Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: fazzamar on <05-16-11/2222:59>

Title: [recruiting] SRM03-05
Post by: fazzamar on <05-16-11/2222:59>
So I'm looking to run a pbp game based, loosely, on SRM03-05 In and Out.
While I've never GMed, or played a PbP game, I've GMed SR for a few years, so this should be a learning experience for me.

I'm looking for 3-5 players built with 400BP. No munchkined or min-maxed chars please, also please nothing outrageous (pixies, AI, Freespirit) unless you can convince me that you can play that character without going pink-mohawk.

All books are open for use except for War! and Attitude, however, I haven't read Unwire, so I won't be using it unless someone specifically wants gear in it or makes a dedicated hacker (please don't :P).

I do have a few house rules that I've used over the years,
-Direct damage spells' drain resist is whatever the book says + the number of successes the target got on the resist test, or the highest if it's an AoE.
-No SnS or emotitoys.
-Optional matrix rolls rule on SR4A 226 sidebar. Rolls when in the matrix are Attrib + Skill w/ successes capped by the appropriate program.
-Charisma x 2 free BP for contacts
-Dice pools capped at 20

So, if you haven't played SRM03-05 (or can pretend you haven't) and can put up with my little set of houserules, please feel free to sign up.

Addendum: If 7 days elapse from the date of your second to last post, your character dies and someone from the bench moves up. You can always make a new character and get back on the reserve list. I've seen too many games fizzle out because of everyone waiting on one or two people to post. Extenuating circumstances will be taken into consideration of course.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Kontact on <05-17-11/0209:15>
Missions 3 is in Manhattan, right?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: mdp on <05-17-11/0413:52>
I'm intrested
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Xzylvador on <05-17-11/0609:42>
Sure... what will be the expected pace of this game?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1044:47>
Yes, Season 3 is in Manhattan.
As for pace, I'm making an addendum, If 7 days elapse from the date of your second to last post, your character dies and someone from the bench moves up. You can always make a new character and get back on the reserve list. I've seen too many games fizzle out because of everyone waiting on one or two people to post. Extenuating circumstances will be taken into consideration of course.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/1129:38>
I'm interested. A few questions on characters though.
Do you not want a dedicated hacker?
Can I play a mind mage?
Whats everyone looking at for characters so I can complement?
Will these characters be able to go through conversion to current missions season?

My possible concepts, depending on team in order of preference.
Primary function / secondary function

1. Infiltrator / Manipulation and Illusion mage.
2. Manipulation and Illusion mage / Medic
3. Hacker / Infiltrator
4. Combat adept / Infiltrator
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1147:27>
I'm interested. A few questions on characters though.
Do you not want a dedicated hacker?
Can I play a mind mage?
Whats everyone looking at for characters so I can complement?
Will these characters be able to go through conversion to current missions season?

My possible concepts, depending on team in order of preference.
Primary function / secondary function

1. Infiltrator / Manipulation and Illusion mage.
2. Manipulation and Illusion mage / Medic
3. Hacker / Infiltrator
4. Combat adept / Infiltrator

I would prefer not to have a dedicated hacker, correct, but if someone really wants to play a hacker that has a little skill on the side as something else I won't say no either.
A mind mage? As in a mage built around mind control and similar spells? Off hand I'd say yes, but I reserve the right to shoot down a character I feel is munchkined or min/maxed to the extreme. Regarding the conversion to current missions season, I'm just running an adventure based off SRM03-05, and I don't know the official missions rules about keeping characters and such. Just think of this as if I'm running Paradise Lost, Harlequins Back, or Dawn of the Artifacts.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-17-11/1157:45>
I have a face named Meat Puppet.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1214:26>
Ok, it seems there's enough interest. First 5 people who PM their finished character sheet to me will be in (optionally, you can PM it in DK's excel sheet or a Chummer's Character Builder save file).
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-17-11/1252:17>
Quick question. There were only 2 things I wanted from Attitude. Color Fibers(Allow you to change the color of your clothing and permanent Nail polish (allows you to do the same with your nails) Would these acceptable?

The character is finished otherwise.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1300:20>
Quick question. There were only 2 things I wanted from Attitude. Color Fibers(Allow you to change the color of your clothing and permanent Nail polish (allows you to do the same with your nails) Would these acceptable?

