Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: fazzamar on <05-26-11/1611:48>

Title: [OOC] SRM03-05
Post by: fazzamar on <05-26-11/1611:48>
This is the OOC thread for SRM03-05
Links to the game threads:
Recruiting (http://forums.shadowrun4.com/index.php?topic=3666.0)
OOC (http://forums.shadowrun4.com/index.php?topic=3757.0)
IC (http://forums.shadowrun4.com/index.php?topic=3756.0)
Characters (http://forums.shadowrun4.com/index.php?topic=3671.0)

Current Characters: Updated 6/25/11 1130EST
PlayerCharacter[Days to live]
gargamelNexus[]
CatoDruid[4]
TriggviMeat Puppet[6]
RedwulfeYurei[2]
LarzarusSpace[4]

RIP
PlayerCharacterDate of death
RockopolisChains6/16/11
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-26-11/1658:19>
Hi everyone.  Meat Puppet is the Character I am running.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <05-26-11/1701:00>
Hi all, I am playing Yurei. Nice to meet you all.
Title: Re: [OOC] SRM03-05
Post by: Cato on <05-26-11/2105:09>
Howdy, Druid is my character
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-26-11/2208:44>
Hiya, all the NPCs are my characters :P
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-26-11/2247:23>
Druid, Nexus: I need your starting money rolls. Druid (4D6 x ¥100), Nexus (4D6 x ¥100).
Title: Re: [OOC] SRM03-05
Post by: Cato on <05-26-11/2301:21>
4d6 → [3,4,4,5] = (16)
x100 for Starting money roll


http://invisiblecastle.com/roller/view/3043925/


woot, 1600.  I'm only 1K short of half a month's rent.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-26-11/2319:27>
4d6 → [3,4,4,5] = (16)
x100 for Starting money roll


http://invisiblecastle.com/roller/view/3043925/


woot, 1600.  I'm only 1K short of half a month's rent.

Oh, I didn't tell you? The first run won't pay out for 2 months! hah
Title: Re: [OOC] SRM03-05
Post by: gargamel on <05-27-11/1239:30>
http://invisiblecastle.com/roller/view/3044469/

900

ibelieve the correct expletive for this situation is "frag".  oh I'm Nexus by the way
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <05-29-11/0931:37>
I'm Chains, your friendly Dwarf Wuxing Mystic Adept.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <05-29-11/1240:47>
Nexus wil only ask for the johnson party at 7:00, presumably after all others have arrived.  he wants to scope them out first
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-29-11/1243:03>
Meat Puppet arrives exactly at 7 pm.
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <05-29-11/1938:08>
I think you can tell Chains is new to Shadowrunning, because he hasn't started wearing Form Fitting Body Armor to sleep.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-29-11/1942:40>
Meat Puppet doesn't have form fitting armor. She has second skin with the extras and a lined coat.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <05-29-11/2335:16>
nexus does indeed sleep with his
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-30-11/0200:35>
Cato, I assume you didn't mean to show up 2 hours and 10 minutes early (1650) to the meet time which is at 7PM (1900)?
Title: Re: [OOC] SRM03-05
Post by: Cato on <05-30-11/1023:33>
Ha!  a typo.  Yes, you are correct.  I can't believe I also put in an e for typo.  Need to start posting when I'm more awake.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-30-11/1058:33>
That bit with nexus was a rp thing to show she is more than a pretty face. She was uses a little bit of commanding voice on Nexus and super sniffer to get info of the Nexus. Just a roleplaying thing. Do with it as you want.

Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-30-11/1228:42>
That bit with nexus was a rp thing to show she is more than a pretty face. She was uses a little bit of commanding voice on Nexus and super sniffer to get info of the Nexus. Just a roleplaying thing. Do with it as you want.
Nexus: Roll 4 dice (Will + Leadership)
Meat Puppet: Roll 11 dice (Cha + Leadership) (Social modifiers don't apply)
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-30-11/1235:51>
That bit with nexus was a rp thing to show she is more than a pretty face. She was uses a little bit of commanding voice on Nexus and super sniffer to get info of the Nexus. Just a roleplaying thing. Do with it as you want.
Nexus: Roll 4 dice (Will + Leadership)
Meat Puppet: Roll 11 dice (Cha + Leadership) (Social modifiers don't apply)
[actually kinesics does apply]

 I was not not intending for him to roll anything. He can do it or not as he wishes. It was to show that she is a more than pretty face.

