Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: Fnord on <04-02-11/2147:55>

Title: Running the old Brainscan campaign. Anything to watch out for?
Post by: Fnord on <04-02-11/2147:55>
I plan to run the 3rd edition campaign "Brainscan" (using 3rd edition rules). With a lot of published adventures, I've found that there are certain pitfalls, things that really can screw things up without some clever GM-ing (and I'm not talking about obvious things, like shooting the mission giver). Anyway, is there anything in particular that I should watch out for while running this campaign, and does anyone have any general advice?
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-02-11/2215:38>
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.

Also, this is a railroad adventure to its core. So don't worry if you feel like you have to push things in the direction needed to complete it.

Oh, and don't do the forced implantation nonsense at the end. Give the non-deckers physical foes and I assure you it will work a million times better. There is no shortage of cool Blue stats, and if you want some advice to scare your players PM me.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Fnord on <04-03-11/1102:09>
Thanks, I'll have to that in mind. I've not finished reading the entire campaign, but from your post, I take it that most of the final showdown takes place inside Deus.

And tips for scaring my players sounds like fun. I'll send you a PM
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Critias on <04-03-11/1622:50>
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.
The chocolate elemental still gives me nightmares.  Beating up Ronin afterwards was worth it, though.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-03-11/2354:28>
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.
The chocolate elemental still gives me nightmares.  Beating up Ronin afterwards was worth it, though.
Boom.

Advice thread over.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Angelone on <04-04-11/0011:01>
I think Brainscan traumatized me so badly I blocked it and System Failure from my mind, and I loved Arcology runs.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Chrona on <04-04-11/0011:58>
I'm sorry CHOCOLATE ELEMENTAL!? I must know more
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Angelone on <04-04-11/0016:16>
It's a trap!

Edit- Brainscan is like a movie villian, most of the time you don't really know why they are evil they just are.

Edit2- The chocolate elemental was summoned during said trap and it wasn't a nice chocolate elemental.

It's coming back to me. I think I'm going to cry.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Chrona on <04-04-11/0023:36>
What...what did it do?
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: CanRay on <04-04-11/0024:16>
Never ran it, but Chocolate Fudge packing comes to mind...

...

Oh man, I am so going to the Special Hell...
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-04-11/0026:54>
Blue mages are toxic. Choco Tart Factory is mildly toxic on account of it being entirely devoid of humanity until Overwatch picked it as a meeting space.

Ergo, toxic (natch) spirit summoned with water and earth characteristics (I can't recall exactly which it was/ The mages were Sterility Shamans, too, IIRC). So imagine a giant, powerful (It was at least a Force 6) manifestation of evil incarnate composed out of boiling chocolate that is trying to force itself down your and your friends' throats who came to a so-called safehouse with, to paraphrase Sonny Corleone, little more than your dicks in your hands.

There were Sterility Shamans in the SCIRE who I decided would still be around when Critias' PC went back in '64 [Insert a plug for There's Nothing Free, available in the bottom sig link], one for each of the top Banded; Marushige (Blue), Pax (White), and the Green whose name I forget. Funny thing is that when the PCs' mage got his shot at one of their Force 8 spirits he one-shotted that bitch to Hell with a Powerblast.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Chrona on <04-04-11/0030:58>
I'm supposed to run a Toxic Domain campaign next so that info is priceless
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Angelone on <04-04-11/0032:57>
It was stronger than force 6 I'm pretty sure. I remember it really gave us hell and we were mage heavy and fairly strong.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-04-11/0034:33>
Could be. When I ran TNF most spirits hovered around 8.

Never ran it, but Chocolate Fudge packing comes to mind...
Well, luckily the adept killed it (and took 9 boxes of physical damage in the process) before it could force itself into any openings, or make some new ones.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: CanRay on <04-04-11/0035:25>
Could be. When I ran TNF most spirits hovered around 8.

Never ran it, but Chocolate Fudge packing comes to mind...
Well, luckily the adept killed it (and took 9 boxes of physical damage in the process) before it could force itself into any openings, or make some new ones.
...

I need an adult!
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Angelone on <04-04-11/0039:27>
Exactly... Unfortunately my adept wasn't so lucky and some kid got a chocolate covered shadowrunner for Easter.

Edit- Between that and the Drop Bear I don't think I can sink much lower for creatures to be killed by.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-04-11/0043:37>
It was an epic, magnum opus, campaign to end all campaigns (and retire a bunch of PCs).

Nothing less was expected or required.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Malex on <04-04-11/0055:22>
.......wow, so that's what Willy Wonka didn't want the kids to see.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Crimsondude on <04-04-11/0129:00>
Edit- Between that and the Drop Bear I don't think I can sink much lower for creatures to be killed by.
hehehe

Getting stung by a robot bee who injects nanites that destroy you cell by cell is a lot worse.

At least that's a lot more disturbing to me.
Title: Re: Running the old Brainscan campaign. Anything to watch out for?
Post by: Angelone on <04-04-11/0131:06>
I remember those... awful little buggers. I don't really think so those are more an act of god than a creature.