Shadowrun

Shadowrun Play => Rules and such => Topic started by: Trim2060 on <03-04-20/1559:00>

Title: Starting attributes and skills
Post by: Trim2060 on <03-04-20/1559:00>
Making a technomancer.

Take Aptitude (Electronics) and Exceptional (Willpower).

Could I then put 6 in willpower and logic, and 6 in cracking and electronics? As in both cases only once was maxed out?
Title: Re: Starting attributes and skills
Post by: Xenon on <03-04-20/1644:24>
Yes.