Commanding Voice only lasts for one action. Either way he would not be compelled longer than that. I would never force another player character obey, they have the option to just stand there confused.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-30-11/1511:37>
That bit with nexus was a rp thing to show she is more than a pretty face. She was uses a little bit of commanding voice on Nexus and super sniffer to get info of the Nexus. Just a roleplaying thing. Do with it as you want.
Nexus: Roll 4 dice (Will + Leadership)
Meat Puppet: Roll 11 dice (Cha + Leadership) (Social modifiers don't apply)
[actually kinesics does apply]

 I was not not intending for him to roll anything. He can do it or not as he wishes. It was to show that she is a more than pretty face.

Commanding Voice only lasts for one action. Either way he would not be compelled longer than that. I would never force another player character obey, they have the option to just stand there confused.
Ahh ok, my mistake then. Sorry to muck up some RP with unneeded rules :P Carry on then.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-30-11/1602:02>
@nexus> Meat Puppet would know whether you showered or not and probably the name of the soap you used.  Your description of nexus hinted very strongly that he does shower regularly at all and probably not this time either. We need to work this out and edit posts.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <05-30-11/2146:11>
when i said "Nexus says nothing but feels it may have been a good call to shower before the meet."  i meant to imply that he had not showered, but her compulsion made him feel like he should have (he would not normally care one way or the other) .  changed it to"Nexus says nothing but feels it may have been a good idea to shower before the meet.  oh well.  next time.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <05-30-11/2206:08>
I would like to direct everyone's attention to http://forums.shadowrun4.com/index.php?topic=3757.msg48686#msg48686 (http://forums.shadowrun4.com/index.php?topic=3757.msg48686#msg48686). Here is where the days to live timer is, which will be updated every couple days (hopefully daily tho).

Also, at the moment it's all up to you guys how you progress. This is just a meet and greet for your characters. So once everyone has weighed in feel free to move on to leaving for the J meet. When you guys leave, please let me take the wheel for getting you guys there as soon as you leave the restaurant.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <05-30-11/2216:46>
Cato, I assume you didn't mean to show up 2 hours and 10 minutes early (1650) to the meet time which is at 7PM (1900)?


i o notice some people have been putting july 20, but the original GM post said 22
Title: Re: [OOC] SRM03-05
Post by: Cato on <05-30-11/2231:49>
We actually have the 20th and 22nd of both June and July....

So we are all simply regulars of Miso's :)
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <05-30-11/2350:59>
when i said "Nexus says nothing but feels it may have been a good call to shower before the meet."  i meant to imply that he had not showered, but her compulsion made him feel like he should have (he would not normally care one way or the other) .  changed it to"Nexus says nothing but feels it may have been a good idea to shower before the meet.  oh well.  next time.


Cool, thanks for the correction.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-01-11/1527:27>
gargamel: Nice attempt to pull Rockopolis into it. Well be moving on without him after 6pm tomorrow, thankfully I have someone who's already sent me a character, so with any luck we'll be able to pull in the reserve person with minimal waiting, if needed.
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-01-11/2020:44>
Sorry about that.  I think I've adjusted to my new schedule, and it seems I have a long lunch.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-02-11/0204:26>
good to have you back omae
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-02-11/1258:54>
Yeah, good to be back, I was jonesing.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-02-11/1603:23>
so here's a little problem: my character has been running far longer than the others, so he's a natural for the leadership role.  so that makes sense story-wise, but i'm pretty sure i have the least experience in itrw playing shadowrun.  i've played a lot of rpgs in gneral, so strategic planning isn't a problem, but there's definitely things i don;t know about the game world.  how do we feet about solving his by having nexus take the lead, and you guys informing me of things that may not be obvious to me, in this thread?
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-02-11/1811:16>
Sounds good.  It's probably what we'd be doing anyway.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-02-11/1817:41>
Sounds good to me.

