Comforts | middle |
Entertainment | low |
Necessities | middle |
Neighbourhood | low |
Security | middle |
Body | Agility | Reaction | Strength |
3 | 4 | 3 | 3 |
Charisma | Intuition | Logic | Willpower |
4 | 4 | 4 | 3 |
Edge | Magic | Essence | Initiative |
3 | 5 | 6 | 7 |
Stealth Skill Group | 4 |
Con (impersonating +2) | 2/4 |
Assensing | 2 |
Astral combat | 1 |
Computer | 1 |
Locksmith | 2 |
First aid | 1 |
Hardware | 3 |
Perception | 2 |
Pilot ground craft | 1 |
Pistols | 1 |
Unarmed combat | 3 |
Gymnastics | 1 |
Climbing | 1 |
Matrix security | 2 |
Corporate security | 3 |
Government security | 3 |
Criminal Syndicate security | 2 |
Data brokerage | 2 |
Classical music | 2 |
Gambling card games | 3 |
Seattle high society | 2 |
Spanish | N |
English | 2 (4) |
Japanese | 1 (3) |
Sperethiel | 1 (3) |
Or’Zet | 1 (3) |
Power | Cost | Notes |
Attribute boost 1 (agility) | 0.25 | boosts agility by hits on (magic+level) |
Nerve strike | 1 | net hits reduce targets agility and reaction |
Eidetic sense memory | 0.5 | perfect recall of any sensory memory + photo read |
Voice control | 0.5 | alter voice, fool voice recognition |
Facial sculpt 1 | 0.5 | +1die for disguise / level |
Melanin control | 0.5 | shift skin and hair colour |
Flexibility 2 | 0.5 | +1 die for escape artist/level, fit in small places |
Improved sense | 0.25 | Low-light vision |
Improved sense | 0.25 | Thermographic vision |
Astral perception | 1 | Astral perception and combat possible |
Defiance EX shocker | 150 ¥ |
Ares predator IV (personalised grip, gecko grip, silencer) | 950 ¥ |
ammo (2clips ex-ex, 2clips regular, 1clip capsule, 2clips taser) | 440 ¥ |
Zoé executive suit line (short jacket, shirt, skirt) | 1700 ¥ |
Zoé moonline evening gown | 7500 ¥ |
chameleon suit (thermal damping rating 2) | 9000 ¥ |
form fitting armour (half-body suit) | 900 ¥ |
hermes ikon commlink + novatech navi OS | 4500 ¥ |
programs rating 4 (analyse, browse, encrypt, edit) | 1600 ¥ |
AR gloves, satlink, subvocal microphone, skinlink | 350 ¥ |
directional jammer (rating 4) | 2000 ¥ |
tag eraser | 150 ¥ |
2x fake SIN (rating 2+3) | 5000 ¥ |
2x fake licences (car, weapon, gear, magic) (2+3) | 2000 ¥ |
disguise kit | 500 ¥ |
goggles r6 (flare comp, image link, smartlink, vision enhancement r2, magnifying) | 1175 ¥ |
earbuds (audio enhancement r2, select sound filter r2) | 610 ¥ |
4 microsensors (camera, dir mike, radio scanner r4, non-linear junction detector r4) | 650 ¥ |
smart pack | 500 ¥ |
respirator rating 4 | 400 ¥ |
survival kit + infrared flashlight | 125 ¥ |
medkit rating 3 | 300 ¥ |
appraisal kit | 500 ¥ |
fingernail data storage | 200 ¥ |
glowand | 60 ¥ |
5 doses of lael in disposable syringes | 950 ¥ |
5 doses of C-squared rating 4 | 300 ¥ |
5 grenades (2 thermal smoke, 2 regular smoke, 1 esprit petit brume) | 1130 ¥ |
docwagon basic | 5000 ¥ |
2 tranq patches (rating 6) + 2 stim patches (rating 4) | 440 ¥ |
10 doses of neurostun (in capsule rounds) | 600 ¥ |
Sony emperor commlink + Renraku ichi OS | 1300 ¥ |
programs rating 2 (analyse, browse, encrypt, edit) | 400 ¥ |
autopicker rating 4 | 800 ¥ |
cellular glove molder rating 3 | 600 ¥ |
keycard copier rating 3 | 900 ¥ |
lockpick set | 300 ¥ |
maglock passkey rating 4 | 8000 ¥ |
miniwelder | 250 ¥ |
monofilament chainsaw | 300 ¥ |
Sequencer rating 4 | 800 ¥ |
wire clippers + chisel + glass cutter | 55 ¥ |
climbing gear + 100 m standard rope + gecko tape gloves | 500 ¥ |
3x small nanopaste disguise | 1500 ¥ |
professional camera + telephoto lens | 1425 ¥ |
facial recognition software + vehicle recognition software rating 3 | 1200 ¥ |
camera neutralizer rating 4 | 1000 ¥ |
various corp uniforms, suits, clothing and jewelry for disguise | 2500 ¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 15/30 | 110 | 2 | 10 | 6 | 1 | 12F (with all mods) | 30200 ¥ |
Contacts
Build Point totals: 400 Personality/background Sylvia was born in Havana, Caribbean League, as daughter of a wage mage and an adept officer in the Caribbean army. As both her parents were awakened, she and later her two younger brothers were tested as well. As it turned out only she was awakened, which meant even more tests to see how exactly. This was not exactly the kind of thing an inquisitive 6 year old wanted to do and it became an almost continuous battle between Sylvia and the mages of both her mother’s company and the army. She was placed in a special school program for awakened in order to improve on their talents and she did very well there. In fact, the teachers only needed to explain things once and she could retain them perfectly. She was also very good with languages, mastering them with ease. When she hit puberty, she started to think she was ugly and it was at this point she discovered she could change some of her facial features, hair and skin colour and even her voice. With some of her girlfriends she started using these powers to play tricks on boys. Halfway through an evening, she would switch with her friend and try to keep the conversation going, even though she didn’t know what was said before. It was mostly harmless fun, but she got caught a couple of times and due to this a new player entered: the intelligence service of the Caribbean League. People who could change their appearance and who could retain anything they had seen or heard were not all that common but very useful, so they wanted to recruit her. At first she resisted as she wanted to go to the army like her father, but it became quickly clear that she wasn’t a soldier. After she became the only one in the history of the military who managed to jam a tank gun and shoot a fellow cadet standing behind her with a heavy machine gun (luckily with paintball rounds), they made it clear to her that she wouldn’t graduate and maybe to accept the intelligence offer. This she did and she has never regretted it. With the intelligence service she blossomed and started to develop