Attribute Description..... | Value.... | Attribute Description..... | Value |
Body | 4 | Essence | 0.30 |
Agility | 7 (11) | Magic/Resonance | NA |
Reaction | 2 (5) | Initiative | 11+4d6 |
Strength | 3 (5) | Matrix Initiative | 9+2d6 |
Willpower | 4 | Astral Initiative | 6+2d6 |
Logic | 2 | Composure | 6 |
Intuition | 6 | Judge Intentions | 10 |
Charisma | 2 | Memory | 6 |
Edge | 2 | Lift/Carry | 250kgs |
Surprise | 11 | Movement | 10/+5 |
Damage Resist | 4 (+4) | Defense Rating | 8 (+1) |
Active Skill Name ..... | Specialization ..... | Rating ..... | Dice Pool |
Athletics | 1 | 12 | |
Close Combat | 1 | 12 | |
Con | 0 | 1 | |
Electronics | 0 | 1 | |
Engineering | 0 | 1 | |
Firearms | 5 | 16 | |
Influence | 0 | 1 | |
Outdoors | 2 | 8 | |
Perception | Visual | 6 | 12 (+2) |
Piloting | Groundcraft | 3 | 8 (+2) |
Stealth | 1 | 12 |
Vehicle Name ..... | Handling ..... | Acceleration ..... | Speed Interval ..... | Top Speed ..... | Body ..... | Armor ..... | Pilot ..... | Sensor ..... | Seat |
Peugot 112 | 3/5 | 20 | 15 | 160 | 8 | 4 | 2 | 1 | 3 |
-are the vision and audio enhancements not cheaper in a package ?Most definitely; this is definitely not a min/max build, or I would have picked up some contacts and glasses. I wanted this guy to be reliant on as few factors as possible, and losing their contacts mid-battle would be one eventually I'd throw at a player if they glitched, for example. "No! My contacts! Everyone stop!"
-Orthoskin is an underperformer this edition. In my opinion. Or why do you think its worth the investment?All things considered, I think it's a relatively minor investment for the +3 to Defense Rating. With a total rating of 12 with the helmet on, an opponent would need an Attack Rating of 14 to gain edge on me, or on my group if they target us with an area attack. While it doesn't provide much else I think the ability to influence who gains edge can have anywhere from minor to major impact.
-if you use "used" ware and a bit different choices can take A on Attributes. More Body, more Willpower(helps against Knockout Edge action !)Hah, no way. All of the ware is already used where possible; I forgot to mention that the only ware that is not "used" is the cultured bioware (so sleep regulator and synaptic booster). While Attributes A would help in some ways, that extra 175000 nuyen is what allows me to get +2 Reaction and Initiative Dice, +4 Agility, +2 Strength, +4 Body for the purposes of resisting damage, as well as things like the sleep regular and bone density augmentation and all the other stuff.
Theres always the choice to take a few indebt karma to push the B ressourcesWith the change to In Dept in the Errata (500 nuyen interest per month per rating point) I would be extremely cautious about taking more than a few ratings of this.
edit: i see no benefit in implanting a smartlink. When it gets hacked the hacker has access to the image link (but you have non yet without cyberware package which problaby saves essence)You don't need an image link when you have DNI. The other comments are fair; implanting a smartlink is a cost/benefit calculation, and I agree that the balance is skewed towards cons. That being said, again, the concept is for the character to be stuffed as full of ware as possible, effectively having been turned into a living weapon. I wanted to rely on as few external factors as possible, and between the Rating 6 Commlink with Armor and Biofeedback Filter I can resist Matrix damage with a higher dicepool.
When you use external smartlink in goggles you can just remove them manually in case you get hacked and switch weapon
Then my gut says something is not right, did you see in the other thread that the char generator has the formular mixed up for used ? im on my mobile i will check later if i can get something equal with less nuyen. ^^Yep, just noticed. And yeah, that definitely changes things.
Yep, I stand corrected on that part.
Still, unless you want to go luddite and not have a smartlink entirely, from a hacking point of view it doesn't matter if it's external or implanted. If anything, there's an advantage to implanted smartlinks in that (presumably) cyberware grades are supposed to have Device Ratings commensurate to their grades.
