But even when runs are going wrong, being a sniper is a bad idea.Depends, really.
Or do like in Smokin Aces and shine a laser pointer at the window so the sniper knows where to go to town.Heavily smoked/mirrored glass. That trick won't work in Shadowrun.
And if you don't like the unrealistic feel of using snipers in that close of range give them one of the new battle rifles from WAR they're almost as powerful as a sniper rifle.These use automatics or longarm skill?
And there are no rules that I am aware of giving you any negatives for using a sniper rifle close range.The Ranger Arms SM-4 gets -1 to attacks if its sensitive barrel is bumped (which the text implies is a given any time it is used outside of a purely sniping role). But it is the only sniper rifle with that disadvantage listed (in fact, the Walther MA-2100 description makes a point of saying it is "free of the design instabilities common to other sniper rifles").
And there are no rules that I am aware of giving you any negatives for using a sniper rifle close range.SR4A p319, right below Sniper Rifles
The Ranger Arms SM-4 gets -1 to attacks if its sensitive barrel is bumped (which the text implies is a given any time it is used outside of a purely sniping role). But it is the only sniper rifle with that disadvantage listedThe "penalty" for sniper rifles is mentioned before any specific sniper rifle. It counts for all weapons in sniper rifle category unless specifically mentioned otherwise, like the Walther MA-2100... that's how I interpreted that anyway.
The best 'Runs are the ones where a round never leaves the barrel.
Hey Xzylvador could you post a quote of that section for me I don't have a copy of 4A near me and I don't see anything like that in SR4 or the changes document.
Use the Longarms skill when firing precision sniper rifles. While stur-
dier than earlier models, sniper rifles in 2072 are still not designed
for close-up combat. At the end of every Turn in which the rifle is
used in a running firefight (as opposed to a sniping situation), roll an
Edge Test. For every Edge Test failed, the weapon incurs a –1 dice
pool modifier until it is recalibrated with an Armorer + Logic (8, 1
Minute) Extended Test. The modifier is doubled if the weapon is used
in combat as a melee weapon or to defend from a melee attack.
Big fraggin' bird!
"What is the air speed velocity of a Swallow laden with a Ruger 100?"
Body | Agility | Reaction | Strength |
5(6) | 5(8 ) | 4(7) | 6(9) |
Charisma | Intuition | Logic | Willpower |
2 | 4 | 2 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
2 | / | .47 | 11 |
Stealth Skill Group | 3 |
Athletics Skill Group | 2 |
Survival Skill Group | 1 |
Unarmed Combat (Martial Arts) | 4(6) |
Longarms (Sniper Rifles) | 4(6) |
Perception (Visual) | 3(5) |
Throwing Weapons | 1 |
Pilot Groundcraft | 1 |
Etiquette (Security) | 1(3) |
Merc Hangouts | 3 |
Security Procedures | 3 |
Security Design | 3 |
Parazoology | 3 |
Sports | 2 |
English | N |
Sioux (Speak) | 1(3) |
Or'zet (Speak) | 1(3) |
Cyberware | Essence | Cost | Notes |
Cybereyes R3 | 0.4 | 900¥ | Buggy 'Ware |
+Vision Magnification | / | 900¥ | |
+Vision Enhancement 3 | / | 4050¥ | |
+Smartlink | / | 900¥ | |
+Thermographic Vision | / | 900¥ | |
+Image Link/Recorder | / | 0¥ | |
+Low-Light Vision | / | 900¥ | |
+Protective Covers | / | 90¥ | |
Cyberears R2 | 0.3 | 675¥ | Buggy 'Ware |
+Sound Link/Recorder | / | 0¥ | |
+Damper | / | 675¥ | |
+Balance Augmenter | / | 4500¥ | |
+Audio Enhancement 3 | / | 4050¥ | |
Nanohive R6 | 0.75 | 9000¥ | |
+ Oxyrush 5 | 0 | 5000¥ | +5 Fatigue, 2.5hrs of air. |
Wired Reflexes 2 | 2.4 | 57600¥ | Alpha, +2 Rea, +2IP |
Bone Density Augmentation | 1.08 | 27000¥ | +3 damage resist, (Str/2)+2 unarmed |
