Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Onion Man on <06-11-11/0801:00>

Title: Voodoo touch mage v5, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-11-11/0801:00>
v5 posted.

Thanks in advance for any feedback.
Title: Re: Voodoo touch mage
Post by: Onion Man on <06-15-11/2058:50>
Really?

Nobody criticized a character that I and my home group have now found multiple flaws in, including me brainfarting and choosing a spell that explicitly doesn't exist?
Title: Re: Voodoo touch mage
Post by: Makki on <06-15-11/2115:47>
ok, some things I don't like:
-neither Bear nor Shark are in the voodoo loa in Street Magic, I guess that doesn't really matter if you have your own interpretation
-Edge 1 is hard to survive, together with Bad Luck, you better not leave your room...
-Decrease Reflexes is a really useless spell, so is Increase Reaction without a sustaining focus
-You call it a touch mage, but don't have a lot of touch spells.
-Drop Blades, Unarmed is enough. You need only one melee skill, and you need Unarmed for your spells.
-Perception and Gymnastics are missing
-Drop Str by 1, won't change your damage
Title: Re: Voodoo touch mage
Post by: Onion Man on <06-15-11/2133:50>
Thanks.  I'll be putting together a second draft later tonight with some of those changes in there, and some changes that one of my home players found that were numbers relevant.

It looked to me like bad luck worked best with low edge and was a greater risk with high edge.  Could you maybe explain where I went awry in my reading?
Title: Re: Voodoo touch mage
Post by: Makki on <06-15-11/2151:43>
Bad Luck is never good. Independent of you Edge score. Sure, if you have a lot of Edge, you will use Edge more often and therefore you have to roll the Bad-Luck-die more often, but the chance of critical failure is still always 1/6. But with a very low Edge score you won't even have the chance to save yourself from death/loosing a limb/or whatever the GM deems for your critical glitch in the first place.
For example: you're in a hurry leaving the crime scene. there's an obstacle you have to jump over it. Agi-1 dice, 11% chance of breaking a leg.
Now with Edge 1, there's a chance you already spent it and you're a sitting duck, waiting for LS. With some Edge left and Bad Luck there's a 83% chance you can downgrade the critical to a normal glitch and hobble into safety
Title: Re: Voodoo touch mage
Post by: Sliver on <06-15-11/2226:19>
- I usually get only 2-3 edge, there are better negative qualities that aren't such a detriment to the character
- Get rid of blades, and increase unarmed to 5 (While downgrading Spellcasting to 5). If your character's spells are based on touch, then a high spellcasting is useless if your unarmed isn't very good.
- Get more spells, especially touch based ones if that's the character. There are plenty more touch spells for you to utilize.
- Increase your Agility, a Body of 6 is unecessary. a higher dice pool when using unarmed is important.
- As said before, lower strength. Don't need it since all you're doing is getting the touch in
- Get rid of the cane and weapon focus.
- Get some sort of long-range weapon. Perhaps a dart gun or smg under a coat.
Title: Re: Voodoo touch mage
Post by: James McMurray on <06-15-11/2244:59>
A Reaction of 2 is just begging to be killed, especially for a character whose combat skills require him to be up in the thick of things.
Title: Re: Voodoo touch mage
Post by: Onion Man on <06-15-11/2248:58>
A Reaction of 2 is just begging to be killed, especially for a character whose combat skills require him to be up in the thick of things.

Don't I use unarmed to evade melee attacks and gymnastics (it's going to be in the second draft) to evade ranged attacks?
Title: Re: Voodoo touch mage
Post by: Sliver on <06-15-11/2312:30>
A Reaction of 2 is just begging to be killed, especially for a character whose combat skills require him to be up in the thick of things.

Don't I use unarmed to evade melee attacks and gymnastics (it's going to be in the second draft) to evade ranged attacks?

Yes, you may use unarmed to parry melee attacks. However, ranged attacks are dodged with reaction only
Title: Re: Voodoo touch mage
Post by: Onion Man on <06-15-11/2325:39>
hmmm.  Mr M was saying something about grabbing the martial artist quality out of Arsenal to use gymnastics to dodge ranged attacks before.  Guess I have yet another edit of substance to make.

