Body | Agility | Reaction | Strength |
5 | 5 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
5 | 4 | 5 | 6 |
Edge | Magic | Essence | Initiative |
4 | 6 | 5 | 8 |
Arcana | 4 |
Conjuring Skill Group | 4 |
Enchanting (Artificing) | 4 |
Spellcasting (Health Spells) | 5 |
Counterspelling (Combat Spells) | 4 |
Pistols (Semis) | 4 |
Automatics (Assaults) | 2 |
Gymnastics | 4 |
Assensing (Metas) | 3 |
Astral Combat | 3 |
Perception (Visuell) | 3 |
Etiquette | 2 |
Pilot Ground Craft (Bike) | 3 |
First Aid | 1 |
Magic Background | 4 |
Combat Biking Leagues | 3 |
Safe Houses | 4 |
Magic Theory | 4 |
German | N |
English | 6 |
Italian | 3 |
Increased Reflexes |
Armor |
Heal |
Control Pack |
Analyze Magic |
Manaball |
Powerball |
Physical Camouflage |
Improved Invisibility |
Stabilize |
Physical Mask |
Mob Mind |
Magical Lodge Materials 6 | 3000¥ |
2x Trauma Patch | 1000¥ |
5x Stimulant Patch 6 | 750¥ |
Fake License Firearms 4 | 400¥ |
Fake SIN 3 | 3000¥ |
1x Certified Credstick | 25¥ |
MetaLink (Fake) | 100¥ |
Vector Xim (Fake) | 200¥ |
AR Gloves | 250¥ |
Lined Coat | 700¥ |
2x Ares Predator IV | 6360¥ |
Damage 5P AP -1 Mode SA RC 1 Ammo 15(c) | |
Ceramic/Plasteel Components L2, Gecko Grip, Metahuman Customization, Personalized Grip, Skinlink, Trigger Removal, Lanyard | |
12x Spare Clips | 60¥ |
30x APDS | 540¥ |
150x Ammo | 560¥ |
2x Quick Draw Holster | 200¥ |
Ingram Smartgun X | 1610¥ |
Damage 5P AP -- Mode BF/FA RC 4(5) Ammo 32(c)+32(c) | |
Additional Clip, Foregrip, Personalized Grip, Metahuman Customization, Skinlink, Trigger Removal, Lanyard | |
Concealable Holster | 75¥ |
6x Spare Clips | 30¥ |
160x Ammo | 560¥ |
32x APDS | 540¥ |
1 Months missing Lifestyle Cost from Dayjob | 100¥ |
Fairlight Caliban | 8000¥ |
Novatech Navi | 1500¥ |
Glasses with | 1000¥ |
Flare Compensation, Image Link, Smartlink, Vision Enhancement 3, Vision Magnifcation | |
Earbuds with | 410¥ |
Audio Enhancement 3, Spatial Recognizer |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+2 | 24/60 | 200 | 1 | 6 | 4 | 1 | - | 12300¥ |
Contacts
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Your monofilament whip cannot be used astrally, nor can you have an astral combat specialization for it, unless it is a bound weapon focus.
The increase Attribute spells won't be that useful until you get some high-rated sustaining foci for them - you get a bonus, but then the sustaining penalties cut into it. Also - remember that his arcane arrester quality works against beneficial spells, too!
Cyberware doesn't just lower your maximum for Magic, it lowers the Magic Attribute itself. So he shouldn't have a Magic of 5 unless it started out as a Magic of 6.
A complete skill set and decent stats (I would expect nothing less from pre-errata karmagen), but the big, glaring omission is the lack of any skills dealing with summoning or spirits. And with no banishing or combat spells, this mage doesn't have many options for dealing with hostile ones, either.
Oh, and could someone point me to a rule, that i need a weapon focus bonded, so that i can have a weapon specialisation in it? I mean i also have a specialisation in Automatics without currently owning one. Is that forbidden too?There's no such rule, but monofilament whip requires you to have an exotic melee weapon skill to use it and you can't have specialization for any exotic weapon skill.
Your monofilament whip cannot be used astrally, nor can you have an astral combat specialization for it, unless it is a bound weapon focus.To clarify: for astral combat, you can specialize in a specific type of weapon foci, so you could have a monofilament whip weapon focus specialization. It simply wouldn't do you any good until you get a monofilament whip that is a weapon focus.