Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Boer_Kommando on <03-12-11/2040:03>

Title: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-12-11/2040:03>
Looking for interest in a game that is heavily into the paranormal of the SR world. That does not mean mundanes are left out. As a mundane I'd consider the Astral Sight quality, but its not needed.


Looking for interest at the moment, so, no need to complete a character only the concept at this point. This will also not be first come basis, but on strength of concept.


Additional information:

It will begin 72 hours before change of Lonestar to Knight Errant as police service provider.
Cops, or former are welcome, but it doesnt give you any greater insight into 'certain' things.
Mundanes should not be overlooked, they are vital to any team, especially some of the specialized ones.
There will be 'ways' to kill things normally immune to normal weapons, but it's harder than using magic (or adept powers).
Infected are allowed, but the concept will be screened heavily by me.
This will be a thinking man's game at times.
You will have a supporting organization, but that doesnt mean you should not be self-sufficent.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-13-11/0524:17>
Definitely sounds very interesting. If the pace of the running games I'm in stays the same, I'll be presenting a character.
What city/region? Normal 400BP? (I'm not one who can just write up concepts... it's always a combination of ideas and numbers.)
I'm thinking along the lines of the SR4A Occult Investigator.
Cop turned P.I. turned 'runner's contact turned 'runner by pulling and doing favors in a chain of events out of his control, but which sucked him deeper and deeper into the shadows.
Adept, Mage or in between, not certain... Probably full mage, though not a powerful one: I just can't stand having to spend 10BP (1 magic point) to see astral with a (mystical)adept, while mundanes only spend 5BP on it.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-13-11/0530:01>
Adept Tank, Adept Speed, not sure yet,probably no killing hands so will be using either a weapon foci or "mundane" tactics
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-13-11/0641:18>
Im in. Youve wrote infected are OK. so ...what about free spirits? Id like to try that. Otherwise Id like to play mage specialized on astral world...PM me about that free spirit and Ill start to create character...
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-13-11/1215:12>
To answer the first questions posed, it will be 400 BP with around 20 to 25 karma to support a character that's been around. It will mainly be Seattle, but there is the option for me to have you leave the city.

As to the Free Spirit, I'll require a very very detailed background, and a copy of your Spirit Formula is being held by the organization. Oh and you'll leave at the HQ...at your expense though.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Loki on <03-13-11/1336:30>
I've got a couple idea's bouncing around. Any info you'd like to share on the organization running this show would help me decide who to propose.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mdp on <03-13-11/1627:13>
Intrested to play
will post later on with a concept
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-13-11/1659:01>
I've got a couple idea's bouncing around. Any info you'd like to share on the organization running this show would help me decide who to propose.

It's a secret organization.....only the deepest, and oldest conspiracy theories (now antiquated due to the awakening) mention it.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-13-11/1837:58>
Heh, sounds exactly the kind of thing the beat cop being sucked in deeper and deeper, would be sucked into.
"I hit rock bottom... first good thing to happen this year: things couldn't get any worse."
And then a little door opens to what lies below rock bottom.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Kontact on <03-13-11/2314:42>
So, my idea of Mike Irwin: Ghost Puncher might not be appropriate? 
He'd have his own trid show where he goes to exotic locales, finds powerful spirits and then punches them into oblivion.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-14-11/0002:46>
So, my idea of Mike Irwin: Ghost Puncher might not be appropriate? 
He'd have his own trid show where he goes to exotic locales, finds powerful spirits and then punches them into oblivion.

Does he have an Austrailian accent and sentient sidekick Tugboat?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Loki on <03-14-11/0020:30>
So, my idea of Mike Irwin: Ghost Puncher might not be appropriate? 
He'd have his own trid show where he goes to exotic locales, finds powerful spirits and then punches them into oblivion.

Does he have an Austrailian accent and sentient sidekick Tugboat?
Damn You!! Now the theme for that is in my head.
In revenge I propose a Valley Girl Lesbian Elf Stripper Ninja Vampire as a character.
Named Bubbles.

I know Elves can't be vamps, she's a poser. The elf part that is.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <03-14-11/1646:30>
Hey, I'm new to the forum (but not new to Shadowrun) and I'm interested in joining this game.  I've made some time ago an ex-merc mage which I would like to play here.  She's not a combat mage only (she has only 2 combat spells as I have made her at this moment).  The basic concept is an Egyptian woman who awakened and fled to a merc company as they don't like awakened women in Egypt and she has been in most of the hellholes of the 6th world (Yucatan, Lagos, Bogota, Chicago).  At one point she was head of the scouts of the battallion, so she knows stealth.