Skill Ranking | Karma Cost | Cumulative Karma Cost | Karma Value of Each Skill Point |
1 | 5 | 5 | 5.0 |
2 | 10 | 15 | 7.5 |
3 | 15 | 30 | 10.0 |
4 | 20 | 50 | 12.5 |
5 | 25 | 75 | 15.0 |
6 | 30 | 105 | 17.5 |
I think you can achieve a superior result by swapping Skills and Metatype.Those are all excellent suggestions, thank you! You're right, more edge is just straight up more mechanically sound; I could go charisma, and that's a fantastic suggestion, but I have a rough concept in mind where you don't want this guy doing much talking (Uncouth is an example of this).
Current: Skills C, Metatype D, +10 karma to Charisma, +10 karma to Edge
Future: Skills D, Metatype C, +20 karma to skills
Step 1: Take the 5 extra adjustment points, put 1 in Charisma and 4 in Edge. You've now saved 20 karma.
Step 2: To make this work, you need to subtract 4 skill points. Drop Athletics (Throwing) and Close Combat (Unarmed). Now, buy them back with the 20 karma you saved in Step 1.
Voilà, you now have the same skills you did before, but with Edge 5 instead of Edge 2. If you're not worried about Edge, then do Charisma 5 and Edge 2 instead and you have the makings of a secondary Face, which presents some longer-term growth opportunities in the form of purchasing Con and Influence.
As a general rule, I would recommend against spending Skill priority points on specializations. Mundanes need something to spend their karma on once gameplay starts, and specializations are excellent candidates. There's always a balance of how effective do you want to be during your first session vs. long term, but skill points are just too valuable to spend on 5-karma specializations. A table to illustrate:
Skill Ranking Karma Cost Cumulative Karma Cost Karma Value of Each Skill Point 1 5 5 5.0 2 10 15 7.5 3 15 30 10.0 4 20 50 12.5 5 25 75 15.0 6 30 105 17.5
The moral of the story is don't spend skill points on specializations that are only worth 5 karma, when you can get 2x or 3x that value pretty easily by investing those same points into the base skills instead.
I'm guessing you mean In Debt rather than In Depth but it's an interesting slip.Hah! He's in too deep, hence he is in depth? Yeah, let's go with that...
Personally I would go Reaction 3 and Intuition 5, but that's a personal choice. Your dodge and initiative pools will be the same; your Perception pool will be slightly better while your driving pool will be slightly worse. I find that Perception comes up more frequently than driving tests, but every table varies. Admittedly your driving pool is already lower so having an extra +1 there makes a larger difference in the dice pool (percentage wise) than having +1 in Perception.That is a fair point, actually. Perception is definitely more useful, and I don't expect to have to take many driving tests. For the one or two times I really need it I just didn't want to have to default on it, and now that I have higher edge I could also spend edge either reroll all failures or add Edge to the pool and make 6s explode. With Perception at 6 it'll be much harder to raise this later, and there is no ware that lets me boost Intuition higher (yet) and I've already maxed out my Reaction boost with Synaptic Boosters 3. So, lowering Reaction would make it less expensive to raise later in the game through Karma, while leaving room for growth for those times when Reaction is needed.
Changes in v3 (I actually went one step further so that raising Reaction will cost even less Karma)
Lowered Reaction by 2, raised Intuition by 2
Thanks! Really, I appreciate it; lots of rules to keep straight (like how Data Processing limits how many programs you can have, even though each deck and link had an active program value,
Thanks! Really, I appreciate it; lots of rules to keep straight (like how Data Processing limits how many programs you can have, even though each deck and link had an active program value,
Wait, how does that Work? What is an active program Then?
If I have a Hermes icon with 3 in DP, I can only run 2 programs? As its listed to have 2 active program slots?.
Can I have inactive programs? Or do programs take up so much ressources that each deck/link is limited by that number om how many they may store, and possibly Limited further by their DP score?
Removed Hyundai Shin-hyung (+20k nuyen)One's a boy racer's car, the other's an inner city electric runnabout... you could argue neither give you a lot of street cred :)
Added Chrysler-Nissan Jackrabbit (-11k nuyen, and functionally identical; same seats and handling, better pilot, body, and armor, worse accel and speed interval)
Oh one hundred percent. The BMW is definitely more the feel I was going for, but honestly, the Jackrabbit is fine.Removed Hyundai Shin-hyung (+20k nuyen)One's a boy racer's car, the other's an inner city electric runnabout... you could argue neither give you a lot of street cred :)
Added Chrysler-Nissan Jackrabbit (-11k nuyen, and functionally identical; same seats and handling, better pilot, body, and armor, worse accel and speed interval)