The character is finished otherwise.

I don't own the book, so as long as that is all they do and there aren't any further rules for them that I should be aware of, then sure you can get em.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/1339:14>
I'll PM my sheet tonight, Is there any requirement on background or you just need the sheet?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1344:28>
It doesn't have to be a detailed background, a very general one will do, i.e. "Just washed out of the military after killing his CO, lived in Manhattan before that so came back. Single, both parents alive and retired in Georgia." Also, would need general details for qualities, for example what is his Addiction (Mild) to, who is his Dependent (easy), etc. 
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/1424:24>
Cool, just to let everyone else know for team cohesion I am making an infiltrator, so Hardware specialist with the equipment to get past most security systems. He will also be a mage with mind magics and Illusions for his focus. I'll Pm the character tonight if not earlier.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1513:15>
Sounds good.

So now we have a Face/with a touch of infiltration adept and a B&E expert/mental manip & illusion mage.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: gargamel on <05-17-11/1619:21>
hey im creating a rigger (he doesn't run in person only through his drones) but have never played an rpg on a forum...ive played shadowrun though.  how do die rolls work?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1630:47>
Only through his drones huh? Even when it's not a combat situation?

Die rolls will be done through http://invisiblecastle.com/ (http://invisiblecastle.com/).
Title: Re: Checking on interest for a SRM03-05 game.
Post by: gargamel on <05-17-11/1649:56>
it would depend on how well other characters get to know him.  he's untrusting and socially awkward
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/1736:23>
since you don't want Min/Maxed characters is it alright if I just take the covert Ops specialist out of the book(SR4a) with a few mods to equipment?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1744:48>
Red: Sure, but I thought you were going to make an B&E w/ a bit of magic?

Gargamel: There's a couple different ways we can start the game out, we could say that all of you guys have been running together for a little while there by skipping the whole distrust stage that comes with new shadowrunners getting together. Or, you guys can all meet for the first time at the meet with the Johnson. I'll leave it open for discussion on which you guys want to do.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/1806:10>
Yea but I tend to Min/Max a character this guarantees that it won't be.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/1903:03>
Hah, make something up, if it's too much for me to stand, I'll let you know. I'm mainly trying to avoid Trolls that can, in one pass, destroy a tank or dragon with a kick, and the practically invincible (except against aforementioned troll) possession mage with an ally spirit builds, and the pornomancer builds, although we have a social adept already that I let through that has a 16 die negotiation pool. So just throw it at me and I'll let you know if it's too much.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-17-11/1932:03>
Actually it is worse than 16 dice. It is 18 dice with cool resolve. I was capping my dice at 15 dice for my primary role. I will correct that.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Redwulfe on <05-17-11/2007:44>
Ok, I just finish the character and am cleaning up the format. He is a covert Ops B&E specialist with a bit of Hacking throne in though it is not his best ability, He mainly uses it for those hard to get to data or locks. I will send shortly.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/2243:21>
Actually it is worse than 16 dice. It is 18 dice with cool resolve. I was capping my dice at 15 dice for my primary role. I will correct that.

I'm missing 2 die then. I got Charisma 6, Influence Group 4, Kinesics 3, Cool Resolve 3.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: gargamel on <05-17-11/2310:19>
argh! >:(  it's been too long since i played this game.  creating a good rigger is giving me a major headache and has taken all day.  i'm thinking about going for an altered version of something out of the book too.  in fact im strongly considerin a straightup street sam since my rustiness on the rules won't bog me down too much.  any thoughts?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-17-11/2317:28>
Actually it is worse than 16 dice. It is 18 dice with cool resolve. I was capping my dice at 15 dice for my primary role. I will correct that.

