Shadowrun

Shadowrun Play => Rules and such => Previous Editions => Topic started by: Chalkarts on <02-24-20/0825:10>

Title: Specialization Q
Post by: Chalkarts on <02-24-20/0825:10>
If I had a skill in a ranged weapon, could I take a specialization in "Called Shot"?
Title: Re: Specialization Q
Post by: Stainless Steel Devil Rat on <02-24-20/0934:41>
per page 92 of the CRB:

Quote
The listings of specializations with each skill are not exhaustive—
if players develop a specialization within a skill that they
would like to have, and their gamemaster approves it, they can
have it.
Title: Re: Specialization Q
Post by: Michael Chandra on <02-24-20/0940:04>
per page 92 of the CRB:

Quote
The listings of specializations with each skill are not exhaustive—
if players develop a specialization within a skill that they
would like to have, and their gamemaster approves it, they can
have it.
That's SR6. Can't find a section like that in SR5.
Title: Re: Specialization Q
Post by: Stainless Steel Devil Rat on <02-24-20/0951:05>
Ugh.  So hard to tell what subforum you're in.. I literally didn't realize this was a question placed in the prior editions area.  Mea culpa.


I could have sworn 5e had this same rule, but yes I'm not turning it up.  Still, expansion splatbooks have on occasion just injected new specializations into the mix, so there's no reason your table GM can't do it.  Besides, Rule 0 trumps every other rule.  So, so long as your GM is fine with your custom specialization, you're golden.