Typically all the leader does in our games is makes sure we are not doubling up on our efforts and using our time effectively. He also keeps us from going into over planning hell and makes the final decision on which plan we take to achieve our goals. Otherwise we could over plan, run off and get the team killed or have some players just sitting there with nothing to do.  I only ask because it makes the other games I've been in run smother.
Title: Re: [OOC] SRM03-05
Post by: Cato on <06-02-11/2159:38>
sounds good
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-04-11/1318:57>
Nothing personal gargamel. Thought it would be fun to play up the animosity between Meat Puppet and Nexus a little. Makes for a more entertaining time for all. I have no intention of going over board on it. The remarks back and forth.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-04-11/1407:26>
same here.  just playing the character. It'll be interesting to see how/if they grow on eachother
Title: Re: [OOC] SRM03-05
Post by: Cato on <06-04-11/1419:48>
I know I'm entertained. 
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-05-11/2328:15>
If there are no objections, at around noon EST 6/6 I'm going to assume that the people who haven't explicitly stated as such, have left for the meet. How you get there isn't really important.
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-06-11/0817:39>
Riding bitch on a bike, I believe. :P
Title: Re: [OOC] SRM03-05
Post by: Cato on <06-06-11/2219:17>
Redwulfe, just assume Druid slaved his ;)
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-07-11/0032:18>
fazzamar, does this ork have his comm on public?  any pertinent data displayed?

also, what security company is the hut branded as? NYPD inc or other?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-07-11/0119:05>
His comm is in public mode. He's displaying that his name is "Charles Rucker" but not any other personal information. His comm does identify him as an official employee of Fox Protective Services, which matches his hat/shirt shoulder patch.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-08-11/1257:21>
Guys, what's goin on? Are you waiting on me to walk you guys into the meet? I figured you'd want to handle speaking to the guard, if you want to, or share information amongst yourselves (Meat). I see that most of you were on today at some point. Are we losing interest already? Not liking my posting style? If so let me know since this is my first PbP game.
Title: Re: [OOC] SRM03-05
Post by: Cato on <06-08-11/1334:52>
I'm good with the way you are running things.  I was personally waiting for the others to arrive, but if nobody posts before I get back to a computer and can post I'll assume everyone is there, has said their part, and have Druid speak to the guard.

But I haven't lost interest, and your posting style seems fine to me :)
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-08-11/1459:06>
Guys, what's goin on? Are you waiting on me to walk you guys into the meet? I figured you'd want to handle speaking to the guard, if you want to, or share information amongst yourselves (Meat). I see that most of you were on today at some point. Are we losing interest already? Not liking my posting style? If so let me know since this is my first PbP game.

Life has gotten a little busy. I catch things up today
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-08-11/1840:52>
posting style is fine.  I was waiting for others also, but i suppose there's no need.
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-08-11/2247:06>
I think we're all just terrified of something going wrong.  Like, the guard is a cyberzombie or there's a kill team waiting in the booth underneath his table or something.

I should probably call up a one hour Watcher Spirit.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-08-11/2255:17>
Like, the guard is a cyberzombie
How did you find out?! I mean, umm... n/m.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-08-11/2255:49>
No problems here except for RL kicking me in the buttocks. I will be posting after work tomorrow. But for now need the rest.
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-08-11/2301:40>
Summoning; 5,1,2,4,5,4,4,6,1 (http://invisiblecastle.com/roller/view/3064419/), Three Successes, but limited to one hour/success.
Drain Resistance; 6,1,2,4,1,2,2,4,6,6,6 (http://invisiblecastle.com/roller/view/3064427/) No Drain, right?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-08-11/2359:27>
Red, I hate to be the bearer of bad news... but you didn't buy Scan! :( So you can't scan for a hidden node, sorry. However, since your character would have it, you can go ahead and add it to your char sheet and subtract the cost from your starting cash. Any others I'd have to say buy them later.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-09-11/0014:33>
Summoning; 5,1,2,4,5,4,4,6,1 (http://invisiblecastle.com/roller/view/3064419/), Three Successes, but limited to one hour/success.
Drain Resistance; 6,1,2,4,1,2,2,4,6,6,6 (http://invisiblecastle.com/roller/view/3064427/) No Drain, right?

Yea, you summoned the watcher with 3 hours and no drain. I'll let you describe the watcher how you want based off the description of the Wuxing tradition in SM, unless you want me to do it.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-09-11/1109:09>
Now that we are past mr. old spice. Meat Puppet will make a new smell testing the winds and staying up wind of the hobo.

