Shadowrun

Shadowrun Play => Rules and such => Topic started by: jacx7 on <10-23-19/1724:37>

Title: [SR6] Improvised Weapons
Post by: jacx7 on <10-23-19/1724:37>
Are there Rules in SR6 to use improvised weapons? Would any improvised weapon be treated as an exotic weapon?

Im thinking of situations where you
use a throwing knife to cut somebody,
sap someone unconsciuous with your pistolgrip,
grabbing a brick and throwing it into someone,
break a chair and wield one of its legs.

Is this all GM descision or any rules available?

While typing this down I realised the chairleg example could be done with Club, CRB p. 248 and using close combat as skill:
'CLUB The stats listed can be used for a range of objects, including an axe handle, baseball bat, crowbar, tire iron, wrench, or even a two-by-four with a couple nails in it.'

Same for the throwing knife - could be used as a Knife CRB p.247, also close combat.


How to resolve the other ones?

Pistolgrip = Sap and Close Combat attack?

Brickthrow is the trickiest, I think.
I would roll Athletics+Agi for the throw, damage according to fling CRB p. 140 'Stun damage equal to kilograms of weight, rounded up' ?
I have no Idea what AR I would assume for a brick to compare vs DR of the target...

What examples come to your mind, that could be tricky to solve?
Title: Re: [SR6] Improvised Weapons
Post by: FastJack on <10-23-19/2016:20>
Athletics for throwing weapons and Unarmed Combat for sticks, saps and such. Damage is whatever's closest in size and/or weight.
Title: Re: [SR6] Improvised Weapons
Post by: Xenon on <10-24-19/0629:37>
Close combat skill (not Unarmed combat skill)
Title: Re: [SR6] Improvised Weapons
Post by: FastJack on <10-24-19/0725:14>
Close combat skill (not Unarmed combat skill)
Sorry, my typo from being distracted iRL
Title: Re: [SR6] Improvised Weapons
Post by: MercilessMing on <10-24-19/1256:45>
No special rules for improvised weapons, thank goodness. Whatever’s closest