Shadowrun

Shadowrun Play => Rules and such => Topic started by: markelphoenix on <05-22-20/1823:42>

Title: 6e Phys Adepts post errata
Post by: markelphoenix on <05-22-20/1823:42>
From my understanding, each Magic Point = automatic 1 Power Point. Separate from that, every Initiation can choose to gain a Power Point instead of a Metaquality. So I could I...
Initiate, choose Power Point, then raise Magic with karma to gain another power point? Effectively, would this mean that every initiation would equate to 2 power points if a person raised magic right after initiation and choosing power point metaquality?
Title: Re: 6e Phys Adepts post errata
Post by: Stainless Steel Devil Rat on <05-22-20/1830:43>
Yes, IF you spent all that karma.  Initiating isn't too pricey, but assuming you pushed MAG to 6 in chargen: taking MAG 6 to 7 is 35 karma.  That's a chunk.  But yes if you spend it, you get a PP too.

EDIT a bit of future proofing for this post: No, this isn't also true for MysAds.
Title: Re: 6e Phys Adepts post errata
Post by: markelphoenix on <05-22-20/2118:50>
Yes, IF you spent all that karma.  Initiating isn't too pricey, but assuming you pushed MAG to 6 in chargen: taking MAG 6 to 7 is 35 karma.  That's a chunk.  But yes if you spend it, you get a PP too.

EDIT a bit of future proofing for this post: No, this isn't also true for MysAds.

Hmm, good point....always cheaper to go initiation. 46 Karma would equal 3 and being really close to a 4th initiations, vs 1 Initiation and 1 Mag Increase. Only time to increase Mag rating is at Initiate Grade 6 for PhysAdept.
Title: Re: 6e Phys Adepts post errata
Post by: markelphoenix on <05-22-20/2121:32>
For initiation, it says use highest magic skill + Magic...how does that work for PhysAdepts? No magic skills would be just rolling Magic? Would it be rolling Magic -1 due to not having a magic skill and defaulting on it?
Title: Re: 6e Phys Adepts post errata
Post by: Stainless Steel Devil Rat on <05-22-20/2303:17>
My reading is you use the highest skill that you use in conjunction with your adept powers + magic.   So, potentially, Close Combat.   Or Athletics.   Or Con/Influence, for Social Adepts.