Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Teknodragon on <05-21-11/2126:59>
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I keep getting an itch to put together a centaur character for Missions play, but the hurdle of Uncouth, Uneducated, and deltaware-only puts such a crimp, that I wonder if there are builds that are worth the downsides?
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Adept Centaur gets around the Cybernetics bit.
As for the other two, well, you're a fresh off the NAN plains where all the people you've known only your own tribe. :P How else would one act?
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One thing to remember is that both Uncouth and Uneducated can be bought off during character creation if you so choose. Centaurs really don't have a lot of advantages - only two Attributes get a +1 boost, and they don't have much in the way of special abilities, either. And with how incredibly distinctive they are, they won't be very practical for most campaigns. I am not that well-informed about Missions play, but it seems to be "traditional" shadowrun. A centaur would be better for a campaign set in a semi-wilderness setting (NAN, smugglers, paracritter hunters, etc.). Their main ability is their Search power, so combine that with the Outdoor skill group and you can have a decent bounty hunter or guide. Even so, you will be behind the power curve of the other players. Centaur is a choice that is very sub-optimal from a numbers-crunching POV.
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That's pretty much been my stumbling block, Glyph. Standing out can be forgiven for a character sufficiently good at what they do. Back to the drawing board I go!