Edit: Seems that Mr M misread the use of gymnastics dodge.  I've got pretty mixed feelings about saccing complex actions to dodge when Jolly's main role in combat would be using complex actions.
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Onion Man on <06-16-11/0443:39>
Name: (doesn't have one yet)
Tag: Jolly Man
Metatype: 20 pts
   Ork                            (20 pts)
Attributes: 230 pts (250)
   Bod 5                           (10 pts)
   Agi 4                           (30 pts)
   Rea 3                           (20 pts)
   Str 5                           (20 pts)
   Cha 4                           (30 pts)
   Int 3                           (20 pts)
   Log 2                           (10 pts)
   Will 5                           (40 pts)
   Ini 5
   Low Light Vision
   Magic 5                           (40 pts)
   Edge 2                           (10 pts)
Qualities: 5 pts (255)
   Magician                        (15 pts)
   Mentor Spirit (Bear), I know it's not an official Loa, I'll have the fluff   (5 pts)
      refluffed before origins to justify the use
   Sensitive Neural Structure                  (-5 pts)
   Sensitive System                     (-15 pts)
   Prejudiced (Politicians, Outspoken)               (-10 pts)
   Martial Arts (Capoeira, +1 die to gymnastics defense)         (5 pts)
Active Skills: 100 pts (355)
   Unarmed Combat 5                      (20 pts)
   Summoning 4 (Spirits of Man)                  (18 pts)
   Spellcasting 5                        (20 pts)
   Influence Skill Group 2                     (20 pts)
   Counterspelling 2                     (8 pts)
   Assensing 1                        (4 pts)
   Enchanting 1                        (4 pts)
   Gymnastics 1 (Dance)                     (6 pts)
Knowledge skills and languages: (15 free points) 0 pts (355)
   English N                        0 pts
   Breakdancing routines (Interest) 3               6 pts
   Seattle Club Scene (Street) 3                  6 pts
   Orzet (Language) 1 (Trog dialect)               3 pts
Connections: 8 pts (363), from Seattle Season 4 Connections
   Laurent Nazaire, Dwarf Fixer (C5, L3)               (8 pts)
Spells:   21 pts (384)
   Death Touch C      Touch, damage v willpower         (3 pts)
   Stunball C      Area, stun               (3 pts)
   Increase Reflexes H   Touch, +Initiative passes         (3 pts)
   Increase Reaction H   Touch                  (3 pts)
   Decrease Body H   Touch                  (3 pts)
   Heal H         Touch                  (3 pts)
   Increase Charisma H   Touch                  (3 pts)
Misc: 3 pts (387)
   Bond sustaining focus                     (3 pts)
Gear: 13 pts (400)               65000 NY      (13 pts)
   Magical Lodge Force 5            2500 NY
   Sustaining Focus Force 3 (Cane)         30000 NY
   Mortimer of London, Greatcoat Line      3000 NY
   Novatech Airwave Commlink (Novatech Navi)   2750 NY
      Tacsoft 2            6000 NY
      Empathy Software 4         2000 NY
      Browse 3            150 NY
      Analyze 3            150 NY
      Command 3            150 NY
      Encrypt 3            150 NY
      Reality Filter 3            150 NY
      Scan 3               150 NY
   Healing Fetish (Decrease Body)         500 NY
   Combat Fetish (Death Touch)         200 NY
   Ruger Super Warhawk (entirly for show)   250 NY
   2 Spare clips               10 NY
   Concealable Holster            75 NY
   10 Gel rounds               30 NY
   10 Stick n shock rounds            80 NY
   30 Regular rounds            60 NY
   Fake Sin 4               4000 NY
   Fake License 4 (Combat Fetish)         400 NY
      (Super Warhawk)         400 NY
      (Sustaining Focus)         400 NY
      (Shock Glove)            400 NY
   Simrig (Channel 1,2,3)            1000 NY
   Glasses 4               100 NY
      (Image Link)            25 NY
      (Thermographic, Channel 4)      100 NY
      (Flare Compensation)         50 NY
   Earbuds 3               30 NY
      (Audio Enhancement 1, Channel 5)   100 NY
   Micro-microphone (Channel 6)         50 NY
   Lifestyle: 15LP, 1 month            5000 NY
      Comforts: Low 2LP
      Entertainment: High 4LP
      Necessities: High 4LP
      Neighborhood: Low 2LP
      Security: Middle 3LP
   Shock Gloves               200 NY
   Gas Mask               200 NY
   Backpack               250 NY
   2 Bust a move drones (possession targets)   700 NY
   Dodge Scoot (Lame. I know, but a man has   3000 NY
      got to get around and I'd rather
      have something cheap and
      disposable than nothing at all)
   Reasonably stylish breakdancing clothes      340 NY

Edit: One of my local players noticed that I didn't have analyze, tweaked the price of my plain clothes and added analyze to fix that glaring misstep.  Guess that makes this v2.1
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Sliver on <06-16-11/1148:30>
These are the things I would do to make the character better

- Decrease body and strength to 4. Having a body of 4 with decent armor is plenty of defense. And you will never, ever be using strength to deal damage. You would be just as deadly with a strength of 1, so why is it at 5? Make it 3 or 4, if that
-  Increase Reaction by 1 with those points you just saved
- You got a commlink but no skills for it. Get some skill groups, man
- Still get some more interesting spells. This is your only way to attack, so check out the illusion and manipulation spells. Those have touch versions that reduce the drain.
- Don't need the increase charisma spell. The fact that you're using touch spells (which reduce drain) and with a high pool for resisting already, it's just unecessary.
- Get a skill for your Ruger. Having a ranged weapon that you can use is definitely useful in the end. Even if you only get 3 in that skill, it's still useful.
- I'd get some more uses other than just combat. Sitting around waiting for combat and not doing anything else can get old real fast. Increase your influence skill group, you'll have more to do
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Onion Man on <06-16-11/1317:27>
Thanks everyone.  You guys have been incredibly helpful.

