Shadowrun
Shadowrun Play => Rules and such => Topic started by: Jonny Reload on <09-13-10/1805:05>
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I was curious, since Mages have an Metamagic to add to there Drain pools by there Initiation grade, is there anything that could help with a Technomancer's Fading since they don't have an Echo that does the same thing? ???
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The Technomancers now have the Submersion, which acts the same as Magic's Initiation for them.
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Yeah... I was asking about stuff to ask for Fading though.... ???
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Sorry about that... Misunderstood what you were asking. I don't know of any Echoes in SR4a or Unwired that reduce the Fading for a Technomancer, but there are some things like Netweaving in a network (Unwired, p 143), a Resonance Bond with Sprites (p 160), or Resonance Wells (p 172) that help with the Fading.
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Hmmm, I guess bonding with a Free Sprite is really the only reasonable method for Technomancers always on the run. Not like you can call up your Network in a moments notice to come give you a bonus or bring the node your hacking to a Resonance well :-\ Thank you so much for the references though! ;D
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Well, as the technomancer submerges, he can increase his Resonance rating. Which helps with resisting fading. But I haven't found much else.