Quote
Smell test 6 successes) (http://invisiblecastle.com/roller/view/3064918/)
Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-09-11/2059:07>
Uh, by the way, I mean You are dismissed. in the "You are free to leave and carry out my commands" way, not the "Vanish into the ether and make me summon another Watcher Spirit." way.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-09-11/2209:27>
Uh, by the way, I mean You are dismissed. in the "You are free to leave and carry out my commands" way, not the "Vanish into the ether and make me summon another Watcher Spirit." way.
heh, I'll let it slide, however, keep in mind that Watchers are pretty dumb and I will make the watcher do whatever you say very literally. For example, if you say "report to me living creatures and astral activity" you will learn about the fish/rat/roach population very quickly.
Title: Re: [OOC] SRM03-05
Post by: Cato on <06-09-11/2222:34>
Interesting... using a watcher spirit as a fish finder.

Title: Re: [OOC] SRM03-05
Post by: Rockopolis on <06-09-11/2336:16>
Eh, I figured being being overly specific wouldn't work.  What would the literal version be, though?  A list of "a zillion ants, forty fish, five metahumans, and a hellhound" sort of thing would be a useful start.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-11-11/2324:06>
Red, does the subtract the cost of Scan from your starting cash and just adding it to your character sheet sound ok? Scan 3 or 2?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-12-11/1206:46>
@Redwulfe: Ok, I went with you having Scan 3 which caps your successes per attempt to 3 and in an effort to move things along, I rolled for you for the rest of the rolls. If you have any objections you are welcome to roll yourself and use those results instead.
Rolling for Yurei's scan for hidden node attempt. It's an extended test 15 w/ 1 combat turn interval. He's already got 5 successes from his rolls. (5d6.hits(5)=1, 5d6.hits(5)=2, 5d6.hits(5)=4, 5d6.hits(5)=1, 5d6.hits(5)=3, 5d6.hits(5)=2, 5d6.hits(5)=0, 5d6.hits(5)=1, 5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3068739/)
It took 5 more tries after the 2 you made to get the 15 needed. So it took around 21 seconds to complete the test. Your character detected two hidden nodes in the same locations that Chains' watcher detected the two people.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-12-11/2318:45>
Sorry load in at our outdoor stage has taken it's toll on me physically and mentally, I will get to posting right away. Scan 3 is fine, thanks.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-13-11/1418:12>
You guys are gathered in front of the guard post in front of the marina still. The time in game is 2001, 1 minute after the scheduled meet time and you guys are still standing outside the marina.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-14-11/0139:00>
gargamel> If you could change it from "halfway down the dock" to "halfway across the parking lot" that would be awesome. Thanks :)
Title: Re: [OOC] SRM03-05
Post by: gargamel on <06-14-11/1152:41>
what happens to nexus (cyber arms legs and torso) when the jammer is activated?  does he colllapse, or what's the deal with that?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-14-11/1202:17>
what happens to nexus (cyber arms legs and torso) when the jammer is activated?  does he colllapse, or what's the deal with that?
No, cyber limb movements are controlled via direct neural interface,  He just cant' access the diagnostic functions and similar data from the limbs to his commlink.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-14-11/2144:52>
Does the jammed reduce us to 0 signal giving us communication with each other so long as we are in the 3m range or to less than 0 shutting us out completely?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-14-11/2227:30>
As I described, all of your perephial devices drop since according to SR4A pg 222 intra-pan devices and cyberware have a rating of 0, however no ones commlinks' signal ratings are reduced to 0 at 10m from the jammer, so you have access to anything in mutual signal range [each other, the closest wifi receiver, etc]. This is all assuming an item isn't wired to your commlink via a cable or a skinlink. Oddly enough, a jammer doesn't reduce the effectiveness of anything, it just completely blocks something if the jammer rating at the item's location is higher than the item's signal. It's all or nothing.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-14-11/2233:09>
Ok guys, got some bad news for ya... seems that Rockopolis will be dropping out, taking your only mage, however I have someone who is going to take his place already, but bad news for Redwulfe, he talked me into allowing him to play a Technomancer, so your hacking skills won't be as useful. Thankfully I don't foresee that being a major issue for you..
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-14-11/2237:57>
All of meat puppets stuff is skinlinked to comlink.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-14-11/2358:55>
Actually, I just realized that a jammer would prevent communication between you guys, not because your commlinks are blocked, but because your AR interfacing gear [contacts, earbuds, etc] are jammed, unless ofcourse you have it all skinlinked together.

Triggvi: Technically only your commlink is skinlinked, each piece of gear that you want to access through a skinlink has to have the option too. So if you want, since your character would have, we'll throw skinlinks on your Glasses [i assume she's wearing them despite not having them in your description of her?] and earbuds at a cost of 100 nuyen from your starting cash. Sound good?
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-15-11/0002:05>
no problem
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-15-11/0615:28>
Technomancer, no problem the hacking is a secondary function and not a major part of the character.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-16-11/2109:21>
Okay, I have add the character info about my Technomancer: Space to the character section of this run.