If accepted, I'll send a full character sheet (400BP, all books).  Details can be changed a bit to fit the campaign of course.  One question: what will be the approximate posting rate?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Kot on <03-14-11/1649:38>
I might be interested, but only if you won't have enough people. I'm in three games already, so it wouldn't be fair to hog another spot.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: deathwishjoe on <03-14-11/2243:33>
Quote
There will be 'ways' to kill things normally immune to normal weapons, but it's harder than using magic (or adept powers).

I've been wanting to play a hacker or rigger type of character.  Aside from the proper application of high explosives what other ways do mundains have in this campaign of killing spirits? 
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Kontact on <03-14-11/2356:59>
Quote
There will be 'ways' to kill things normally immune to normal weapons, but it's harder than using magic (or adept powers).

I've been wanting to play a hacker or rigger type of character.  Aside from the proper application of high explosives what other ways do mundains have in this campaign of killing spirits?

The most effective way for a samurai to kill a spirit is as follows.

Take a full-auto capable weapon.
Load it with stick-n-shock and put it on full-auto.
Take a simple action to fire a wide full burst and couple it with a free action to call a shot for +4 damage.
The base damage of this shot will be 10S(e) + hits with -half AP (enough to bust through a force 10 spirit's ItNW) and the spirit would be forced to defend with -5 dice.

For a rigger, take a High Velocity weapon, like the Ingram Supermach 100, and load it with SnS again.  Fire wide bursts with high dicepools.  With -11 dice to dodge, a solid remote gunner should be able to score at least enough net hits to put pain into a big old ghost.  The rigger's job is to bleed out the spook's edge and to keep it on defense.  Alternately, take an Ingram White Knight and mod it for HV fire.  That way you can use ammo belts.  12 rounds per pass can burn 60 rounds in a single combat turn.

Really, the dodge is what makes big spirits such a pain in the ass.  Big and spooky force 10 ghost gets 10 dice to dodge with on passive, and 16-20 dice to dodge on active (depending on where you cap skills).  It's even worse with H2H.  then it's 16-20 passive and 22-30 dice for active dodge.  Not to mention 10 freaking edge.  TEN.

Alternately, there's the new, (poorly thought out,) WAR! rules for grenade damage overlap.  Full-auto and BF grenades can kill anything.  They've made conventional and demo charges obsolete.  Fire a 10 round burst of Flash-bangs and you'll be doing 33S -3AP to everything in 10m of where they land.  So, you can miss, horribly, and still disrupt the big bad boogity in a single pass.  Make sure your friends aren't nearby though..  The old street-trash stunball is a killer.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-15-11/0353:31>
And to continue on the mundane path... if a mundane takes Astral Sight, and then buys some 'ware, dropping essence so also dropping his magic to 0, is the sight gone?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Kontact on <03-15-11/0405:40>
By RAW yes, but that makes things like knack or wild/latent technomancer horrible and completely unplayable.

Not that having astral sight is much of an advantage.  If you can see them, then they can kill you.  If they have to manifest first, that at least takes up one of their IPs.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: deathwishjoe on <03-15-11/0409:31>
Even with out it I seem to remember a drug somewhere that allowed astral sight.

Great idea for on the stick and shock BTW
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mwiland on <03-15-11/1618:39>
i just cooked up a Dronomancer, thats a technomancer that specializes in using drones.

http://forums.shadowrun4.com/index.php?topic=3166.0
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Codac on <03-15-11/2356:24>
I shall through my hat into the ring. Shall hunting magical beasties be a large part?

I will probably rewrite an ex-military Sniper/Fire Support character of mine cause he's a favorite and needs a game. Also theres some stuff in the new books that fits him well.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mdp on <03-16-11/0345:41>
As stated before, I'm working on a concept for a character, apparently there is great intrest in this run so Just wanted to check with boer_kommando how many players will be accepted. 
My character will likely be a physical adept
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-16-11/1153:06>
I'm looking at 4 to 6 players to round it out.

Magical Beasts will indeed be part of this, as well a rogue spirits, evil (toxic) mages (shamans), and a host of other 'baddies'.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <03-16-11/1546:27>
I've worked a bit on the character concept, making it a bit larger:
Aisha is a muslim girl, growing up in Egypt.  At the age of 17 she get's a vision of a man she recognised as Ra, the old Egyptian sun god (mentor spirit).  As she is a mage and a girl mage is not wanted in a muslim country, she runs of with a mercenary company.  An older mage takes her under his wing and while serving in Yucatan and Lagos they become closer, eventually becoming lovers.  He gets killed in 2063 during the 'bug run' (joining Ares' forces to liberate Calumet port).  There she was attacked by a number of bugs (spirit bane for insect spirits) and only barely survived.  Her lover wasn't so lucky and was killed.  She did stay with the mercenaries until their second tour in the Nigerian kingdoms, when almost the entire battallion is killed (except Aisha and her scout group).  As ranking officer she disbands the group and goes into the shadows.