I've got some business to attend to around the homestead, but I'll polish the build off a little later in the afternoon and bounce it off the the guy I'm heading to Origins with tonight or tomorrow.  I wasn't all that impressed with the illusion and manipulation touch spells on my first read through, but I'll take your word for it and give them a second consideration.  I'm really not sure what to expect out of a con mission, in the local game I'm in we have a gnome (and a Johnson) that keep us up to our gills in combat and near combat situations (and he's the most experienced player at the table), so I've been operating under the impression that my first shadowrunner was built a little to fluffy and without enough muscle to get through life.

I'll probably put v3 up here when I get it done for another round of "Please help me get to Origins with a character that will be fun to play and effective at the same time" (NML, my rigger is a ton of fun to play but isn't necessarily all that effective, I half expect him to die a horrible death by falling out of the van or drowning in shallow water, but meh.  I live and learn).
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Onion Man on <06-17-11/2346:30>
I had a day of "sick as a dog" and then a day of busy with appointments and getting together with the guy I'm headed to Origins with, and both of our character concepts have gotten a lot more concrete and a LOT more efficient, thanks largely to the excellent advice here and in other threads at this community.

Expect a v3 to appear as a likely final version sometime tomorrow morning, but this insomniac is about to finally get some sleep after 4 days of awake thanks to a finally refilled prescription.

"Baron Jolly" will be up for one more round of criticism, this time with some background, some character, and some outside the game text details on Haitian Vodou.  Thanks for all the input, you guys have been invaluable in making a character I think I'll be able to be proud of.
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Crimsondude on <06-18-11/0008:23>
 CAN YOU TRUST VOODOO-MAN??? NO!!!!!!!
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Onion Man on <06-18-11/0012:57>
CAN YOU TRUST VOODOO-MAN??? NO!!!!!!!

You put your faith in technology which has failed catastrophically several times, I put mine in Baron Samedi.

 :P
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Laurentius on <06-18-11/0306:01>
CAN YOU TRUST VOODOO-MAN??? NO!!!!!!!

You put your faith in technology which has failed catastrophically several times, I put mine in Baron Samedi.

 :P
If you've got the mojo...
Title: Re: Voodoo touch mage v2, please criticize and be harsh
Post by: Onion Man on <06-19-11/2157:17>
Since I've got the mojo...  v3, new tag but still no name (he gets a name when the artist finishes the portrait...)  I don't remember exactly what was in the sensor bundles nojose and I came up with, waiting for him to call me back, just remember that it's 950 NY of sensors to hand to a team member that doesn't quite have enough channels to be in on his Tacnet.