I'm missing 2 die then. I got Charisma 6, Influence Group 4, Kinesics 3, Cool Resolve 3.
improved sense [enhanced pheromone Receptors]. Cool Resolve for opposing social tests. like someone is trying to seduce you or con you.
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-17-11/2339:30>
Ah, I missed the Improved Sense [enhanced pheromone receptors] benefit. So you mentioned you're going to make some changes to bring it down to 15 dice for opposed social tests?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-17-11/2355:23>
Yes, I was intending to have her limited to 15 dice for social tests at start up. Have you started a character thread yet?
Title: Re: Checking on interest for a SRM03-05 game.
Post by: fazzamar on <05-18-11/0003:34>
Not yet, but I will....
Title: Re: Checking on interest for a SRM03-05 game.
Post by: Triggvi on <05-18-11/0011:12>
Not yet, but I will....
How useful will a vehicle be in Manhattan?
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-18-11/0026:53>
Depends on if you go to the trouble to get a vehicle pass, also, everything won't happen on the island. You can get away without a vehicle without too much trouble, but they're good to have for get aways.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-18-11/1458:50>
Still looking for a couple more players, any takers?
Title: Re: [recruiting] SRM03-05
Post by: Cato on <05-18-11/2012:08>
I'm interested.  I can generally post daily barring extraordinary circumstances.

Any particular type of character you want/need in the group or should I just send one?

Title: Re: [recruiting] SRM03-05
Post by: Chrona on <05-18-11/2017:23>
As a SRM3 GM i wish this game plenty of luck and hope it goes really well
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-18-11/2018:09>
we already have a mage/infiltrator and an adept face and I think someone is doing a rigger.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-18-11/2037:15>
Cato: We actually have an adept face, B&E guy, and I'm not completely sure on the third yet, but I think it's a melee focused character. So we could use some gun skills, magical skills, driving skills, or pretty much anything but another face or another dedicated B&E.

Chrona: Thanks! Any advice?
Title: Re: [recruiting] SRM03-05
Post by: Chrona on <05-18-11/2054:31>
Cato: We actually have an adept face, B&E guy, and I'm not completely sure on the third yet, but I think it's a melee focused character. So we could use some gun skills, magical skills, driving skills, or pretty much anything but another face or another dedicated B&E.

Chrona: Thanks! Any advice?
I'm no expert
Manhattan is a heavily secure sprawl. the Terminal is the criminal's safe haven but has some of the highest security on the island at it's perimeter. They're version of the barrens, The Pit , is the least secure part of the island but is being quickly built up by Urban Assistance and Lower East Heritage, without corp involvement.
But Don't get bogged down in the security or your runners will die or be arrested constantly.
The very lest, the game might grind to a halt from constant border crossing and how hard it is to get on or off the island without knowing a Skimmer.

Also make sure they all buy passes, cant get to a lot of places (cant drive and cant take a lot of the subway) on a visitors (red) pass. I price them like licenses, R.6 is white.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-19-11/0018:10>
Cato: We actually have an adept face, B&E guy, and I'm not completely sure on the third yet, but I think it's a melee focused character. So we could use some gun skills, magical skills, driving skills, or pretty much anything but another face or another dedicated B&E.

Chrona: Thanks! Any advice?
I'm no expert
Manhattan is a heavily secure sprawl. the Terminal is the criminal's safe haven but has some of the highest security on the island at it's perimeter. They're version of the barrens, The Pit , is the least secure part of the island but is being quickly built up by Urban Assistance and Lower East Heritage, without corp involvement.
But Don't get bogged down in the security or your runners will die or be arrested constantly.
The very lest, the game might grind to a halt from constant border crossing and how hard it is to get on or off the island without knowing a Skimmer.

Also make sure they all buy passes, cant get to a lot of places (cant drive and cant take a lot of the subway) on a visitors (red) pass. I price them like licenses, R.6 is white.

Thanks for the tips, I'll keep them in mind. Regarding getting in and out of the island, with the help of google maps it appears that many of the locations in the Missions are not in Manhattan but instead in one of the boroughs (Queens, Brooklyn, etc).
Title: Re: [recruiting] SRM03-05
Post by: gargamel on <05-19-11/0415:58>
rigger is cancelled im building an orc cybernetic melee/smg/explosives guy.  i realized imnot familiar enough with the rules for hacking
Title: Re: [recruiting] SRM03-05
Post by: mdp on <05-19-11/0706:13>
If you still have a spot left, I would like to give a hacker/infiltrator a try
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-19-11/0905:23>
If you still have a spot left, I would like to give a hacker/infiltrator a try

There's room. So far we have a Infiltrator w/ some hacking skills, Face, and Melee/Gun Bunny, fortunately the infiltrator isn't a bad thing to have an extra one of. Generally I think double covering a role would only cause a problem for two dedicated hackers or two riggers perhaps, everything else should be good, just keep in mind you'll be sharing the spotlight when sneaking is required.   ;)
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-19-11/1043:27>
Argh, I'm jonesing for a game to play.  There's still a spot left, right?  I think I'm going to have to come up with a new character, since mine's got an Adept power from War, and has almost hardmaxed logic.  Plus, I haven't really had a chance to test it, I think it might be too limited in application, beyond a medic technician, especially if I drop the Power.

