Shadowrun
Shadowrun Play => Rules and such => Topic started by: MatrixWalker on <10-23-19/1148:35>
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This is more of a question and trying to understand this.
Initiation - CRB Pg 166, [highest Magic skill] + Magic (desired Initiate Grade) Extended test (1 Month). Cost = (10 + desired Initiate Grade) Karma. (Simple rule, skill + Attribute)
Submersion - CRB Pg 195, [???] + [Resonance???] (desired Grade) Extended test (1 Week). Cost = (10 + desired Submersion Grade) Karma. (Simple rule..)
*I thought I saw somewhere a skill by name or by list somewhere. So I presume where Magic skills are Astral, Conjuring, Enchanting, and Sorcery there would be a list for Technomancy skills of Cracking, Electronics, Engineering, and Tasking (and really only 2 of those really are inclusive to Technomancy).
Am I missing where this is detailed better? Also why is the extended test only 1 week and magic is 1 month???
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Tasking is the single Skill exclusive for Technomancers, so wouldnt be a long list :D
- Cracking is a skill used by all Hackers (Decker and Technomancers)
- Electronics is a skill used by all Hackers (Decker and Technomancers) and is also useful for every char that want to do a little Matrix Search
- Engineering is a skill used by many Roles. Its used - among other things -as vehicle gunnery, repairing (including repairing matrix damage), lockpicking
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Contrary to magic there isnt any skill test for submerging.
But you could totally do a resonance, or something like that
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So no roll (automatic Submersion gained!) then why the Extended test? No roll means no reduction in time [Level + 1] weeks.
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So no roll (automatic Submersion gained!) then why the Extended test? No roll means no reduction in time [Level + 1] weeks.
Not sure where you are seeing that, I'm on my phone so I may have missed something but I did go back and look to make sure ... there is no test for submerging (at least I didn't write one)
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@Banshee My bad Submersion isn't an extended test. Just a straight up [Level + 1] weeks.