She knows a couple of combat spells, healing and purification spells and a couple of manipulation spells.  She knows a lot of languages and also a lot about insect spirits and paracritters.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-16-11/1632:32>
Concept: Bent cop turned P.I. turned 'runner. Human Adept. Good perception and assessing thanks to enhanced perception power and possibly also the feat. High logic and intuition for widespread knowledge too. Plenty of different SINs of various ratings to get into places and a load of contacts. Basic social skills w/ some intimidation; shadowing's a given.
Problem is: this leaves little left for actually dealing with the 'baddies' he finds. A shotgun would match his "style", but the full-auto which might put a dent in spirits can hardly be considered concealable. Heavy pistol would definitely match, but without 'ware or combat-enhancing agility-boosted powers might not do enough damage.
So Boer, if this is going to be a problem, lemme know, I'll adjust some things.

Char bio... Think something in "film noir detective" style, always raining (it is Seattle, so there's that), always with a cigarette, always with a bottle of booze somewhere.
If bored quickly or something, just skip to the last section beginning with "The rest of the story..." since that's the part that probably matters.

Franklin Westwood Jr. -who will from now on be referred to as 'he', 'him' or Frank- woke up early in the morning, his back sore from the decades old mattress he's slept on for as long as he could remember, coughing up phlegm, colored yellowish brown by 50 years of smoking.
The cough was bad, rapidly getting worse too. But on the bright side, it came as regular as clockwork. 5:47 in the morning, saved him from having to program an alarm clock.
He stretched his arm -it made a cracking sound, same as every other joint in his body after more than an hour of rest- and reached out for the mug of soycaf still standing there from last night. He tasted. It hadn't tasted good when it was fresh, the night hadn't exactly improved it. At least the synthetic whiskey he'd poured in it made up for something. A big swag emptying the mug delivered just the right kick to get out of bed.
He was 67 years old now, and remembered the last 34 of them as if they happened yesterday. In fact, even better if compared to the way other people usually remembered things. His eidetic memory had been both a curse and a blessing. He remembered everything all right, including a lot of shit most people luckily succeeded at forgetting.

After an easy and uneventful 18 years at school, Frank continued the family tradition by joining 'The Force', Seattle Police Department. He had the brains and the grades to become anything he could dream of, but 3 of his grandparents had worked for the SPD, as did both of his parents. Protect and serve was spoon-fed to him. The fact that 4 of those 5 ancestors had been killed carrying out that motto, only served as extra incentive instead of deterrent. That motivation didn't last, but it's mentioned just the same.
Little over a year later, the SPD went on strike, got the boot and Lone Star took over. Frank aced the SPD-to-Lone Star transfer exam and continued his work as an promising Lone Star officer. His superiors quickly noticed his talent for detective work and set him on a series of courses that got him promoted to Detective, next year he got married (to another Lone Star agent of course), another year later he made Sergeant.
And then he had what was called 'a latent awakening'. It could've been a blessing for his career; it started his eidetic memory, enhanced his perception, made his mind work faster, what more could a detective want; but it wasn't.
To be completely honest, things had probably started going downhill a lot earlier, when Lone Star took over SPD and added changed the motto to 'Protect and Serve... the Margins and Profit', like any other listed company. Over the years, his idealism had faded and replace the rose-colored-glasses idealism with a more cynical view on modern society. When the uses of his powers became clear, he got put on the rare and difficult cases in which magic and other weird stuff was involved. He asked for a better pay after learning what the other awakened earned -even in Lone Star- but that was refused: “You’ve signed this job contract, your pay is detailed in it, get used to it.”. This brought his already dwindling motivation over the tipping point.

The rest of the story is the story shared by thousands of underpaid cops and security personnel everywhere. Started drinking, made mistakes, got demoted, couldn’t pay mortgage bills, started drinking more, lost his marriage, lost his house, started drinking more, could barely afford rent, started gambling, started collecting debts. And that’s the moment when working for law enforcement starts paying off.
Without money to pay debts, they are settled in other ways. Starting with just looking the other way, getting rid of some tickets, pulling up files. Then pulling some favors and doing more favors. By the time you realize in which way all that’s headed, you’re looking at that way in the rear-view and going too fast to turn around. He got as bent as a cop could get without being dishonorably discharged and sued.
So he quit before things started really getting out of hand (Well, they already were out of hand, but he hadn’t been caught, which was something.) and started working for himself as a private investigator. With the connections he’d gained through the years, he wasn’t expecting he’d be hired to stalk cheating spouses or find kidnapped kids. It was the same line of work he’d been doing in the past, only now he wasn’t doing it as a law enforcement officer, which had just as much drawbacks as benefits. He even got himself cleaned up a bit; it was one thing dealing with criminals while having a Lone Star badge to hide behind; without the badge, he needed to protect himself and got himself back in shape... somewhat.
From there on, there’s really no such thing as a ‘moment’ at which this job turned into ‘running. Sure, the shady characters get more shady, the sums of money get slightly better every time, but if there’s a line somewhere between being a P.I. hired by shady individuals and being a shadowrunner, he missed it.
And Frank doesn’t miss a lot of things.