her powers in a more structured way. She also learned unarmed combat to be able to defend herself in a spot where she couldn’t take weapons. It quickly became clear she was better unarmed than with guns and she even learned a power to dispose of people quickly in a way that reminded one of her teachers, an old man who was born right before the awakening in 2012, of the Vulcan nerve pinch he had seen in some old movies. In 2063, the now 19-year old Sylvia went on her first mission, getting into the offices of a smaller Japanese corporation to get a couple of chips. After a stake-out of the corporation, she was able to impersonate one of the employees and get in that way. It was during this operation that all of a sudden she was able to see people’s auras. It was very confusing at first and while she managed to complete the mission she did almost get caught a couple of times. When she told what happened during the debriefing the agency people immediately recognised that she was able to astrally perceive. As this was quite useful, they arranged for some lessons from other adepts who could do the same thing. One year later, in 2064, she was in the UCAS for her first operation on foreign soil, when the crash hit. The Caribbean Information Agency (CIA) was hit hard and lost almost all personal data. On top of that, she also lost her SIN data, like so many in the Caribbean League. Having no other options at that moment, she struck out on her own (taking with her all the equipment they had given her for this mission), using her skills to operate in the shadows all over North America and from time to time abroad. This was a tough time and at one point she was tempted to try a BTL (with trodes of course, as she never had a DNI implant). She didn’t know how it was programmed or if there was something with her brain that reacted with the chip, but luckily she had her docwagen contract (under one of her fake names) as she spent the following two weeks in hospital. When she got out, her first order of business was to track the gang that had sold her the thing and make them pay. Also also made a pact with herself to never try drugs or BTLs anymore. Near the end of 2065 she got news that her parents had been killed in a plane crash. It was the first time since the crash that she was back in the Caribbean League and she was amazed on how much rebuilding there still was to do. This left her with the care of her two younger brothers (12 and 15 at the time), who had also become SINless during the crash (as everybody in her family). She smuggled them to the CAS and from there to the UCAS to live with her instead of going into an orphanage. There she continued running the shadows and in 2066 she did her first AAA-corp job. To get in using her impersonation trick, she needed good documents which could withstand any scrutiny. One of the team members knew someone who could do document forgeries and indeed, the run went without a problem. Since that time Sylvia always went to her for any document forgery she needed and while she always paid, they got to know each other a bit better. And if she manages to get her hands on some types of documents (like ID badges and such) she provides her with them or a copy so she can make her forgeries better. A couple of months later Sylvia and her group needed to get into a building. Since one of the electric companies was working in front of the building, she put on the charm on the work supervisor there and she managed to get the group in by a hole they had made. As it turned out, she and this supervisor both liked classical music and they went together to some concerts a couple of times. They even had a short relationship and while it has ended, they still remain friends. In 2069, Christine Baynard brought her into contact with a mafia lieutenant who had lost some of the mob’s property to a Yakuza raid. Not wanting to alert his superiors, he hired her to get the property back, a small but valuable case. She managed to get the case and the only guard she had to take out she did with her nerve strike and a shot of Lael. The lieutenant was glad he got the valuables back discreetly and hired her a couple of times, while she managed to get some hard to get items (like replacements for the gear she had taken from the CIA) and modifications to her car through him and his contacts. Life was going good until early 2070 when her oldest brother, now 20 and a student at the university, went missing. One night he didn’t come back home and all commcalls went unanswered. As going to the Star was not an option for a SINless, she tried to find him herself, even hiring other runners to try to get him back, but to no avail. From all the clues she had gathered, an incomplete picture started to form. She now thinks he had become a technomancer and was taken by a corporation. Now the only thing she needs to find is which one and then turn their research facilities upside down. For now she keeps a close eye on her other brother who still lives with her. He recently started out with the gang which controls their neighbourhood. While they aren’t the nicest people around, as long as you pay them they do protect you. She even helped them out a couple of times by infiltrating into other gang’s HQs and getting data to them. While it is difficult living as a young woman with a younger brother, the fact that she was useful to the local gang and also had displayed a good grasp of unarmed combat made that they left her alone. Also the fact that her brother was an initiate in the gang gave her some protection. |
But, that is simply my impression, you should have another opinion and it is your character, dont take me too hard...
About that astral combat: Yes, you sould do it, but you are not able do any damage uless you poses killing hands, critical strike or weapon focus...
But I need to reread this, maybe this rule is outdated...