Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: DougFir on <04-19-11/2227:42>
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Hey I am trying to play shadowrun for the first time in years. My character is an sort of an Elven Go-ganger, I am trying to go for alot of speed and flash. I am working on background, I know the what I want him to be but not the how he got to be what he is. Anyway here he is.
Attributes
Body: 3 Agility: 6 Reaction: 5(7) Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Willpower: 3
Edge: 4 Magic: 5 Initiative: 11 Initiative Passes: 3 Essence: 6
Active Skills
Automatics : 3
Longarms : 3
Pistols : 3
Climbing : 3
Gymnastics : 3
Running : 3
Swimming : 3
Perception : 2
Etiquette : 2
Negotiation : 1
Shadowing : 1
Pilot Ground Craft : 2
Infiltration : 2
Knowledge Skills
English: N
Club Music : 1
Seattle Street Gangs : 2
Club Circuit : 2
Urban Brawl Schedule : 1
Combat Bike Schedule : 3
Corp. Security Tactics : 2
Terrorism : 2
Area Knowledge : 3
Firearms : 2
Security Procedures : 2
Mercenary Hangouts : 1
Qualities
Adept
Thrill-seeker
Sensitive System
Adept Powers
Combat Sense (Level 2)
Enhanced Perception (Level 2)
Improved Reflexes (level 2)
Rapid Healing (level 2)
Contacts
Johnny Rowan (L:2 C:2) Mechanic and low level fixer
Billy G (L:2 C:2) Go-ganger
Weapons
3x Knife
Fichetti Security 600 4p
Concealable Holster
Quick-Draw Holster
HK-227X 5P
Foregrip
Shock Pad
Sling
Defiance T-250
Shock Pad
Sling
FN HAR
Smartgun System, internal
Shock Pad
Foregrip
Sling
Armour/Clothes CommLink Vehicles
Clothing (Regular)
Clothing (Cheap)
Armor Vest
Urban Explorer Jumpsuit
Helmet (for Urban Explorer Jumpsuit)
Lined Coat
Commlink : Novatech Airware
OS : Renraku Ichi
Virtual Weather
Mapsoft (Rating 6)
Analyze (Rating 2)
Browse (Rating 2)
Edit (Rating 1)
Command (Rating 2)
Suzuki Mirage
Equipment
Certified Credstick (Standard)
Fake Sin (Rating 3)(George Stanfield)
5x Fake License (R3) (Guns, Driving)
DocWagon Contract (Basic - per Year)
Smart Pouch Combat Load Vest
+3x Smart Ammunition Pouch
+Smart Canteen Pouch (1-litter)
Glasses (R3)
+Image Link
+Smartlink
Earbuds
GPS
Goggles(R3)
+Flare Compensation
+Image Link
+Smartlink
+Thermographic Vision
+Vision Magnification
Monofilament Chainsaw
Gecko Tape Gloves
Climbing Gear
Flashlight
Thanks For You Input and sorry the post is so looonnnngg.
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Combining some of your skills in to groups would save you alot. You already have all the skills for the firearms group and athletics group combine and save. Influence and stealth groups good too.
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Combining some of your skills in to groups would save you alot. You already have all the skills for the firearms group and athletics group combine and save. Influence and stealth groups good too.
This. You're spreading yourself a little thin as it is (lots of stuff at 2's and 3's, which might or might not be enough to really be useful, depending on the difficulty level your GM has in mind), compiling a few of those into groups would save you enough points to increase a few things. I have trouble picturing a go-ganger with a pilot ground vehicle of 2, for instance, or without ANY close combat ability.
You've got a reasonable, characterful, spread of skills and attributes, but "trimming" a bit here and there to free up points would let you focus a bit more, and actually be good, not just decent, at a few things. All in all it looks like a solid character, though, and he might be perfectly in-line for the difficulty level/die pools your GM is planning on.
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if you want your character worthy of the Ancients, you will need aleast a 4 in pilot ground and/ or specialize in bike