It looks like you need a spellslinger.  I'd have to build one from scratch.  I tend to prefer generalists, but is there any particular focus you prefer?
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-19-11/1215:02>
Rockopolis: You would take us up to five, so yea, there's a spot left. However, as mentioned before, I'm taking the first 5 who get characters to me.
Hardmaxed logic huh? So around 12? Yea, I'd have to say no to that.
As far as mages go, whatever you feel like playing.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-19-11/1302:26>
It was mostly a test of concept :P.  As far as I've been able to determine, the hard max is actually 13; 9 base and 13 augmented.  Not sure there's really that many Logic based skills needed on a 'run, though it makes for an awesome support character.

Edit; not really going to be able to get started until I get home, though.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-19-11/1340:07>
I think the hardmax is actually 15, Pixie (7) + Surge quality (1) + Genetic Optimizations (1) + Exceptional Attribute (1) for a base of 10. Although I don't have my book infront of me to check if Genetic Optimization stacks with everything else. So with that + cerebral booster you can hit 13 logic, I can't think of any other logic boosters though.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-19-11/1913:45>
Nice.  I'd think pixies are too small, but your cheesemongering is superior to mine.  +1
Psyche boosts it by one and Inspiration Infusion by another...by Dunklezhan's ghostly corpse, pixies are a far greater threat than I'd thought!  I've got to
Title: Re: [recruiting] SRM03-05
Post by: Chrona on <05-19-11/1929:54>
Nice.  I'd think pixies are too small, but your cheesemongering is superior to mine.  +1
Psyche boosts it by one and Inspiration Infusion by another...by Dunklezhan's ghostly corpse, pixies are a far greater threat than I'd thought!  I've got to
Looks like the pixies got him
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-19-11/1932:00>
First star to the right and on until morning. He must be doing a run in neverland.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-19-11/1951:51>
Make a quirky Phobia for my character, if with some unfortunate racist undertones, but Neverland would be an interesting metaplane, and a Quest...oh man, Crocodile Shaman spirit quest!
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-19-11/2011:16>
Make a quirky Phobia for my character, if with some unfortunate racist undertones, but Neverland would be an interesting metaplane, and a Quest...oh man, Crocodile Shaman spirit quest!
Battling Pirates in another dimension! All you have to do is defeat hook. If Robin Williams can do it anyone can. lol
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-19-11/2226:08>
Ugh, really bad thunderstorm; I think lightning almost hit the house.  I think I'm going to have to unplug everything and resume work in the morning.

Lucky I've got a smartphone, but I can't number crunch on that.
Title: Re: [recruiting] SRM03-05
Post by: Kontact on <05-20-11/0332:52>
Are you using starting notoriety from certain negative qualities?

It might drop the social dice pool of some of your faces with addictions and such.
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-20-11/0603:53>
Are you using starting notoriety from certain negative qualities?

It might drop the social dice pool of some of your faces with addictions and such.

Mild addiction is hardly something noteworthy in the shadows. Moderate or above is when people really start to notice addiction.
Title: Re: [recruiting] SRM03-05
Post by: Kontact on <05-20-11/1331:41>
Quote
Notoriety
A character’s Notoriety reflects the negative side of her reputation—
how difficult she is to get along with, how stubborn she is, how many
stupid mistakes she’s made and failures she’s had. Notoriety can also
reflect callousness, untrustworthiness, and any evil aspects to a charac-
ter’s personality that might spur others to steer clear of her.
Each character starts off with a Notoriety of 0—people have a
neutral opinion of her. Modify this according to the following quali-
ties possessed by the character (plus one point per negative quality,
minus one point per positive quality):
Positive Qualities: Blandness, First Impression, Lucky
Negative Qualities: Addiction, Bad Luck, Combat Paralysis, Elf
Poser, Gremlins, Incompetent, Infirm, Ork Poser, Scorched, SINner
(criminal SIN only), Spirit Bane, Uncouth, Uneducated