I was hoping to get Bi-Polar in somehow, seems like a very cool thing to roleplay, one day seeing the good side in everything, the other day complaining about everything, another just not giving a damn anymore... if only the -2's had been on physical stats instead of mental stats. Though then that might be too painful.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mdp on <03-17-11/0729:49>
Here is the concept for Pyro

An ork gang member sorceror, spent his life in the ork underground
He has a great affection with fire.
As he is only 18 he's a bit naive towards the world.

more to come
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Kot on <03-17-11/1015:10>
My tip to you all: white phosphorous, or incendiary rounds. That's elemental (fire) damage, so it should work as well as SnS.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: deathwishjoe on <03-18-11/0015:27>
So I'm going to officially throw my hat in the ring. 

I've got an aging wunderkid who before the crash 2.0 was a star on the popular reality game show "My corps kids are smarter then yours!".  Quite brilliant for his young age he spoke several languages and started going to college while he was still 16. 

During the Crash 2.0 his parents died in a plane crash. and the corperation sponsering his education went bankrupt shortly thereafter.  Unlike many others he was lucky and was able to get his families life insurance to help continue his education for a few more years.  He switched majors alot during his college years finding that they just didn't challange him.  During his college years he joined a rigger racing club at the school and began to party a bit.  The danger of driving 3cm from a 1000m cliff face at 100km hour speeds had him hooked.  The group also liked to party afterwards. Drugs, fast cars, women and no parents tend to make for a bad combination. 

Soon, during his third year, the money for his school had been entirely spent on these extra-curricular activities.  But having seen some of his driving he was offered a job by his local dealer running drugs for the local cartels between neighborhoods so his dealer freind could get the drugs from rougher areas to the posh college neighborhood he was in.  This went on fine for several years until the introduction of the new drug tempo.  The introduction of this new drug created alot of strain on the already dangerous drug market.  Several of the people he worked for left the business for good or left this world for good during the many turf wars that errupted. 

Well at this point he had developed a few underworld contacts and had a nice collection of equipment and skills that would be useful in the shadows so he put the word around and changed his work. 
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-18-11/0928:53>
OK. Ive read the rules for free spirit. It is deffinitely interesting but it would take some time. So I decided to take the Astral comabatant for now and work ond that free concept for the future. Maybe one day.... My character and 20FAQ will follow I hope today...

Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-19-11/0059:18>
mdp: a pyro in the Ork Underground? I'm sure they'd take a really dim view of your 'hobby'.

Deathwish: What distinquishes you from any other rigger?  I need more meat for the stew.

Xzy: Your PC is going to be old? No problem with it.....just wondering if you're going to take physical flaws to show it.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-19-11/0443:04>
Yeah, he's old... pretty low physical stats. Then again, I do consider medcare has advanced a bit so would compare him to say a current 50-year-old's shape now... Only decent physical stat is agility, had some work done there. He does try to keep in shape, even now (despite all the drinking and smoking), since the shadows are no place for showing weakness.
(Also, for metagame reasons, without enough dice, and being pretty much mundane, he's got no chance of doing much useful in combat otherwise.. sorry, couldn't resist.)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-19-11/0828:40>
Name: Cara Yuki
Alias:
Race: Elven
Sex: Female
Nationality: Japaneese