Name: (doesn't have one yet)
Tag: Jolly Man
Metatype: 20 pts
   Ork                            (20 pts)
Attributes: 210 pts (230)
   Bod 4                           (0 pts)
   Agi 5                           (40 pts)
   Rea 3                           (20 pts)
   Str 3                           (0 pts)
   Cha 4                           (30 pts)
   Int 3                           (20 pts)
   Log 2                           (10 pts)
   Will 5                           (40 pts)
   Ini 5
   Low Light Vision
   Magic 5                           (40 pts)
   Edge 2                           (10 pts)
Qualities: 0 pts (230)
   Magician                        (15 pts)
   Mentor Spirit (Bear), Baron Samedi the Lord of Life and Death      (5 pts)
   Signature (Every time he is involved in a bloodless kill he takes the   (-10 pts)
      time to paint a Haitian burial skullmask and other burial rites
      with the Voodoo Kit and positions the body)
   Sensitive System                     (-15 pts)
   Prejudiced (Politicians, Outspoken)               (-10 pts)
   Martial Arts (Capoeira, +1 die to gymnastics defense)         (5 pts)
Active Skills: 112 pts (342)
   Pistols 2                        (8 pts)
   Running 1                        (4 pts)
   Unarmed Combat 5                      (20 pts)
   Summoning 4 (Spirits of Man)                  (18 pts)
   Spellcasting 5                        (20 pts)
   Influence Skill Group 2                     (20 pts)
   Counterspelling 2                     (8 pts)
   Assensing 1                        (4 pts)
   Enchanting 1                        (4 pts)
   Gymnastics 1 (Dance)                     (6 pts)
Knowledge skills and languages: (15 free points) 0 pts (342)
   English N                        0 pts
   Breakdancing routines (Interest) 3               6 pts
   Seattle Club Scene (Street) 3                  6 pts
   Orzet (Language) 1 (Trog dialect)               3 pts
Connections: 8 pts (350), from Seattle Season 4 Connections
   Laurent Nazaire, Dwarf Fixer (C5, L3)               (8 pts)
Spells:   27 pts (377)
   Death Touch C      Touch, damage v willpower         (3 pts)
   Increase Reflexes H   Touch, +Initiative passes         (3 pts)
   Increase Reaction H   Touch                  (3 pts)
   Decrease Body H   Touch                  (3 pts)
   Heal H         Touch                  (3 pts)
   Increase Charisma H   Touch                  (3 pts)
   Control Actions      LOS                  (3 pts)
   Physical Barrier      LOS                  (3 pts)
   Physical Mask      Touch, Realistic, Multisense         (3 pts)
Misc: 3 pts (380)
   Bond sustaining focus                     (3 pts)
Gear: 20 pts (400)               100000 NY      (20 pts)
   Magical Lodge Force 5            2500 NY
   Sustaining Focus Force 3 (Cane)         30000 NY
   Mortimer of London, Greatcoat Line         3000 NY
      Nonconductivity 3         600
      Chemical Protection 3         750
      Fire Resistance 2         200
      Insulation 1            100
   Novatech Airwave Commlink (Novatech Navi)   2750 NY
      Tacsoft 2            6000 NY
      Empathy Software 4         2000 NY
      Browse 3            150 NY
      Command 3            150 NY
      Encrypt 3            150 NY
      Reality Filter 3            150 NY
      Scan 3               150 NY
      Analyze 3            150 NY
   Healing Fetish (Decrease Body)         500 NY
   Combat Fetish (Death Touch)         200 NY
   Ruger Super Warhawk (entirly for show)   250 NY
   2 Spare clips               10 NY
   Concealable Holster            75 NY
   10 Gel rounds               30 NY
   10 Stick n shock rounds            80 NY
   30 Regular rounds            60 NY
   Fake Sin 4               4000 NY
   Fake License 4 (Combat Fetish)         400 NY
      (Super Warhawk)         400 NY
      (Sustaining Focus)         400 NY
      (Shock Glove)            400 NY
   Simrig (Channel 1,2,3)            1000 NY
   Glasses 4               100 NY
      (Image Link)            25 NY
      (Thermographic, Channel 4)      100 NY
      (Flare Compensation)         50 NY
   Earbuds 3               30 NY
      (Audio Enhancement 1, Channel 5)   100 NY
   Micro-microphone (Channel 6)         50 NY
   Lifestyle: 15LP, 1 month            5500 NY
      Comforts: Low 2LP
      Entertainment: High 4LP
      Necessities: High 4LP
      Neighborhood: Low 2LP
      Security: Middle 3LP
   Shock Gloves               200 NY
   Gas Mask               200 NY
   Backpack               250 NY
   2 Bust a move drones (possession targets)   700 NY
   Ares Humvee-Civic (Even better of a ride than that   25000 NY
      rotorbike)
   Reasonably stylish breakdancing clothes      340 NY
   3 Sensor Bundles               2850 NY
   Voodoo Kit (Face Paints, Cotton Wads, Cornmeal,   500 NY
      Basic Vessel Preparation tools, pure fluff)
   3 Extra Simrigs                  3000 NY
   10 Stimulant Patch 6               1500 NY
   10 Antidote Patch 4               2000 NY
   3 Trauma Patch                  1500 NY

Edit: One final tweak, nojose convinced me that properly dressing the dead with funeral masks and all would probably count as a signature. 
Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Tsuzua on <06-20-11/0029:34>
As a fellow Origins player, I'll give my advice and point out some errors.

First off I'll do the errors.  First off, you can't have a martial art in Missions.  It sucks, but you'll have to drop it.  While not technically illegal, having Sensitive Neural Structure and being a non-hacker is often considered a no-no. 

As for the other issues, why Bear?  Unless you have a really strong personal reason, Bear has issues.  It's the power to aggro like a video game mob and get yourself killed.  You'll make it on the average, but not on below average roll without spending edge.  I'm not sure if you need a health mentor, but if you do I'll say Dark Goddess or Sun. 

Sadly enchanting is hard in Missions.  With a roll of 6, that's 3 hits downtime.  So you can prepare a OR:1 item or a guy with Willpower 3 or less.  To enchant your drones, that's 18 hits so you need a pool of a 13.  I'll advise dropping it.  You might find a GM that will let you roll (generally I've seen GMs being too busy with 9000 different things to watch downtime rolls), but that's still like 4 hits.

More importantly, what is your strategy?  You're a voodoo mage.  Are you planning to possess yourself?  You'll be one of those people (don't worry I'm playing a Qabbal mystic adept so I'll be with you), but more importantly, you won't need that unarmed 5.  You'll be able to use the spirit's skill.  I'll advise reading the possession rules very carefully, it's likely it works differently than you think.  Mainly it's just not a buff (even with Channeling).  The spirit wears you and unexpected things happen.  Channeling lets you drive it better and lets the hybrid get access to your skills.  If you are planning self-possession + kung-fu, learn power aura.  Cast it on yourself (or though a focus) and then punch people with aura damage + whatever your spirit does.

If you don't plan self-possession and you aren't tied to it, I'll drop the Death Touch and Unarmed Skill and get Sorcery 6.  Just grab Powerbolt (or better yet Stunbolt).  You'll save 16 BP and have a much easier time hitting.  You'll take +2 drain, but drain isn't too bad anyways.  You could then drop your agility and buy up more drain dice or other statistics. 