I think it's a dumb rule, since it only counts for qualities from the base book, but it does still exist.
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-20-11/1339:42>
Quote
Notoriety
A character’s Notoriety reflects the negative side of her reputation—
how difficult she is to get along with, how stubborn she is, how many
stupid mistakes she’s made and failures she’s had. Notoriety can also
reflect callousness, untrustworthiness, and any evil aspects to a charac-
ter’s personality that might spur others to steer clear of her.
Each character starts off with a Notoriety of 0—people have a
neutral opinion of her. Modify this according to the following quali-
ties possessed by the character (plus one point per negative quality,
minus one point per positive quality):
Positive Qualities: Blandness, First Impression, Lucky
Negative Qualities: Addiction, Bad Luck, Combat Paralysis, Elf
Poser, Gremlins, Incompetent, Infirm, Ork Poser, Scorched, SINner
(criminal SIN only), Spirit Bane, Uncouth, Uneducated

I think it's a dumb rule, since it only counts for qualities from the base book, but it does still exist.
notoriety should happen because of role-playing and player guided actions not some random neg qualities.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-20-11/1428:38>
Well, you created the character with those qualities.  Somewhere in your backstory, you've acted on those qualities (or have been acted on by them).
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-20-11/1444:03>
Well, you created the character with those qualities.  Somewhere in your backstory, you've acted on those qualities (or have been acted on by them).

That rule is really dirty in the game.

If someone is an elf poser or ork poser. There consequences for being discovered. How can you have a notoriety penalty it no one knows about it?

A mild addiction is easily hidden from people. Getting drunk or high once an week. how many of us do that now. That would not stand out

uncouth people are every where. It defines you as a low class individual. They are everywhere. exactly how does that make you stand out.

Bad rep is different.

unlucky is different.

Title: Re: [recruiting] SRM03-05
Post by: Kontact on <05-20-11/1501:21>
An elf Poser doesn't have to pretend to be an elf, they can just speak Sperethiel and hang out around elves.

Anyway, the use of the rule is the question, not the quality.  I don't think anyone is arguing that the rule is good.
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-20-11/1511:18>
Meat puppet was capped at 15 dice for her social skills.(by the player not the GM). Dice pool is not an issue.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-20-11/1534:59>
Well, I agree with you on the 'mild' versions, though I disagree with the Uncouth thing; so far as I've seen, Uncouth means you stand out above and beyond the run of the mill jerkass.  It's taking unpleasantness to an unconscious art form.  A virtuoso of failure.  And it's often not even cool unpleasantness, it's probably a lot of things like "If you have to pick your nose, at least don't do it in the middle of a conversation!".
If nothing else, it's similar to the kind of thing that makes gaming conventions post "Please remember to shower" signs.

EDIT: It's a 20 point negative quality.  It's as bad as Dracula's aversion to sunlight.  It is worse than an obvious drug addict.  It's twice as bad as cyberpsychosis, which you're only supposed to take if you're in the toaster range below 1 essence, and just look at the name!
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-21-11/0040:43>
Regarding the Notoriety adjusting rule, mild addiction won't affect Notoriety, but the rest of them are in.
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-22-11/1211:43>
how many players are we short at this point?
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-22-11/1531:07>
how many players are we short at this point?
I have 5 people who have submitted characters, just waiting for updates/corrections.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-22-11/1635:23>
Since we are almost ready to get started, only 2 more characters that are needing a little updating, you guys have a choice to make.
Do you want to say that your characters have been running together in Manhattan for the past two or so months, that way everyone is comfortable with each other?
Or do you want to have everyone meet for the first time at the J meeting?
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-22-11/1654:10>
I am thinking that Meat Puppet is reasonable new to Shadow-running. I can go either way with her.
Title: Re: [recruiting] SRM03-05
Post by: Redwulfe on <05-22-11/2326:15>
Yurei is not very new but has only probably done one or two runs, I am amendable to meet with the team a head of time or to know someone at the meet at least, it never really made since to me why everyone had to meet the Johnson.