Cara was born in early thirties, and the world was not prepared for her almost that much she hadn’t been prepared for it. Her father, former Renraku engineer, was well aware that this child would be hardly accepted in the community even before her birth, prenatal DNA testing showed her metahuman status and shortly after he was "politely" asked by his superior about his wives health and their plans for the future, he saw the options and he chooses to abandon the corporate work. He accepted the fact that his half pay was cut off for "the lack of loyalty to the corporation", at least they didn’t force his wife to abortion and didn’t send some executives to make them disappear.
Well, he was a practitioner of Shinto and he never questioned the ways of live.
Well, because of competitive appendixes in his contract he was not able to find a job in the field of his former employment so the slow but inevitable descent began.
When Cara`s birth came, her parents were moving to the cheaper living in the Auburn, where her papa found his job in one of many industrial plants. It looked like they would have standard family life with maybe some future for their offspring.
Then Cara came to the world. Parents were prepared for a meta-baby. They were not prepared for albino elven girl, so small and fragile and beautiful that it makes most people cry in emotions when they saw her in her first days. Definitely bad world for this little one, they said.
For her parents, she was miracle. And soon they have to find out, that she is miracle more than just metaphorically.
She had to spend most of her first three years in hospital care, due to the fragility of her body and other complications. Her parents worked harder and aged faster, trying to cover all expenses. When the pressure seemed to break them down, her father finally sent the rest of his loyalty to corps to hell and began to use his abilities the way he could. As former Renraku communications engineer he quickly found his customers, Shadowy individuals, needing to fix some piece of hardware, deckers, always hungry for upgrades, street "security" experts, needing an advice with some blueprints...they were many. And they all brought some nuyens. And once again, future started to seem nice.
At the days Cara was about 6 years old; her father had some reputation and a few reliable contacts in shadows. Good for him...well, at least for Cara. When the Night of rage broke out, he managed to call for the Cara`s extraction shortly before the insane crowd arrived. Everyone in the neighborhood had heard about a pale little elven girl who goes outside only on evenings and fears the light. Runners managed to save Cara. When leaving through the window, Cara screams and cries, extending her arms to her parents, trying to embrace them for the last time. Before she felt unconsciousness, she saw the wall of light circling her parents protecting them, saving them from those bloodthirsty human beasts...

Offensive barrier burned some of those bastards to ashes. But it lasted only for a few seconds.

When she woke up, she found herself in the Shinto shrine in the mountains above the Seattle. She had been here before, with her father. Monks here tend to be quite open and friendly to metahumans who escaped from Japan corps oppression. Her parents sought refuge and advices many times here in the past. But Cara was now someone else. She spent hours, days, weeks just staring, keeping quiet. Others didn’t disturb her. Some of them, those with the gift, came by from time to time, sitting quietly next to her, submerged in Zen meditation. They slowly waited, until the shock from awakening passes.
 Then, slowly, Cara realizes, that she is not just dreaming. Those light patterns, shinning people, who were talking to her sometimes in this dreamscape...they were real.
When the first contact was made, progress goes further. At the end, Cara woke into the darkened room, lightened just by candlelight after five months she had used just astral senses. She didn’t spent much time in the real world.
The shrine was rush place, even in the astral realm. She found a new family. Dancing with kami, meditating with monks, building wards, protecting her new world from threats of awakened world, she slowly grows in the beauty, power and dignity becomes respected member of the local society.
One day, she heard astral echoes of desperate fight somewhere close in the wilderness. When she finally found the battlefield, she sighted badly wounded barghest defending against two wasp spirits. He had no chance to win, but he didn’t give up. His howling was just an echo of the distant power, but he still tried to fight.
Cara didn’t hesitate. First spirit never knew what hit him. Other one gave her a fight, when she turned to the other one; barghest was already lying and bleeding from his wounds. Her shining Kikuchi Yari left no space to flee for the insect demon. When he was defeated, she stepped close to brave dog and used her magic to heal at least some of his wounds.
Then she left the place. Next day she was awoken during the day by some noise, it didn’t stopped and she heard some deep, threatening sound in the background of excited voices. When finds the source of noise, she found five Shrine guards wit ready weapons aiming at the dog. But still, nor the dog, nor they were attacking. He was staring at them growling threateningly, but didn’t make any move...until she comes. He looked at her and she recognized what yesterday she saw only as the astral form. He was still bleeding from some minor wounds. She stepped out carefully, calming the guards, and come to the dog. He was looking for her...quite a meeting...two creatures of the night...staying face to face in the sunlight...
Maybe the first real friend she would ever have. Maybe the beast, although lesser beast than men are.
When she asked those guards why they hesitate and didn’t killed him, one of them said, that he had a feeling that something important is going to happen and didn’t found the place and time appropriate for killing, so he stopped his mates...and the dog were just staying there and staring at us, not exactly peacefully, but with no visible intention to kill. He said he never felt like this before.
Soon after that Cara decided to leave. Maybe it was a sign, maybe not, but the time has moved on and her new friend made the community members a bit...nervous. Luckily for her, the story of the White beauty taming a dark Beast found its way to the world, and she was contacted with the work offer. She found a new place to live, old, haunted (at least they say so) house on the edge of Tacoma. She made herself comfortable, with the support of her new employer, who gave her an opportunity to work with other kennel trainers and slowly improve her abilities. With the perspective, she should make some good living...until the road changes again...