Also why Pistols 2?  It seems you plan on never shooting, so move those 8 BP elsewhere.  Buy a smartlinked firearm.  With agility 5, you get a default roll of 8 (more likely 10 with a rating 4 TacNet).  Still not great, but not much worse than you are now and you really should be using magic as your combat plan.

You should spend 35 in positive qualities and gain 35 in negative.  There's a lot of good positive qualities to take and negative ones to balance it the cost.

If you can afford it, SURGE and Restricted Gear (Rating 4 power focus) will be great.  I strongly advise the power focus.  It's 100,000Y, but you'll be paying that either way and that's 10 runs to earn at best.  The big difference is that it's 4 BP to bond versus 32 karma.  I don't like it either, but don't hate the player, hate the game. 

Now let's do your armor.  With a Body of 4 and a Strength of 3, that gives you a encumbrance maximum (henceforth called cap) of 8 and a -3 to use.  I like the Greatcoat myself so let's keep that.  But let's softweave it.  That makes it 3/5 for the cap.  Buy a Full Body Suit of FFBA.  That's 3/1 for the cap.  That puts you at 6/6.  Then buy Secure PPP Leg and Arm Casings and a Vitals Protector for +2/+2.  That hits your cap and gives you a final armor of 14/9.  A bit lopsided for my tastes, but I'm not sure what happens when you softweave a complete PPP set so let's keep it simple.




Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/0109:46>
Omg I can't believe I didn't put 2 and 2 together... I didn't even think to look in the FAQ for a chapter to be restricted...

and it looks like my math was wrong on the qualities section, which I'm shocked I didn't catch until a 3rd version.

Looks like it'll be another revision tonight to be posted before morning.

The strategy is tied in to a hacker that nojosecool is running, with the Tacsoft and slaving my commlink and such.  I should have a fairly beefy resistance to his CS grenades, and he plans on dropping them potentially right at my feet after any sort of combat had engaged.  I would go in with reduce body and death touch, overcasting liberally when necessary, to increase the effect of the CS and drop tangos.  Self possession would be an option for if things look grim, but under normal circumstances the spirits would be intended to stay astral or possess the dead or inanimate objects.

Outside of combat situations there should be the clear face opportunities from increase charisma, emotisofts, and the skill group.  Maybe not great, but workable.  That and some misc. fun spells.

I hadn't actually looked at what a hassle enchanting would be, I guess I'll stick to hoping the spirits can execute their possession without vessels prepared.  Looks like I got a lot of reading in front of me.

Thanks for the feedback.
Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/0140:30>
Where do I find softweave?
Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Ethan on <06-20-11/0154:26>
Where do I find softweave?

It's in WAR! p160-161.
Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/0155:14>
I don't have WAR :(
Title: Re: Voodoo touch mage v3, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/0347:18>
Okay, v4, fixed some of those wonky skills I guess.

I don't have WAR, so I can't really do that armor stuff.  I guess I'll look at WAR as a possible acquisition at the con and live, learn, and improve as we go.  All of the gymnastics and dance related stuff is pure fluff, I intend to role play my asterisk off while I'm there.

Dark queen is right out because I don't want to be mindlessly escalating arguments into kills at any point, and the sun also enforces a personality I'd rather not play.  Becoming enraged when an ally or I get injured and overcast death touch them to death in anger fits the strike down in a flash imagery I have of Baron Samedi too, so I guess thats an RP decision.

