Shadowrun
Shadowrun Play => Rules and such => Previous Editions => Topic started by: RickDeckard on <02-20-20/0630:46>
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How does everyone like to kit out their armor and mod their weapons?
My current setup always include a ballistic mask with;
Flare Comp
Low light
Thermo vision (if there’s room)
Vision enhancement
Gas mask
Sensors (MAD, Ultrasound, X-ray, camera, olfactory)
Armor I’ll wear two layers where the inner layer is either armor clothing or maybe urban explorer jumpsuit that has:
Non conductivity
Concealed pockets
Pulse weave if possible
And an outer layer of armor jacket or lined coat that has:
Fire resist
Chemical resist
Thermal damp (if there’s room)
Shock frills or weave
Electrochrome
AR fashion
And then maybe a forearm guard with:
Auto-injector
Miniwelder
Everything gets softweave
What does your armor look like?
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good setup, here's my PC's:
Street-
Outer:
Sleeping Tiger 13 Electricity: +6, Fire: +4
Modifications: Biofiber Pocket, Concealed Pockets, Custom Fit,
Electrochromic Modification, Faraday Pocket, Fire Resistance (4), Holster, Newest Model, Nonconductivity (6), Ruthenium Polymer Coating (3), Tag Eraser, YNT Softweave
Under:
Full-Suit Body Armor 8 Modifications: -6 modifier for concealability, Custom Fit, Thermal
Dampening (5), YNT Softweave
Kata Slides +1
In the bag:
Ballistic Mask (Customized) +2 Modifications: Gas Mask, Single Sensor (8 [Ultrasound], Single Sensor
(8 [Directional Microphone], Single Sensor (8 [Laser Microphone], Single Sensor (8 [Motion Sensor], Vision Magnification, Electronic
Securetech PPP Vitals Kit +1
Modifications: Decrease Social Limit by 1, Jammer, Area (6), YNT Softweave
When going hot-
Outer:
Full Body Armor 15 Electricity: +6, Fire: +6
Modifications: Chemical Seal, Concealed Pockets, Fire Resistance (6),
Nonconductivity (6), Ruthenium Polymer Coating (4), YNT Softweave
Full Body Armor Helmet +3 Modifications: Sensor Array (5) [Ultrasound, Motion Sensor, Laser
Microphone, Cyberware Scanner, Olfactory Sensor (11), Omni- Directional Microphone, Geiger Counter, Radio Signal Scanner]
Under:
Full-Suit Body Armor 8 Modifications: -6 modifier for concealability, Custom Fit, Thermal
Dampening (5), YNT Softweave
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Nice, I like the full-suit body armor too, but for combination with a business suit I prefer Mortimer of London.
Btw, you can't have more than rating 2 sensors in clothes and head gear like helmet, goggles etc.
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yeah mortimer of london confers more armor but sleeping tiger is so useful with the built in Ruth Polymer, +it's so gauche it's fun.
yeah those sensor rating are typos from herolab, i should edit them
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For maximum gaudiness I prefer the Steampunk suit. Also plenty of gear capacity.
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Most of what I pick depends on who's using it, but I have some standby stuff:
-Nonconductivity 5 in any armour (Non-stick, un-shockable!)
-Chemical protection in the greatcoat/fashionable cloak (protecting from acid rain or incoming Narcojet)
-Ballistics mask/helmet with a micro cam & mic, microtransceiver, and any vision enhancement not already in my contacts/smartglasses (I encourage the whole team to get this so that we can see each others' POVs in AR)
-Grenade full of smoke gas/bleach/glue/Ultra-Glide (why default on Throwing Things when you can just drop it & run?)
-Different-coloured clips mags so I know which kinds of ammo go in which ones without needing RFID tags on them.
-Smartlink circuitry installed in real eyes, for the runners who're paranoid about cybereyes.
-If I have the money for it, a microdrone with ultrasound. If not, I'll put ultrasound in armour or the helmet.
-If someone on my team doesn't have one, I'll spring for biomonitors for everyone! Share your real-time health status on your Friends Only Group-chat to legally metagame everyone's condition monitors!
-300 nuyen for two R6 stim patches, and 500 more for a trauma patch. Doesn't preclude a medkit or two.
-Howevermuch it costs to explicitly have a backpack/tool belt/tactical thigh pouch (or a fanny pack if you have to call it that). Having explicit storage space should come in handy, not to mention a briefcase for a breakdown weapon.
-Only 10 nuyen for a roll of duct tape and a refillable lighter. 5 for ten zip-ties, in case you need anything/one secured.
-Multiple credsticks. Basic ones to drop as I'm running away from muggers and I don't want to fight back; gold/platinum ones to flash around in fancy places, even if they're empty.
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All good ideas for standard gear! Bio monitors for the team is a good call.
I have lube and glue grenades myself as well as a mag with capsule rounds for non lethal takedowns. I also always carry a can of spray paint and duct tape for low tech solutions heheh
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ultraglide and thermal smoke go into the grenade magazines in my pistols.
free action to eject them
free action to trigger the grenades in the falling clips
priceless when the mooks closing in on your enter a suddenly expanding cloud of thermal smoke and slide onto their ass
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ultraglide and thermal smoke go into the grenade magazines in my pistols.
free action to eject them
free action to trigger the grenades in the falling clips
priceless when the mooks closing in on your enter a suddenly expanding cloud of thermal smoke and slide onto their ass
omfg
I can’t tell if I should send this to my players, or if I really should not...!
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ultraglide and thermal smoke go into the grenade magazines in my pistols.
free action to eject them
free action to trigger the grenades in the falling clips
priceless when the mooks closing in on your enter a suddenly expanding cloud of thermal smoke and slide onto their ass
omfg
you should *use* it on your players
I can’t tell if I should send this to my players, or if I really should not...!