Attributes

BodyAgilityReactionStrength
1211
CharismaIntuitionLogicWillpower
7545
EdgeMagicEssenceInitiative
1666 /1IP  Astral: 10 / 3 IP

Positive Qualities
Astral Chameleon
Animal Empathy
Restricted Gear

Negative Qualities
Albinism
Infirm
Day Job (Organization, Barghest trainer, Basic training)(1000Y/10hrs)

Active Skills
Counterspelling5
Arcana2
Assensing4
Astral Combat5
Spellcasting4
Animal Training (Barghest)1(3)

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Astral Topology 4
Magic Threats 4
Parazoology 4
Zen Meditation 4
Shinto tradition4
Astral security 4
Language Skills
JapaneeseN
English5/5

Spells
Combat SenseF/2+2
HealDmgDV-2
Astral armorF/2+2
Death touchF/2-2
Mana netF/2+2
Offensive mana barrierF/2+3

Foci
Sustaining 330000¥
Sustaining 330000¥
Weapon (Reach 1) 220000¥
Counterspelling 215000¥

Gear (46535¥)
Moonsilver Evening Gown7500¥
Moonsilver Stole1000¥
Second Skin w/Poly 6000¥
Kykutchi Yari (Short spear)150¥
DocWagon Gold - 12 months25000¥
Magical Lodge Materials 63000¥
Binoculars - optical100¥
Inc: Image link25¥
Inc: Flare compensation50¥
Inc: Vision Magnification 100¥
Earbuds10¥
Commlink: Novatech Airware 3/31250¥
OS: Iris orb 3/31250¥
Analyze 3150¥
Browse 3150¥
Edit 3150¥
Reality filter 3150¥
Nanopaste trodes100¥
Subvocal Microphone50¥
Chemsuit 6600¥

Pets
Barghest
BodyAgilityReaStrChaIntLogWillEdgeEssEssInitAvailabilityCost
756533134649/2IP1544000¥

Active Skills
Intimidation4
Perception3
Tracking3
Unarmed combat3

Powers
Dual natured
Sonar
Fear
Natural weapon (Bite: DV 5P, AP 0)
Paralyzing Howl

Training: Basic
Commands: Sit, Come, Speak, Shake, Fetch, Follow, Stay, Bite/Don’t Bite

Lifestyle: High (2 months) Total LP: 17 = 7000¥/mnth)
Comforts4
Entertainment0
Necesities3
Neighborhood2
Security4

Positive Qualities
Animal lover 3
Aspected domain - Shinto
Privacy screen 3 - Astral
No Neighbors

Negative Qualities
AI in residence
Corporate owned (Organization)
Haunted

Build Point totals:  400= 150 (stats)+ 30 (Race) + 94 (Magic) +86 (Skills) +15 (Magician) +20/-35 (Qualities) +40 (Foci + Gear + Lifestyle + Pet)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: horvagab on <03-19-11/1037:24>
I have an idea for a B&E specialist, an adept ork who was trained by the Yakuza (Oni-Rengo, if I recall correctly the branch that is full of non-humans), who is currently freelancing. Inspired somewhat by Snake-eyes from G.I. Joe to be honest.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mdp on <03-19-11/1229:13>
@Boer Kommando
His name is Pyro since his first spell he ever cast (and was witnessed by the gang that raised him) was a Fire aura around him.
He is not a Pyromaniac or something, on the contrary, its magic fire so he has a good level of control over it.

Of course, I can adjust that and change it to lighting or another element if it is realy a problem

Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: deathwishjoe on <03-20-11/2001:41>
@Boer Kommando

I guess I'd like to know what areas you would like more fleshed out.  I'm not sure where to start to give you "more meat for the stew" as you put it.  Ive given you what I consider a decent run down of important events in his life.  are you looking for an insite into his personality?

Here's a few personality qerks if thats what your looking for. 

1.  due to a stimulant addiction he developed in college combined with his brillient mind he has a terible case of ADHD.  these leads to him having the oblivious negative quality and a nasty habit of starting a new sentance before hes finishes the last.  This is most pronounced while hes solving problems

2.  In Dangerious situations he has a tendancy to go over answers to trivia questions in order to focus his mind.     

3.  Like a slowly growing number of the population, due to the over exposure he has developed a severe allergic reaction to Soy based foods.  Because of the severity of the allergy he refuses to eat at any restaurant where they do not exclusively serve non soy based foods in the fear that if he does order something non soy based off the menu the food might end up being contaminated with traces of soy from the last food that was prepared there.  Hed feel much better not going out to eat at all but has had to make some concessions in the past for business purposes. 

