Shadowrun

Shadowrun Play => Rules and such => Topic started by: Frankie the Fomori on <09-15-10/1455:38>

Title: meta negative quality Thorns
Post by: Frankie the Fomori on <09-15-10/1455:38>
Quick question, it says adds +1 to Physical tests...is that the threshold of all physical test or -1 die pool for all physical tests?

Thanks for your replies.
Title: Re: meta negative quality Thorns
Post by: Sonarean on <09-15-10/1503:24>
I'm guessing this is a typo and was supposed to be "-1 to physical tests".
Title: Re: meta negative quality Thorns
Post by: Frankie the Fomori on <09-15-10/1506:05>
thank you, also saw that i fat fingered the -1 to die pool on my original post. I did a search at dumpshock. and the only thing i found was -1 die pool applied on someone mini maxing a windling py. adept.
Title: Re: meta negative quality Thorns
Post by: Frankie the Fomori on <09-15-10/1511:09>
Quick question do you think it should be the full modifier to Armor mod like a guant would have to add +50% or somthing a little less?
Title: Re: meta negative quality Thorns
Post by: voydangel on <09-15-10/2255:05>
I would agree that it's supposed to be "-1 die to physical tests".
As for the armor mod, I would think something closer to 15% would be enough. I mean, from a balance standpoint he already has the die penalty, no need to severely hurt him further.
Title: Re: meta negative quality Thorns
Post by: Doc Chaos on <09-16-10/0034:04>
German version also says "+1 to all physical tests", so my bet is on the Threshold theory.
Title: Re: meta negative quality Thorns
Post by: Frankie the Fomori on <09-16-10/0143:07>
Sweet thanks Doc, well if the more recent version is +1 then I will go with that. Good day chummers
Title: Re: meta negative quality Thorns
Post by: voydangel on <09-16-10/0149:28>
Sounds a bit extreme, but I suppose thorns would suck an awful lot...
Title: Re: meta negative quality Thorns
Post by: Frankie the Fomori on <09-16-10/0204:24>
But think, broadcast roses AR and you blend well in any botanical garden! NINJA
Title: Re: meta negative quality Thorns
Post by: Doc Chaos on <09-16-10/0220:09>
But think, broadcast roses AR and you blend well in any botanical garden! NINJA

made me just spill my morning coffee ;D
Title: Re: meta negative quality Thorns
Post by: Longshot23 on <09-16-10/0416:40>
On the face of it, this is reminiscent of the ED Rite of Thorns . . . i wonder if it's a metaplot element?
Title: Re: meta negative quality Thorns
Post by: anotherJack on <09-16-10/0604:01>
Probably more a transmitted metagene, reminding the Rite of Thorn. A good adventure hook for cross-over, but not a running metaplot.
Title: Re: meta negative quality Thorns
Post by: FastJack on <09-16-10/0850:04>
Would make it interesting if you ran into an Immortal Elf. Like, maybe, Ehran the Scribe while you're doing a run for him and his daughter, looking for artifacts... ;)
Title: Re: meta negative quality Thorns
Post by: Frankie the Fomori on <09-16-10/1034:57>
yeah i was thinking about that last night, my PC is dwelling in Tarislar and has heavy ties with Leasa walking around feeling like the Elf of the hour with his expanding Rep when some Old looking elf on the other side of the street Yells "NEVER again" and I become the badass elven torch of  +1 prickliness! While every matrix user in Seattle hears the background noise of Ha! Fraggin' Ha!