Name: Henri St Pierre-DelaCroix
Tag: Jolly Man
Metatype: 20 pts
   Ork                            (20 pts)
Attributes: 220 pts (240)
   Bod 5                           (10 pts)
   Agi 5                           (40 pts)
   Rea 3                           (20 pts)
   Str 3                           (0 pts)
   Cha 4                           (30 pts)
   Int 3                           (20 pts)
   Log 2                           (10 pts)
   Will 5                           (40 pts)
   Ini 5
   Low Light Vision
   Magic 5                           (40 pts)
   Edge 2                           (10 pts)
Qualities: 0 pts (240)
   Magician                        (15 pts)
   Mentor Spirit (Bear), Baron Samedi the Lord of Life and Death      (5 pts)
   Signature (Every time he is involved in a bloodless kill he takes the   (-10 pts)
      time to paint a Haitian burial skullmask and other burial rites
      with the Voodoo Kit and positions the body)
   Sensitive System                     (-15 pts)
   Prejudiced (Politicians, Outspoken)               (-10 pts)
   Astral Chameleon                     (5 pts)
   Natural Athlete                     (10 pts)
Active Skills: 110 pts (350)
   Running 1                        (4 pts)
   Unarmed Combat 4                      (16 pts)
   Summoning 4 (Spirits of Man)                  (18 pts)
   Spellcasting 6                        (24 pts)
   Influence Skill Group 2                     (20 pts)
   Counterspelling 2                     (8 pts)
   Assensing 1                        (4 pts)
   Gymnastics 1 (Dance)                     (6 pts)
Knowledge skills and languages: (15 free points) 0 pts (340)
   English N                        0 pts
   Breakdancing routines (Interest) 3               6 pts
   Seattle Club Scene (Street) 3                  6 pts
   Orzet (Language) 1 (Trog dialect)               3 pts
Connections: 8 pts (348), from Seattle Season 4 Connections
   Laurent Nazaire, Dwarf Fixer (C5, L3)               (8 pts)
Spells:   30 pts (378)
   Death Touch C      Touch, damage v willpower         (3 pts)
   Increase Reflexes H   Touch, +Initiative passes         (3 pts)
   Increase Reaction H   Touch                  (3 pts)
   Decrease Body H   Touch                  (3 pts)
   Heal H         Touch                  (3 pts)
   Increase Charisma H   Touch                  (3 pts)
   Control Actions      LOS                  (3 pts)
   Physical Barrier      LOS                  (3 pts)
   Physical Mask      Touch, Realistic, Multisense         (3 pts)
   Detect magic                        (3 pts)
Misc: 3 pts (381)
   Bond sustaining focus                     (3 pts)
Gear: 19 pts (400)               95000 NY      (15 pts)
   Magical Lodge Force 5            2500 NY
   Sustaining Focus Force 3 (Cane)         30000 NY
   Mortimer of London, Greatcoat Line         3000 NY
      Nonconductivity 3         600
      Chemical Protection 3         750
      Fire Resistance 2         200
      Insulation 1            100
   Novatech Airwave Commlink (Novatech Navi)   2750 NY
      Empathy Software 4         2000 NY
      Browse 3            150 NY
      Command 2            100 NY
      Encrypt 3            150 NY
      Reality Filter 3            150 NY
      Scan 3               150 NY
      Analyze 3            150 NY
      Linguasoft 2 Spanish         1000 NY
      Linguasoft 2 Japanese         1000 NY
   Healing Fetish (Decrease Body)         500 NY
   Combat Fetish (Death Touch)         200 NY
   Ruger Super Warhawk (entirly for show)   250 NY
      External Smartlink         400 NY
   2 Spare clips               10 NY
   Concealable Holster            75 NY
   10 Gel rounds               30 NY
   10 Stick n shock rounds            80 NY
   30 Regular rounds            60 NY
   Fake Sin 4               4000 NY
   Fake License 4 (Combat Fetish)         400 NY
      (Super Warhawk)         400 NY
      (Sustaining Focus)         400 NY
      (Shock Glove)            400 NY
      (Smartlink)            400 NY
   Simrig (Channel 1,2,3)            1000 NY
   Glasses 4               100 NY
      (Image Link)            25 NY
      (Thermographic, Channel 4)      100 NY
      (Flare Compensation)         50 NY
   Earbuds 3               30 NY
      (Audio Enhancement 1, Channel 5)   100 NY
   Micro-microphone (Channel 6)         50 NY
   Lifestyle: 15LP, 1 month            5500 NY
      Comforts: Low 2LP
      Entertainment: High 4LP
      Necessities: High 4LP
      Neighborhood: Low 2LP
      Security: Middle 3LP
   Shock Gloves               200 NY
   Gas Mask               200 NY
   Backpack               250 NY
   2 Bust a move drones (possession targets, fluff)   700 NY
   Ares Humvee-Civic (Even better of a ride than that   25000 NY
      rotorbike)
   Reasonably stylish breakdancing clothes      340 NY
   3 Sensor Bundles               2850 NY
   Voodoo Kit (Face Paints, Cotton Wads, Cornmeal,   500 NY
      Basic Vessel Preparation tools, pure fluff)
   3 Extra Simrigs                  3000 NY
   10 Stimulant Patch 6               1500 NY
   10 Antidote Patch 4               2000 NY
   3 Trauma Patch                  1500 NY

Title: Re: Voodoo touch mage v4, please criticize and be harsh, hopefully a final version
Post by: UmaroVI on <06-20-11/1142:12>
Bear is a pretty suicidal choice of mentor spirit - Shadowrun in general and Missions in particular likes the "overwhelming force shows up you gotta run" trope. Bear going off when overwhelming force shows up and someone gets hurt will lead to your character charging off into the jaws of certain death.

Mentor spirits that won't kill you and don't have some other dramatic drawback, but give Health: Crocodile, Dark Goddess, Horse, Phoenix, and Sun.

Also, I hate to tell you this, but that combat strategy is ill-advised. It sounds in-genre, but the problem is that Shadowrun combat is very fast and tends to be over by the time a full combat turn has gone by, or at least in the "wrapup" phase; a strategy that revolves around lowering people's defenses to an attack that only goes off at the end of the turn isn't a good plan. You're better off paying less character points for the ability to oneshot people from a distance.
Title: Re: Voodoo touch mage v4, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/1301:48>
Well, that's something of a bummer.  I had heard from somewhere else that Shadowrun missions were on the relaxed side, the gotcha type combat encounter tendencies of other games has been something that has pushed me away from the Living campagns of DnD and Star Wars... they sort of reduce the game to competitive algebra when all is said and done in that regard...