4.  He's developed a fascination with collecting and watching very old western theme trids.  Some of them so old they arent even in a 3d format.  This fascination with the western mythos means he tends to dress, at least in more casual situations, as his heroes. A cowboy hat, a long brown duster and bandana around his neck.  This has led to his nickname "cowboy". 
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-21-11/2054:19>
Last Resort will be finished in the next couple days boer

Heres a preview..... in your pm =P
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-21-11/2105:22>
@Chrona: Got it and looking it over

@DWJoe: What Imeant was what makes you different from every other Rigger out there, you answers we far in answering them thanks.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mwiland on <03-21-11/2129:17>
My technomancer rigger named Timmy is now done and would like to join in.

http://forums.shadowrun4.com/index.php?topic=3166.0
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-22-11/0551:48>
@Boer: What about Cara? Is that character acceptable?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-22-11/0609:23>
Blech, short on BP's... I'm starting to develop a real love/hate relationship with char building.
Any chance of houserules for free contacts, knowledges, or something? :p
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <03-22-11/1346:03>
@Boer_Kommando: I've also send you a PM with my character.  Makes it easier to see if it's not between all the rest of the posts here I think.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-22-11/1410:24>
seems like good idea. That is what the link in my signature I use for :)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-22-11/1536:52>
We have a face yet? If not, I might be able to squeeze half a face into my detective... would mean I'd have to cut into his already below average combat readiness.

Work in progress on char creation thread. (The face variant) (http://forums.shadowrun4.com/index.php?topic=3219.0)

Boer, do you allow empathy software? Would be a cheap way to get a face, so worth a try, heh.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-23-11/2114:21>
character finished and sent in

physical characteristics? Brown short hair, brown eyes. average so. very. AVERAGE.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-24-11/0402:32>
A gangster got shot and is lying in a hospital; Frank got hired by his mafia bosses to find out who did it and deliver the guy. So he needs to talk to gangster in hospital, but KE is keeping his room under surveillance, they want the gangster to enter witness protection and give up his bosses.
Now, Frank's got a Fake SIN, saying he's a (male) nurse. He's also got a matching uniform lying in the trunk of his car. So he activates the SIN, puts on the clothes and tries to get into the room with an excuse like "I've got to change his bedpan, do you really want to watch?".

Would that require Disguise skill, to look like a (male) nurse? Infiltration not to be noticed as out of place? Or does he just use Con to fast talk his way in?
(Hoping for the last. Any help with the character's greatly appreciated. See link two posts above.)

Edit: Also, from the looks of it, in a highly magical campaign, he'll very likely be holding the rest back with his age (and lack of physical attributes caused by it) and no real magical powers. Frank seems to be in way over his head... but that kind of fits him, heh, that's how he got into the business anyway. I fully expect him to die on this run really, let's face it, 67 isn't an age to be running.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-24-11/1241:03>
I think it would be the Con roll, because the last step of whole plan is to Lie to the cop. But, succesfull disguise, matching id and such things may change Target from Suspicious or Prejudiced to Neutral and give the character Plausible seeming modifier. Just this makes +4 dices difference
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-24-11/1931:55>
Some progress on Frank, here's the link (http://forums.shadowrun4.com/index.php?topic=3219.0).
Will do some updating on gear later and editting format adding all the info.
PM or post for questions and comments.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-24-11/2320:15>
Got all your stuff gentleman. Will be going through it, but at moment pressed for time due to work and school.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-25-11/0229:24>
The only advantage from my reconvalescence after surgery...a lot of time for shadowrun for at least more 2 weeks :)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: deathwishjoe on <03-25-11/0442:52>
Heres the write up for Dwaine "the Cowboy".  I don't know if it will be a problem but he bought his car used before he modded it. 
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-26-11/1508:05>
Okay, end of a rough week.  ;D
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-27-11/1749:42>
Alright, it's been a really hard decision from all the great submissions. I've had to resort to 'what would the organization look for'. With that I'd like to invite the following:

Fartothel
Mwiland
Xzylvador
Sichr
Horvagab
Chrona

Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-27-11/1755:25>
YES May the Supernaural references commence
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-28-11/0634:43>
good company :)

Then the first Ill do before we got to any actual is to build my Lodge 6 a ward 12 my apartement.And then get some sleep :)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-28-11/1141:26>
YES May the Supernaural references commence

Hellboy might be more appropriate at times though
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-28-11/1232:27>
YES May the Supernaural references commence

Hellboy might be more appropriate at times though

True True
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <03-28-11/1301:11>
I'm ready.  I'll post my character in the character section so the others can have a look at it.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: horvagab on <03-28-11/1454:40>
It's an honor to be chosen, but to be honest, I can't commit right now, thesis writing and exams coming up unortunately :S. My idea was premature, but still thanks!
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <03-30-11/1650:28>
So, one got killed before we even met the first spirit, Frank's seen worse!
(This still on Boer?)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-30-11/1657:57>
I hope so, I love the Adept I've made
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: mwiland on <03-30-11/2044:46>
my char timmy got accepted in another run, but i can make another.  i prefer ... well ... i dont do mages or the magicly awakened,  i could roll up a 4 armed gunslinger or a hacker of some sort.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-31-11/0007:58>
So, one got killed before we even met the first spirit, Frank's seen worse!
(This still on Boer?)