By the way, Space didn't look at anyone specific and is waiting for an reaction to his introduction at the parking lot.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-16-11/2214:10>
I'm waiting for some reactions as well before I have Mrs J come back out.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-17-11/0039:21>
Consider this Mr Gm. The comlinks are communicating to one another using the commlinks siganal rating. If any of us that have a non-wireless DNI to our comlink we are unaffected by the jammer. Our personal wireless pan maybe down for certain things that are low level wireless devices but sending text messages and such are not effected. They use the comlinks signal rating.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-17-11/0119:27>
Consider this Mr Gm. The comlinks are communicating to one another using the commlinks siganal rating. If any of us that have a non-wireless DNI to our comlink we are unaffected by the jammer. Our personal wireless pan maybe down for certain things that are low level wireless devices but sending text messages and such are not effected. They use the comlinks signal rating.

I thought I made it clear that the commlinks themselves are not jammed, just the wireless connections to visiongear, earbuds, and other similar gear, assuming they aren't skinlinked or connected to the commlink by a non-wireless means. I also stated that old fashioned texting IS still available. I'll state it again so it's really clear....

If the way you interact with your commlink is wireless then you don't have access to your commlink short of taking it out and like we do now with cellphones.(not counting blue-tooth ofcourse).
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-17-11/0947:41>
Since nobody seems to talk to Space but he sees some of the group tipping into the commlink, he simply intercept the traffic signal:

Thread Sniffer: 3http://invisiblecastle.com/roller/view/3075425/ (http://invisiblecastle.com/roller/view/3075425/)
Intercept Trafic: 5 http://invisiblecastle.com/roller/view/3075427/ (http://invisiblecastle.com/roller/view/3075427/)
Fading: 0 damage http://invisiblecastle.com/roller/view/3075428/ (http://invisiblecastle.com/roller/view/3075428/)

I assume Redwulfe has no Eletrnoic Warfare skill and therefor didn't encrypt the signal?
If he has:
Thread Decrypt: 2-4 http://invisiblecastle.com/roller/view/3075429/ (http://invisiblecastle.com/roller/view/3075429/)
Fading: 1-2 damage http://invisiblecastle.com/roller/view/3075430/ (http://invisiblecastle.com/roller/view/3075430/)
Decrypt: 2-4 http://invisiblecastle.com/roller/view/3075432/ (http://invisiblecastle.com/roller/view/3075432/)

Do I have to roll anything else to hack myself into the chat-conversation, since nobody talk to him?
For example:
Crack into the conversation: 3 http://invisiblecastle.com/roller/view/3075439/ (http://invisiblecastle.com/roller/view/3075439/)
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-17-11/1220:20>
@gagamel: nobody has invited my char so far to your chat group and since you don't have Space's commcode you can't send a message to him. You have to use your voice and so far nobody spoke to Space, this is very rude.

Edit: Solved the problem IC by hacking the conversation.
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-17-11/1426:31>
it is encrypted at rating 3, The others coms are slaved to mine so if you decide to hack the comm you will have to do mine or you will be kicked back to min anyway.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-17-11/1441:03>
I believe Yurei sent you an invite to join the team conversation? or I am I wrong Redwulfe?
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-17-11/1456:29>
okay, do I have to make a success test against your program rating or is it a oppsot test against your encrypt-skill? I think the hous rules  said that the encrypt program rating is only an upper bound for your hits and so it should be an oppset test. Otherwise I take 2damage instead of 1.

Also I didn't hack your commlink I just hacked the chatt channel. One of you send a message and I intercepted it. Every eletronical message contain at least a access ID from where it comes, the text and the access ID to where it goes together with at least 3 layers of traffic and routing information (computer science ;D ) Space can use the data to spoof a message which would seems to come from one of the slaved comms (this would be the last cracking roll)

So, if you look at Space message you will see that it has the access ID from Triggervi (if it was his message i intercepted first) and only if you analyse it deeper you see the access ID from Space's normal commlink since he didn't spoof that ID.

@Triggvi: I may have missread it, but so far he just looked for a hidden commlink, what would usually takes a few minutes even for a good hacker.
 