Title: Re: [recruiting] SRM03-05
Post by: Cato on <05-23-11/1859:35>
Either choice is fine with me.
Title: Re: [recruiting] SRM03-05
Post by: gargamel on <05-24-11/1541:01>
nexus, my character, has been running for a long time and i like the idea of him being pushed outside his comfort zone in working with realative newbies
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-24-11/1555:29>
Do we want to role-play a pre-meet. Some we can get to know each other before sitting down with Mr Johnson?
Title: Re: [recruiting] SRM03-05
Post by: Redwulfe on <05-24-11/1746:48>
I prefer a pre meet, one vote for yes, it could also be something we could do giving the GM time to prep.
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-24-11/2008:23>
I noticed that we only have 2 characters on the character thread.

Character Thread (http://forums.shadowrun4.com/index.php?topic=3671.msg46591#msg46591)
Title: Re: [recruiting] SRM03-05
Post by: Cato on <05-24-11/2341:13>
A pre-meet works for me.  I'll post my character's sheet in the thread.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-25-11/0131:06>
Quick update, the one character we're waiting on, the player hasn't logged on since the 22nd, so I'm going to give him a couple more days then we'll get started with just you four.
Also, this causes me to remind everyone about the "7 days elapse from the date of your second to last post, your character dies" rule which kicks in once I make the first post in the, hopefully, soon to be created IC thread.
Which reminds me, if anyone else is still interested in playing, please sign-up, we might have an opening sooner than later :P

Regarding meeting before hand, I'll arrange for a pre-J-meeting meeting for your characters, however I do need everyone to post or PM a short blurb about their character's relationship with their fixer contact.
Meat Puppet: I'm going to assume that since he is just a loyalty of 4 (buddy) that the two of you are no longer an item?
Title: Re: [recruiting] SRM03-05
Post by: Triggvi on <05-25-11/0136:35>
Fixer-X is an ex-boyfriend of hers. They are not an item.
Title: Re: [recruiting] SRM03-05
Post by: Redwulfe on <05-25-11/0658:42>
Yurei is new to the shadows in seatless, and Reno is who got him working. Ha meet him through the yakuza to help pay off his debt
Title: Re: [recruiting] SRM03-05
Post by: TCArknight on <05-25-11/1208:44>
I'd love to get in on this if possible.

I've got an idea for a Fomori Adept specializing in Stealth and investigation.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-25-11/1252:10>
Another B&E? lol. You're welcome to send in a character to me. If the 5th player doesn't get back to me in a couple days then you'd be in, otherwise you'd be on the waiting list. If you do send in a character, for the sake of my time and going over it please either use DK's character builder excel sheet (found here (http://forums.dumpshock.com/index.php?showtopic=23735)) or Chummers Character Builder (found here (http://forums.dumpshock.com/index.php?showtopic=34674)) to make your character, or make it somewhere else and input it into one of those and then send me the save file (PM me for the email address to send it to).
Title: Re: [recruiting] SRM03-05
Post by: TCArknight on <05-25-11/1338:34>
Sounds good. :)

I'll try to get him together tonight when get home from work. This is the background I have in mind:

Born into the family of a UN Ambassador, Eugene Oscar Worthington grew up with the life a lot of kids would want. Travel, adventures, and new people were just the tip of the iceberg for he and his family. His family had no bias toward his being a Troll and his family made sure that he was well educated so that he didn't fall into the stereotypical archetype of a Troll being a big dumb brute. While he spent time at the University of Tokyo and at the Sorbonne in France, it was the program, cultures and history at Oxford and Cambridge in the UK that really grabbed Eugene's attention. History and Literature were his majors, but it was during his athletics classes that he discovered he had a series of magical talents.