SOunds like nojose and I need to scramble and rapidly reevaluate the combat tactic.  I'll stick with voodoo but will most likely change the mentor spirit and completely reevaluate the approach to magic.

Thanks for the input.
Title: Re: Voodoo touch mage v4, please criticize and be harsh, hopefully a final version
Post by: nojosecool on <06-20-11/1347:14>
I wouldn't sweat this too much, OM.  Minor changes only should be required.  Just change to kill/knockout spells instead of stat weakening spells, and drop the bear spirit like everyone is saying.  I'll still shoot the CS grenades, but it's more likely that you'll be charging into the cloud than drawing people into it.

I think the touch attacks make your guy different than all the other magicians at the con.  Sure it costs more points, but it's fun.  Also, if we're in a severely aspected domain, you're still useful in combat (most magicians cannot say that).  You did pretty good at making a fun-to-play character without making him useless.  I agree that it's going to be more difficult to survive if you don't crunch the numbers like others are suggesting, but I don't think it will be as fun if you show up with a more traditional magician.  Voodoo break dancer all the way!
Title: Re: Voodoo touch mage v4, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/1559:19>
Okay, v5 with some further edits and some justifications.  Since I don't mind being "That guy" that uses some points wonky or doesn't run a stock character to be superoptimized but I definitely don't want to be "That guy" that gets everyone killed, bear is out in favor of dragonslayer.  Dropped reduce body and took up stunball to go along with the combat dice pool bonus and give me a clear ranged attack option.  Juggled around gear to get that softwoven armor stack.

I'm sticking to the touch attacks largely because it will be fun, and because if I do go possessed i'll be in position to shock glove still, or the spirit will at least.

Also stayed away from the power focus to be not a duplicate of every other caster I expect to see, but also because it soaks up an awful lot of points no matter how you go about getting one.  I'd rather just forgo the power focus altogether.

Jolly would end up being okay with wet work but not a colded blooded sort of gent, fits with Samedi's protector of life, lord of death, "you can't die if Samedi refuses to dig your grave" sort of fluff.

Thanks for all the input, even the stuff I've opted not to follow.  You all have been a huge help to me.