Quote
Yurei looks for Spaces Access ID to add him in to his communication,
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-17-11/1712:13>

Your character wasn't being ignored, everyone was under the impression that when Redwulfe said

Quote
Yurei looks for Spaces Access ID to add him in to his communication

that he did add you to the team's communication. So everyone that said @team afterwards  was infact talking to you as well. Heck you had a character that addressed your character directly over comm, which implies that he thought you were connected to the team's communications.

He then turns to the new team member and sends the following message:welcome to the group.  I'm Nexus: muscle.  The group appointed me leader for the time being.  It seems you came just in time.  this sounds like a job where hackings gonna be a must

Also, with the update to the hacking houserule, the rolls that you did Larzarus aren't valid... something you might want to be aware of though, threading increases the rating of the CF by the successes, so a decrypt 2 + 4 successes = Decrypt 6, which is higher than your Resonance, which would cause physical fading.

Ok, how about this... since I doubt it was intentional for space to be ignored,, can we just say that when Yurei says "looks for Spaces Access ID to add hi in to his communication." he found your AccessID (2 complex actions to locate your hidden node, assuming it's hidden, plus a matrix perception simple action to get the Access ID. This is all assums he's looking for your physical commlink.) and included you in the communications from/to the group there by negating any ignoring that may have inadvertently happened?

Finally, I want to point out that assuming everyone is ignoring your character without a single player saying that their character is intentionally ignoring yours is a bit much. I'm under the impression that English isn't your primary language. The reason I mention it is that sometimes when people don't have the same primary language it can lead to more misunderstandings and perceived slights, so lets all make sure we clear up any possible misunderstandings in OOC, and give a chance for people to respond, before having characters take offense.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-17-11/1735:13>
I'm sorry if my english sounded too rude. I appologize for that it wasn't me intention.
Nevertheless, as far as I had understand it nobody in the group had said a physical blue 'Hallo' and keept talking in the red group-chat, so I was confused.

To be sure:
So I can assume when Space get the message from Nexus, Space is already in the chat-group, even without knowing it?
What he don't know are the names of the runners and the job or even how much money he will get in the end, correct?
He only has read something about prison and inpersonation of a lawyer or so, correct?
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-17-11/1740:12>
I have changed the IC-post:
@team:So, Hallo together. Nexus, can you give me a quick briefing about the group and this job, so I can understand what everybody is talking about?

does it fit the current situation?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-17-11/2048:57>
I'm sorry if my english sounded too rude. I appologize for that it wasn't me intention.
Nevertheless, as far as I had understand it nobody in the group had said a physical blue 'Hallo' and keept talking in the red group-chat, so I was confused.

To be sure:
So I can assume when Space get the message from Nexus, Space is already in the chat-group, even without knowing it?
What he don't know are the names of the runners and the job or even how much money he will get in the end, correct?
He only has read something about prison and inpersonation of a lawyer or so, correct?

No worries, just a fair bit of confusion going on. Regarding the chat-group thing, I wouldn't consider it like a chatroom, I'd say it's more like they are simply sending out texts to the people in the group, not signing into a chatroom style thing.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-18-11/0042:10>
Someone fill Space in on what you know so far IC please...
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-18-11/0154:07>
BTW She looks Chinese not Japanese at the moment. Nexus has nor any of the party has never seen her out of disguise.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-18-11/1407:22>
@team> I agree with Yurie. It should be far more easier to impersonate this guys own lawyer than make up our own. Although, it might be funny to stick him a second crime?

To make sure I used the right words: The last setence should mean that we (the runners) blame the guy in the prison for another crime (a crime he didn't commit; one which even don't need to exist except on papers).
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-19-11/0005:30>
@team> I agree with Yurie. It should be far more easier to impersonate this guys own lawyer than make up our own. Although, it might be funny to stick him a second crime?

To make sure I used the right words: The last setence should mean that we (the runners) blame the guy in the prison for another crime (a crime he didn't commit; one which even don't need to exist except on papers).

I can't speak for everyone but, "stick him a second crime" makes enough sense that I understood what you were getting at  ;)
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-20-11/1008:23>
Sorry for the delay guys, I'll be making a post this evening to get the show back on the road, so to speak.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-22-11/1037:17>
While Meat Puppet talks with Ms.J, how hard would it be to hack the commlink from Ms.J on the fly?
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-23-11/0910:31>
Hard? Probably not very, however, getting caught hacking a Johnson's commlink is a guaranteed way to get the Johnson to tell you to frag off and have a hit team come after you later. I view it in the same vein as casting control emotions or influence on the Johnson.