Not wanting to draw attention to himself, he (along with a local mage) worked on shaping his talents to that of quiet stealth and unobtrusiveness. However, when his parents informed his him younger sister had gone missing, Eugene was forced to journey to Manhattan, the last place she had been seen. Once Eugene arrived, he realized that his normal amiable self wouldn't get him where he needed to be. So, using the name of his namesake, Oscar Wilde, Eugene began dressing in older, Victorian-styled clothing and using his abilities in the Shadows as he looked for leads on his sister. The latest word he has is that his sister is working in one of the Strip clubs in the City. He's hasn't had an opportunity to check out the rumor yet, but it's just a matter of time.
Title: Re: [recruiting] SRM03-05
Post by: Rockopolis on <05-25-11/1340:51>
Sorry, been getting ready for a new job.

I figure that my character is more or less fresh off the boat, unless someone wants differently.

Looks like I'm racing TCArknight.  May the best chummer win.
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-26-11/0157:51>
Looks like we're good to go character wise.
Still need a blurb about the fixer for Nexus, Chains, and Druid. If I don't get a blurb, I'll wing it.

Set up the OOC/IC threads and get started later today (need sleep first tho).
Title: Re: [recruiting] SRM03-05
Post by: fazzamar on <05-26-11/1222:35>
Regarding Manhattan Passes we're going with the rules from SRM03's FAQ.
To expand on those rules though, any time you're in Manhattan it's against the law to not be broadcasting your SIN/Pass information. So if you're commlink is off or in hidden mode and you're on the street, you will be hassled/arrested/beat/some variance of. There are exceptions ofcourse (The Pit, Terminal, Penn Station). Also, keep in mind that Manhattan doesn't include the boroughs (Queens, Bronx, Brooklyn, Staten Island) and the laws in the boroughs are the same UCAS laws that we all know and love, so checking where any address is actually located would be a good idea.



Heres the "Passes and You" section from the SRM03 FAQ...

Passes and You (srm03)
Manhattan has several levels of passes that grant access to the
city and the services within, such as subway access.  These are
managed in game through lifestyles and fake licenses.
White and Blue passes are available as Lifestyles. A Luxury
lifestyle includes a White Pass. A High Lifestyle includes a
Blue Pass. These passes are included with the lifestyle at no additional cost.
If players want to purchase individual fake licenses, they may.
The permissions that come with each type of pass are explained as follows:

White Pass: The character is treated as a full-resident and has
full access to every neighborhood and unlimited access to the
train and subway system for themselves. Unlike commuters,
full-residents are able to access all stores and boutiques without restrictions.

Blue Pass with White Stripe: The character is treated as
a preferred commuter with regular passage to Manhattan.
While the character has full access to Manhattan’s neighborhoods and public services, such as, the train and subway, she
is considered part of the “bridge and tunnel” crowd and may
find that she is unwelcome in certain exclusive boutiques.

Blue Pass: The character is treated as a commuter with regular passage to Manhattan. While the character has full access
to Manhattan’s neighborhoods, the character only has access
to the train system taking them from the borough registered
as their residence to the neighborhood that their office building is in.

Red Pass:  The character is treated as a visitor to Manhattan.
While the character has full access to Manhattan’s public
neighborhoods, restricted areas such as Terminal are forbidden. The character has no access to subway or train systems
and must use the city’s taxi and air-taxi system.

Red Pass with Black Stripe:  The character is treated as a restricted access visitor to Manhattan. While the character has
access to three of Manhattan’s public neighborhoods, restricted areas such as Terminal are forbidden for restricted passes.
The character has no access to subway or train systems and
must use the city’s taxi and air-taxi system.

Black Pass: Considered a criminal by the Manhattan
Development Consortium, the character is permitted to
travel to a single neighborhood. A specific path from the character’s entry point to the neighborhood will be highlighted in
AR. If the character travels more than a few blocks off of the
path, NYPD, Inc. may be notified.

If a Visitor is outside of the neighborhood they are given clearance for, they may be stopped by NYPD, Inc. and questioned.
Also, certain stores and boutiques discern their clientele based
on the Pass that a client has. If a runner does not have an appropriate level Pass, access will be denied.
All passes are issued by members of the MDC and if a corporation discovers that a pass has been falsified in their name,
a runner may find their pass cancelled. Because of this, it is
recommended that runners not show a pass they wish to keep
while committing a crime.
Licenses for firearms, controlled substances, and restricted items purchased in Manhattan will apply throughout
Boroughs. It is important to note that some of the items that
you can license in Manhattan are still Forbidden outside of
the MDC’s control.