Synthacardium 3 | 0.36 | 13500¥ | +3 Athletics Group |
Gecko Hands | 0.12 | 5400¥ | Better grip and climbing |
Suprathyroid Gland | 0.84 | 20250¥ | +1 physical attributes |
Muscle Toner | 0.48 | 7200¥ | +2 Agi |
Muscle Augmentation | 0.48 | 6300¥ | +2 Str |
Adrenal Regulator | 0.48 | 8100¥ | -2 composure threshold |
ARMOR | 15/12 |
Chameleon Cloak | 9650¥ |
+Insulation 3 | |
+Nonconductivity 6 | |
Form-Fitting Full-Body Suit | 4900¥ |
+Thermal Damping | |
+Fire Resistant | |
Helmet | 100¥ |
PPP Leg and Arm Casings | 350¥ |
PPP Vitals Protector | 200¥ |
PPP Forearm Guards | 400¥ |
+Shock Frills | |
PPP Shin Guard | 350¥ |
+Shock Frills | |
WEAPONS | 7P, -3AP |
Walter MA-2100 | 11710¥ |
Chameleon Coating | |
Easy Breakdown (Man.) | |
Int. Silencer | |
Sling | |
Melee hardening | |
9x 10 Ex-Ex Rounds | 900¥ |
5 x 10 Gel Rounds | 150¥ |
5 x 10 Stick-n-Shock | 320¥ |
Shock Frills (Arms) | 6S(e) |
10 charges | |
Shock Frills (Legs) | 6S(e) |
10 charges | |
Flash-Pak | 200¥ |
3 Flash-Bang Grenade | 90¥ |
5 High-Explosive | 225¥ |
3 Narcoject Grenade | 350¥ |
5 Pepper Punch Grenade | 125¥ |
GEAR | |
Medkit Rating 6 | 600¥ |
Stim Patch R6 | 150¥ |
Fake SIN (R4) | 4000¥ |
Hoa Ngoy, Wildlife Photographer | |
Fake Licence, Bike | 400¥ |
Fake Licence, Chameleon Cloak | 400¥ |
Fake Licence, Shock Frills | 400¥ |
Fake Licence, Wired Reflexes | 400¥ |
Chisel | 20¥ |
Glasscutters | 10¥ |
Wireclippers | 25¥ |
Glasscutters | 10¥ |
Glue Sprayer | 150¥ |
Miniwelder | 250¥ |
Microwire 100m | 50¥ |
Standard Rope 100m | 50¥ |
Gecko Tape Kneepads & Soles | 250¥ |
Rapelling Gloves | 70¥ |
Endoscope | 250¥ |
Professional Camera | 800¥ |
Telephoto Lens | 625¥ |
False-Bottom Case (-6 Conceal) | 900¥ |
False-Bottom Backpack (-6 Conceal) | 1500¥ |
Jammer, Directional Rating 5 | 2500¥ |
White Noise Generator Rating 6 | 300¥ |
Earbuds | 710¥ |
+Select Sound Filter R3 | |
+Spatial Recognizer | |
Contact Lenses | 3200¥ |
+Flare Compensation | |
+Ultrasound | |
+Ultrawideband Radar | |
140x Betel | 140¥ |
LIFESTYLE | |
2 Months Low Lifestyle | 2000Y |
+Easy-going Landlord | He knows it ain't much, we don't complain, neither does he. |
+Friendly Neightbors | Being in the same shitty situation creates bonds. |
-Green Plan | Expect frequent power shortages. |
-Network Bottleneck | Crappy Reception here. |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 20/40 | 180 | 1 | 6 | 4 | 1 | 6500¥ |
Contacts
Build Point totals: 400BP = 124 Skills + 6 Maneuvers + 180 Stats + 20 Race + 10 Edge + 11 Contacts + 49 Gear + 35 Qualities - 35 Qualities[/quote] |
Thanks... spent 2 weeks building that. I friggin' hate making chars!:o....... DUDE I LOVE BUILDING CHARACTERS! ;D Seriously. It's like a hobby for me or something.... Damn economy.
I dunno if it's just me, but sooo often I see players new to Shadowrun say, "I wanna play a sniper."Dude you aren't alone. A lot of people have an idea in their heads what snipers are. It's like a picture of straight COOL. They tingle with the chance to pop some combat mage's head from so far away they never had a chance to defend from it. But what they fail to realize a lot is that most shadowrun's don't have any place for a committed sniper. (Before all the NAY-sayers leap in this coming from a guy who played for his first year of SR by playing as A SNIPER. I've been there and I know.)
I mean, just skim through the threads on this message board alone.
-k
Also on the list are "mysterious lone wolf who barely speaks", "mindlessly violent hair-trigger berserker", "lord dark emo of ebon sorrow darkness", and in some cases, paladins..... that sounds like almost ever single other sniper character I've ever encountered! ROFL.
-k