Shadowrun

Shadowrun Play => Rules and such => Topic started by: markelphoenix on <08-03-20/0023:18>

Title: SR6 Elemental Attacks
Post by: markelphoenix on <08-03-20/0023:18>
Under Critter Powers, do Elemental Attacks scale with net hits, or is a flat DV? RAW reads that it is (Magic) P DV.
Title: Re: SR6 Elemental Attacks
Post by: Stainless Steel Devil Rat on <08-03-20/0926:38>
DV scaling with net hits is implied by saying the critter power is resolved by "making a ranged attack".
Title: Re: SR6 Elemental Attacks
Post by: Shinobi Killfist on <08-08-20/1327:04>
I really wish it was Magic/2 for their damage so it would match up with a mages indirect spell damage. The rules would feel more consistent and spirits would be a bit less broken.
Title: Re: SR6 Elemental Attacks
Post by: markelphoenix on <08-08-20/1340:17>
I really wish it was Magic/2 for their damage so it would match up with a mages indirect spell damage. The rules would feel more consistent and spirits would be a bit less broken.

At least it's single target and not AOE. Could you imagine a f7 spirit throwing base 7 dv aoe elemental attacks?
Title: Re: SR6 Elemental Attacks
Post by: Shinobi Killfist on <08-08-20/1614:08>
I really wish it was Magic/2 for their damage so it would match up with a mages indirect spell damage. The rules would feel more consistent and spirits would be a bit less broken.

At least it's single target and not AOE. Could you imagine a f7 spirit throwing base 7 dv aoe elemental attacks?

Wait for great forms. :)  Its probably better than 5e and the forcex2 damage, hard to gauge with how different soak is.  But it wasn't that hard to summon a force 8 spirit knocking out 16 base damage attacks in 5e. You didn't even have to build for it.  in 6e for example my sample mage I made rolls 11 dice to summon so probably will stick to force 4s unless they use edge.  A little in though it probably wont be that hard to get force 6-8s off if the karma is spend towards summoning. Though its not hard to min max towards summoning etc out of the gate either. I personally just am not a fan of focuses. old school me liked grounding as a check on them. It had its flaws but the spirit of it was sound. But I don't think a mage should have any permanent buffs, that's the adepts and street sams gimmick.