Name: Henri St Pierre-DelaCroix
Tag: Jolly Man
Metatype: 20 pts
   Ork                            (20 pts)
Attributes: 220 pts (240)
   Bod 5                           (10 pts)
   Agi 5                           (40 pts)
   Rea 3                           (20 pts)
   Str 3                           (0 pts)
   Cha 4                           (30 pts)
   Int 3                           (20 pts)
   Log 2                           (10 pts)
   Will 5                           (40 pts)
   Ini 6
   Low Light Vision
   Magic 5                           (40 pts)
   Edge 2                           (10 pts)
Qualities: 0 pts (240)
   Magician                        (15 pts)
   Mentor Spirit (Dragonslayer), Baron Samedi the Lord of Life and Death   (5 pts)
      (+2 Combat +2 Con dice pool)
   Signature (Every time he is involved in a bloodless kill he takes the   (-10 pts)
      time to paint a Haitian burial skullmask and other burial rites
      with the Voodoo Kit and positions the body)
   Sensitive System                     (-15 pts)
   Prejudiced (Politicians, Outspoken)               (-10 pts)
   Astral Chameleon                     (5 pts)
   Natural Athlete                     (10 pts)
Active Skills: 110 pts (350)
   Running 1                        (4 pts)
   Unarmed Combat 4                      (16 pts)
   Summoning 4 (Spirits of Man)                  (18 pts)
   Spellcasting 6                        (24 pts)
   Influence Skill Group 2                     (20 pts)
   Counterspelling 2                     (8 pts)
   Assensing 1                        (4 pts)
   Gymnastics 1 (Dance)                     (6 pts)
Knowledge skills and languages: (15 free points) 0 pts (340)
   English N                        0 pts
   Breakdancing routines (Interest) 3               6 pts
   Seattle Club Scene (Street) 3                  6 pts
   Orzet (Language) 1 (Trog dialect)               3 pts
Connections: 8 pts (348), from Seattle Season 4 Connections
   Laurent Nazaire, Dwarf Fixer (C5, L3)               (8 pts)
Spells:   30 pts (378)
   Death Touch C      Touch, damage v willpower         (3 pts)
   Increase Reflexes H   Touch, +Initiative passes         (3 pts)
   Increase Reaction H   Touch                  (3 pts)
   Stunball C      Area                  (3 pts)
   Heal H         Touch                  (3 pts)
   Increase Charisma H   Touch                  (3 pts)
   Control Actions      LOS                  (3 pts)
   Physical Barrier      LOS                  (3 pts)
   Physical Mask      Touch, Realistic, Multisense         (3 pts)
   Detect magic                        (3 pts)
Misc: 3 pts (381)
   Bond sustaining focus                     (3 pts)
Gear: 19 pts (400)               94535NY      (15 pts)
   Magical Lodge Force 5            2500 NY
   Sustaining Focus Force 3 (Cane)         30000 NY
   Mortimer of London, Greatcoat Line         3000 NY
      Softweave            300
      Nonconductivity 3         600
      Fire Resistance 2         200
   Form FItting Body Armor, Full Body         1600 NY
      Softweave            160
      Chemical Protection 3         750
      Insulation 1            100
   PPP System, Full set, discreet            1000 NY
   Novatech Airwave Commlink (Novatech Navi)   2750 NY
      Empathy Software 4         2000 NY
      Browse 2            100 NY
      Command 2            100 NY
      Encrypt 3            150 NY
      Reality Filter 3            150 NY
      Scan 2               100 NY
      Analyze 3            150 NY
      Linguasoft 2 Spanish         1000 NY
      Linguasoft 2 Japanese         1000 NY
   Healing Fetish (Heal)            500 NY
   Combat Fetish (Death Touch)         200 NY
   Ruger Super Warhawk (entirly for show)   250 NY
      External Smartlink (Channel 7)      400 NY
   Concealable Holster            75 NY
   10 Gel rounds               30 NY
   10 Stick n shock rounds            80 NY
   30 Regular rounds            60 NY
   Fake Sin 4               4000 NY
   Fake License 4 (Combat Fetish)         400 NY
      (Super Warhawk)         400 NY
      (Sustaining Focus)         400 NY
      (Shock Glove)            400 NY
      (Smartlink)            400 NY
   Simrig (Channel 1,2,3)            1000 NY
   Glasses 4               100 NY
      (Image Link)            25 NY
      (Thermographic, Channel 4)      100 NY
      (Flare Compensation)         50 NY
   Earbuds 3               30 NY
      (Audio Enhancement 1, Channel 5)   100 NY
   Micro-microphone (Channel 6)         50 NY
   Micro-camera (on back of hat, Channel 8)   100 NY
   Lifestyle: 15LP, 1 month, with roommate      5500 NY
      Comforts: Low 2LP
      Entertainment: High 4LP
      Necessities: High 4LP
      Neighborhood: Low 2LP
      Security: Middle 3LP
   Shock Gloves               200 NY
   Gas Mask (White, stylized Skullmask)      200 NY
   Backpack               250 NY
   2 Bust a move drones (possession targets, fluff   ,   700 NY
      dancing bones)
   Ares Humvee-Civic (Even better of a ride than that   25000 NY
      rotorbike, also seems an all around good
      investment with a hacker partner)
   Reasonably stylish breakdancing clothes      290 NY
   3 Sensor Bundles               2235 NY
   Voodoo Kit (Face Paints, Cotton Wads, Cornmeal,   500 NY
      Basic Vessel Preparation tools, pure fluff)
   10 Stimulant Patch 6               1500 NY
   10 Antidote Patch 4               2000 NY
   3 Trauma Patch                  1500 NY

Title: Re: Voodoo touch mage v4, please criticize and be harsh, hopefully a final version
Post by: UmaroVI on <06-20-11/1613:49>
I don't mean to rain too hard on your parade.

I'm not sure how forgiving s4 missions are, but I've seen plenty of "there are many dudes coming, you should flee," which isn't a huge problem... but Bear would get you killed. The problem with the CS gas idea is more that the fights will tend to be over by the time that would kick in.

Melee IS suboptimal, but if it doesn't bother you too much, you can still be perfectly OK. You're still a voodoo mage :P. I would consider dropping Decrease Body for something else, though - how about Nauseate, from Digital Grimoire? It's a pretty neat spell and it lets you take people alive when you don't want to kill them with Death Touch. [edit: I see you replaced it with Stunball, that's also fine].

You have a high agility, but no Infiltration skill, and it's a really useful thing. I would try to scrape up at least a few points for Infiltration with the Urban specialization.


Title: Re: Voodoo touch mage v5, please criticize and be harsh, hopefully a final version
Post by: Onion Man on <06-20-11/1738:19>
Okay, just got off the phone with nojose and we think we've closed up all the glaring holes in the character.  I'm going to knock counterspelling down to 1, add Infiltration 1.  First 3 things done with Karma will be specialize in Touch attacks, Urban Infiltration, and Urban Running.  FOuth will save up for initiate 1 and channeling. 5th address counterspelling.  I seriously doubt I'll generate enough karma in 9-10 runs to do anything beyond that.

I also have to double check that armor combo, we think I have to drop some of the PPP stuff.  I'm about to go learn that rule and figure it out.  Be back to edit.

Edit: Yeah, the PPP helmet has to go, too.  That's good though, it lets him keep wearing his top hat.
Title: Re: Voodoo touch mage v5, please criticize and be harsh, hopefully a final version
Post by: UmaroVI on <06-20-11/1748:26>
The Shielding metamagic is also nice; you might want to get that at some point if you want more CS dice.