0 ( / ) S: 0 E: 0
Cracking 0 ( / ) S: 0 E: 0
Electronics 0 ( 4 ) S: 0 E: 0
Enchanting 0 ( / ) S: 0 E: 0
Engineering 0 ( 4 ) S: 0 E: 0
Exotic Weapons 0 ( / ) S: 0
Firearms 1 ( 5 ) S: 0 E: 0
Influence 5 ( 10 ) S: 0 E: 0
Outdoors 0 ( 4 ) S: 0 E: 0
Perception 2 ( 7 ) S: 0 E: 0
Piloting 1 ( 6 ) S: 0 E: 0
Sorcery 6 ( 12 ) S: spellcasting E: 0
Stealth 5 ( 9 ) S: 0 E: 0
Tasking 0 ( / ) S: 0 E: 0
Knowledge / Language Skills
English
Spanish
Con Schemes
Journalism
Houston Gossip
Spells
Stunbolt
Increase Attribute
Improved Invisibility
Control Thoughts
Gear
Yamaha Pulsar II
Colt America
- 2 spare clips
- 40 gel ammo, 7 loose
Actioneer Business Suit
- Bicycle Helmet
Flashlight
Respirator (4)
Commlink, MetaLink (r1)
Commlink, Sony Emperor (r2)
Bug Scanner
Tag Eraser
Contacts [2]
- Flare Compensator
- Imagelink
Micro-Camera
- Thermographic
Earbuds [1]
- Audio Enhancement
Omnidirectional Microphone [2]
Medkit [3]
Fake SIN [4]
Fake License [4] (light pistol)
Fake License [4] (Concealed Weapon)
Credstick STD 5,000¥ Capacity (
Lifestyle
Middle
Contacts
Hanny Tjan [Fixer] Connection: 3 Loyalty: 2
Sara Ghaffer [Street Doc] Connection: 3 Loyalty: 2
Alex Tarrehoff [Talismonger] Connection: 2 Loyalty: 1
Eliza Dwek [Bartender] Connection: 3 Loyalty: 2
Frank Blancaflor [Editor] Connection: 4 Loyalty: 3
Sun Lee [Corporate Headhunter] Connection: 4 Loyalty: 1
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2 karma & 148¥ remaining. Can convert karma to resources if needed for game.
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looks flawless rules wise ;D
just two things if i had to check that char as GM i would want to know where the Karma went.
And i know its 100% legal but a 2,15 m(healthy!) Troll with Strength 2 just seems a bit odd.
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heh.
One rules error - I grabbed the wrong helmet. DR is 7 with helmet. No change to cost.
I'm expecting a LOT of weak troll issues. It actually bothers me as well - enough that I may change the description to reflect how frail looking the troll is. (Part of his charm, I guess.)
Karma.
10 points for STR (because I couldn't stand a 1 there).
Astral, Biotech, and Firearms each got 5 karma. The spellcasting specialty also took 5.
8-10 karma for cash (as noted at the bottom, at game time or gm discussion I'd have either 2 karma or 4,000¥ remaining.)
The rest is in qualities.
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Why Aspected vs Full Mage?
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Why Aspected vs Full Mage?
In simple? Because he's a Troll Face. He's a face for whom magic is a strong supporting ability -- he's not a mage who does face because his tradition's attribute happens to be charisma. Spirits just don't do anything for that.
Meta, I'm building one-shot/short-run characters. So they're going to sacrifice a little long-run opportunity to get short-run benefits. Mechanically, if this were going to be a character for a long campaign he'd likely be on the weak side compared to where he'd be if he'd started a bit lower and gone full mage. I'll emphasize maybe, though, because for the first six months we're all theorycrafting and theory has a way of getting upset by reality.