Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: andrew_980 on <04-02-11/2052:49>

Title: Trying to be inconspicuous....
Post by: andrew_980 on <04-02-11/2052:49>
Im trying for a character that is as normal and legal looking as i can. Planning on going adept for unarmed skills and the missle mastery power to throw any odds and ends as a viable weapon. Not carrying any illegal gear and minimizing the restricted. Not sure about how hard it is to conceal grip feet/monkey paws but it would help with the parkour thing i plan do do. Any thoughts or advice on making a decent, not really optimised, character that doesn't stand out or decked with illegal gear?
Title: Re: Trying to be inconspicuous....
Post by: Ten-Hex on <04-03-11/1059:00>
I would recommend going the augmented route rather than being an adept. Magically active characters stand out like a sore thumb until they learn Masking metamagics.

If I were making a subtle close-range specialist like you described, I'd:
Title: Re: Trying to be inconspicuous....
Post by: andrew_980 on <04-03-11/1930:14>
I am going adept for facial sculpt and melenin control as well as killing hands, missle master and mystic armor for a mixture of hiding and combat. False front is illegal something i am trying to avoid. Once i can get masking i can hide the magic but cyber seams too easy to find, especially the illegal kind.
Title: Re: Trying to be inconspicuous....
Post by: Charybdis on <04-03-11/2043:29>
Quality:  Bland

Pure gold for inconspicuousnessness....