I'll be making an IC post this evening and will be able to post a lot more regularly from now on. I didn't take any classes over the summer quarter, so I won't have school work bogging me down at night anymore, which provides me with a lot more posting time.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-23-11/1344:36>
Also note Laz, that the 15+ threshold for locating hidden nodes is if you don't know where they are physically located. The test to locate a hidden node that you know the location of is a threshold 4 test (SR4A pg 230). Despite the fact that it doesn't say so, I'm going to rule that it is an Electronic Warfare + Logic (4, 1 Combat Turn) Extended Test instead of a regular Electronic Warfare + Logic(4) test, since it doesn't make sense that you could eventually find it if you didn't know where it was Extended Test (15+) but if you know where it is but roll badly you're SOL.

TL:DR Space will find her hidden node after 2 combat turns.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-24-11/1048:47>
But he will has at least her and her bodyguard/driver's commcode for later use.


Btw: PAPER? This is so retro! [/color]

I assume Space was near enough to see if it's real paper or electronic. If you meant latter I will delete his last comment.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-24-11/1243:30>
@Triggvi: Mr.J actually said something about a simple task prior to the prison infiltration.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-24-11/1250:35>
kidnapping is not a small task before the infiltration.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-24-11/1312:08>
oh come on, we are a bunch of evil-mad runners. Kidnapping a girl should be no problem , muhaha ;D

but getting more money is always nice, too.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-24-11/1453:25>
Meat puppet has an issue about kidnapped girls or could you tell from the post.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-24-11/1602:02>
sry but I didn't got that detail about MP's issues. Only that she wants more money. But if you say someone can tell from your post and since Space stand's right next to MP I'm sure he will notice her issue.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-26-11/1150:33>
My char has a data jack and a sim modul: Can he see the last message from Juri and answer to it without using his hands?
Title: Re: [OOC] SRM03-05
Post by: Redwulfe on <06-26-11/2111:35>
if you com and datajack have skinlinks then yes or if they are hard wired, or if you are running ECCM on both, otherwise the datajack is being Jammed probably since most Jacks no-a-days are wireless.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <06-26-11/2127:16>
can you only connect to one device for each data jack?

I suppouse Space will use hardwire for his SimModul. I read in Unwired (I think) that hackers usually prefer Trodes or Data jacks instead of Nanotrodes or connection via skinlink because the slow the connection between brain and commlink down (no dice penalties though).
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-29-11/0925:58>
I'm giving Triggvi and gargamel until tonight (10ish) to post a reply in the IC thread and then we're moving on.

I've been real lax about the 7 days for 2 posts rule, but after the meet ends, no more. Some are keeping up np, others not so much.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <06-29-11/1239:33>
I have been waiting for people replies. Also life has been a bit busy.
Title: Re: [OOC] SRM03-05
Post by: fazzamar on <06-29-11/1608:40>
It's no worries Triggvi.. I was just saying so if anyone had something they wanted to add/ask they need to do it... but we're moving on now. So no biggy.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <07-04-11/1057:02>
I assume right know we are waiting for gargamel for his opinion about the little favour?
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <07-04-11/1309:23>
We are waiting on Mr J to answer the question. "How much of a bonus?"
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <07-04-11/2038:02>
Yeah, right now I only want to hear a number, without negatiation, so we can go on to the planning and non-kidnapping part.

If we wait another day Ms.J will die of inactivity  ::)
Title: Re: [OOC] SRM03-05
Post by: gargamel on <07-14-11/1239:23>
`what happened? no more game?
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <07-14-11/1244:21>
Don't know, fazz was online the last time 5 days ago. What should we do? Wait or look for another GM?
Title: Re: [OOC] SRM03-05
Post by: Cato on <07-14-11/1547:46>
I'll wait... since it requires nothing :)  but I don't think it's looking good.
Title: Re: [OOC] SRM03-05
Post by: Triggvi on <07-15-11/1432:37>
I have no Idea.
Title: Re: [OOC] SRM03-05
Post by: gargamel on <07-15-11/2142:33>
well that sucks...i would assume something came up since he hasn't logged in.  Shit happens.
Title: Re: [OOC] SRM03-05
Post by: Larzarus on <07-16-11/0021:39>
I don't know if it's customary but do you guys know someone who would take this run on and be our GM?