Shadowrun

Shadowrun Play => Rules and such => Topic started by: Beta on <07-24-20/1631:18>

Title: (6e) Grapples and throws
Post by: Beta on <07-24-20/1631:18>
To start a grapple in 6th edition (crb pg 111):
 “make an unarmed Close
Combat + Agility test. Instead of making the net
hits into damage, the attacker rolls Strength + net
hits vs. opponent’s Strength. If they succeed in this
test, they have wrapped up and restrained the opponent.”

The way I understand this is:
1)   “Combat + Agility test” presumably implies resisted by the opponent’s normal defense roll (with luck you may have a few net hits)
2)   But then the second roll, what is not clear to me is whether it is rolling versus a threshold of the opponent’s strength, or if the opponent is rolling just their strength.  The former makes grappling anyone of modest strength very unlikely, so the latter makes more sense – but that is far from clear to me in the reading.

And my second question: so far as I can see in Firing Squad, no more interrupt throw actions?  In 5th both throw and sacrifice throw, IIRC, could be done as interrupt actions when you were attacked, which makes sense for the soft martial arts that are all about re-directing an attackers momentum. 
did I miss an option in there somewhere?
Title: Re: (6e) Grapples and throws
Post by: Stainless Steel Devil Rat on <07-24-20/1923:42>
If a threshold is invoked, the threshold is always given in parenthesis (see pg 35.)

So:

"Strength + net hits vs. opponent’s Strength" means you roll a number of dice equal to your Strength + number of net hits vs number of dice equal to their Strength.

If it were a threshold, it'd have been annotated thusly:

"Strength + net hits (opponent's Strength) test".
Title: Re: (6e) Grapples and throws
Post by: Beta on <07-24-20/2304:16>
Thank you!  My reading of sixth has been pretty scattershot and I obviously missed picking up on that convention.