Yes, writing up the intial post
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-31-11/1426:30>
I'm suppossed to have already been working in the organisation so how do you want me to play this Boer?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-31-11/1436:41>
You can be in the car if you like, or wait till they arrive
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-31-11/1442:45>
I'm suppossed to have already been working in the organisation so how do you want me to play this Boer?

So do I...But my usual duties are quite different...Ill take a walk and wait...no problem...
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-31-11/1443:32>
Alright cool, can you PM with stuff Last Resort would know that they wouldn't? and have you decided on
with around 20 to 25 karma to support a character that's been around.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-31-11/1512:32>
25 karma...Facepalm!! :-[
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-31-11/1515:15>
So I start with 25 karma? Sweet =D
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <03-31-11/1527:15>
huh...how does one deserve this? :o :D
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <03-31-11/1529:40>
Same question, really.

Working on my first post at the moment.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Boer_Kommando on <03-31-11/2245:29>
just add it in, its for everyone. You're professional level and not newbies.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <03-31-11/2257:55>
Wooo probably gonna initiate
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <04-01-11/0322:43>
I dunno
it may be some kind of fools day joke :)
But if its true...
Hell...yupeee
X-mass...never had them so early :)

Ok. So Ill initiate using Meditation ordeal:
Extended test for Meditation I: Body + Willpower (6)/ Thresshold = Char(7) (6d6.hits(5)=3, 6d6.hits(5)=0, 6d6.hits(5)=2, 6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2961698/)

Extended test for Meditation II: Agility + Logic (6)/ Thresshold = Intuition(5) (6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2961702/)

Done in 4 days, so I got Initiation with -20% cost = 11 Karma points
I`ll take Cleansing metamagic power

Other karma Ill reconsider to use to boost some skills and buy spells, adjustments will be made to character sheet
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <04-02-11/0549:02>
I've posted my character and I've added the 25 karma.  I've not gone for initiation, as it doesn't fit in the background I have right now, but I will try to do so in game.

I've added mostly spells, upgrading the mage/scout image I'm trying to create.

http://forums.shadowrun4.com/index.php?topic=3304.0 (http://forums.shadowrun4.com/index.php?topic=3304.0)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <04-02-11/1110:35>
Chrona, any info on your character? Aside from the name, I don't know anything about... "it", not even the sex.
Kinda hard to interact with on IC.

Assensing: Cara, Aisha, Last Resort (14d6.hits(5)=4, 14d6.hits(5)=6, 14d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2963348/)
Retry Assensing Last Resort (12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/2963358/)
So yeah, sorry, Frank doesn't usually miss a lot...
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Chrona on <04-02-11/1337:42>
Chrona, any info on your character? Aside from the name, I don't know anything about... "it", not even the sex.
Kinda hard to interact with on IC.

Assensing: Cara, Aisha, Last Resort (14d6.hits(5)=4, 14d6.hits(5)=6, 14d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2963348/)
Retry Assensing Last Resort (12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/2963358/)
So yeah, sorry, Frank doesn't usually miss a lot...

Male, very average looking as if his physical stats are 3 across the board, he's magic and essence 6, adept, Weapon Foci on his back (you can tell it's a wooden baseball bat from the hilt
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <04-02-11/1456:32>
I'm guessing Boer got some backup to replace the dropouts?
Nice to have you along Sent.
Assessing Santo (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2963485/)
I'm guessing magic > 4?
'ware?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sentinemodo on <04-02-11/1504:19>
Magic > 4
and yes there is something near the brain and in the guts.
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sentinemodo on <04-02-11/1507:21>
It's good to be in the game, european vacation goes somewhat slow lately. (the IC is on the second by now, with latest post two weeks old)
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Xzylvador on <04-02-11/1756:41>
Yeah, I was following that one...
Kinda figured you'd all gotten crushed by that house's mad security when the thread vanished. >:p
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: farothel on <04-06-11/1207:04>
It's gone kinda quiet here.  Anything happening?
Title: Re: Recruiting: In the Absence of Light, Darkness Prevails
Post by: Sichr on <04-06-11/1235:48>
Boer_Commando is not happening :)
I hope he is OK ...